Game Development Community

Kevin Mitchell's Forum Posts

Thread Post Date Posted
Building a Tech Demo. Documentation? But the engine does it. Why would you not though wouldn't u need to protect map layouts?... read more 01/09/2013 (12:03 pm)
Feels so good to be this close! I'M PUMPED! Just one guy ... read more 01/09/2013 (9:01 am)
Building a Tech Demo. Documentation? The console error is this: [quote] Mapping string: MsgLoadFailed to index: 7 onServerMessage: ... read more 01/09/2013 (5:10 am)
Building a Tech Demo. Documentation? It's building now. I had to move pathCopy out of tools #define. But there's an issue loading the mis... read more 01/08/2013 (8:44 pm)
Building a Tech Demo. Documentation? I'll see when I get home. I'm trying to make a tech demo for some beta testers to see if there are a... read more 01/08/2013 (11:43 am)
Building a Tech Demo. Documentation? I have not seen Torque_release I'll look for that. I also found that if you add any code that lo... read more 01/08/2013 (9:12 am)
Feels so good to be this close! I'M PUMPED! New Video. Day/Night setup complete. Finihed the city as well. [youtube=wFTCPJI2WBc width=640 he... read more 01/06/2013 (6:11 pm)
Feels so good to be this close! I'M PUMPED! It's the forest. It's been that way ever since they added it. It was so much worse. If you look at o... read more 12/28/2012 (11:06 am)
Feels so good to be this close! I'M PUMPED! I currently can get it smoother by scaling the position calculations but the pause is from me not do... read more 12/28/2012 (8:00 am)
Points/Cash/Money System You can save it via database or external file. ... read more 12/24/2012 (10:06 pm)
Ever felt unmotivated? Mike i can really feel where you are coming from with the 10-12 hours. I usually get to work at 6-7 ... read more 12/11/2012 (4:37 pm)
Adding Character to A Scene [url=http://www.garagegames.com/community/resources/authorID/55191/2]Kevin Mitchell's Resources[/url... read more 11/09/2012 (6:39 am)
Player attack animation overwritten by movement (Solved, thanks David) This was a pretty hard task i did for my development. I actually made the changes via player object ... read more 11/01/2012 (6:39 pm)
Switching Camera Mode (cam to eye) Does it look like this? Or something similar? [youtube=fL1wvzI8ing width=640 height=480] fixe... read more 10/31/2012 (2:34 pm)
Large RPG loading and rendering issues Was there not a resource a while ago that displayed an issue where the number of items to be added f... read more 10/31/2012 (11:27 am)
Switching Camera Mode (cam to eye) I had the same issue with swimming where water was part of the collision type for the camera. ... read more 10/31/2012 (10:55 am)
Switching Camera Mode (cam to eye) I don't think it's eye I think it's the collision of the cam against the NPCs object that makes the ... read more 10/31/2012 (10:54 am)
Character Design to In Game Character The low poly might not have to 100% match the high poly model to get the same results...... read more 10/31/2012 (10:46 am)
Character Design to In Game Character Might just make the whole mesh I need with out alphas. Then use optimize to lower the poly count...... read more 10/31/2012 (10:44 am)
Character Design to In Game Character And then there is hair... I'm trying to find a simple easy way to get hair to work.... read more 10/26/2012 (4:47 am)
Character Design to In Game Character Well I do not plan on having something for every slot. But I just would like to know what they do an... read more 10/26/2012 (4:30 am)
Character Design to In Game Character My process is this. I perform texture baking in Max. I have the following map: Base_WithUVDif... read more 10/25/2012 (4:29 pm)
T3D not allowing blended morphs? (Solved resource soon) The math done on the differences across multiple targets were not taking in the account for modified... read more 10/24/2012 (7:24 pm)
Player and Vehicle controls overriding each other I've been using the controller fully with no issues yet. What issues have you had? ... read more 10/23/2012 (3:53 pm)
Player and Vehicle controls overriding each other you can also look through this where you don't have to push and pop action maps you could just wrap ... read more 10/23/2012 (5:22 am)
Player and Vehicle controls overriding each other Are you pushing and poping you maps correctly? ... read more 10/23/2012 (5:20 am)
pathCopy not working in T3D (SOLVED) im sorry to waste your time. Did not know the to needed the file name. ... read more 10/14/2012 (8:46 am)
pathCopy not working in T3D (SOLVED) from = {ptr=0x23c08c10 "E:\Torque\Torque 3D 1.2\My Projects\RPG Engine\game\art\RPG_ENGINE\... read more 10/14/2012 (8:29 am)
pathCopy not working in T3D (SOLVED) FYI its pointing to : #define CopyFile CopyFileW and not the A version ... read more 10/14/2012 (8:25 am)
pathCopy not working in T3D (SOLVED) its just 0. i can try entering the macro to see if there's something more detailed. ... read more 10/14/2012 (8:19 am)
Move Bone/Node transforms Was you just trying to make a control node for the rig?... read more 08/16/2012 (10:15 am)
Server commands and IDs this might be late but this worked for me in the above code to send the CMD to server you have %obj.... read more 07/08/2012 (12:24 am)
I HATE virus attacks... Just got set back to May... AHHHHH! Dies... Steve. Lol. Ahsan thanks but I got the data but the virus scrambled random segments. I'm putting ... read more 07/01/2012 (4:44 pm)
Creating Resource to add onAnimationTrigger back to 1.2 yes please... read more 06/01/2012 (3:50 pm)
Creating Resource to add onAnimationTrigger back to 1.2 I have added this and I'm using the shape editor to add triggers and there's an echo in the call bac... read more 06/01/2012 (6:33 am)
Creating Resource to add onAnimationTrigger back to 1.2 I see why I might need the other resource. I wonder if the trigger can send the name back with the o... read more 05/30/2012 (5:17 am)
Creating Resource to add onAnimationTrigger back to 1.2 this did not come up in my searches... Interesting... I'll check it out. Thanks.... read more 05/30/2012 (5:09 am)
onAnimationTrigger removed in 1.2? meant to put this under bugs. ... read more 05/29/2012 (9:30 pm)
Unlinked CAM having a water level collision? (FIXED) [code] mUnderwaterColor(9, 6, 5, 240) { mTypeMask = WaterObjectType;// | StaticObjectType... read more 05/28/2012 (5:29 pm)
Unlinked CAM having a water level collision? (FIXED) HMM I see why now... I removed the waterObjectType from the camera mask. The weird thing is that the... read more 05/28/2012 (5:27 pm)
Help Diablo 3 broke Torque! is that what happened the other day? Thought it was me.... read more 05/19/2012 (7:05 am)
Actor Explode to Gibs Question Sexy...... read more 05/08/2012 (2:06 am)
Small math question. I want to hug you all. I did not know normalize vector did this.... read more 04/17/2012 (2:44 pm)
Networking variables question. so I'm not an idiot Im just stupid.... I hade client and ghost going through the same code and the g... read more 03/13/2012 (5:46 pm)
Missing from documentation section? Also GG new book still in process? PS it took me 3 months to find the TGEA documentation page never thought of looking in TGEA for netw... read more 03/12/2012 (8:18 pm)
Networking variables question. Also I thing the variables are being set on the client ghost=0 but they are not being sent to the gh... read more 03/12/2012 (5:25 am)
Networking variables question. Where would this be triggered. I am using a modified version of player.cpp if the tick runs wouldn't... read more 03/12/2012 (5:24 am)
Mirrors and boats @deep Not sure if that will work because the GC are made of individual partials and waterblock h... read more 01/28/2012 (1:49 am)
Variables are not set in ghost side of the same object? Awe man I hope it was that simple, now I want to abandon work to try and network those variables...... read more 01/27/2012 (4:33 am)
Better smoothing for terrain editor! (code inside) can u link this to resource? it'll be lost in a week here. ... read more 01/25/2012 (3:57 pm)