Netwyrm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA1.8.1 and the Torque Books | They are the only coherent narratives yet available for a newcomer. Don't expect any of the examples... read more | 03/26/2009 (1:03 pm) |
| Alt-Tab or Worse, the Windows key | It must be me... 1) Locate Constructor shortcut on desktop 2) Get Info, properties to original ... read more | 03/09/2009 (10:38 pm) |
| Alt-Tab or Worse, the Windows key | When Constructor launches for me, it has always gone into full screen mode... I didn't know it had a... read more | 03/09/2009 (12:26 pm) |
| Terrain won't save my textures | I upgraded to AFX Beta 2 for TGEA 1.8.1 last night. The problem persists, although the symptoms have... read more | 02/22/2009 (9:22 am) |
| AFX 1.1.3 for TGEA 1.8.1 -- Beta-2 -- Now Available | Thanks, Mr. Faust! I've been looking forwards to this :)... read more | 02/21/2009 (2:17 pm) |
| Terrain won't save my textures | Thank you for agreeing to look into it, Rene. Your last fix to the mission editor was superlative (w... read more | 02/11/2009 (8:21 am) |
| Terrain won't save my textures | I have the same or similar issue this evening, although I am using the AFK 1.8.0 1.1.3 beta (which i... read more | 02/10/2009 (10:53 pm) |
| Particles, and the Saving of their Emitters | Thank you for the reply, Mr. Faust. I repeated the steps of the first method below (just to assur... read more | 09/29/2008 (11:23 pm) |
| Particles, and the Saving of their Emitters | Thank you, Morrock, for responding to my question. I just reopened the mission, and indeed, the p... read more | 09/27/2008 (5:51 pm) |
| Anyone running > 1.7 with SoundBlaster XFi-cards? | I get this error in City of Heroes on occasion with an X-Fi soundcard, so it does pop up in retail g... read more | 09/06/2008 (9:27 pm) |
| Multiple Mega Terrain Instances | Well, I did it by creating multiple missions, then creating a megaterrain in each, then opening the ... read more | 09/04/2008 (8:42 pm) |
| Multiple Mega Terrain Instances | If the problem with crashing occurs after you delete an existing Megaterrain block and go to add a n... read more | 09/03/2008 (11:42 pm) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | This may be completely off-beam and not in any way applicable to the cause of your error, but I had ... read more | 08/26/2008 (9:02 am) |
| Does virtual concrete take a while to set? | 1.0.51, according to the "About Constructor..." panel in the application. The TGEA version in use is... read more | 08/21/2008 (6:01 pm) |
| Does virtual concrete take a while to set? | Since concrete takes time to set, it only follows that an "expansion spreader" be added, just like i... read more | 08/20/2008 (12:06 pm) |
| Stronghold - add terrain and crash... | For (i=0;i<1000;i++) { echo ("Thank you!"); }... read more | 08/11/2008 (8:21 pm) |
| Free spiral stairs | Nifty! Thank you!... read more | 08/06/2008 (11:13 am) |
| First things first | Hi Mat, I'm a newcomer too. There are about five books available on TGE, which isn't TGEA but is ... read more | 07/28/2008 (8:17 am) |
| Help with new project using AFX for TGEA | Thanks for taking the time to post that, Mr. Faust. It's always useful to know how things are struct... read more | 07/22/2008 (11:47 am) |
| TGEA 1.7 problem in convertion of Horizontal Compass Ctrl TSE | Awesome! Thanks... I'm not getting quite so lost on my maps!... read more | 07/21/2008 (11:13 pm) |
| Help with new project using AFX for TGEA | I believe I have solved it, but here are the results of the tests I ran afterwards. I performed t... read more | 07/17/2008 (8:11 pm) |
| Help with new project using AFX for TGEA | I believe I have compiled the afxDemo in its original location and received this same error. How... read more | 07/17/2008 (11:13 am) |
| Help with new project using AFX for TGEA | It could be I am compiling incorrectly. I clean after a failure/restart to make sure I do a fresh bu... read more | 07/17/2008 (8:06 am) |
| Help with new project using AFX for TGEA | In my post above, problem 1) seems to be solved by unchecking the "cache block" checkbox prior to lo... read more | 07/17/2008 (12:36 am) |
| Help with new project using AFX for TGEA | In general, yes, I just want "RPG-like gui stuff". I read through enough of the Torque source to fin... read more | 07/16/2008 (8:18 pm) |
| Help with new project using AFX for TGEA | Is this also the trick for getting the third-person view, mouselook and scrollwheel functionality as... read more | 07/16/2008 (12:48 pm) |