Game Development Community

Andy Rollins's Forum Posts

Thread Post Date Posted
There doesn't seems to be as many peoples here as there used to be... Yep holiday season and spending time with family mostly... read more 12/23/2011 (2:32 pm)
Procedural+Functional or OOP? Efficiency? The majority of programming for the game industry is Object Orientated right now when you're buildin... read more 10/11/2011 (11:15 am)
TGEA Still a good engine? TGEA isn't bad from a stability and rendering perspective, still has some issues with how DIF interi... read more 09/15/2011 (2:23 am)
I can get a server to register on the master but the client can't see it Kyrah - what does the log file show, anything like what I mentioned in [url=http://www.garagegames.c... read more 09/04/2011 (3:54 pm)
Arteria 6 year birthday special Congrats on the 6yr Birthday for Arteria -- very useful model packs and look forward to the next 6 y... read more 08/30/2011 (2:52 pm)
Adding FXAA to T3D - Live Blog! Great work Tom and +1 to those that say better looking and faster is a rare thing. ... read more 08/27/2011 (4:24 am)
To anyone who has never used Torsion... Oh I couldn't code without it but wish it was did a couple of lil things better i.e. comment/uncomme... read more 08/21/2011 (10:10 am)
Suggestions for improvements to the site of GarageGames Hurray that's great to hear Matthew... read more 08/19/2011 (1:49 pm)
Status of TDN Any updates?... read more 08/18/2011 (2:32 pm)
Suggestions for improvements to the site of GarageGames I like the idea of categorizing resources and the scoring/rating system think it would be great to r... read more 08/15/2011 (10:58 am)
Engine Choices Novack is generally the guru of all things RTS with Torque, he was one of the members responsible fo... read more 08/15/2011 (6:08 am)
Engine Choices TGEA is no longer for sale it was the old version of the engine. It went from Torque Game Engine (TG... read more 08/14/2011 (2:12 pm)
Your preference for a new Template project? - Opinions/Discussion Unfortunately all too often I have to modify the core scripts too, some of which could be helped by ... read more 08/14/2011 (2:22 am)
Status of TDN Yeah exactly my thinking, would be great to get things organised on there.... read more 08/13/2011 (3:27 pm)
Status of TDN Any updates on the future for TDN? The Torque 3D area is woefully empty right now. I was going to... read more 08/13/2011 (3:47 am)
Should Mich Blog? Yes you should blog and thank you for the link to AltDevBlogADay, haven't heard of that one before s... read more 08/13/2011 (2:40 am)
Torque 3D Show Off Thread! Sounds like fun, love the old Mech games... read more 08/13/2011 (2:32 am)
Your preference for a new Template project? - Opinions/Discussion My thoughts: - Client/server - yes keep them seperate not everyone will want to ship server code ... read more 08/13/2011 (2:28 am)
In a game with no safe inventory storage, how do you fight mules? We faced the same question for ZDay being survival based too, spent a while trying to think around i... read more 08/07/2011 (2:30 pm)
What percentage of the average players are "Number peoples"? I wonder if changing things every day/week/month would frustrate players when their strong character... read more 08/07/2011 (2:20 pm)
What percentage of the average players are "Number peoples"? I'm one of those number guys and hiding away all the stats/mechanics would probably put me off playi... read more 08/06/2011 (4:09 am)
Interiors? Kyrah - you use the world editor now to add zones and portals to your world, just place them as you ... read more 08/05/2011 (10:07 am)
Arteria3d launch THE WIZARD Good to hear Steve, I've always enjoyed the models from Arteria and so can assure anyone that finds ... read more 07/28/2011 (7:24 pm)
Generating an entire city with .dif interiors One easy way to accomplish it is using LODs, use LOD0 with windows and copy LOD1 without windows the... read more 07/18/2011 (3:10 pm)
Free PROP from Arterias new pack Steve - I've dropped you a couple of emails, trying to get access to the new site now it's up and ru... read more 07/16/2011 (3:06 am)
Server Advice? I'm using SolarVPS at the moment, would recommend them, I've never needed to speak to support other ... read more 07/12/2011 (3:54 pm)
Server Advice? I use a Virtual Private Server as we run our game all the time on there, it's fine for just us devs ... read more 07/11/2011 (3:22 pm)
Torque 3D Show Off Thread! Great stuff Alfio - if you have the time it would be worth a blog on here to share what you've done ... read more 07/11/2011 (10:45 am)
Moving from DIF interiors to Collada to resolve Zone/Portal issues I'm just looking at converting DIF interiors into Collada too for the reasons you mentioned and have... read more 07/11/2011 (9:59 am)
2 people working together to make a game using torque script, but one cannot buy it? There used to be a studio license where you could temporarily assign your license to another person ... read more 06/18/2011 (2:45 am)
Development of a First Person Shooter You'll have to read the EULA for each of the add-on packs for what you can specifically do with them... read more 06/18/2011 (2:43 am)
Master Server Architecture Quentin - There isn't any specific documentation for the architecture of a master server, basically ... read more 06/15/2011 (2:51 pm)
New Destructible Objects Tutorial Cool and great to see new tutorials going into the documentation :)... read more 06/14/2011 (9:00 am)
Website down every morning (UK Time) Yeah I've noticed quite a few times the site not being accessible in the mornings but remember somew... read more 06/12/2011 (6:19 am)
3dCharacter World eary launch Cool Steve great to see this coming on... read more 06/12/2011 (6:10 am)
T3D vs TGEA? TGEA will run on most computers so from a performance perspective you are better off, I would sugges... read more 06/12/2011 (5:54 am)
Is PureLIGHT a good choice for me? It's exactly the reason I've not picked up a copy of purelight so far I'm just not keen on the whole... read more 06/07/2011 (5:27 am)
I'm pretty convinced some of you folks are magicians... I feel your pain, being a coder I'm resigned to the fact that ALL artists are witches and wizards th... read more 06/07/2011 (4:52 am)
Sticks and Twigs Environment Pack Yes they work with T3D I hooked them to the forest editor so I could easily paint brushes. You s... read more 06/07/2011 (4:21 am)
Basic and Advanced Lighting No help what so ever on solving your problem but wow I love the art style on your screenshots, it lo... read more 06/06/2011 (6:29 am)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) My personal opinion would be to deprecate the interiors -- they've never quite worked in T3D and hav... read more 06/06/2011 (6:25 am)
Help with databases You can't use those resource as they require modification of the engine c++ code and it appears you ... read more 05/27/2011 (7:58 am)
Torque 3D Status - 9/11/2010 yeah we can dream and hope... read more 04/01/2011 (2:14 am)
Multiplayer server... I just dont get it If you're not planning on sending lots of requests then I wouldn't worry about using HTTP ... read more 03/24/2011 (8:40 am)
city engine Check the version of City Engine, when I looked at it before the Indie version of the engine didn't ... read more 03/23/2011 (8:25 am)
Multiplayer server... I just dont get it Manni - What you posted isn't quite right Client ---(httpObject)---> Server ---(PHP)---> My... read more 03/23/2011 (8:16 am)
Torque 3D Status - 9/11/2010 I got March from Michs comment on that ETA thread and had read it as worst case scenario was mid mar... read more 03/23/2011 (7:26 am)
Torque 3D Status - 9/11/2010 Looking at the last couple of months there's been a blog around the 20-25th of the month so hopefull... read more 03/21/2011 (6:25 am)
Downtown model pack Just to add that I'd be very interested in a downtown pack too especially with the quality dexsoft m... read more 03/12/2011 (3:43 am)
Does the TGE support android? No it can't they run different operating systems but do share some commonality... read more 03/04/2011 (2:13 am)
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