Kevin Mitchell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building a Tech Demo. Documentation? | But the engine does it. Why would you not though wouldn't u need to protect map layouts?... read more | 01/09/2013 (12:03 pm) |
| Feels so good to be this close! I'M PUMPED! | Just one guy ... read more | 01/09/2013 (9:01 am) |
| Building a Tech Demo. Documentation? | The console error is this: [quote] Mapping string: MsgLoadFailed to index: 7 onServerMessage: ... read more | 01/09/2013 (5:10 am) |
| Building a Tech Demo. Documentation? | It's building now. I had to move pathCopy out of tools #define. But there's an issue loading the mis... read more | 01/08/2013 (8:44 pm) |
| Building a Tech Demo. Documentation? | I'll see when I get home. I'm trying to make a tech demo for some beta testers to see if there are a... read more | 01/08/2013 (11:43 am) |
| Building a Tech Demo. Documentation? | I have not seen Torque_release I'll look for that. I also found that if you add any code that lo... read more | 01/08/2013 (9:12 am) |
| Feels so good to be this close! I'M PUMPED! | New Video. Day/Night setup complete. Finihed the city as well. [youtube=wFTCPJI2WBc width=640 he... read more | 01/06/2013 (6:11 pm) |
| Feels so good to be this close! I'M PUMPED! | It's the forest. It's been that way ever since they added it. It was so much worse. If you look at o... read more | 12/28/2012 (11:06 am) |
| Feels so good to be this close! I'M PUMPED! | I currently can get it smoother by scaling the position calculations but the pause is from me not do... read more | 12/28/2012 (8:00 am) |
| Points/Cash/Money System | You can save it via database or external file. ... read more | 12/24/2012 (10:06 pm) |
| Ever felt unmotivated? | Mike i can really feel where you are coming from with the 10-12 hours. I usually get to work at 6-7 ... read more | 12/11/2012 (4:37 pm) |
| Adding Character to A Scene | [url=http://www.garagegames.com/community/resources/authorID/55191/2]Kevin Mitchell's Resources[/url... read more | 11/09/2012 (6:39 am) |
| Player attack animation overwritten by movement (Solved, thanks David) | This was a pretty hard task i did for my development. I actually made the changes via player object ... read more | 11/01/2012 (6:39 pm) |
| Switching Camera Mode (cam to eye) | Does it look like this? Or something similar? [youtube=fL1wvzI8ing width=640 height=480] fixe... read more | 10/31/2012 (2:34 pm) |
| Large RPG loading and rendering issues | Was there not a resource a while ago that displayed an issue where the number of items to be added f... read more | 10/31/2012 (11:27 am) |
| Switching Camera Mode (cam to eye) | I had the same issue with swimming where water was part of the collision type for the camera. ... read more | 10/31/2012 (10:55 am) |
| Switching Camera Mode (cam to eye) | I don't think it's eye I think it's the collision of the cam against the NPCs object that makes the ... read more | 10/31/2012 (10:54 am) |
| Character Design to In Game Character | The low poly might not have to 100% match the high poly model to get the same results...... read more | 10/31/2012 (10:46 am) |
| Character Design to In Game Character | Might just make the whole mesh I need with out alphas. Then use optimize to lower the poly count...... read more | 10/31/2012 (10:44 am) |
| Character Design to In Game Character | And then there is hair... I'm trying to find a simple easy way to get hair to work.... read more | 10/26/2012 (4:47 am) |
| Character Design to In Game Character | Well I do not plan on having something for every slot. But I just would like to know what they do an... read more | 10/26/2012 (4:30 am) |
| Character Design to In Game Character | My process is this. I perform texture baking in Max. I have the following map: Base_WithUVDif... read more | 10/25/2012 (4:29 pm) |
| T3D not allowing blended morphs? (Solved resource soon) | The math done on the differences across multiple targets were not taking in the account for modified... read more | 10/24/2012 (7:24 pm) |
| Player and Vehicle controls overriding each other | I've been using the controller fully with no issues yet. What issues have you had? ... read more | 10/23/2012 (3:53 pm) |
| Player and Vehicle controls overriding each other | you can also look through this where you don't have to push and pop action maps you could just wrap ... read more | 10/23/2012 (5:22 am) |
| Player and Vehicle controls overriding each other | Are you pushing and poping you maps correctly? ... read more | 10/23/2012 (5:20 am) |
| pathCopy not working in T3D (SOLVED) | im sorry to waste your time. Did not know the to needed the file name. ... read more | 10/14/2012 (8:46 am) |
| pathCopy not working in T3D (SOLVED) | from = {ptr=0x23c08c10 "E:\Torque\Torque 3D 1.2\My Projects\RPG Engine\game\art\RPG_ENGINE\... read more | 10/14/2012 (8:29 am) |
| pathCopy not working in T3D (SOLVED) | FYI its pointing to : #define CopyFile CopyFileW and not the A version ... read more | 10/14/2012 (8:25 am) |
| pathCopy not working in T3D (SOLVED) | its just 0. i can try entering the macro to see if there's something more detailed. ... read more | 10/14/2012 (8:19 am) |
| Move Bone/Node transforms | Was you just trying to make a control node for the rig?... read more | 08/16/2012 (10:15 am) |
| Server commands and IDs | this might be late but this worked for me in the above code to send the CMD to server you have %obj.... read more | 07/08/2012 (12:24 am) |
| I HATE virus attacks... Just got set back to May... AHHHHH! Dies... | Steve. Lol. Ahsan thanks but I got the data but the virus scrambled random segments. I'm putting ... read more | 07/01/2012 (4:44 pm) |
| Creating Resource to add onAnimationTrigger back to 1.2 | yes please... read more | 06/01/2012 (3:50 pm) |
| Creating Resource to add onAnimationTrigger back to 1.2 | I have added this and I'm using the shape editor to add triggers and there's an echo in the call bac... read more | 06/01/2012 (6:33 am) |
| Creating Resource to add onAnimationTrigger back to 1.2 | I see why I might need the other resource. I wonder if the trigger can send the name back with the o... read more | 05/30/2012 (5:17 am) |
| Creating Resource to add onAnimationTrigger back to 1.2 | this did not come up in my searches... Interesting... I'll check it out. Thanks.... read more | 05/30/2012 (5:09 am) |
| onAnimationTrigger removed in 1.2? | meant to put this under bugs. ... read more | 05/29/2012 (9:30 pm) |
| Unlinked CAM having a water level collision? (FIXED) | [code] mUnderwaterColor(9, 6, 5, 240) { mTypeMask = WaterObjectType;// | StaticObjectType... read more | 05/28/2012 (5:29 pm) |
| Unlinked CAM having a water level collision? (FIXED) | HMM I see why now... I removed the waterObjectType from the camera mask. The weird thing is that the... read more | 05/28/2012 (5:27 pm) |
| Help Diablo 3 broke Torque! | is that what happened the other day? Thought it was me.... read more | 05/19/2012 (7:05 am) |
| Actor Explode to Gibs Question | Sexy...... read more | 05/08/2012 (2:06 am) |
| Small math question. | I want to hug you all. I did not know normalize vector did this.... read more | 04/17/2012 (2:44 pm) |
| Networking variables question. | so I'm not an idiot Im just stupid.... I hade client and ghost going through the same code and the g... read more | 03/13/2012 (5:46 pm) |
| Missing from documentation section? Also GG new book still in process? | PS it took me 3 months to find the TGEA documentation page never thought of looking in TGEA for netw... read more | 03/12/2012 (8:18 pm) |
| Networking variables question. | Also I thing the variables are being set on the client ghost=0 but they are not being sent to the gh... read more | 03/12/2012 (5:25 am) |
| Networking variables question. | Where would this be triggered. I am using a modified version of player.cpp if the tick runs wouldn't... read more | 03/12/2012 (5:24 am) |
| Mirrors and boats | @deep Not sure if that will work because the GC are made of individual partials and waterblock h... read more | 01/28/2012 (1:49 am) |
| Variables are not set in ghost side of the same object? | Awe man I hope it was that simple, now I want to abandon work to try and network those variables...... read more | 01/27/2012 (4:33 am) |
| Better smoothing for terrain editor! (code inside) | can u link this to resource? it'll be lost in a week here. ... read more | 01/25/2012 (3:57 pm) |