Kevin Mitchell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Autodesk now has monthly rentals? | Actually i think they are following suite with adobe. ... read more | 01/09/2014 (4:48 pm) |
| Advanced User Interface System (With Videos) | Thats a nice level of customization!... read more | 01/05/2014 (5:56 am) |
| Map2Dif and T3D 3.0 Map2DEA? | thank you sir.... read more | 09/29/2013 (6:26 pm) |
| Fully 3D Menu | I tried the cook book but it did not work. But it helped me understand what the flow could be, There... read more | 08/11/2013 (2:47 pm) |
| Working group: navigation | I'd love to have some input but I feel that my knowledge is not fully up to speed as how this all fu... read more | 07/31/2013 (5:43 am) |
| My goal is to make an RPG as artistic as Final Fantasy XV | Oh I defiantly want to make my own type. I've had ideas for the last few years that ive been thinkin... read more | 06/12/2013 (9:32 am) |
| T3D Cripple performance when incorrectly inheriting PlayerData | Rich, to follow up with this issue, it only happens when onAdd is removed. I make 3-4 call backs and... read more | 06/07/2013 (1:38 pm) |
| Upgraded RPG Engine to MIT 3.0... | I should really stop posting these half sleep... I don't even know what that last sentence meant... ... read more | 06/07/2013 (1:35 pm) |
| T3D Cripple performance when incorrectly inheriting PlayerData | When I get home I'm going to try an experiment. I'm going to make a new call back and call it every... read more | 06/05/2013 (6:19 am) |
| T3D Cripple performance when incorrectly inheriting PlayerData | I had this defined I just forgot to include the class name. But my main concern is does the syste... read more | 06/05/2013 (6:17 am) |
| T3D Cripple performance when incorrectly inheriting PlayerData | I reproduced this by commenting out the following. function DefaultPlayerData ::onAdd(%this,%obj... read more | 06/04/2013 (5:41 pm) |
| Torque 3D Windows X64 build | Nom nom nom this would be very tasty!... read more | 06/03/2013 (3:04 am) |
| Disable 3rd Person Camera collision | you might need some of those i personally did the following since you wouldn't want your camera goin... read more | 06/01/2013 (8:54 pm) |
| porting and interacting T3D games with native ios | TCP/IP communication can do this no? ... read more | 05/27/2013 (9:57 am) |
| Making a custom camera shake function - not working... | Thank's I'll focus on server side activation. I'm was not sure since the effect looks like it shakes... read more | 05/27/2013 (3:48 am) |
| Any Torque 3D Projects that I could follow? | Fated World: Children of the Cursed [url=https://www.facebook.com/pages/12-CatBlack-Studios/15291... read more | 05/22/2013 (8:06 am) |
| Disable 3rd Person Camera collision | You may want to get fluid with the source to figure out how things works. It may look confusing but ... read more | 05/21/2013 (4:38 am) |
| Disable 3rd Person Camera collision | File: source\T3D\camera.cpp Line: 1350 Description: Removed the collision handling of the camera ... read more | 05/21/2013 (3:58 am) |
| Disable 3rd Person Camera collision | Not that ive seen. Ive have to exclusively remove the collision type for what i wanted to be ignored... read more | 05/21/2013 (3:56 am) |
| Unhide simgroup function | & is an AND operation. The AND operation is a bitwise operation. It checks the bit of one ob... read more | 05/18/2013 (8:41 am) |
| RPG Engine Manual Out line, Too much too little? | Thanks for the support and yes dialog boxes and vocal files are located under ---Speech Controls 20.... read more | 05/08/2013 (4:32 am) |
| RPG Engine Manual Out line, Too much too little? | I posted the controls before the game walk through so I do not have to explain how to move around in... read more | 05/06/2013 (2:29 am) |
| What is the "superclass" used for? | nice to know.... read more | 05/02/2013 (12:42 pm) |
| need help getting wheelchair working | Sorry I went off the wire from moving. Hope that helps. ... read more | 04/29/2013 (4:28 pm) |
| need help getting wheelchair working | Sir if you could possible provide the collada you are using or provide the parenting schematic? ... read more | 04/24/2013 (5:50 pm) |
| need help getting wheelchair working | FYI I have not had a chance to try this sir. But I have not forgotten about you. ... read more | 04/24/2013 (11:17 am) |
| Physics Simulation / Buoyancy | This is interesting. What I have right now for swimming is very amateur compared to what I see here.... read more | 04/22/2013 (12:49 pm) |
| need help getting wheelchair working | I'll try something later today. After fixing some defects. ... read more | 04/21/2013 (3:25 am) |
| New templete's and [NAME] DLL.vcxproj | Finally got it. I had to peice your info with some other links in various places in the forums. Migh... read more | 04/20/2013 (9:02 pm) |
| need help getting wheelchair working | Did you follow the "Torque 3D Wheeled Vehicle Tutorial" in resources? This work right out ... read more | 04/20/2013 (5:24 pm) |
| need help getting wheelchair working | Do you need your character in a wheel chair for a portion of your game? ... read more | 04/20/2013 (4:04 pm) |
| need help getting wheelchair working | Why Not just make it a character object instead of a wheel object. ... read more | 04/20/2013 (2:52 pm) |
| New templete's and [NAME] DLL.vcxproj | If I open the project in the template it shows the custom directory. But it will not be there when I... read more | 04/19/2013 (7:58 pm) |
| New templete's and [NAME] DLL.vcxproj | Its already set that way. But in projectCode.conf i set this up to add: addSrcDir('../sourc... read more | 04/19/2013 (7:23 pm) |
| New templete's and [NAME] DLL.vcxproj | I'll try that's after I pass out real fast work whoop me down today. Thx.... read more | 04/19/2013 (2:51 pm) |
| New templete's and [NAME] DLL.vcxproj | Is there a doc on: E:\Torque\Torque 3D 1.2\Tools\projectGenerator and files there in? ... read more | 04/19/2013 (5:48 am) |
| Selling Digital Products. | I was looking for some kind of FAQ for GG store and its policies but found nothing so far. At on tim... read more | 04/14/2013 (10:13 am) |
| Forest Editing: The vulcan mission meld! | Pretty much what Steve said you need to make sure that you keep a clean mission to use when making a... read more | 04/05/2013 (5:30 pm) |
| Anyone using GhostTown free version? | COOL! Cant wait to play with that.... read more | 04/04/2013 (6:03 pm) |
| Forest Editing: The vulcan mission meld! | you should have 1 Forrest for every mission. the forest .mis saves the XYZ pos and object info for t... read more | 04/03/2013 (2:53 pm) |
| Forest Editing: The vulcan mission meld! | The brushes created are used in the editor. They are global. Becareful as well because if you over l... read more | 04/02/2013 (4:54 pm) |
| Anyone using GhostTown free version? | I thought the same thing but since the buildings are generated from the planes I was thinking of mor... read more | 04/02/2013 (8:44 am) |
| Anyone using GhostTown free version? | same thing i did but I used the texture option. to auto add textures. I'll try with out that option ... read more | 03/31/2013 (2:38 am) |
| Pause the Game | If you need to resume the sound you will need to do this: [code] //Create a holder for the SFXS... read more | 03/28/2013 (3:00 am) |
| Pause the Game | you can resume with the method above. sfxStopAll is in core for T3D. [code] function sfxS... read more | 03/27/2013 (7:19 pm) |
| Pause the Game | Okay to stop all sounds, you need to specify what channel you want to stop: [code] sfxS... read more | 03/27/2013 (6:28 pm) |
| Pause the Game | should not let me go hit pause. I'm using SFXStopAll in code ill check it now. ... read more | 03/27/2013 (6:14 pm) |
| Pause the Game | SFXStopAll();... read more | 03/27/2013 (11:39 am) |
| T3D RPG Kit, Who wants one? | Nope I think he stopped but I hope to finish mine soon.... read more | 03/25/2013 (10:16 pm) |
| Terrain Border possible solution? | Oh my this is working so well I'm adding this to my resource library. ... read more | 03/23/2013 (5:53 pm) |