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Yuri Dobronravin's Forum Posts

Thread Post Date Posted
Multi camera system time synchronization So far I achieved the best results by increasing $pref::Net::PacketRateToClient from 10 to 32, which... read more 10/04/2013 (10:04 pm)
Multi camera system time synchronization Hi guys! Thanks for the answers. I will experiment today and let you know the results.... read more 10/03/2013 (9:32 pm)
Multi camera system time synchronization @Richard I'm trying to implement something like this. I sync time on my PCs with NetTime utility... read more 10/02/2013 (9:39 pm)
Torque3d x64 build patch >The patch is for master or development branch? Patch is for master branch. If someone pull... read more 08/26/2013 (7:23 am)
Torque 3D Windows X64 build Managed to do it on my own )))) It wasn't that hard actually just few places where pointer were... read more 08/08/2013 (8:24 am)
Multi UV channels example Thanks Lyubomir! Currenlty we're using overlayMap[0] texture and it works as planned. We will gi... read more 08/08/2013 (4:13 am)
Torque 3D Windows X64 build @Dusan Great work! Have you any plans to share the code? I would love to get my version of T3... read more 08/07/2013 (10:17 am)
Multi UV channels example @Lyubomir, I can't merge those texture to one diffuse because one supposed to be tiled. Anyhow ... read more 08/07/2013 (4:21 am)
Multiple UV Maps Seems like I managed to do it. Should have use overlayTex for second channel mapping.... read more 08/06/2013 (6:07 am)
Multiple UV Maps Richard, I've tried the Blender to. It doesn't work either. Probably I have to dig into the T3D code... read more 08/06/2013 (1:22 am)
Multi UV channels example Thanks, Duion. I tried layers, but the problem is that Layer 1 uses the same UV mapping that Layer 0... read more 08/06/2013 (1:03 am)
Multiple UV Maps Hi Richard! I'm trying to figure out how to setup UV mapping to work in Torque without luck ( ... read more 08/05/2013 (12:44 pm)
Silent loading in background Thanks guys I think I will do something similar.... read more 05/24/2013 (9:23 am)
Silent loading in background @Stefan, thnx for the reply! The materials/resources system is too complex in T3D. Everything use... read more 05/22/2013 (4:20 am)
Ragdoll bugs (among others...) @Roland Sorry, I didn't want to sound bitter as well. Hopefully I will be able to give GMK support ... read more 06/08/2012 (7:14 am)
Ragdoll bugs (among others...) @Roland GMK was updated for the latest version of the t3d, as well as Guide Bot. However I just ca... read more 06/08/2012 (6:02 am)
Ragdoll bugs (among others...) Sorry guys! Still no news. The only options able to solve this problems with GMK and Guide Bot if so... read more 06/06/2012 (8:17 am)
GuideBot Beta 0.8 For version Guide Bot for T3D you can email me at logicking@logicking.com Nav Mesh isn't here unfor... read more 06/06/2012 (8:15 am)
Ragdoll bugs (among others...) Does it happen with stock T3d and GMK installation?... read more 03/24/2012 (6:45 am)
GuideBot Beta 0.8 Hi Guys! Once I again I have to have to say sorry since past months I have no opportunity to deve... read more 10/17/2011 (9:15 am)
GuideBot Beta 0.8 Sorry guys, I was a bit harsh yesterday. Anyway I reassure you that I will support and create new f... read more 02/25/2011 (2:38 am)
GuideBot Beta 0.8 GMK 1.2.9 has been updated for use with T3D beta 3 back in September 2010. You can email me logickin... read more 02/24/2011 (4:27 pm)
GuideBot Beta 0.8 Hi guys, Revival of GG is very good news for Guide Bot. I've started to look for programmer to su... read more 02/11/2011 (10:39 am)
GuideBot Beta 0.8 Hey guys! @JulianR, The only problem with delay of Guide Bot is bugs of T3D Beta 3. It has a l... read more 02/05/2011 (6:43 am)
GuideBot Beta 0.8 Spent another evening working with T3D. All of you I sent sources, need to copy them over the GMK... read more 01/09/2011 (10:20 pm)
GuideBot Beta 0.8 Guide Bot suppose to be installed over GMK 1.2.9... read more 01/08/2011 (11:51 am)
GuideBot Beta 0.8 I made version for T3D Beta 3 two or three weeks ago. You can have it "as is" if you ema... read more 01/04/2011 (10:36 pm)
GuideBot Beta 0.8 Almost. Need just one more Sunday. P.S. Make it work recently. Now have to test it with diffe... read more 12/19/2010 (11:28 pm)
GuideBot Beta 0.8 Spent all Sunday testing Guide Bot on Beta 3. Hold on, guys. There will be new model of soldier as w... read more 12/13/2010 (11:25 am)
sad news and GMK/guideBot There will be release for Guide Bot T3D in a few days. Further more, Guide Bot is not tied to Torqu... read more 11/15/2010 (12:50 pm)
Holes in Terrain not working properly with GMK Hi Yes, apparently, it's Torque problem, not GMKs. Because GMK doen't modify any terrain physics co... read more 11/11/2010 (10:32 am)
GMK for T3D 1.1 Beta 2? Hi [url=http://www.torquepowered.com/community/blogs/view/20489]GMK 1.2.9 is out[/url]... read more 11/07/2010 (10:16 pm)
GMK for T3D 1.1 Beta 2? Hi guys, I'm realy sorry for a constant delays. I have only few things to fix with GMK and Guide ... read more 10/28/2010 (5:15 pm)
GuideBot Beta 0.8 Hi guys still no exact dates, currently I can spent only some time in weekends for the projects. ... read more 10/20/2010 (3:17 pm)
GMK for T3D 1.1 Beta 2? Will try to release it in a week, but I can guarantee this, because I have very tight schedule.... read more 10/06/2010 (10:56 am)
GuideBot Beta 0.8 hi guys. Sorry for continuous delays. GMK for Beta 2 was ready but Beta 3 came. I need a few da... read more 10/06/2010 (10:49 am)
GMK for T3D 1.1 Beta 2? I will check Beta 3 soon. I hope difference between Beta 2 and 3 if far less than between Beta 1 and... read more 09/21/2010 (9:17 pm)
T3D 1.1 Beta 2 - GFXD3D9VertexBuffer::lock debug is broken - LOGGED Soft bodies in GMK were done in such a way. But probably I can avoid this by storing all vertex info... read more 09/15/2010 (9:19 pm)
GuideBot Beta 0.8 Guys! I'm on it right now!!!! :) GMK will be released first and Guide Bot little later. ... read more 09/08/2010 (3:06 pm)
object template list is empty I've finished all not-physics related stuff already and currently working with physics. I'm afraid i... read more 09/03/2010 (5:21 pm)
object template list is empty Fixed in GMK 1.2.9... read more 09/03/2010 (4:16 pm)
Ai doesn't see player when in air or above them? How to fix? Currently I'm porting GMK to T3D beta and checked FOV bug. That was a silly mistake :( In Gmk 1... read more 09/03/2010 (4:06 pm)
GMK for T3D 1.1 Beta 2? Hi guys, Sorry for silence. I'm working on both GMK and Guide Bot for Beta 2. Hopefully it won'... read more 08/30/2010 (7:48 pm)
Welcome To The GMK Forums! @Sailesh >how to install GMK in T3D 1.0.1 The latest version of GMK 1.2.8 is for T3D Beta 1 ... read more 08/05/2010 (11:46 am)
GMK merged with 3D Action Adventure Kit? I don't know whether anyone tried this. However you can try with CodePatch utility. If problems occu... read more 07/29/2010 (8:29 pm)
Template problems (ups, previous post to a wrong thread) Do you try to create object from existing template or add ... read more 07/29/2010 (8:28 pm)
$GMK::Physics::Bullet::friction and $GMK::Physics::Gravity I think we should wait for T3D beta 2. However playing with collision flags of players shapes might... read more 07/29/2010 (8:26 pm)
$GMK::Physics::Bullet::friction and $GMK::Physics::Gravity Hi Aleksander, This is issue of T3D not GMK. Collision between players is lost because of T3D ... read more 07/21/2010 (2:59 pm)
GuideBot Beta 0.8 Sorry, I've been out of the touch for some time. Currently we are working with GG to put Guide Bo... read more 07/08/2010 (9:04 am)
How to get a AIBot to follow a path ? Hi, I found the probable source of your issue. When Path description in *.MIS file is after th... read more 06/30/2010 (7:50 am)
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