Game Development Community

Kevin Mitchell's Forum Posts

Thread Post Date Posted
Autodesk now has monthly rentals? Actually i think they are following suite with adobe. ... read more 01/09/2014 (4:48 pm)
Advanced User Interface System (With Videos) Thats a nice level of customization!... read more 01/05/2014 (5:56 am)
Map2Dif and T3D 3.0 Map2DEA? thank you sir.... read more 09/29/2013 (6:26 pm)
Fully 3D Menu I tried the cook book but it did not work. But it helped me understand what the flow could be, There... read more 08/11/2013 (2:47 pm)
Working group: navigation I'd love to have some input but I feel that my knowledge is not fully up to speed as how this all fu... read more 07/31/2013 (5:43 am)
My goal is to make an RPG as artistic as Final Fantasy XV Oh I defiantly want to make my own type. I've had ideas for the last few years that ive been thinkin... read more 06/12/2013 (9:32 am)
T3D Cripple performance when incorrectly inheriting PlayerData Rich, to follow up with this issue, it only happens when onAdd is removed. I make 3-4 call backs and... read more 06/07/2013 (1:38 pm)
Upgraded RPG Engine to MIT 3.0... I should really stop posting these half sleep... I don't even know what that last sentence meant... ... read more 06/07/2013 (1:35 pm)
T3D Cripple performance when incorrectly inheriting PlayerData When I get home I'm going to try an experiment. I'm going to make a new call back and call it every... read more 06/05/2013 (6:19 am)
T3D Cripple performance when incorrectly inheriting PlayerData I had this defined I just forgot to include the class name. But my main concern is does the syste... read more 06/05/2013 (6:17 am)
T3D Cripple performance when incorrectly inheriting PlayerData I reproduced this by commenting out the following. function DefaultPlayerData ::onAdd(%this,%obj... read more 06/04/2013 (5:41 pm)
Torque 3D Windows X64 build Nom nom nom this would be very tasty!... read more 06/03/2013 (3:04 am)
Disable 3rd Person Camera collision you might need some of those i personally did the following since you wouldn't want your camera goin... read more 06/01/2013 (8:54 pm)
porting and interacting T3D games with native ios TCP/IP communication can do this no? ... read more 05/27/2013 (9:57 am)
Making a custom camera shake function - not working... Thank's I'll focus on server side activation. I'm was not sure since the effect looks like it shakes... read more 05/27/2013 (3:48 am)
Any Torque 3D Projects that I could follow? Fated World: Children of the Cursed [url=https://www.facebook.com/pages/12-CatBlack-Studios/15291... read more 05/22/2013 (8:06 am)
Disable 3rd Person Camera collision You may want to get fluid with the source to figure out how things works. It may look confusing but ... read more 05/21/2013 (4:38 am)
Disable 3rd Person Camera collision File: source\T3D\camera.cpp Line: 1350 Description: Removed the collision handling of the camera ... read more 05/21/2013 (3:58 am)
Disable 3rd Person Camera collision Not that ive seen. Ive have to exclusively remove the collision type for what i wanted to be ignored... read more 05/21/2013 (3:56 am)
Unhide simgroup function & is an AND operation. The AND operation is a bitwise operation. It checks the bit of one ob... read more 05/18/2013 (8:41 am)
RPG Engine Manual Out line, Too much too little? Thanks for the support and yes dialog boxes and vocal files are located under ---Speech Controls 20.... read more 05/08/2013 (4:32 am)
RPG Engine Manual Out line, Too much too little? I posted the controls before the game walk through so I do not have to explain how to move around in... read more 05/06/2013 (2:29 am)
What is the "superclass" used for? nice to know.... read more 05/02/2013 (12:42 pm)
need help getting wheelchair working Sorry I went off the wire from moving. Hope that helps. ... read more 04/29/2013 (4:28 pm)
need help getting wheelchair working Sir if you could possible provide the collada you are using or provide the parenting schematic? ... read more 04/24/2013 (5:50 pm)
need help getting wheelchair working FYI I have not had a chance to try this sir. But I have not forgotten about you. ... read more 04/24/2013 (11:17 am)
Physics Simulation / Buoyancy This is interesting. What I have right now for swimming is very amateur compared to what I see here.... read more 04/22/2013 (12:49 pm)
need help getting wheelchair working I'll try something later today. After fixing some defects. ... read more 04/21/2013 (3:25 am)
New templete's and [NAME] DLL.vcxproj Finally got it. I had to peice your info with some other links in various places in the forums. Migh... read more 04/20/2013 (9:02 pm)
need help getting wheelchair working Did you follow the "Torque 3D Wheeled Vehicle Tutorial" in resources? This work right out ... read more 04/20/2013 (5:24 pm)
need help getting wheelchair working Do you need your character in a wheel chair for a portion of your game? ... read more 04/20/2013 (4:04 pm)
need help getting wheelchair working Why Not just make it a character object instead of a wheel object. ... read more 04/20/2013 (2:52 pm)
New templete's and [NAME] DLL.vcxproj If I open the project in the template it shows the custom directory. But it will not be there when I... read more 04/19/2013 (7:58 pm)
New templete's and [NAME] DLL.vcxproj Its already set that way. But in projectCode.conf i set this up to add: addSrcDir('../sourc... read more 04/19/2013 (7:23 pm)
New templete's and [NAME] DLL.vcxproj I'll try that's after I pass out real fast work whoop me down today. Thx.... read more 04/19/2013 (2:51 pm)
New templete's and [NAME] DLL.vcxproj Is there a doc on: E:\Torque\Torque 3D 1.2\Tools\projectGenerator and files there in? ... read more 04/19/2013 (5:48 am)
Selling Digital Products. I was looking for some kind of FAQ for GG store and its policies but found nothing so far. At on tim... read more 04/14/2013 (10:13 am)
Forest Editing: The vulcan mission meld! Pretty much what Steve said you need to make sure that you keep a clean mission to use when making a... read more 04/05/2013 (5:30 pm)
Anyone using GhostTown free version? COOL! Cant wait to play with that.... read more 04/04/2013 (6:03 pm)
Forest Editing: The vulcan mission meld! you should have 1 Forrest for every mission. the forest .mis saves the XYZ pos and object info for t... read more 04/03/2013 (2:53 pm)
Forest Editing: The vulcan mission meld! The brushes created are used in the editor. They are global. Becareful as well because if you over l... read more 04/02/2013 (4:54 pm)
Anyone using GhostTown free version? I thought the same thing but since the buildings are generated from the planes I was thinking of mor... read more 04/02/2013 (8:44 am)
Anyone using GhostTown free version? same thing i did but I used the texture option. to auto add textures. I'll try with out that option ... read more 03/31/2013 (2:38 am)
Pause the Game If you need to resume the sound you will need to do this: [code] //Create a holder for the SFXS... read more 03/28/2013 (3:00 am)
Pause the Game you can resume with the method above. sfxStopAll is in core for T3D. [code] function sfxS... read more 03/27/2013 (7:19 pm)
Pause the Game Okay to stop all sounds, you need to specify what channel you want to stop: [code] sfxS... read more 03/27/2013 (6:28 pm)
Pause the Game should not let me go hit pause. I'm using SFXStopAll in code ill check it now. ... read more 03/27/2013 (6:14 pm)
Pause the Game SFXStopAll();... read more 03/27/2013 (11:39 am)
T3D RPG Kit, Who wants one? Nope I think he stopped but I hope to finish mine soon.... read more 03/25/2013 (10:16 pm)
Terrain Border possible solution? Oh my this is working so well I'm adding this to my resource library. ... read more 03/23/2013 (5:53 pm)