Game Development Community

Netwyrm's Forum Posts

Thread Post Date Posted
T3D on Mac Mini I would that I had the answer to this as well--I haven't tried running Beta on an Intel mini yet, be... read more 03/11/2010 (10:29 pm)
Melee script compile errors I'm at work at the moment, and far from my files, but if I recall correctly the problem I was having... read more 03/11/2010 (10:10 am)
T3D 1.1 Beta 1: Crash in Networking after kill charactor several times - LOGGED I am no longer seeing this particular issue. I can't say with precision how it was addressed, but I ... read more 03/10/2010 (8:14 am)
Why WAS Torque3D documentation so poor? "RTS" covers moving a puppet with a mouseclick, navigating a map, and points out hooks whe... read more 03/05/2010 (8:19 pm)
Why WAS Torque3D documentation so poor? I think genre-specific is not only a valid goal, but an eminently necessary and highly desirable one... read more 03/05/2010 (8:17 pm)
Allowing player to go through walls? I would try and make the walls which can be affected by the power as models separate from the main s... read more 03/05/2010 (1:54 am)
Why WAS Torque3D documentation so poor? GG is perfectly welcome to determine what they will "provide," which is eminently sensible... read more 03/04/2010 (4:37 pm)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG See, your problem stems from using WOW as your reference framing... you need to study City of Heroes... read more 03/03/2010 (10:07 pm)
T3D 1.1 Beta 1: Crash in Networking after kill charactor several times - LOGGED I can cause this crash too, if the steps leading to the crash include: 1) Setup up one computer a... read more 03/01/2010 (4:26 pm)
Attach a character to the mouse http://docs.torquepowered.com/torque-3d/official/index.html?content/documentation/Introduction/Intro... read more 02/26/2010 (10:32 am)
Web Deployment Considerations With only one caveat, I'd interject... unless you have the full version of Visual Studio, you cannot... read more 02/25/2010 (3:20 pm)
Melee script compile errors Nailed it. Just succeeded in backporting my own code into the build, which took me a couple tries... read more 02/24/2010 (7:30 pm)
Melee script compile errors Well, after ten more careful hours, and making the changes one file at a time, I believe I have the ... read more 02/23/2010 (4:15 am)
Melee script compile errors OK, I was able to set that up very quickly on a fresh build of 1.0.1, and it worked beautifully, tha... read more 02/22/2010 (5:11 pm)
Melee script compile errors Thanks for the quick response, Ken! I'm going to download a fresh copy of 1.0.1 and try placing ... read more 02/22/2010 (2:54 pm)
Melee script compile errors Hello. I take it from the code sample above you are working with Josh Moore's TGE resource for Serve... read more 02/21/2010 (5:26 pm)
Using Constructor for Levels? In general, you set up your terrain and geography through the facilities of the Editor, and model yo... read more 02/21/2010 (2:00 pm)
Do I uninstall my current version? It is OK to have multiple versions of Torque installed on your machine. They are installed as separa... read more 02/20/2010 (12:31 pm)
Torque 3D 1.1 Beta Tips&Tricks Nice. Thank you for "foreach"--thank you very, very, very much!... read more 02/19/2010 (12:05 pm)
Performance decrease from 1.1A to 1.1B It appears to me that when the TimeOfDay is in, there is a performance hit related to the angle of t... read more 02/19/2010 (10:46 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED I can reproduce this quite handily now. Give yourself plenty of ammo in player.cs. Face a large wate... read more 02/19/2010 (12:46 am)
[Bug 1.1Beta] GUI Editor Hi Rene, sorry not to answer more quickly. I have only used "Revert" once, ever. The r... read more 02/18/2010 (7:44 pm)
[Bug 1.1Beta] GUI Editor I would like to add another GUI editor bug. If you choose "Revert GUI" from the File menu,... read more 02/16/2010 (11:55 pm)
TorqueScript & C++ Networking and FPS games work with Torquescript, pretty much automatically out of the box. In ord... read more 02/16/2010 (10:55 am)
A Challenge for GG that would help a lot of us out... Watching the net graphs, I have noted that Torque is amazingly efficient. I am going to try the sugg... read more 02/13/2010 (8:21 pm)
Getting started with Torque in 3d... seems a bit convoluted. The core scripting language changes with Torque 3D, in a way I feel is much for the better. Torq... read more 02/12/2010 (7:23 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Shooting the gun has caused a few random screenfuls o' gray stuff in 1.1 alpha. Thinking back to the... read more 02/11/2010 (4:54 pm)
[1.1b BUG] World Editor does not open within a new project Yes, the editor is loading successfully for me, but now takes about 10-12 seconds on my PC, up from ... read more 02/11/2010 (11:51 am)
Any news on Beta 1.1? The sketch tool has been so awesome I dropped the "release" version and have been working ... read more 02/10/2010 (3:02 pm)
Compile issue I didn't know that. Thanks. ... read more 01/28/2010 (6:20 pm)
Some help with learning torque There is a code editor/IDE called Torsion in the Torque store specifically for working on Torquescri... read more 01/27/2010 (9:53 pm)
Forest Kit (With out negitivity) I'm pleased with the forest kit... thrilled it's a stock editor... and happy to consider the purchas... read more 01/27/2010 (9:44 pm)
still no fog in the sky??? If you are trying to do it dynamically, you will need to make some further modifications. Take a loo... read more 01/27/2010 (6:21 pm)
still no fog in the sky??? I can get a nice swirling layer of rolling clouds with these settings: Color: 0.972549 0.972549 0... read more 01/26/2010 (11:27 pm)
still no fog in the sky??? The object needed for storms is a CloudLayer, not Scattersky.... read more 01/26/2010 (9:33 pm)
Did I miss something? The most important documentation for a beginner in TorqueScripting, I found, was the section under: ... read more 01/21/2010 (6:32 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions Thank you Mr. Kronyak, for taking the time to type this out, with such attention to documenting your... read more 01/21/2010 (5:34 pm)
Dynamicly Changing a Light's Color (Solved) I am looking at this resource: http://www.torquepowered.com/community/resources/view/19015 alt... read more 01/19/2010 (11:47 pm)
Dynamicly Changing a Light's Color (Solved) Did you ever locate the solution to this question? I have a similar issue, where a change in a va... read more 01/19/2010 (12:57 pm)
Attach a script to a level? Look in the "common/gameScripts/levelManagement.cs" script for the onLevelLoaded callback.... read more 06/27/2009 (12:12 pm)
Constructor 1.06 for windows released @Britt Scott, that's a very nice model! I am aware that you can place DIFs in T3D... being as sl... read more 06/24/2009 (3:03 pm)
Constructor 1.06 for windows released Thanks Jaime! I really like Constructor--it is the availability of this tool which decided me on lic... read more 06/24/2009 (12:11 pm)
advice on keeping it small A complex system that works is invariably found to have evolved from a very simple system that works... read more 06/22/2009 (8:43 pm)
Two Windows When Launched? An update on this topic: I have been largely building on an XP PC. When I do a Mac build from the... read more 06/19/2009 (9:34 am)
Two Windows When Launched? I have the same thing happening. I copy the project and associated files over to the Mac, and launch... read more 06/11/2009 (6:35 pm)
Call a function from another class. Have you tried scheduling a function that checks your global variable, then just before it exits aft... read more 06/01/2009 (6:37 pm)
Mac building...no executables? Hm. I'm running the Windows version of the trial to build the Rainy Day Tutorial, and tried the Mac ... read more 05/24/2009 (8:00 pm)
Terrain Base Texture problem I have this problem as well. Oddly, I don't see any files ending in ".dds" in my /leve... read more 05/04/2009 (10:49 am)
Beta Testing? It would be delightful if the platform would remain "finished" long enough for a garden of... read more 04/19/2009 (9:25 am)
Pre-order Shirts! Funny that. My cat's breath smells like cat food too. ... read more 04/06/2009 (11:45 am)