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Jon Wilsdon's Forum Posts

Thread Post Date Posted
TGEA & Theora @Adam -- I can't think of any one specific thing that would make it look like that. My suggestion wo... read more 09/04/2007 (12:52 pm)
Video splash screen? As far as I know, Theora support isn't actually in the default TGEA. I wrote a resource ( [url=http:... read more 06/26/2007 (4:07 pm)
Possible bug with 'return;'. I suspected it was known, but searching for it was a pain since clearly searching for 'return' isn't... read more 06/25/2007 (3:41 pm)
Tearing in Theora @Manoel: We have changed disableVerticalSync. Unfortunately it had no effect on the tearing in Theor... read more 04/04/2007 (7:31 am)
Intel Core 2 Duo Pixel Shader 3.0 Support?. Ok, so I got a chance to look around a bit more and the problem I was mentioning earlier shouldn't e... read more 01/12/2007 (12:27 pm)
Intel Core 2 Duo Pixel Shader 3.0 Support?. Just before Christmas I was playing around with a brand new MacBook that has an onboard Intel Graphi... read more 01/12/2007 (8:32 am)
Mission Loading Question: Materials and Datablocks Our project has lots of missions, materials, shaders and datablocks. If we just let them all load up... read more 12/12/2006 (12:24 pm)
Are we showing the Error Texture? For most objects you can find out if it has the warning material on it by looking at tsShapeInstance... read more 12/06/2006 (8:55 am)
Save Feature Broken In Game Editor It is broken with MS4.1 as Dave mentions. In case other people find this thread first, there are som... read more 12/01/2006 (8:15 am)
Mission Editor File Menu Broken in MS4.1 In 4.1 the LoadFileDlg.gui and SaveFileDlg.gui are not loaded. They are commented out in example/com... read more 11/20/2006 (8:32 am)
XInput Make sure you have the latest DirectX SDK installed (not just the end user runtimes). XInput.h is in... read more 10/19/2006 (10:02 am)
No Material' on surfaces in TSE I created a [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=52121]forum post[/url] in... read more 10/10/2006 (4:00 pm)
Probable Bug in guiMLTextCtrl's getTextContent() Whoops, I didn't think that line number through as we have made a decent amount of changes to guiMLT... read more 10/10/2006 (3:46 pm)
No Material' on surfaces in TSE For your first question, what I did was write a simple python script that went into a directory and ... read more 10/10/2006 (3:23 pm)
Search returns indiegamescon.com It happens to me with some searches for documentation and resources as well, maybe even the forums. ... read more 10/09/2006 (8:02 am)
Unable to find Material? We were having this problem with only one of our programmers (it worked fine for all but one) and wh... read more 09/15/2006 (7:29 am)
Straight Forward TSE Questions The latest plan can be found [url=http://www.garagegames.com/blogs/985/10765]here[/url]. At the t... read more 06/27/2006 (10:37 am)
Small Exception Bug & Question Ok, I tracked down where the exceptions are happening: 2 exceptions: [code] hr = m_pDxDiagRoot->... read more 06/22/2006 (2:35 pm)
Small Exception Bug & Question I had only tested it on a modified version of TSE, but now I tested it on a clean, stock TSE build a... read more 06/21/2006 (5:25 pm)
Morph animations in TSE I suppose I will post this here rather than start a new thread. We have some very simple objects ... read more 06/02/2006 (4:55 pm)
GuiObjectView The [b]gClientSceneGraph->renderScene();[/b] call will draw the skybox behind the model as well. If ... read more 04/17/2006 (8:33 am)
Not Reading Font Cache + Fix Just to follow up, in the M3 release the constructNewFont is uncommented by default. This shouldn't ... read more 04/13/2006 (7:34 am)
Theora player problems Things like that unfortunately seem to be caused by a bug in the OpenAL drivers. You can try to down... read more 03/29/2006 (2:39 pm)
Video in TSE Yesterday I posted a link to a resource in the thread you mention that gets Theora support working i... read more 03/04/2006 (2:53 pm)
Video issue The way that setFile works doesn't really allow for the use of "./". The GuiBitmapCtrls do a little ... read more 03/04/2006 (2:06 pm)
Integrating Theora support in TSE Ok. I just spent a decent amount of time (it just kept growing!) creating a resource to get Theora i... read more 03/03/2006 (3:13 pm)
Integrating Theora support in TSE Ok. After spending about half a day today and enlisting the help of another programmer to bounce ide... read more 02/28/2006 (3:12 pm)
TSE font problems. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=40192[/url] It is probably the sam... read more 02/27/2006 (3:39 pm)
Integrating Theora support in TSE I took a lot of time off from working on this part, but now I need to get this working soon so I too... read more 02/25/2006 (2:34 pm)
Blurred Text in text windows Help This seems to fix the font rendering problems I was having on two different Nvidia cards. The fonts... read more 02/20/2006 (8:16 am)
Theora compiler error I have updated the resource to deal with the addition of Mutexes to the Theora code in 1.4. I only t... read more 02/03/2006 (10:04 am)
Theora video and audio sync I've had this problem. I haven't had any luck in coming up with a permanent solution by changing the... read more 10/25/2005 (9:30 am)
Merging GUI Theora Control into old TGE?? Alright, the resource is still unapproved but I believe you should be able to access it anyway. Let ... read more 09/30/2005 (2:34 pm)
Merging GUI Theora Control into old TGE?? I was going to comment on one way that I got the Theora support to work with 1.3, but when I tried t... read more 09/28/2005 (3:25 pm)