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Netwyrm's Forum Posts

Thread Post Date Posted
GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) Thanks for the fix, mquaker!... read more 10/03/2011 (6:50 am)
T3D Obtain Screen Resolution In my experience, the GUI targets a fixed screen size for layout purposes, and then scales the chose... read more 09/28/2011 (1:52 pm)
i keep falling through a part of my castle i made in torque constractor Sometimes DIF models get "soft", particularly if you have many overlapping or large pieces... read more 09/22/2011 (5:25 pm)
How do i import my castle from torque constructer in to torque 3D Hi Brian, You have to export your Constructor project as a .DIF file first. Look under the fi... read more 09/22/2011 (1:11 pm)
DEXSOFT-GAMES: House plants VEG pack and 2 bundles Nice (adds to acquisition list). Would be nice if all the pots were included as separate pieces-... read more 09/19/2011 (1:44 pm)
Create texture in gimp In Torque, symbols and textures which are overlaid on another model are called "decals", a... read more 08/25/2011 (3:36 pm)
Scaling and MaxStepHeight Thank you very much for the suggestion. I'm going to interpret your statement to mean scaling do... read more 08/24/2011 (11:46 am)
Should I form an LLC? And cost, especially, of incorporation, varies by state. Which is why so many corporations opera... read more 08/18/2011 (6:06 pm)
Current building editor? I still make use of Constructor--one imports the model as .DIF into the T3D engine, then uses the ne... read more 08/17/2011 (3:02 pm)
Medieval4D - Collada Export Brilliant! I'm chuffed... I had a few crashes, but I managed to export a model and it worked in T3D!... read more 08/02/2011 (8:05 pm)
Using ridable horses with UAISK Robert Brower did the horse work for the pack. Search "horse pack" via site:garagegame... read more 07/25/2011 (1:46 pm)
How does T3D determine terrain version? OK, I was unaware that the copy behavior had changed between XP and System 7. An hour spent with Goo... read more 07/08/2011 (7:06 pm)
Run Walk speed This works just great for me in a B3/AFX+UAISK build. Thank you for posting your example, Vincen... read more 06/30/2011 (6:54 am)
Horsepack Purchase Thread @Robert--have you inquired recently? I believe the powers-what-be at GG changed out over the sum... read more 06/28/2011 (3:22 pm)
AFX 2 for T3D 1.1 Final - Released I left it downloading this morning when I went off to work. Looking forward to seeing how smoothly t... read more 06/22/2011 (2:09 pm)
Torque 3D 1.1 Released -- AFX port progressing The 404 message: The requested URL /5043432b4a3d681ddfa5db879e272a564e00e580000015751bc7/afx2/AFX... read more 06/21/2011 (11:25 am)
Torque 3D 1.1 Released -- AFX port progressing >With some timely help from Twisted Jenius, I was able to make AFXDemo >"UAISK-Ready&quo... read more 06/17/2011 (2:17 pm)
3dCharacter World eary launch Nice!... read more 06/17/2011 (8:34 am)
Does Torque Import dae files from DAZ Studio? I just noticed this question is under the Torque Game Engine forum... not T3D, to which my response ... read more 06/17/2011 (3:45 am)
Does Torque Import dae files from DAZ Studio? Torque will import files sourced from Daz. I was able to port the Michael figure into T3D, [i]bu... read more 06/16/2011 (5:10 pm)
What hardware is in your PC? Torque Version: T3D B3 + AFX2-UAISK CPU: Intel 3.4GHz i7-2600K Memory: 8Gb DDR3 Motherboard: MSI ... read more 06/13/2011 (9:11 pm)
Moving the Chathud I'm in T3D, but since you brought the subject to mind--and Torque script files don't change very muc... read more 06/09/2011 (7:14 pm)
datablock cache problem Could you add a button to the interface step offering the entry field for login and password which o... read more 06/09/2011 (4:04 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Wait... there's a [i]nonhuman model example[/i]? Complete with an alternate player/aiplayer file in ... read more 06/09/2011 (3:57 pm)
Up to date System Requirements for T3D 1.1 needed Also, it might help to mention a "standard" monitor resolution on which you are basing you... read more 06/09/2011 (11:15 am)
Torque 3D 1.1 Released -- AFX port progressing Looking forward to this. I really like the AFX+UAISK integration you added with Twisted Jenius over ... read more 06/07/2011 (8:16 am)
What percentage of the average players are "Number peoples"? Teila gives a nice succinct example of point buy. In pen and pencil terms, [url=http://www.herogames... read more 05/07/2011 (6:59 pm)
What percentage of the average players are "Number peoples"? I am aware of a friend of mine who would not pick up a certain miniatures game, even though he great... read more 05/06/2011 (6:41 pm)
DEXSOFT Models Villager Packs Male and Female I'd love to read the tawdry tale of all your tries and fails... I'm in a similar situation with a lo... read more 04/14/2011 (7:48 am)
Ok, could this be my issue? That's a really hard question to answer, given the number of possible things one can get up to in a ... read more 04/12/2011 (9:14 pm)
Simple network app [1] Games are written by developers using building blocks supplied by engines. A game engine real... read more 04/11/2011 (6:18 pm)
Preview screens, Environment Creation Kit ! :)... read more 04/09/2011 (11:22 am)
Torque 3D vs TGE comparison I started with TGEA as a rank beginner and spent an enormous amount of time facing serious bugs, par... read more 04/02/2011 (12:29 am)
T3D 1.1 Final Wish Item - Texture Preload There is also a (seemingly) texture related stutter when an image file such as a weapon is first cal... read more 03/31/2011 (1:34 pm)
Finding all instances of a decal in Torquescript With just a little tweaking to fit it into my other lighting routines, that worked beautifully! Than... read more 03/29/2011 (7:00 pm)
Finding all instances of a decal in Torquescript Great rant, Caylo! I reread the Decal Editor documentation again and again until I fixated on the... read more 03/29/2011 (8:18 am)
animations and characters Have you taken a look at Evolver Pro? That is the simplest method of creating T3D-ready character mo... read more 03/28/2011 (9:34 am)
Boxdimensions.com - Rose Pack Released Glorious!... read more 03/24/2011 (10:32 am)
Torque 3D - Universal AI and AFX 2.0 - Pulling Hair Out. That sounds like a great port, Twisted Jenius. Pre-merged and commented files for AFX will be a wond... read more 03/24/2011 (10:17 am)
Advice required - Players glide until a trigger is activated then animate properly I still see it in my initial player spawns, but I have noticed I don't see the refusal to shift from... read more 02/15/2011 (11:26 am)
Circular water I like Daniel's suggestion... I would I had the technical chops to do it. I would like to sugges... read more 02/13/2011 (7:32 am)
For those with Windows 7 Problems(Vista too) OK, now that I'm home, I will add: The control panel is added when you install the DirectX SDK, p... read more 02/10/2011 (4:50 pm)
For those with Windows 7 Problems(Vista too) This is probably way, way off base and unrelated, but when I was working with TGB I found that I abs... read more 02/10/2011 (3:45 pm)
T3D studio license and the current license sale Glad I stumbled upon this thread this morning, before I went ahead and solved my question of some ti... read more 01/28/2011 (10:18 am)
Advice required - Players glide until a trigger is activated then animate properly Thanks, Ivan, for putting that up. The problem still persists, for me at least, though. I don't know... read more 01/27/2011 (5:03 am)
GarageGames is Back Yay!... read more 01/21/2011 (8:28 am)
Attaching lights and items Hi Dusty--I can't answer your question, but if you use this syntax at Google: searchterm0 searcht... read more 01/11/2011 (7:08 pm)
DEXSOFT-Games: Climbing Plants model pack Hi Dejan! That looks like a nice pack. Have you thought about adding some Bougainvillea (a vine with... read more 01/09/2011 (3:18 pm)
Advice required - Players glide until a trigger is activated then animate properly Thanks Guy--after looking up "constructor" to verify you meant what I thought you meant--I... read more 01/07/2011 (5:53 pm)
Advice required - Players glide until a trigger is activated then animate properly Thanks for the suggestions, Steve and Fyodor. I implemented them both last night when the day quiete... read more 01/06/2011 (5:50 pm)