Sorin Daraban's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Feel free to post show-off threads here! | [image]http://visitorsthegame.com/images/InGamePictures/DesertDam.png[/image] [image]http://visit... read more | 01/07/2019 (4:05 pm) |
| Need Help with collisionmeshes for Life is Feudal | The T3D's shape editor can create a collision mesh for use in T3D only(it's an internal calculation ... read more | 10/09/2018 (9:59 am) |
| Need Help with collisionmeshes for Life is Feudal | I don't know if I understand what exactly you're asking, but: 1) Collisions must be named collisi... read more | 10/07/2018 (12:49 pm) |
| loading multiple missions | Why are you passing the Mission parameter as an int? By the looks of it you're doing this in script... read more | 09/05/2018 (11:39 am) |
| Circle-shaped Minimap? | You can use another bitmap with a transparent circle in the middle on top of your square mini-map.... read more | 07/22/2018 (12:48 pm) |
| TurretShape animations | Hi, T3D already has turrets. I need more info. Can you post the link to the resource?... read more | 05/28/2018 (10:59 am) |
| Search broken? | Search is working again. Thanks to whomever put in the effort!... read more | 01/12/2018 (5:26 pm) |
| Blender, the hitbox resource, and player bounds | Never mind.... read more | 01/12/2018 (1:19 pm) |
| Search broken? | Michael: I did what you said, but the Login page and site search are still broken.... read more | 01/08/2018 (3:00 pm) |
| TriggerCount wont work | No problem. I hope it helps.... read more | 12/20/2017 (8:15 pm) |
| Search broken? | All right. Thanks.... read more | 12/18/2017 (3:51 pm) |
| TriggerCount wont work | Hi, In what original game does this work? Am I to understand that you're using the 1.5.2 version... read more | 12/18/2017 (1:00 pm) |
| something I don't understand (torque script help) | Also make sure the object exists with: if(isObject(%obj)){...}... read more | 11/11/2017 (10:25 am) |
| something I don't understand (torque script help) | I haven't seen %obj.datablock used anywhere. The correct way to do: %dataBlock = %obj.getDataBloc... read more | 11/11/2017 (10:24 am) |
| Sniper Rust VR game on Steam | It sure does look good. Best of luck!... read more | 11/04/2017 (1:38 pm) |
| .dsq files | You're welcome.... read more | 09/17/2017 (1:36 pm) |
| .dsq files | [url]www.unwrap3d.com[/url]... read more | 09/05/2017 (7:00 pm) |
| How to start implementing engine features? | 2: Check out GuideBot and/or GMK from logicking. 4: Simple vehicle with seat, entering/leaving, dam... read more | 08/10/2017 (1:21 pm) |
| Torque keeps adding old .DSO's back | I believe there is an option in the C++ files to disable DSO loading. I might be wrong, but it migh... read more | 07/17/2017 (10:36 am) |
| Is anyone planing on using T3D for their COMMERCIAL project | Hi johxz, I will do that very soon. I have a temporary website that will also be updated soon: [... read more | 06/26/2017 (10:35 am) |
| Is anyone planing on using T3D for their COMMERCIAL project | Add me to the list. :)... read more | 06/21/2017 (10:01 am) |
| Legacy dif's | Once exported to DAE, you can place the mesh in the level and select the Visible Mesh collision opti... read more | 03/05/2017 (11:35 am) |
| Legacy dif's | Materials have to be in the same folder as the DIFs.... read more | 02/27/2017 (12:13 pm) |
| Legacy dif's | T3D 1.2 can convert DIFs to DAE. Load the DIF inside the T3D editor, go to file and export selected ... read more | 02/19/2017 (1:21 pm) |
| Combine dts files? | Hi Chris, You can combine the animations in Unwrap3D ( Animation-> Editor -> Combine.) The ... read more | 10/29/2016 (12:30 pm) |
| Build Errors LNK2019 when using VS2013 and T3D Empty Template | This is a Link error, meaning a function is defined in the *.h file but not declared in in the *.cpp... read more | 07/12/2016 (10:03 am) |
| [FREE DOWNLOAD] 30GB+ of high quality game audio assets | Thank you, Mikehl! :)... read more | 03/17/2016 (3:38 am) |
| 1-7-1 Barricade Demo , Terrain Editor? | If I remember well, the Barricade Demo used the now obsolete Atlas terrain system, which could not b... read more | 03/04/2016 (11:10 am) |
| How to displace UVs in T3D? | Thank you Dimitris, but I'm looking to animate the UVs of the tank's texture.... read more | 11/16/2015 (12:26 pm) |
| What do users think of Torque 3D? | Good to have you on board ChrisKnapp!... read more | 10/25/2015 (8:12 pm) |
| DTSViewer utility. | Hi Gary, I'd done that before posting. None of the links work. Bitgap's website is down. ... read more | 09/22/2015 (3:00 pm) |
| I (Not) decided to change my engine. | Well said Richard! I couldn't agree more. Although Torque is a very good engine, it is quite hard t... read more | 09/07/2015 (11:10 am) |
| Torque 3D Showoff Thread Reloaded | It looks like the forum bug is acting up again. I can't move past page 41. Until fixed, I'll post h... read more | 09/06/2015 (4:59 pm) |
| Torque 3D Show Off Thread! | Small preview of my game currently in development. Embedded is a video that showcases a few of the f... read more | 09/06/2015 (4:53 pm) |
| After a very long hiatus, I'm back. | Welcome back, Houssen! Good points Dwarf King.... read more | 08/13/2015 (8:55 am) |
| Torque 3D Show Off Thread! | @johxz: Are you an artist or a programmer? And how skilled are you? You can send me an e-mail.... read more | 05/12/2015 (3:49 pm) |
| Torque 3D Show Off Thread! | Yes, it does have some similarities to Halo. But, it is not the type of game I'm going for.... read more | 05/11/2015 (5:05 pm) |
| Torque 3D Show Off Thread! | Thank you, johxz! I'm not settled on a name yet, but I do have a video coming up soon that will show... read more | 05/11/2015 (10:26 am) |
| Torque 3D Show Off Thread! | Thank you Jason for your feedback. I really appreciate it.... read more | 05/10/2015 (10:25 am) |
| Torque 3D Show Off Thread! | Just a small preview of what I've been working on. A couple of images for now. More to come. [ima... read more | 05/09/2015 (1:37 pm) |
| [3dFoin] Female Knight and Awesome Sale: 50% off!!! | Sorry, not trying to be mean, but a female warrior in high heels seems impractical. Everything else... read more | 03/10/2015 (12:10 pm) |
| Help us pick the right screenshots! | #7, #9, #33, and #36.... read more | 03/03/2015 (9:21 am) |
| Walkabout Navigation Toolkit help thread | @Andy S.: As Daniel said, I was talking about [url=www.garagegames.com/community/resources/view/1455... read more | 02/14/2014 (2:18 pm) |
| Walkabout Navigation Toolkit help thread | @Daniel: Are you also working on allowing linking between meshes? I had to abandon Walkabout for th... read more | 02/13/2014 (10:37 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | @Gibby: What is the Bug that's stopping you from continuing development on your game with T3D and re... read more | 02/04/2014 (11:48 am) |
| The Age of Decadence (T3D Game) is out on Steam Early Access | Yay! Another Torque based game! :) Congratulations!... read more | 11/20/2013 (1:23 pm) |
| What is the isObject() Equivalent in C++ for SceneObjects? | In, myClass.h SimObjectPtr <SceneObject> myObject; SceneObject * getMyObject(){return myObje... read more | 11/07/2013 (9:01 am) |
| [IndieGameModels]Middle East Desert City | I see that all the objects are in OBJ format. T3D does not support that. And re-exporting all of th... read more | 09/26/2013 (12:10 pm) |
| Screenspace lightning, Wetness and precipitation | I'm with Kory. I would buy that pack, as well! Wetness would give diversity to levels. It would mak... read more | 06/04/2013 (1:30 pm) |
| Rigged mesh goes head over heels when MaskNodesHandsOff is used. | "The way I picture it in my mind is the object is bent over with face to the ground." - Ye... read more | 12/02/2012 (5:51 am) |