Game Development Community

Kevin Mitchell's Forum Posts

Thread Post Date Posted
Better smoothing for terrain editor! (code inside) ! Awesome !... read more 01/24/2012 (10:21 am)
AI Animations only plays when losing window focus (Kinda fixed?) The only way I could get to work is to make a AttackState then when when detecting the Trigger for a... read more 01/23/2012 (4:13 am)
AI Animations only plays when losing window focus (Kinda fixed?) is serverObject looks fine. I thought it was pickActionAnimation over writing the animations i h... read more 01/11/2012 (1:38 am)
AI Animations only plays when losing window focus (Kinda fixed?) I'll start there. Hopefully I'll find something. Might be at work most of the day to day as well as ... read more 01/10/2012 (8:02 am)
AI Animations only plays when losing window focus (Kinda fixed?) Yes, that sounds very similar, I have not seen affects on the player yet but maybe because he's in t... read more 01/10/2012 (4:14 am)
AI Animations only plays when losing window focus (Kinda fixed?) only action and forward are required in the function call all others are optional to the function ca... read more 01/09/2012 (7:21 pm)
AI Animations only plays when losing window focus (Kinda fixed?) The function with the char string is not called because setActionThread is Polymorphed. so if ... read more 01/09/2012 (6:29 pm)
AI Animations only plays when losing window focus (Kinda fixed?) [code] RPGPlayerData::Combo1_2 [/code] Is the action isn't it? The right? It's translating ... read more 01/09/2012 (3:23 pm)
AI Animations only plays when losing window focus (Kinda fixed?) There are no cross over linkages at all. ... read more 01/09/2012 (1:25 pm)
AI Animations only plays when losing window focus (Kinda fixed?) I have duplicated the AI class into RPGAIPlayer as well in a similar fashion. ... read more 01/09/2012 (1:23 pm)
AI Animations only plays when losing window focus (Kinda fixed?) The RPGplayer class is a direct copy of the new player class with the only exception is taking the m... read more 01/09/2012 (7:02 am)
AI Animations only plays when losing window focus (Kinda fixed?) Also more in site to the function i have setup for Melee Combos [code] void RPGPlayer::apply... read more 01/09/2012 (4:50 am)
AI Animations only plays when losing window focus (Kinda fixed?) I have moved my NPC code to be created on the server side and they still get isGhost() false sometim... read more 01/09/2012 (4:28 am)
AI Animations only plays when losing window focus (Kinda fixed?) Looking at it now but I can't figure out if I have to make the AI server objects or if they are serv... read more 01/08/2012 (6:07 pm)
AI Animations only plays when losing window focus (Kinda fixed?) commented out that one isghost() call but i think its causing issues else where. Is there a more in-... read more 01/08/2012 (5:10 pm)
AI Animations only plays when losing window focus (Kinda fixed?) what is isGhost() ? ... read more 01/08/2012 (4:25 pm)
AI Animations only plays when losing window focus (Kinda fixed?) ok so i found something: [code] if(!isControlObject())Con::errorf("2)seq: %d"... read more 01/08/2012 (4:14 pm)
AI Animations only plays when losing window focus (Kinda fixed?) When focus is not set to the window they are returning to root/idle I have the states debugging: I t... read more 01/08/2012 (3:04 pm)
AI Animations only plays when losing window focus (Kinda fixed?) [youtube=MTs7y5u9B64 width=640 height=480] at the end i hit the windows key to lose focus...... read more 01/08/2012 (2:20 pm)
AI Animations only plays when losing window focus (Kinda fixed?) To have more insite i have added a AI set trigger function to give the ability to send commands to... read more 01/08/2012 (2:06 pm)
new player class and datablock don't load get your answer? ... read more 01/08/2012 (1:18 pm)
Why is my model floating? I've had something like this happen to me as well whem making a bounds object in max. I made the bou... read more 01/08/2012 (1:15 pm)
Soldier Death Animations help request let me see your animation setup should look like this: [code] singleton TSShapeConstructor(He... read more 01/08/2012 (1:10 pm)
Fixed Camera's (Resident Evil, Devil May Cry Style) In theory you can have a camera in each zone with triggers that changes the camera view to that came... read more 01/01/2012 (3:31 pm)
new player class and datablock don't load check this: [url=http://www.garagegames.com/community/resources/view/21360]Making a custom cla... read more 12/28/2011 (10:15 am)
Torque books Also if you are making an RPG you can look at: Programming Role Playing Games with DirectX Th... read more 12/28/2011 (10:10 am)
Torque books I stand next to: "The Game Programmer's Guide to Torque" and "3D Game Programmin... read more 12/28/2011 (10:09 am)
the id of objects increases You could always add a support for a 64 bit variable structure. ... read more 12/10/2011 (4:08 am)
Bugs Resolved 666 - RESOLVED Hilarious!... read more 12/09/2011 (1:00 pm)
the id of objects increases I believe this is it [code] void SimDataBlock::assignId() { // We don't want the id ass... read more 12/08/2011 (4:18 pm)
Bugs Resolved 666 - RESOLVED @Perry Resolved Bug Thread... read more 12/08/2011 (4:11 pm)
Zone capabilities I'm trying to make a simular decision. On one hand this engine has to load pretty long when you star... read more 12/07/2011 (4:39 pm)
Issue with activatePackage when pushing a GUI? playGui.cs popped the map ... never mind. Thanks DS. ... read more 12/07/2011 (5:23 am)
Engine code question about StringTableEntry. Thanks for that Info that helped a lot. Will be making changes when i get home. ... read more 11/28/2011 (11:53 am)
HELP! - I need help... with QuatF... got it [code] QuatF swimROT(EulerF(0.0f , 90 , mDataBlock->DIR_ANGLE)); swimROT.n... read more 09/03/2011 (7:19 pm)
HELP! - I need help... with QuatF... guess no one knows...... read more 09/03/2011 (5:00 pm)
Shoutout for Sickhead Games! (and Torsion) Adding on to the cheers! HIP HIP HURRAY!!!!!... read more 07/29/2011 (4:09 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) So far there has been no negative results to the engines performance because of this code change. ... read more 07/27/2011 (9:00 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) WOOOOOOOOOOOT!... read more 07/26/2011 (9:20 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) I noticed the same thing. It's like if i move to a different quadrant of the map the angle required ... read more 07/25/2011 (7:48 pm)
T3D 360 Directional Movement plus Double Jump (Source Code Updated) The animation for soldier was not center to 0 for the body's main node.... read more 07/17/2011 (6:57 pm)
T3D 360 Directional Movement plus Double Jump (Source Code Updated) Ones his center node has to be called biped01 and the rig mught have to match a biped from max. Send... read more 07/14/2011 (8:44 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Hey Chris is there a clue that you can give me? Just a point in code to look? I could try to find a ... read more 07/14/2011 (3:50 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) If you're mean to the developers they might not respond. But I don't mind the water effect. I'm dril... read more 07/14/2011 (5:20 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Anyone got any more clues on this? Chris? ... read more 07/13/2011 (9:05 pm)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Found another place where the camera doesnt even rotate i just walk aver a certain area and it stops... read more 07/12/2011 (6:42 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) Also the double blink that happens one of the blinks changes angle depending on where in the map i a... read more 07/12/2011 (6:21 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) So i changed my FOV to: Min = 0 Max = 360 FOV Default: 360 and i get this: [youtube=E... read more 07/12/2011 (6:18 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) I ported but I just made a enw one and i get the same results. From my test its not calling: ... read more 07/12/2011 (5:58 am)
Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) [youtube=PxHP4InilFQ width=640 height=480]]... read more 07/11/2011 (5:48 pm)