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Kevin Mitchell's Forum Posts

Thread Post Date Posted
[BUG 1.1a] Heightmap Y-axis Inverted Well now... I'm just going to have to add these fixes. I so hate the flip. Domo Arigato Gozaimas... read more 03/21/2013 (5:10 pm)
Rotation and what the hell... thanks dav, i guess what im using to calculate rotations wont hit a gimble lock. Sometimes it just h... read more 03/19/2013 (10:02 am)
Rotation and what the hell... I just read up on gimble lock and I can see where that would come in. I really think i need a 3d mat... read more 03/15/2013 (5:58 am)
3D World Studio 5.38 wait.. this was an old thread bump *_*... read more 03/13/2013 (5:09 pm)
3D World Studio 5.38 I just wish it had collada export... But I'll be upgrading my 3d world studio this weekend O_O THX!... read more 03/13/2013 (5:07 pm)
PostFX preset script You could try that. Currently I have my own version of spawnPlayer so my structure is different from... read more 03/11/2013 (8:30 pm)
PostFX preset script Me personally I place it at the end of spawn player handling.... read more 03/11/2013 (12:38 pm)
PostFX preset script [code] function ENABLE_FX(){ LightRayPostFX.enable(); HDRPostFX.enable(); //... read more 03/10/2013 (6:50 pm)
It seems like there's a minimum requirement for onCollision to fire? maxStepHeight! It looks like its taking precedence vs the collision calc. When lowering this its ... read more 03/10/2013 (12:49 pm)
It seems like there's a minimum requirement for onCollision to fire? Hmm I've yet to use this object. I can vaguely remember it being used for dropping boulders and such... read more 03/10/2013 (7:13 am)
Starting to not trust animationDone (fixed) Had to modify this to send the done on the client section of the code as server did not set the atEn... read more 03/06/2013 (6:34 pm)
Starting to not trust animationDone (fixed) Actually you need to do wait or else the call back happens instantly. And your animation skips. ... read more 03/05/2013 (2:15 pm)
Starting to not trust animationDone (fixed) That first link you gave me actually got me in the right direction. I had to modify pickactionanimat... read more 03/04/2013 (7:25 pm)
Starting to not trust animationDone (fixed) Sorry I posted that moments before passing out. I have a climb up animation, of which i have a li... read more 03/04/2013 (6:14 am)
Having a player animation affect position As steve states this is what I'm working on as well. But I'm also trying to handle the movement tran... read more 03/01/2013 (4:34 pm)
Math question... I'm pretty much coding a climb able object. I could climb up and down but I could not figure out how... read more 02/25/2013 (12:30 am)
Math question... Figured it out. I was over complicating the situation.... read more 02/24/2013 (8:32 am)
PS4's to be x86 based. Torque Support? Just read this: Sony is making ease of use for game developers a huge priority for the PlayStati... read more 02/22/2013 (4:27 pm)
Fantasy RPG to Develop - Absolutely No Experience. Any advise? Check out some of my resources. They can jump start you on some things. ... read more 02/22/2013 (4:15 pm)
HoverVehicle not meant for land? ME! SHARE! WHATS THAT! [youtube=wdUi4_LjY6M width=640 height=480] [code] datablock P... read more 02/21/2013 (7:50 pm)
how t3d's zip support works ? I was just wondering how to get this. Thanks. ... read more 02/16/2013 (3:51 pm)
HoverVehicle not meant for land? I think the slow down is with my lights I'm using at night. During the day everything is working jus... read more 02/16/2013 (8:57 am)
HoverVehicle not meant for land? Well I need the jetting ability +'the water and land treverabilty ... read more 02/15/2013 (3:12 pm)
HoverVehicle not meant for land? I'm going to compare the collision to that of the ground calculation for the player object. Plus I n... read more 02/15/2013 (8:45 am)
Struggling with interface redesign. (Critics needed) Interface in action: [youtube=DarG4KRskWQ width=640 height=480] Also a wall paper for... read more 02/10/2013 (9:33 pm)
Struggling with interface redesign. (Critics needed) What ever font they use in game is looking good right now I'm about to test it out.... read more 02/09/2013 (3:59 pm)
Struggling with interface redesign. (Critics needed) Not all of that will be on screen all the time. The navi and player list will be. My main issue is g... read more 02/09/2013 (1:45 pm)
Character work flow. That is exactly my idea. I'm supporting multi-texture selection. As well as multi assets merging. ... read more 02/08/2013 (12:05 pm)
New Pathing System used in Final Fantasy 14: A Realm Reborn Is there anyone currently using this? ... read more 02/04/2013 (3:37 am)
New Pathing System used in Final Fantasy 14: A Realm Reborn And now i see several links around T3D for it.... I'll stop posting half sleep now...... read more 02/04/2013 (3:21 am)
New Pathing System used in Final Fantasy 14: A Realm Reborn Recastnavigation seems to be the name of it when I looked it up. It looks like it can calculate jump... read more 02/04/2013 (3:04 am)
Torque 3D Game Development Cookbook That's awesome physical and ebook? ... My iPad smiles. ... read more 02/02/2013 (2:06 pm)
Character work flow. I've tried splines but it never worked for me. I saw crazy bump in the EAT3D tutorials I'm looking a... read more 02/02/2013 (1:53 pm)
Tori Miyazaki Concept to Engine (Heavy criticism needed) The main one will be LODed but I'm redoing the characters right now for my pack as they were extreme... read more 01/29/2013 (7:45 pm)
Cone container search This actually is a 3D sphere scan with a 90 degree slice in it. But I can detect enemies in a 3D are... read more 01/28/2013 (4:07 am)
Cone container search Mind you I'm using this in junction with the default container code. Does not seem to take too long ... read more 01/27/2013 (6:51 pm)
Cone container search I found this. If this kind of what you were looking for? [code] //Uses the Direction of the... read more 01/27/2013 (6:49 pm)
Tori Miyazaki Concept to Engine (Heavy criticism needed) @ Frank I wish I could say thanks but all of the motions are free mocaps. Though I will be b... read more 01/27/2013 (4:54 am)
Tori Miyazaki Concept to Engine (Heavy criticism needed) I was going to add Facial Animation Structure Be when I do I want a full system for my RPG Engine. A... read more 01/27/2013 (4:53 am)
Tori Miyazaki Concept to Engine (Heavy criticism needed) I'm looking through that book now for more understanding. ... read more 01/26/2013 (7:34 am)
Tori Miyazaki Concept to Engine (Heavy criticism needed) I'm exporting quads into the engine do I need to be using tris for some reason? Performance mane? I... read more 01/26/2013 (1:45 am)
Tori Miyazaki Concept to Engine (Heavy criticism needed) [youtube=DfT2f9OFhj0 width=640 height=480] I'm thinking you are talking about edge loops? I didn'... read more 01/25/2013 (6:33 pm)
Tori Miyazaki Concept to Engine (Heavy criticism needed) @Richard What are edge directions? @Dream Yes these are all free motion caps from CMU and... read more 01/25/2013 (1:05 pm)
My first level in Torque3D Looks nice. keep the awesome coming.... read more 01/19/2013 (6:29 pm)
AI Animations only plays when losing window focus (Kinda fixed?) As long as its called on the server side it should work. Calling the animation client side will not ... read more 01/10/2013 (7:05 pm)
AI Animations only plays when losing window focus (Kinda fixed?) To go a little more in detail. To do the animation on the player i have to do this: [code] ... read more 01/10/2013 (7:03 pm)
AI Animations only plays when losing window focus (Kinda fixed?) I was going to release my modular version of the player class but I still have some works to do. So ... read more 01/10/2013 (7:00 pm)
AI Animations only plays when losing window focus (Kinda fixed?) Ill make a resource. It's a lot. Hopefully I can just diff my player and rob player class.... read more 01/10/2013 (3:22 am)
Building a Tech Demo. Documentation? They were explicitly ignoring the binary mission files in the exec( command. There are no commen... read more 01/09/2013 (5:45 pm)
Building a Tech Demo. Documentation? But it's an issue in the single game world. Looks like it should work though, unless there's an issu... read more 01/09/2013 (1:00 pm)