Joe Rossi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RPG Elements? | I have made an RPG NPC/chat system for TGB, but it's a bit too complicated to share :/ It uses multi... read more | 11/29/2011 (6:25 am) |
| UGG Classic Tall Paisley Chestnut [10180] - $149.98 : | um ya. great.... read more | 11/27/2011 (4:46 pm) |
| Simple Asset Protection | I'm not sure what turbosquid policy is, but I think you are able to store game assets as a password ... read more | 06/30/2011 (12:11 pm) |
| RPG battle system | I made it with multiple scenewindows, sceneobjects and textobjects. It prints whatever the player ob... read more | 03/23/2011 (8:26 pm) |
| 2D Platformer with melee combat and colour mechanism | I prototyped a fighting game in an earlier version of TGB, but it broke with the newer versions when... read more | 02/27/2011 (7:41 am) |
| Elements of RPG Game Making in TGB | I've been progressing on an RPG in TGB for years now. It's definitely not the easiest type of game t... read more | 02/27/2011 (7:39 am) |
| Messiah Studio for $10 | Ordered me up a pro version too, why not? I hear good things about the program.... read more | 02/11/2011 (11:02 pm) |
| OpenGl merge image | Maybe there's an easier way to do whatever you're trying to accomplish here? ... read more | 11/29/2010 (1:30 pm) |
| Dynamic Shadow In TGB? Yes! | Hey that's nifty =) Good work!... read more | 08/25/2010 (3:34 pm) |
| Capturing Close Event (Pro Users) | Hmm it seems I had just been running the wrong TGBgame.exe. This works like a charm now, thanks! =)... read more | 08/19/2010 (4:47 pm) |
| Capturing Close Event (Pro Users) | This doesn't seem to work for me with the last version of TGB 1.7.5 :/ I had it working fine with th... read more | 08/15/2010 (6:55 pm) |
| Behavior Vs Script File. | It's a matter of using the right tool for the right job. If you feel like it'd be more convenient to... read more | 08/11/2010 (4:02 pm) |
| Match 3 code available as resource | Wow Micheal that sounds pretty sweet! :) If you wrote the code and as long as they're ok with you sh... read more | 04/01/2010 (5:15 pm) |
| Web games in TGB? | I'm also interested in Portalarium. The poker game looks and runs great :) More info on how it works... read more | 03/18/2010 (9:24 pm) |
| Question about the proposed realtime networking features of Torque 2D | "As an indicator, image-maps don't exist in T2D." No image maps?? Interesting. Is that ... read more | 02/13/2010 (10:43 am) |
| Memory leak in streaming audio | Has this made it into the latest TGB or are we still having to manually edit the source to fix this?... read more | 02/10/2010 (11:15 pm) |
| Question about the proposed realtime networking features of Torque 2D | I'm pretty sure it's been stated somewhere that the two engines will be so different that you can't ... read more | 02/10/2010 (11:12 pm) |
| What would you like to see addressed in Torque 2D? | I'm also a fan of avoiding the GUI editor and instead using sceneObjects with behaviors to create GU... read more | 12/16/2009 (12:55 am) |
| Match 3 code available as resource | That's not a bug, it's a feature :) You are supposed to drag the mouse from one gem to another, clic... read more | 11/25/2009 (9:14 am) |
| TGB Success Stories and Show-Off | It looks pretty awesome. I think if you do a bit of targeted marketing you could move a few copies. ... read more | 11/23/2009 (11:08 pm) |
| tile based isometric games possible? | It's possible but not easily done depending on your needs. There was talk of a kit becoming availabl... read more | 11/19/2009 (11:50 pm) |
| What would you like to see addressed in Torque 2D? | I'm surprised to see multiple requests for Lua scripting :) I will add my vote for that too, though ... read more | 11/19/2009 (12:55 pm) |
| How to BUILD PROJECT into a SINGLE executable FILE ? | You could just use a passworded ZIP file, TGB comes with that functionality built in. Should be enou... read more | 11/07/2009 (10:37 pm) |
| IG Maker vs TGB and TX2 | Not only Amanda but others are using RPG Maker too with some success. I haven't heard of IG Maker un... read more | 10/26/2009 (12:24 pm) |
| The 24 Hour Game Experiment | Now that's a real challenge! Good luck man I'll be reading the blog :O) ... read more | 10/22/2009 (4:48 am) |
| List of TGB developers - Please Add Your Name | Joe Rossi TGB Programmer/Scriptor C/C++/OpenGL/Lua experience Unannounced TGB games in the works... read more | 10/21/2009 (5:59 pm) |
| TGB Success Stories and Show-Off | Good work so far! I know there are others out there too but maybe they don't want to come here and b... read more | 10/21/2009 (2:38 pm) |
| dynamic circular time bar? | Just want to say thanks to Ted for the code here, I was just about to write something like this myse... read more | 10/21/2009 (2:36 pm) |
| TGB EULA and Publishers | Thanks Davey and David, I'm happy with that ;)... read more | 10/15/2009 (10:51 pm) |
| TGB EULA and Publishers | Oh really Davey?? Because I have installed and been using the commercial version of 1.7.4 for quite ... read more | 10/15/2009 (2:38 pm) |
| Standalone Executable in T2D | Yeah if all you want is an installer there are a ton available, many free :) A few good ones I know ... read more | 10/14/2009 (2:46 pm) |
| Standalone Executable in T2D | So you want just one EXE that players can download and run? No installation and etc right? There are... read more | 10/14/2009 (1:25 pm) |
| TGB EULA and Publishers | I'm going to also have to do this at some point, as are a lot of others I'm sure. It'd be nice to ha... read more | 10/12/2009 (1:33 pm) |
| TGB Pro license question | I'm 99.999% sure that before the most recent version which was the first update since IAC, commercia... read more | 10/11/2009 (2:28 am) |
| TGB Pro license question | I'm pretty sure it started with the latest version, after InstantAction(tm) came into the picture. T... read more | 10/10/2009 (11:21 pm) |
| Game Maker Vs TGB ? | It won't be free...... read more | 10/09/2009 (10:10 am) |
| Using TGB inside of TGE as a GUI? | Yup I con confirm this as an owner of TGB commercial. Here's a walkthrough. Click "My Account&q... read more | 10/07/2009 (3:08 am) |
| Game Maker Vs TGB ? | What debate? :P Game Maker and TGB are on two different levels in my opinion. Game Maker is more for... read more | 10/06/2009 (12:11 pm) |
| Importing maps from external map editor | Well, you'd have to remake them or write your own mappy importer which may be tricky to do. It'd be ... read more | 09/30/2009 (4:22 pm) |
| Match 3 code available as resource | I think the bug you're referring to has been fixed by myself in the last few posts, glad to see I wa... read more | 09/29/2009 (12:53 pm) |
| Match 3 code available as resource | So I found out how to fix this too. Pretty simple. Just look at the distance between the gems being ... read more | 09/29/2009 (2:12 am) |
| Match 3 code available as resource | Another bug.. it seems to be possible to "skip" gems, like if you are fast enough, you can... read more | 09/29/2009 (1:51 am) |
| Match 3 code available as resource | With that hopefully out of the way I'd like to point out another bug... when you make matches, somet... read more | 09/29/2009 (1:02 am) |
| Match 3 code available as resource | I think what has to be done is disabling mouse clicks for the swapping gems and also all gems near t... read more | 09/29/2009 (12:45 am) |
| Match 3 code available as resource | Actually I'm finding that moving gem bug still persists..if you just click all over the place and cl... read more | 09/28/2009 (4:07 pm) |
| Match 3 code available as resource | Thanks Gavin! With your latest changes the matching works as expected of a typical match3, no d... read more | 09/28/2009 (2:49 pm) |
| Match 3 code available as resource | A couple of issues with this... The "board" wasn't loading. I had to make a new tileMap... read more | 09/27/2009 (2:34 pm) |
| Match 3 code available as resource | Good to see people adding more to TDN. It's much more clear to me than the original code. I'm going ... read more | 09/27/2009 (1:23 pm) |
| Help - Bug - Game created in 800x600 however different computers/monitors have different outputs for FullScreen Mode causing Image Distortion | It's not a bug, it's more of an issue with monitors being different sizes and ratios. If it looks... read more | 09/22/2009 (10:51 am) |
| OnFrameChange callback (behaviors) | Interesting find Phillip. I haven't tried duplicating this yet but I'd suspect it to be a bug, as yo... read more | 09/21/2009 (1:10 pm) |