Charlie Sibbach's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ArcaneFX for T3D binary users? | Sign me up as another buyer, got a new project in the pipeline- we're looking at the 3D isometric ge... read more | 03/29/2010 (6:39 pm) |
| Vehicle/Rigid Collision Fixes | I'm having a hell of a time getting RigidShapes to collide with Vehicles without crashing! I put in ... read more | 07/06/2009 (9:06 pm) |
| Unable to instantiate non-conobject class. A spectre of doominess and an omen of end days. | Oh man, that is an ugly hackfix! We could combine that with conditional compilation, something like:... read more | 07/05/2009 (4:56 pm) |
| TGE linux 1.3.0 and windows 1.4.0 | CVS is the versioning control system they [used to] use for Torque. Back in 2006, we had direct acce... read more | 07/05/2009 (4:51 pm) |
| Binding to Capslock Key (OSX Control Problems) | This problem still seems to be occuring, I thought I'd bump this older thread rather than making a n... read more | 07/05/2009 (4:49 pm) |
| Unable to instantiate non-conobject class. A spectre of doominess and an omen of end days. | I've had this happen to me as well. It's some kind of Visual Studio issue- somehow the file in quest... read more | 07/02/2009 (7:48 pm) |
| Binding to Capslock Key (OSX Control Problems) | So, I figured out why the cursor kept popping up when it shouldn't; "noCursor = true;" had... read more | 02/21/2009 (3:54 pm) |
| Object view distance | Only other thing I can think of is your fog distance. Check your Sky object in the script file (usua... read more | 02/21/2009 (3:47 pm) |
| Binding to Capslock Key (OSX Control Problems) | Is the forum search totally busted right now? Searches for OSX, OSX Bind, bind, and bindCmd all come... read more | 02/21/2009 (2:14 pm) |
| Object view distance | It's on line 132 of main.cc, at least in 1.5.2. I changed mine from: FrameAllocator::init(3 <&... read more | 02/21/2009 (1:23 pm) |
| Object view distance | Take a look at terrain/sky.cc, there's a constant MAXVISIBLEDISTANCE right at the top, with some com... read more | 02/20/2009 (8:22 am) |
| Using Enhanced Particle Emitters in other contexts | Thanks for the clarification, Jeff, much appreciated. If I don't go with full attached effectrons, w... read more | 02/13/2009 (9:45 am) |
| How to Create a Context Menu | I did find some example code for this in the TorqueIDE project, which does use GuiPopupMenuCtrls cre... read more | 02/12/2009 (11:23 pm) |
| Ask] AFX in linux? | After beating my head against this wall for 3 days, I figured it out. I'm also quite stupid, it turn... read more | 02/10/2009 (8:49 am) |
| Ask] AFX in linux? | I just tried downgrading to GCC 3.4. I reset the Torque settings, and got the same set of link error... read more | 02/08/2009 (6:44 pm) |
| Ask] AFX in linux? | More specifically, I'm getting a lot of link errors of this type: out.GCC4.DEBUG/game/fx/particle... read more | 02/08/2009 (12:25 pm) |
| Ask] AFX in linux? | I'm getting some Linker errors with AFX in Linux. Gibby, did you run into this? I'm on Ubuntu 8.10.... read more | 02/08/2009 (11:56 am) |
| Vehicles motion Jerky | Yeah, I think my follow up (and yours) did get zapped. Basically, I got this working OK, by A. turni... read more | 02/03/2009 (12:03 pm) |
| Linux | Raising the dead, again; I'm looking to move over to TGEA here as well, and Linux support is one thi... read more | 01/27/2009 (8:13 pm) |
| Horrible Windows Debug Performance | Looks like we're going to go with the switch to TGEA, as I've heard the core is more optimized than ... read more | 01/27/2009 (8:02 pm) |
| Projectiles Not Showing up at Certain Angles | Andy: Torque seems to have a lot of problems with high velocities period! I never did figure out the... read more | 01/26/2009 (11:42 pm) |
| Projectiles Not Showing up at Certain Angles | I cranked up the newPacketSize and packetRateToClient, based on the flight game example, and now thi... read more | 01/18/2009 (4:11 pm) |
| Projectiles Not Showing up at Certain Angles | Oh man, this is 10 times stranger than I thought. I brought up the net graph and looked, and turned ... read more | 01/18/2009 (3:57 pm) |
| 3D Parallax Starfield | I'm working on a particle-based system that should do the trick. I'm going to place a particle emitt... read more | 01/17/2009 (5:25 pm) |
| OSX Only Problems | Looks like compiling the game on 10.5 solved the problems. Now we have other ones, but it might be s... read more | 01/17/2009 (5:19 pm) |
| Drawing Primitives in the GUI | Guimo, I submitted a GuiLineCtrl (http://www.garagegames.com/community/resources/view/10779) resourc... read more | 01/13/2009 (10:45 pm) |
| 3D Parallax Starfield | Thanks Bill Vee! I didn't really see it in the video, the idea of a moving particle emitter might wo... read more | 01/04/2009 (5:22 pm) |
| 3D Parallax Starfield | Dan, I am using a skybox (skysphere, actually) for the background stars- problem is that they don't ... read more | 12/30/2008 (10:26 am) |
| Warsparow crashing game at high speed. | The scale down by 10 trick works pretty well. Any idea what, why, or where this problem comes from, ... read more | 12/29/2008 (10:03 pm) |
| More mounted images | Upping the mask bits shouldn't be a problem, except you'll be sending an extra 4 bits on each update... read more | 12/29/2008 (9:34 pm) |
| GUI TextEdit Ctrl question | Orion, you rock. Any improvement to GuiMLTextEditCtrl makes me happy.... read more | 12/29/2008 (9:24 pm) |
| Compile with Multiple Cores | Oh. Well then, onwards and upwards! Thanks for doing my research on make!... read more | 12/12/2008 (8:26 am) |
| How to do a Missile Launcher? | Mentioning the StateBaseImage gives me an idea- animate the missile launcher with all the missiles, ... read more | 12/11/2008 (8:53 pm) |
| Inline asm build issue | The patch makes it link, start up, and run. My X86 ASM is so rusty that can't tell you why it works ... read more | 11/20/2008 (11:12 pm) |
| Inline asm build issue | I am having the exact same problem on 1.5.0 in 32bit land with Kubuntu 8.10 and GCC 4.3.2. I'll give... read more | 11/20/2008 (10:54 pm) |
| Vehicles motion Jerky | Aside from any "disagreements" that exist about the merits of the engine, I think I've got something... read more | 11/16/2008 (3:30 pm) |
| Vehicles motion Jerky | Eddie, you almost read my mind. I think I had an epiphany in the car on the way to work right after ... read more | 11/12/2008 (9:28 am) |
| Vehicles motion Jerky | Aside from any "disagreements" that exist about the merits of the engine, I think I've got something... read more | 11/12/2008 (8:56 am) |
| Vehicles motion Jerky | I'm looking through everything, and I'm looking at the stuff I did to it. I've added some extra data... read more | 11/11/2008 (2:49 pm) |
| Vehicles motion Jerky | Thank you Eddie. I have been looking for just those sorts of threads. The one in this forum about th... read more | 11/10/2008 (9:54 am) |
| Vehicles motion Jerky | The darn thing of it is that looking at the vehicle network code, I don't think they are sending tha... read more | 11/10/2008 (9:17 am) |
| Vehicles motion Jerky | This is over a local connection of all things! If I have only a single vehicle in the game, the effe... read more | 11/10/2008 (8:40 am) |
| Vehicles motion Jerky | I'm a fan of gravedigging when the question is fundamentally the same; please correct me if this is ... read more | 11/09/2008 (11:18 pm) |
| Modernization Kit Beta Thread 2 | I scrapped the unit tests- too much frustration. However, I am getting a very strange problem regard... read more | 10/30/2008 (8:56 am) |
| Modernization Kit Beta Thread 2 | I integrated this by hand into an existing project. I got it working so I could use the DTS Normal M... read more | 10/28/2008 (9:11 pm) |
| TorqueScript Function Scoping Rules | ScriptGroup, eh? Sounds exactly like what I need. I will give it a shot, indeed. Doing a little ... read more | 08/19/2008 (8:24 pm) |
| TorqueScript Function Scoping Rules | Oh, I agree that multiple objects with the same name is very bad, but at times it's nigh unavoidable... read more | 08/19/2008 (6:27 pm) |
| Sending Large Strings Via commandToClient/Server | Mark, Orion, thanks for the hints. Mark, I just might do that, depending on how well my TCPObject in... read more | 08/19/2008 (6:19 pm) |
| Sending Large Strings Via commandToClient/Server | Mark, You're a thinking man, obviously. That is essentially what I'm doing- deciding what should ... read more | 08/19/2008 (3:34 pm) |
| TorqueScript Function Scoping Rules | Mark, here's some more results using the above ; apparently, it IS context sensitive: [code]==>$T... read more | 08/19/2008 (3:15 pm) |