Kevin Mitchell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Better smoothing for terrain editor! (code inside) | ! Awesome !... read more | 01/24/2012 (10:21 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | The only way I could get to work is to make a AttackState then when when detecting the Trigger for a... read more | 01/23/2012 (4:13 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | is serverObject looks fine. I thought it was pickActionAnimation over writing the animations i h... read more | 01/11/2012 (1:38 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | I'll start there. Hopefully I'll find something. Might be at work most of the day to day as well as ... read more | 01/10/2012 (8:02 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | Yes, that sounds very similar, I have not seen affects on the player yet but maybe because he's in t... read more | 01/10/2012 (4:14 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | only action and forward are required in the function call all others are optional to the function ca... read more | 01/09/2012 (7:21 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | The function with the char string is not called because setActionThread is Polymorphed. so if ... read more | 01/09/2012 (6:29 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | [code] RPGPlayerData::Combo1_2 [/code] Is the action isn't it? The right? It's translating ... read more | 01/09/2012 (3:23 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | There are no cross over linkages at all. ... read more | 01/09/2012 (1:25 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | I have duplicated the AI class into RPGAIPlayer as well in a similar fashion. ... read more | 01/09/2012 (1:23 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | The RPGplayer class is a direct copy of the new player class with the only exception is taking the m... read more | 01/09/2012 (7:02 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | Also more in site to the function i have setup for Melee Combos [code] void RPGPlayer::apply... read more | 01/09/2012 (4:50 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | I have moved my NPC code to be created on the server side and they still get isGhost() false sometim... read more | 01/09/2012 (4:28 am) |
| AI Animations only plays when losing window focus (Kinda fixed?) | Looking at it now but I can't figure out if I have to make the AI server objects or if they are serv... read more | 01/08/2012 (6:07 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | commented out that one isghost() call but i think its causing issues else where. Is there a more in-... read more | 01/08/2012 (5:10 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | what is isGhost() ? ... read more | 01/08/2012 (4:25 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | ok so i found something: [code] if(!isControlObject())Con::errorf("2)seq: %d"... read more | 01/08/2012 (4:14 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | When focus is not set to the window they are returning to root/idle I have the states debugging: I t... read more | 01/08/2012 (3:04 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | [youtube=MTs7y5u9B64 width=640 height=480] at the end i hit the windows key to lose focus...... read more | 01/08/2012 (2:20 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | To have more insite i have added a AI set trigger function to give the ability to send commands to... read more | 01/08/2012 (2:06 pm) |
| new player class and datablock don't load | get your answer? ... read more | 01/08/2012 (1:18 pm) |
| Why is my model floating? | I've had something like this happen to me as well whem making a bounds object in max. I made the bou... read more | 01/08/2012 (1:15 pm) |
| Soldier Death Animations help request | let me see your animation setup should look like this: [code] singleton TSShapeConstructor(He... read more | 01/08/2012 (1:10 pm) |
| Fixed Camera's (Resident Evil, Devil May Cry Style) | In theory you can have a camera in each zone with triggers that changes the camera view to that came... read more | 01/01/2012 (3:31 pm) |
| new player class and datablock don't load | check this: [url=http://www.garagegames.com/community/resources/view/21360]Making a custom cla... read more | 12/28/2011 (10:15 am) |
| Torque books | Also if you are making an RPG you can look at: Programming Role Playing Games with DirectX Th... read more | 12/28/2011 (10:10 am) |
| Torque books | I stand next to: "The Game Programmer's Guide to Torque" and "3D Game Programmin... read more | 12/28/2011 (10:09 am) |
| the id of objects increases | You could always add a support for a 64 bit variable structure. ... read more | 12/10/2011 (4:08 am) |
| Bugs Resolved 666 - RESOLVED | Hilarious!... read more | 12/09/2011 (1:00 pm) |
| the id of objects increases | I believe this is it [code] void SimDataBlock::assignId() { // We don't want the id ass... read more | 12/08/2011 (4:18 pm) |
| Bugs Resolved 666 - RESOLVED | @Perry Resolved Bug Thread... read more | 12/08/2011 (4:11 pm) |
| Zone capabilities | I'm trying to make a simular decision. On one hand this engine has to load pretty long when you star... read more | 12/07/2011 (4:39 pm) |
| Issue with activatePackage when pushing a GUI? | playGui.cs popped the map ... never mind. Thanks DS. ... read more | 12/07/2011 (5:23 am) |
| Engine code question about StringTableEntry. | Thanks for that Info that helped a lot. Will be making changes when i get home. ... read more | 11/28/2011 (11:53 am) |
| HELP! - I need help... with QuatF... | got it [code] QuatF swimROT(EulerF(0.0f , 90 , mDataBlock->DIR_ANGLE)); swimROT.n... read more | 09/03/2011 (7:19 pm) |
| HELP! - I need help... with QuatF... | guess no one knows...... read more | 09/03/2011 (5:00 pm) |
| Shoutout for Sickhead Games! (and Torsion) | Adding on to the cheers! HIP HIP HURRAY!!!!!... read more | 07/29/2011 (4:09 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | So far there has been no negative results to the engines performance because of this code change. ... read more | 07/27/2011 (9:00 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | WOOOOOOOOOOOT!... read more | 07/26/2011 (9:20 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | I noticed the same thing. It's like if i move to a different quadrant of the map the angle required ... read more | 07/25/2011 (7:48 pm) |
| T3D 360 Directional Movement plus Double Jump (Source Code Updated) | The animation for soldier was not center to 0 for the body's main node.... read more | 07/17/2011 (6:57 pm) |
| T3D 360 Directional Movement plus Double Jump (Source Code Updated) | Ones his center node has to be called biped01 and the rig mught have to match a biped from max. Send... read more | 07/14/2011 (8:44 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Hey Chris is there a clue that you can give me? Just a point in code to look? I could try to find a ... read more | 07/14/2011 (3:50 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | If you're mean to the developers they might not respond. But I don't mind the water effect. I'm dril... read more | 07/14/2011 (5:20 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Anyone got any more clues on this? Chris? ... read more | 07/13/2011 (9:05 pm) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Found another place where the camera doesnt even rotate i just walk aver a certain area and it stops... read more | 07/12/2011 (6:42 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | Also the double blink that happens one of the blinks changes angle depending on where in the map i a... read more | 07/12/2011 (6:21 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | So i changed my FOV to: Min = 0 Max = 360 FOV Default: 360 and i get this: [youtube=E... read more | 07/12/2011 (6:18 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | I ported but I just made a enw one and i get the same results. From my test its not calling: ... read more | 07/12/2011 (5:58 am) |
| Ground cover vanishing at certain angles? - RESOLVED (THREED-2183) (Fixed/TempFixed) | [youtube=PxHP4InilFQ width=640 height=480]]... read more | 07/11/2011 (5:48 pm) |