Kevin Mitchell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | I can make a slower vid, give me a sec.... read more | 07/11/2011 (5:34 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | 6:30 when I'm at the cliff it vanishes when rotating the camera.... read more | 07/11/2011 (5:33 pm) |
| Defeated by yaw. | Yea I finally got it the other day. I'mm planing on posting a resource maping out the variables and ... read more | 07/08/2011 (2:17 am) |
| Joystick and camera getting stuck? (Part 2) | I used gamepad instead and its working ... odd. ... read more | 07/04/2011 (12:14 pm) |
| T3D 360 Directional Movement plus Double Jump (Source Code Updated) | Updated and ready to go. ... read more | 06/27/2011 (6:42 pm) |
| T3D 360 Directional Movement plus Double Jump (Source Code Updated) | Grrr. I'll just write a line by line insert of the code changes. Gove me a sec. ... read more | 06/27/2011 (6:04 pm) |
| T3D 360 Directional Movement plus Double Jump (Source Code Updated) | Tying to get it posted but i guess there's a text limit. lol... read more | 06/27/2011 (6:01 pm) |
| Turning weapon aiming off? | isn't the projectile attached to a node? can't you just rout the object to a different mount that mi... read more | 06/27/2011 (4:13 pm) |
| Joystick and camera getting stuck? (Part 2) | [code] _gamepadYaw: 0.031754 _gamepadYaw: 0.0238193 _gamepadYaw: 0.031754 _gamepadYaw: 0.02381... read more | 06/27/2011 (4:01 pm) |
| Joystick and camera getting stuck? (Part 2) | Correction zaxis for the yaw is what is not working.... read more | 06/27/2011 (3:34 pm) |
| Art rant... | /cry ... nothing was wrong with it... the gedion script i coppied did some weird scale to my model. ... read more | 06/19/2011 (7:51 pm) |
| zipped folder access | sticky >.>... read more | 02/28/2011 (5:07 pm) |
| Torque 3D Pro 1.1 Beta 3 Project From Scratch? | you could also create a templet project and a blank project and use a diff program to look at the ch... read more | 02/28/2011 (5:01 pm) |
| need help applying impulse | cant u apply Pzones to any object? ... read more | 02/28/2011 (4:56 pm) |
| where is the source code for dts exporter? | yo deep im me man ill send u my collada player setup.... read more | 02/28/2011 (4:53 pm) |
| Possible Edit for Forest editor? | I'm looking at it now but it looks like they require all the datablocks to be there when loading the... read more | 02/20/2011 (7:10 pm) |
| Exceeded maximum number of datablocks with Forest Editor | Well I tried moving the load to a custom function, and removing the massive datablock load at the st... read more | 02/07/2011 (2:57 am) |
| Exceeded maximum number of datablocks with Forest Editor | If i used the forest kit I'd have to have a mini game every time someone zoned into a new map area. ... read more | 02/07/2011 (2:20 am) |
| Exceeded maximum number of datablocks with Forest Editor | It works but the problem still remains that every mission load all datablocks are reloaded. Even tho... read more | 02/07/2011 (2:14 am) |
| Exceeded maximum number of datablocks with Forest Editor | [quote]As for increasing the ID namespace size, it makes sense to first try to stay within its limit... read more | 02/06/2011 (3:26 pm) |
| Exceeded maximum number of datablocks with Forest Editor | And some of the Midevil Packs from dexsoft... read more | 02/06/2011 (3:23 pm) |
| Exceeded maximum number of datablocks with Forest Editor | My brush count is 1389 object using Sticks & Twigs and Flower Power, FPS Environment Pack, Gold ... read more | 02/06/2011 (3:21 pm) |
| Exceeded maximum number of datablocks with Forest Editor | I'm looking for the place in the code to extend this do you know where? ... read more | 02/06/2011 (1:25 pm) |
| Game Screen Test / Opinions | well the radars size is because its going to be used heavily as to hunt and scan for treasure. track... read more | 01/02/2011 (3:07 pm) |
| Failed to initialize Direct3D (windows 7 64 but ultimate only) | not yet does it work? ... read more | 12/06/2010 (1:37 am) |
| Failed to initialize Direct3D (windows 7 64 but ultimate only) | One thing I did notice i had to do in ultimate is move to DirectX August 2009 if anyone else had i... read more | 12/05/2010 (5:55 pm) |
| Failed to initialize Direct3D (windows 7 64 but ultimate only) | I had it set to retail but i some how clicked software only. Im back in the game. O_OV... read more | 12/05/2010 (5:49 pm) |
| RPG Editor BASE Free (Bug Fix Posted) | I keep trying to find more time to work on it. I've had a few months of 16 hour days and weekend wor... read more | 10/29/2010 (12:49 am) |
| Torque3D file system supports file packing functionality? | you conldnt find any resources for zip files with torque? theres several... read more | 08/15/2010 (8:24 pm) |
| Character Control/Movement in Air (while falling) | For him to have the control that he needs he would have to edit the source. Limitations of binary co... read more | 07/09/2010 (2:56 pm) |
| Creating a single player rpg? | I'm also working on a RPG kit to help people without heavy programming knowledge to get them a STRON... read more | 07/09/2010 (2:55 pm) |
| Creating a single player rpg? | I have some helpful RPG resources that might help. Look thought my profile. ... read more | 07/09/2010 (3:18 am) |
| Character Control/Movement in Air (while falling) | All this info should be in the engine code. More likely its a small scale number to limit drastic nu... read more | 07/09/2010 (3:11 am) |
| Torque 3D Status - 6/30/2010 | I'm guessing my real question is are things like, the character structures, file IO, GUI menu, and o... read more | 07/02/2010 (5:49 am) |
| Mapping Ground Cover to Texture | Haven't seen this bug since the updates.... read more | 07/01/2010 (3:13 pm) |
| Torque 3D Status - 6/30/2010 | May I ask if there are big changes to the code base? If so I think I should hold off releasing my RP... read more | 07/01/2010 (3:11 pm) |
| Rotating camera around player | sign one more system to write lol... read more | 06/21/2010 (3:29 pm) |
| Rotating camera around player | I love you..... I've been trying to figure out this I knew it had to be possible. With those func... read more | 06/21/2010 (3:20 pm) |
| RPG Editor BASE Free (Bug Fix Posted) | It's coming, had some hick ups with loading NPC's and doing some other game stuff with Decimator by ... read more | 06/07/2010 (3:20 pm) |
| shape/actors | Funny how something you try the first time never works untill you try it one more time a different w... read more | 05/30/2010 (8:55 am) |
| shape/actors | got it!... read more | 05/30/2010 (6:47 am) |
| shape/actors | Yea i realised that what i was doing was wrong about an hour ago can stoped to think of how to dynam... read more | 05/30/2010 (6:19 am) |
| shape/actors | Thats what I thought but this only is working with the dae that I use for the main character AKA (De... read more | 05/30/2010 (2:17 am) |
| RPG Editor BASE Free (Bug Fix Posted) | LOL Crap my fix has a bug, ignore that post ill fix it soon. ... read more | 05/29/2010 (5:17 pm) |
| Reducing Mission Load Time | This isn't entirely true. Certain assets attached to the forest editor will ALL load when you enter ... read more | 05/26/2010 (10:26 am) |
| Character is facing camera when in 3rd person | Check out my Anime character workflow, I go through the steps needed to get your character in game u... read more | 05/07/2010 (2:30 am) |
| FIX: Light Scripting | WOOT WERE NOT WORTHY! Thankies!... read more | 05/06/2010 (3:48 pm) |
| Character is facing camera when in 3rd person | nope you cant solve this in toque buddy, when creating ur character you must first rotate him 180 de... read more | 05/06/2010 (3:46 pm) |
| Control Player while camera is in Orbit mode | the problem with that is the camera mode auto changes your control object.... read more | 04/20/2010 (9:01 am) |
| 8 Directional Movement | get the demo of Beyond compair and diff these files. [url=http://www.filefront.com/16179109/8way... read more | 04/20/2010 (2:20 am) |