Kevin Mitchell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [BUG 1.1a] Heightmap Y-axis Inverted | Well now... I'm just going to have to add these fixes. I so hate the flip. Domo Arigato Gozaimas... read more | 03/21/2013 (5:10 pm) |
| Rotation and what the hell... | thanks dav, i guess what im using to calculate rotations wont hit a gimble lock. Sometimes it just h... read more | 03/19/2013 (10:02 am) |
| Rotation and what the hell... | I just read up on gimble lock and I can see where that would come in. I really think i need a 3d mat... read more | 03/15/2013 (5:58 am) |
| 3D World Studio 5.38 | wait.. this was an old thread bump *_*... read more | 03/13/2013 (5:09 pm) |
| 3D World Studio 5.38 | I just wish it had collada export... But I'll be upgrading my 3d world studio this weekend O_O THX!... read more | 03/13/2013 (5:07 pm) |
| PostFX preset script | You could try that. Currently I have my own version of spawnPlayer so my structure is different from... read more | 03/11/2013 (8:30 pm) |
| PostFX preset script | Me personally I place it at the end of spawn player handling.... read more | 03/11/2013 (12:38 pm) |
| PostFX preset script | [code] function ENABLE_FX(){ LightRayPostFX.enable(); HDRPostFX.enable(); //... read more | 03/10/2013 (6:50 pm) |
| It seems like there's a minimum requirement for onCollision to fire? | maxStepHeight! It looks like its taking precedence vs the collision calc. When lowering this its ... read more | 03/10/2013 (12:49 pm) |
| It seems like there's a minimum requirement for onCollision to fire? | Hmm I've yet to use this object. I can vaguely remember it being used for dropping boulders and such... read more | 03/10/2013 (7:13 am) |
| Starting to not trust animationDone (fixed) | Had to modify this to send the done on the client section of the code as server did not set the atEn... read more | 03/06/2013 (6:34 pm) |
| Starting to not trust animationDone (fixed) | Actually you need to do wait or else the call back happens instantly. And your animation skips. ... read more | 03/05/2013 (2:15 pm) |
| Starting to not trust animationDone (fixed) | That first link you gave me actually got me in the right direction. I had to modify pickactionanimat... read more | 03/04/2013 (7:25 pm) |
| Starting to not trust animationDone (fixed) | Sorry I posted that moments before passing out. I have a climb up animation, of which i have a li... read more | 03/04/2013 (6:14 am) |
| Having a player animation affect position | As steve states this is what I'm working on as well. But I'm also trying to handle the movement tran... read more | 03/01/2013 (4:34 pm) |
| Math question... | I'm pretty much coding a climb able object. I could climb up and down but I could not figure out how... read more | 02/25/2013 (12:30 am) |
| Math question... | Figured it out. I was over complicating the situation.... read more | 02/24/2013 (8:32 am) |
| PS4's to be x86 based. Torque Support? | Just read this: Sony is making ease of use for game developers a huge priority for the PlayStati... read more | 02/22/2013 (4:27 pm) |
| Fantasy RPG to Develop - Absolutely No Experience. Any advise? | Check out some of my resources. They can jump start you on some things. ... read more | 02/22/2013 (4:15 pm) |
| HoverVehicle not meant for land? | ME! SHARE! WHATS THAT! [youtube=wdUi4_LjY6M width=640 height=480] [code] datablock P... read more | 02/21/2013 (7:50 pm) |
| how t3d's zip support works ? | I was just wondering how to get this. Thanks. ... read more | 02/16/2013 (3:51 pm) |
| HoverVehicle not meant for land? | I think the slow down is with my lights I'm using at night. During the day everything is working jus... read more | 02/16/2013 (8:57 am) |
| HoverVehicle not meant for land? | Well I need the jetting ability +'the water and land treverabilty ... read more | 02/15/2013 (3:12 pm) |
| HoverVehicle not meant for land? | I'm going to compare the collision to that of the ground calculation for the player object. Plus I n... read more | 02/15/2013 (8:45 am) |
| Struggling with interface redesign. (Critics needed) | Interface in action: [youtube=DarG4KRskWQ width=640 height=480] Also a wall paper for... read more | 02/10/2013 (9:33 pm) |
| Struggling with interface redesign. (Critics needed) | What ever font they use in game is looking good right now I'm about to test it out.... read more | 02/09/2013 (3:59 pm) |
| Struggling with interface redesign. (Critics needed) | Not all of that will be on screen all the time. The navi and player list will be. My main issue is g... read more | 02/09/2013 (1:45 pm) |
| Character work flow. | That is exactly my idea. I'm supporting multi-texture selection. As well as multi assets merging. ... read more | 02/08/2013 (12:05 pm) |
| New Pathing System used in Final Fantasy 14: A Realm Reborn | Is there anyone currently using this? ... read more | 02/04/2013 (3:37 am) |
| New Pathing System used in Final Fantasy 14: A Realm Reborn | And now i see several links around T3D for it.... I'll stop posting half sleep now...... read more | 02/04/2013 (3:21 am) |
| New Pathing System used in Final Fantasy 14: A Realm Reborn | Recastnavigation seems to be the name of it when I looked it up. It looks like it can calculate jump... read more | 02/04/2013 (3:04 am) |
| Torque 3D Game Development Cookbook | That's awesome physical and ebook? ... My iPad smiles. ... read more | 02/02/2013 (2:06 pm) |
| Character work flow. | I've tried splines but it never worked for me. I saw crazy bump in the EAT3D tutorials I'm looking a... read more | 02/02/2013 (1:53 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | The main one will be LODed but I'm redoing the characters right now for my pack as they were extreme... read more | 01/29/2013 (7:45 pm) |
| Cone container search | This actually is a 3D sphere scan with a 90 degree slice in it. But I can detect enemies in a 3D are... read more | 01/28/2013 (4:07 am) |
| Cone container search | Mind you I'm using this in junction with the default container code. Does not seem to take too long ... read more | 01/27/2013 (6:51 pm) |
| Cone container search | I found this. If this kind of what you were looking for? [code] //Uses the Direction of the... read more | 01/27/2013 (6:49 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | @ Frank I wish I could say thanks but all of the motions are free mocaps. Though I will be b... read more | 01/27/2013 (4:54 am) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | I was going to add Facial Animation Structure Be when I do I want a full system for my RPG Engine. A... read more | 01/27/2013 (4:53 am) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | I'm looking through that book now for more understanding. ... read more | 01/26/2013 (7:34 am) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | I'm exporting quads into the engine do I need to be using tris for some reason? Performance mane? I... read more | 01/26/2013 (1:45 am) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | [youtube=DfT2f9OFhj0 width=640 height=480] I'm thinking you are talking about edge loops? I didn'... read more | 01/25/2013 (6:33 pm) |
| Tori Miyazaki Concept to Engine (Heavy criticism needed) | @Richard What are edge directions? @Dream Yes these are all free motion caps from CMU and... read more | 01/25/2013 (1:05 pm) |
| My first level in Torque3D | Looks nice. keep the awesome coming.... read more | 01/19/2013 (6:29 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | As long as its called on the server side it should work. Calling the animation client side will not ... read more | 01/10/2013 (7:05 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | To go a little more in detail. To do the animation on the player i have to do this: [code] ... read more | 01/10/2013 (7:03 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | I was going to release my modular version of the player class but I still have some works to do. So ... read more | 01/10/2013 (7:00 pm) |
| AI Animations only plays when losing window focus (Kinda fixed?) | Ill make a resource. It's a lot. Hopefully I can just diff my player and rob player class.... read more | 01/10/2013 (3:22 am) |
| Building a Tech Demo. Documentation? | They were explicitly ignoring the binary mission files in the exec( command. There are no commen... read more | 01/09/2013 (5:45 pm) |
| Building a Tech Demo. Documentation? | But it's an issue in the single game world. Looks like it should work though, unless there's an issu... read more | 01/09/2013 (1:00 pm) |