Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
RPG Elements? I have made an RPG NPC/chat system for TGB, but it's a bit too complicated to share :/ It uses multi... read more 11/29/2011 (6:25 am)
UGG Classic Tall Paisley Chestnut [10180] - $149.98 : um ya. great.... read more 11/27/2011 (4:46 pm)
Simple Asset Protection I'm not sure what turbosquid policy is, but I think you are able to store game assets as a password ... read more 06/30/2011 (12:11 pm)
RPG battle system I made it with multiple scenewindows, sceneobjects and textobjects. It prints whatever the player ob... read more 03/23/2011 (8:26 pm)
2D Platformer with melee combat and colour mechanism I prototyped a fighting game in an earlier version of TGB, but it broke with the newer versions when... read more 02/27/2011 (7:41 am)
Elements of RPG Game Making in TGB I've been progressing on an RPG in TGB for years now. It's definitely not the easiest type of game t... read more 02/27/2011 (7:39 am)
Messiah Studio for $10 Ordered me up a pro version too, why not? I hear good things about the program.... read more 02/11/2011 (11:02 pm)
OpenGl merge image Maybe there's an easier way to do whatever you're trying to accomplish here? ... read more 11/29/2010 (1:30 pm)
Dynamic Shadow In TGB? Yes! Hey that's nifty =) Good work!... read more 08/25/2010 (3:34 pm)
Capturing Close Event (Pro Users) Hmm it seems I had just been running the wrong TGBgame.exe. This works like a charm now, thanks! =)... read more 08/19/2010 (4:47 pm)
Capturing Close Event (Pro Users) This doesn't seem to work for me with the last version of TGB 1.7.5 :/ I had it working fine with th... read more 08/15/2010 (6:55 pm)
Behavior Vs Script File. It's a matter of using the right tool for the right job. If you feel like it'd be more convenient to... read more 08/11/2010 (4:02 pm)
Match 3 code available as resource Wow Micheal that sounds pretty sweet! :) If you wrote the code and as long as they're ok with you sh... read more 04/01/2010 (5:15 pm)
Web games in TGB? I'm also interested in Portalarium. The poker game looks and runs great :) More info on how it works... read more 03/18/2010 (9:24 pm)
Question about the proposed realtime networking features of Torque 2D "As an indicator, image-maps don't exist in T2D." No image maps?? Interesting. Is that ... read more 02/13/2010 (10:43 am)
Memory leak in streaming audio Has this made it into the latest TGB or are we still having to manually edit the source to fix this?... read more 02/10/2010 (11:15 pm)
Question about the proposed realtime networking features of Torque 2D I'm pretty sure it's been stated somewhere that the two engines will be so different that you can't ... read more 02/10/2010 (11:12 pm)
What would you like to see addressed in Torque 2D? I'm also a fan of avoiding the GUI editor and instead using sceneObjects with behaviors to create GU... read more 12/16/2009 (12:55 am)
Match 3 code available as resource That's not a bug, it's a feature :) You are supposed to drag the mouse from one gem to another, clic... read more 11/25/2009 (9:14 am)
TGB Success Stories and Show-Off It looks pretty awesome. I think if you do a bit of targeted marketing you could move a few copies. ... read more 11/23/2009 (11:08 pm)
tile based isometric games possible? It's possible but not easily done depending on your needs. There was talk of a kit becoming availabl... read more 11/19/2009 (11:50 pm)
What would you like to see addressed in Torque 2D? I'm surprised to see multiple requests for Lua scripting :) I will add my vote for that too, though ... read more 11/19/2009 (12:55 pm)
How to BUILD PROJECT into a SINGLE executable FILE ? You could just use a passworded ZIP file, TGB comes with that functionality built in. Should be enou... read more 11/07/2009 (10:37 pm)
IG Maker vs TGB and TX2 Not only Amanda but others are using RPG Maker too with some success. I haven't heard of IG Maker un... read more 10/26/2009 (12:24 pm)
The 24 Hour Game Experiment Now that's a real challenge! Good luck man I'll be reading the blog :O) ... read more 10/22/2009 (4:48 am)
List of TGB developers - Please Add Your Name Joe Rossi TGB Programmer/Scriptor C/C++/OpenGL/Lua experience Unannounced TGB games in the works... read more 10/21/2009 (5:59 pm)
TGB Success Stories and Show-Off Good work so far! I know there are others out there too but maybe they don't want to come here and b... read more 10/21/2009 (2:38 pm)
dynamic circular time bar? Just want to say thanks to Ted for the code here, I was just about to write something like this myse... read more 10/21/2009 (2:36 pm)
TGB EULA and Publishers Thanks Davey and David, I'm happy with that ;)... read more 10/15/2009 (10:51 pm)
TGB EULA and Publishers Oh really Davey?? Because I have installed and been using the commercial version of 1.7.4 for quite ... read more 10/15/2009 (2:38 pm)
Standalone Executable in T2D Yeah if all you want is an installer there are a ton available, many free :) A few good ones I know ... read more 10/14/2009 (2:46 pm)
Standalone Executable in T2D So you want just one EXE that players can download and run? No installation and etc right? There are... read more 10/14/2009 (1:25 pm)
TGB EULA and Publishers I'm going to also have to do this at some point, as are a lot of others I'm sure. It'd be nice to ha... read more 10/12/2009 (1:33 pm)
TGB Pro license question I'm 99.999% sure that before the most recent version which was the first update since IAC, commercia... read more 10/11/2009 (2:28 am)
TGB Pro license question I'm pretty sure it started with the latest version, after InstantAction(tm) came into the picture. T... read more 10/10/2009 (11:21 pm)
Game Maker Vs TGB ? It won't be free...... read more 10/09/2009 (10:10 am)
Using TGB inside of TGE as a GUI? Yup I con confirm this as an owner of TGB commercial. Here's a walkthrough. Click "My Account&q... read more 10/07/2009 (3:08 am)
Game Maker Vs TGB ? What debate? :P Game Maker and TGB are on two different levels in my opinion. Game Maker is more for... read more 10/06/2009 (12:11 pm)
Importing maps from external map editor Well, you'd have to remake them or write your own mappy importer which may be tricky to do. It'd be ... read more 09/30/2009 (4:22 pm)
Match 3 code available as resource I think the bug you're referring to has been fixed by myself in the last few posts, glad to see I wa... read more 09/29/2009 (12:53 pm)
Match 3 code available as resource So I found out how to fix this too. Pretty simple. Just look at the distance between the gems being ... read more 09/29/2009 (2:12 am)
Match 3 code available as resource Another bug.. it seems to be possible to "skip" gems, like if you are fast enough, you can... read more 09/29/2009 (1:51 am)
Match 3 code available as resource With that hopefully out of the way I'd like to point out another bug... when you make matches, somet... read more 09/29/2009 (1:02 am)
Match 3 code available as resource I think what has to be done is disabling mouse clicks for the swapping gems and also all gems near t... read more 09/29/2009 (12:45 am)
Match 3 code available as resource Actually I'm finding that moving gem bug still persists..if you just click all over the place and cl... read more 09/28/2009 (4:07 pm)
Match 3 code available as resource Thanks Gavin! With your latest changes the matching works as expected of a typical match3, no d... read more 09/28/2009 (2:49 pm)
Match 3 code available as resource A couple of issues with this... The "board" wasn't loading. I had to make a new tileMap... read more 09/27/2009 (2:34 pm)
Match 3 code available as resource Good to see people adding more to TDN. It's much more clear to me than the original code. I'm going ... read more 09/27/2009 (1:23 pm)
Help - Bug - Game created in 800x600 however different computers/monitors have different outputs for FullScreen Mode causing Image Distortion It's not a bug, it's more of an issue with monitors being different sizes and ratios. If it looks... read more 09/22/2009 (10:51 am)
OnFrameChange callback (behaviors) Interesting find Phillip. I haven't tried duplicating this yet but I'd suspect it to be a bug, as yo... read more 09/21/2009 (1:10 pm)
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