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Jordan Parsons's Forum Posts

Thread Post Date Posted
HD Tileable Grass Texture Thanks for the comments, Duion. I added a preview of the tileable version for everyone on the TurboS... read more 05/14/2013 (9:03 am)
HD Tileable Grass Texture Download includes the following: - Original TIFF (non-tileable) 4000x3000 image - Tileable JPG's... read more 05/13/2013 (9:00 pm)
Update on The Legend of Kilpatrick Updated the screenshot link...was broken before.... read more 03/15/2013 (1:44 am)
New Project: Implementing Oculus Rift into Torque3D Oh well damn! Guess that makes my job easy then! lol... read more 01/25/2013 (3:09 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Released the pack here: [url]http://www.garagegames.com/community/blogs/view/21825[/url]... read more 08/14/2012 (2:48 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Ok, so I've finished touching up all the color corrections in the pack and am coming to a close on a... read more 08/14/2012 (12:17 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Adding some new color corrections to it and touching up the other ones to make this first pack as pe... read more 08/04/2012 (2:22 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Thanks Lukas :)... read more 08/02/2012 (8:02 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Thanks :) I'm trying to figure out if it'd be a good idea for me to just give it it's own GUI wit... read more 07/27/2012 (10:07 pm)
Ultimate PostFX Color Correction Pack - Vol. 1 Thanks Ahsan, I'll throw together a video trailer :)... read more 07/27/2012 (8:14 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Aloha Ahsan, Yes, I used my own color correction in that picture as well. Thank you so much for y... read more 07/26/2012 (7:26 pm)
Torque 3D's Achilles heel I'm stoked on this community collaboration effort! I'd like to help where I can, so if you could ple... read more 06/26/2012 (9:57 pm)
Torque3D and Substance Designer? @David - Thanks for the reply! Yeah, at the very least, supporting the material chain would be SOOOO... read more 05/29/2012 (9:31 pm)
Improved particle system v2.0.0 is live! Now with particle physics! And why hasn't GarageGames hired you yet? :P Awesome work, Lukas! So many possibilities!... read more 05/29/2012 (8:11 am)
Player, Hills and Edges @Steve - hahaha...yeah I know, right? :) @Michael - worked like a charm :)... read more 04/28/2012 (1:39 pm)
Player, Hills and Edges @Michael Hall - got it working in T3D 1.2...see video below: [youtube=ja2rQrg0jgw width=640 hei... read more 04/28/2012 (4:36 am)
Player, Hills and Edges @Michael Hall - holy crap! I remember that resource from Konrad, but forgot about it. Thanks, that's... read more 04/25/2012 (8:31 pm)
Collision vs World Limits Question @Scott - my apologies for taking so long to respond. That's exactly what I was looking for. Thank... read more 04/22/2012 (2:34 pm)
Adding UDID's to Project I've entered a game development competition and for demo submissions, the company told me to add 3 s... read more 04/17/2012 (7:47 pm)
Adding UDID's to Project Thanks for the response, Michael! Good to know about the UDID's :) I look forward to hearing from... read more 04/17/2012 (9:07 am)
issues with ground cover 3D shapes So, is this going to be added to the list of bugs to fix?... read more 04/05/2012 (8:00 pm)
Question before purchase Aloha MrSpaceGame, Yes, currently the Torque2D engine + source and no royalties from the games yo... read more 03/31/2012 (6:27 am)
Detailed documentation and tutorials on creating a game using C++ ? First, learn C++. Second, the classes Torque uses are mostly custom classes that were made using C++... read more 03/31/2012 (6:11 am)
Display Issues on DAE Model Imports into Torque Make sure the material is double sided as well as any Alpha settings off. Play around with all mater... read more 03/30/2012 (11:43 pm)
issues with ground cover 3D shapes Yeah, the issue is still there. Arg! Hopefully somebody can beat me to a fix and at least have the b... read more 03/30/2012 (11:38 pm)
issues with ground cover 3D shapes @Steve - my visibility distance is already at 10000 ;) So no change there. @Richard - yeah, that'... read more 03/30/2012 (2:10 am)
Color Correction Pack Comments That resource only allows you to adjust Red, Green, Blue and other various values on a linear basis ... read more 03/27/2012 (2:09 am)
Color Correction Pack Comments It's a little bit of both. Depends on the source image (in this case, Torque3D's rendering output). ... read more 03/26/2012 (8:27 pm)
Color Correction Pack Comments Michael - here's an example of professional color correction with Red Giant's color correction tool.... read more 03/26/2012 (9:51 am)
Color Correction Pack Comments Color correction is just a way to change the colors in a scene to make the scene look better and mor... read more 03/26/2012 (9:48 am)
Color Correction Pack Comments Here's another screenshot of what you can achieve with the color correction pack: [image]http://w... read more 03/25/2012 (10:25 pm)
Torque 3D Show Off Thread! Here's an update to The Legend of Kilpatrick environment: [image]http://www.gpinteractive.com/Scr... read more 03/25/2012 (10:18 pm)
Default Diffuse Texture Profile Issue @Steve, Within the engine source, there is a default diffuse texture applied to most, if not all,... read more 03/15/2012 (8:34 am)
3-way Scatter Sky Brightness Engine Modification I think I'm going to completely rework the Scattersky...with some new formula's that will give prope... read more 03/02/2012 (9:00 pm)
3-way Scatter Sky Brightness Engine Modification @Jeff Yaskus - I thought your name looked familiar...lol. We went to college together and were in th... read more 03/02/2012 (7:41 pm)
Nolan Kilpatrick Animations Thanks, Robert. I'll take a look.... read more 03/02/2012 (12:18 am)
3-way Scatter Sky Brightness Engine Modification @Paul Yoskowitz - Great ideas. I'll see if I can make it better than just hacks and rework the Scatt... read more 03/01/2012 (11:18 pm)
3-way Scatter Sky Brightness Engine Modification It seems that my source code wasn't transferred over for some reason during my computer upgrade and ... read more 03/01/2012 (1:28 am)
3-way Scatter Sky Brightness Engine Modification @All - thank you for your feedback. Once things settle down a bit, I'll get back to work on this, bu... read more 01/26/2012 (9:36 pm)
3-way Scatter Sky Brightness Engine Modification @Kevin - I'm so sorry I haven't posted a reply to this in quite some time. I've made some small prog... read more 01/26/2012 (9:34 pm)
3-way Scatter Sky Brightness Engine Modification Thank you, David.... read more 10/30/2011 (6:05 pm)
GarageGames Hiring Tech Writer For Torque Any word on the status of this position?... read more 05/05/2010 (1:01 am)
Torque 3D Show Off Thread! Latest update to The Legend of Kilpatrick...enjoy! [image]http://www.gpinteractive.com/tlok2_th... read more 03/24/2010 (1:10 am)
Torque 3D Show Off Thread! Here's the latest update on The Legend of Kilpatrick...enjoy! [image]http://www.gpinteractive.c... read more 12/25/2009 (9:58 am)
How best to extend Rendering pipeline with custom code/shader technique Wow, Ed Rotberg on the T3D forums. This is great! Haven't heard that name in a while. You been ba... read more 12/10/2009 (1:59 am)
Next Code Drop? Excellent post, Matt! That's fantastic news for us :)... read more 09/21/2009 (9:11 pm)
Torque 3D Show Off Thread! Thanks! :-D... read more 09/21/2009 (6:47 am)
Torque 3D Show Off Thread! New Legend of Kilpatrick Screenshot for your viewing pleasure ;) [image]http://www.gpinteractive.... read more 09/19/2009 (4:22 am)
LerpAlpha Question I hope so too...it gives a nice "fuzz" to my trees that make them look more bushy and real... read more 09/11/2009 (12:36 am)
Ready to help us start spreading the word? @Brett - what are you doing lallygagging around and surfing the web?! Clearly NOT working on T3D..pp... read more 09/10/2009 (2:27 pm)
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