Game Development Community

Joe Melton's Forum Posts

Thread Post Date Posted
"Eck" Status Update I'd be willing to do EA if/when you offer it. Been waiting for this kit for a long time. =D... read more 02/09/2012 (7:37 pm)
Terrain has "painted" look Can't wait for [url=http://www.garagegames.com/community/blogs/view/21170]this[/url] to be released.... read more 01/09/2012 (10:38 pm)
Beast / Lightmass style lightmapping in levels. Ditto on the price point. PureLight is far too expensive for adding just a single feature to the eng... read more 01/09/2012 (10:36 pm)
how to create minimap in T3d? .cc is what TGE used back in the day. It's still a C++ source file.... read more 12/27/2011 (8:18 pm)
Sorry for deleting my videos [quote] But knowing there is a game with that name now. i cant use it anyway. [/quote] The thin... read more 12/19/2011 (11:12 pm)
How do weapon recoil in T3d1.2? Thanks for the clarification Michael. =)... read more 12/16/2011 (11:05 pm)
How do weapon recoil in T3d1.2? Maybe I implemented it incorrectly. I'm seeing camera shake instead of weapon recoil when I do third... read more 12/15/2011 (11:27 pm)
How do weapon recoil in T3d1.2? Cool stuff...if you only use the first person camera. ;)... read more 12/13/2011 (11:17 pm)
T3D 1.2 - Weapon Zoom Bug - Depth of Field Problem? - NOT A BUG So won't that mean that in games where you might have to focus on objects that are in the sky, but t... read more 12/01/2011 (11:19 pm)
Atlas in Torque3D Lol Greyfort. "Atlas" is the system that was implemented for huge terrains in TGEA (TSE). ... read more 11/30/2011 (12:07 am)
[INFO] Got a Torque game/project you want to show off? Read on... @Thomas: Lol. Whenever I use that flaming tower it kills me. Lucky you to get away from it. Th... read more 11/27/2011 (11:32 pm)
Time of Day Problem Late 2013...but the world ends in 2012.... read more 11/25/2011 (12:44 pm)
No more particle waterfalls, its all in the river Editor. That's looking nice. =D... read more 11/25/2011 (12:41 pm)
No more particle waterfalls, its all in the river Editor. [youtube=IK_08SCOaz8 width=640 height=480] I want water like this in T3D. =D... read more 11/22/2011 (2:35 pm)
Current building editor? Google Sketchup is quite simple to use. Create your model, export as collada, and there you have it.... read more 08/18/2011 (12:26 am)
Site going down every night? I hope the downtime will be fixed soon. It always occurs during the only time I have available to us... read more 07/06/2011 (1:42 am)
exporting to collada file from 3ds max? [quote]wow. This should be stickied as a classic.[/quote] I concur.... read more 06/16/2011 (11:54 pm)
I'm pretty convinced some of you folks are magicians... Yes, Andy Wright is a magician. =P... read more 06/14/2011 (12:46 am)
Website down every morning (UK Time) Glad you guys are on it. Guess you can ignore my email to Support. =)... read more 06/14/2011 (12:36 am)
New Destructible Objects Tutorial Sweet! =D... read more 06/13/2011 (11:23 pm)
New Destructible Objects Tutorial The website hates me. Sorry for the multi-post...... read more 06/13/2011 (11:23 pm)
New Destructible Objects Tutorial ...... read more 06/13/2011 (11:23 pm)
"Eck" Status Update I would certainly be interested.... read more 06/11/2011 (2:53 pm)
Iphone setup http://www.garagegames.com/products/torque-2d/iphone... read more 04/29/2011 (9:01 pm)
Creating a new function inside a game mode Argh - too many ********************************************************.... read more 04/20/2011 (10:38 pm)
Preview screens, Environment Creation Kit Excellent. I've been waiting for you to bring this topic back up. =)... read more 04/09/2011 (12:05 pm)
Hey I'm new Welcome to Torque. Some of us have been trying to figure it out for a decade. Fun stuff. =)... read more 04/07/2011 (11:23 pm)
Is any one interested in a user controlled wiki for Torque? It would be great if TDN were used more. I actually found some good, relevant information there not ... read more 04/03/2011 (11:07 am)
UnrealEd export to usable files in Torque3D The Pro version of Sketchup is required to be able to export, is that correct?... read more 03/02/2011 (11:48 pm)
Suggestion for a new laptop While the Quadro is certainly not a gaming card, I have had no trouble running recent games with hig... read more 02/03/2011 (12:07 am)
Suggestion for a new laptop If you're going 64-bit, might as well get more than 4 GB RAM. RAM is cheap these days. I'd also go W... read more 02/01/2011 (5:47 pm)
Sweet Parallax Terrain Materials Pack? No rush. I was just checking in. Sorry to hear about your dad. Hope he gets better.... read more 01/31/2011 (10:42 pm)
Sweet Parallax Terrain Materials Pack? Any new updates on this? ... read more 01/30/2011 (11:15 pm)
Underwater caustics Search is great, but new questions may bring new answers from new people with more relevance to newe... read more 01/25/2011 (12:08 pm)
how to use fxGuiSnooper? Keep up the good work, fellas.... read more 12/31/2010 (8:19 pm)
Ground cover following the camera [quote] BTW I had troubles with groundcover objects,I still cannot get them working,that's why I'm ... read more 12/29/2010 (8:02 am)
Sweet Parallax Terrain Materials Pack? Count me in when you decide to start selling these. Great work!... read more 12/05/2010 (7:41 pm)
Luma's Racing Kit Wouldn't count on it.... read more 11/30/2010 (12:55 am)
Need advice for "Character Clothing"... You can bake it into bones? Cool stuff. If you have time, a tutorial would be great. ;)... read more 09/23/2010 (6:28 am)
Detail maps You hijacked it nicely, and provided some good tips to those of us who aren't as good at terrain tex... read more 09/22/2010 (6:29 am)
Luma's Racing Kit Ok...poor sense of humor.... read more 09/19/2010 (3:14 am)
Luma's Racing Kit Well, as they always say, "you have the code, make your own." ... read more 09/19/2010 (3:12 am)
Luma's Racing Kit http://www.motorworldonline.com isn't a real site. It's parked.... read more 09/15/2010 (6:21 am)
Sahara Discussion Thread Excellent. Thank you.... read more 09/10/2010 (7:51 am)
Sahara Discussion Thread Thanks for the tips. My materials.cs file had like 12 semicolons before the material declaration. Re... read more 09/10/2010 (7:19 am)
Luma's Racing Kit The racing kit is in a race with Duke Nukem Forever to see which product will make it out the gate f... read more 09/10/2010 (7:00 am)
Detail maps Why in the world would the other comments be deleted from this thread? If you misstate something, ju... read more 09/10/2010 (6:57 am)
Sahara Discussion Thread Problems here...probably just noob stuff, but maybe someone can guide me in the right direction. ... read more 09/09/2010 (4:57 am)
Help with torquescript for melee weapons Uhhh...... read more 09/01/2010 (4:35 am)
Sahara Discussion Thread I figured out that patching process and used it instead of manually patching this time. All of the p... read more 08/25/2010 (6:18 am)
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