Netwyrm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) | Thanks for the fix, mquaker!... read more | 10/03/2011 (6:50 am) |
| T3D Obtain Screen Resolution | In my experience, the GUI targets a fixed screen size for layout purposes, and then scales the chose... read more | 09/28/2011 (1:52 pm) |
| i keep falling through a part of my castle i made in torque constractor | Sometimes DIF models get "soft", particularly if you have many overlapping or large pieces... read more | 09/22/2011 (5:25 pm) |
| How do i import my castle from torque constructer in to torque 3D | Hi Brian, You have to export your Constructor project as a .DIF file first. Look under the fi... read more | 09/22/2011 (1:11 pm) |
| DEXSOFT-GAMES: House plants VEG pack and 2 bundles | Nice (adds to acquisition list). Would be nice if all the pots were included as separate pieces-... read more | 09/19/2011 (1:44 pm) |
| Create texture in gimp | In Torque, symbols and textures which are overlaid on another model are called "decals", a... read more | 08/25/2011 (3:36 pm) |
| Scaling and MaxStepHeight | Thank you very much for the suggestion. I'm going to interpret your statement to mean scaling do... read more | 08/24/2011 (11:46 am) |
| Should I form an LLC? | And cost, especially, of incorporation, varies by state. Which is why so many corporations opera... read more | 08/18/2011 (6:06 pm) |
| Current building editor? | I still make use of Constructor--one imports the model as .DIF into the T3D engine, then uses the ne... read more | 08/17/2011 (3:02 pm) |
| Medieval4D - Collada Export | Brilliant! I'm chuffed... I had a few crashes, but I managed to export a model and it worked in T3D!... read more | 08/02/2011 (8:05 pm) |
| Using ridable horses with UAISK | Robert Brower did the horse work for the pack. Search "horse pack" via site:garagegame... read more | 07/25/2011 (1:46 pm) |
| How does T3D determine terrain version? | OK, I was unaware that the copy behavior had changed between XP and System 7. An hour spent with Goo... read more | 07/08/2011 (7:06 pm) |
| Run Walk speed | This works just great for me in a B3/AFX+UAISK build. Thank you for posting your example, Vincen... read more | 06/30/2011 (6:54 am) |
| Horsepack Purchase Thread | @Robert--have you inquired recently? I believe the powers-what-be at GG changed out over the sum... read more | 06/28/2011 (3:22 pm) |
| AFX 2 for T3D 1.1 Final - Released | I left it downloading this morning when I went off to work. Looking forward to seeing how smoothly t... read more | 06/22/2011 (2:09 pm) |
| Torque 3D 1.1 Released -- AFX port progressing | The 404 message: The requested URL /5043432b4a3d681ddfa5db879e272a564e00e580000015751bc7/afx2/AFX... read more | 06/21/2011 (11:25 am) |
| Torque 3D 1.1 Released -- AFX port progressing | >With some timely help from Twisted Jenius, I was able to make AFXDemo >"UAISK-Ready&quo... read more | 06/17/2011 (2:17 pm) |
| 3dCharacter World eary launch | Nice!... read more | 06/17/2011 (8:34 am) |
| Does Torque Import dae files from DAZ Studio? | I just noticed this question is under the Torque Game Engine forum... not T3D, to which my response ... read more | 06/17/2011 (3:45 am) |
| Does Torque Import dae files from DAZ Studio? | Torque will import files sourced from Daz. I was able to port the Michael figure into T3D, [i]bu... read more | 06/16/2011 (5:10 pm) |
| What hardware is in your PC? | Torque Version: T3D B3 + AFX2-UAISK CPU: Intel 3.4GHz i7-2600K Memory: 8Gb DDR3 Motherboard: MSI ... read more | 06/13/2011 (9:11 pm) |
| Moving the Chathud | I'm in T3D, but since you brought the subject to mind--and Torque script files don't change very muc... read more | 06/09/2011 (7:14 pm) |
| datablock cache problem | Could you add a button to the interface step offering the entry field for login and password which o... read more | 06/09/2011 (4:04 pm) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | Wait... there's a [i]nonhuman model example[/i]? Complete with an alternate player/aiplayer file in ... read more | 06/09/2011 (3:57 pm) |
| Up to date System Requirements for T3D 1.1 needed | Also, it might help to mention a "standard" monitor resolution on which you are basing you... read more | 06/09/2011 (11:15 am) |
| Torque 3D 1.1 Released -- AFX port progressing | Looking forward to this. I really like the AFX+UAISK integration you added with Twisted Jenius over ... read more | 06/07/2011 (8:16 am) |
| What percentage of the average players are "Number peoples"? | Teila gives a nice succinct example of point buy. In pen and pencil terms, [url=http://www.herogames... read more | 05/07/2011 (6:59 pm) |
| What percentage of the average players are "Number peoples"? | I am aware of a friend of mine who would not pick up a certain miniatures game, even though he great... read more | 05/06/2011 (6:41 pm) |
| DEXSOFT Models Villager Packs Male and Female | I'd love to read the tawdry tale of all your tries and fails... I'm in a similar situation with a lo... read more | 04/14/2011 (7:48 am) |
| Ok, could this be my issue? | That's a really hard question to answer, given the number of possible things one can get up to in a ... read more | 04/12/2011 (9:14 pm) |
| Simple network app | [1] Games are written by developers using building blocks supplied by engines. A game engine real... read more | 04/11/2011 (6:18 pm) |
| Preview screens, Environment Creation Kit | ! :)... read more | 04/09/2011 (11:22 am) |
| Torque 3D vs TGE comparison | I started with TGEA as a rank beginner and spent an enormous amount of time facing serious bugs, par... read more | 04/02/2011 (12:29 am) |
| T3D 1.1 Final Wish Item - Texture Preload | There is also a (seemingly) texture related stutter when an image file such as a weapon is first cal... read more | 03/31/2011 (1:34 pm) |
| Finding all instances of a decal in Torquescript | With just a little tweaking to fit it into my other lighting routines, that worked beautifully! Than... read more | 03/29/2011 (7:00 pm) |
| Finding all instances of a decal in Torquescript | Great rant, Caylo! I reread the Decal Editor documentation again and again until I fixated on the... read more | 03/29/2011 (8:18 am) |
| animations and characters | Have you taken a look at Evolver Pro? That is the simplest method of creating T3D-ready character mo... read more | 03/28/2011 (9:34 am) |
| Boxdimensions.com - Rose Pack Released | Glorious!... read more | 03/24/2011 (10:32 am) |
| Torque 3D - Universal AI and AFX 2.0 - Pulling Hair Out. | That sounds like a great port, Twisted Jenius. Pre-merged and commented files for AFX will be a wond... read more | 03/24/2011 (10:17 am) |
| Advice required - Players glide until a trigger is activated then animate properly | I still see it in my initial player spawns, but I have noticed I don't see the refusal to shift from... read more | 02/15/2011 (11:26 am) |
| Circular water | I like Daniel's suggestion... I would I had the technical chops to do it. I would like to sugges... read more | 02/13/2011 (7:32 am) |
| For those with Windows 7 Problems(Vista too) | OK, now that I'm home, I will add: The control panel is added when you install the DirectX SDK, p... read more | 02/10/2011 (4:50 pm) |
| For those with Windows 7 Problems(Vista too) | This is probably way, way off base and unrelated, but when I was working with TGB I found that I abs... read more | 02/10/2011 (3:45 pm) |
| T3D studio license and the current license sale | Glad I stumbled upon this thread this morning, before I went ahead and solved my question of some ti... read more | 01/28/2011 (10:18 am) |
| Advice required - Players glide until a trigger is activated then animate properly | Thanks, Ivan, for putting that up. The problem still persists, for me at least, though. I don't know... read more | 01/27/2011 (5:03 am) |
| GarageGames is Back | Yay!... read more | 01/21/2011 (8:28 am) |
| Attaching lights and items | Hi Dusty--I can't answer your question, but if you use this syntax at Google: searchterm0 searcht... read more | 01/11/2011 (7:08 pm) |
| DEXSOFT-Games: Climbing Plants model pack | Hi Dejan! That looks like a nice pack. Have you thought about adding some Bougainvillea (a vine with... read more | 01/09/2011 (3:18 pm) |
| Advice required - Players glide until a trigger is activated then animate properly | Thanks Guy--after looking up "constructor" to verify you meant what I thought you meant--I... read more | 01/07/2011 (5:53 pm) |
| Advice required - Players glide until a trigger is activated then animate properly | Thanks for the suggestions, Steve and Fyodor. I implemented them both last night when the day quiete... read more | 01/06/2011 (5:50 pm) |