Joe Melton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| "Eck" Status Update | I'd be willing to do EA if/when you offer it. Been waiting for this kit for a long time. =D... read more | 02/09/2012 (7:37 pm) |
| Terrain has "painted" look | Can't wait for [url=http://www.garagegames.com/community/blogs/view/21170]this[/url] to be released.... read more | 01/09/2012 (10:38 pm) |
| Beast / Lightmass style lightmapping in levels. | Ditto on the price point. PureLight is far too expensive for adding just a single feature to the eng... read more | 01/09/2012 (10:36 pm) |
| how to create minimap in T3d? | .cc is what TGE used back in the day. It's still a C++ source file.... read more | 12/27/2011 (8:18 pm) |
| Sorry for deleting my videos | [quote] But knowing there is a game with that name now. i cant use it anyway. [/quote] The thin... read more | 12/19/2011 (11:12 pm) |
| How do weapon recoil in T3d1.2? | Thanks for the clarification Michael. =)... read more | 12/16/2011 (11:05 pm) |
| How do weapon recoil in T3d1.2? | Maybe I implemented it incorrectly. I'm seeing camera shake instead of weapon recoil when I do third... read more | 12/15/2011 (11:27 pm) |
| How do weapon recoil in T3d1.2? | Cool stuff...if you only use the first person camera. ;)... read more | 12/13/2011 (11:17 pm) |
| T3D 1.2 - Weapon Zoom Bug - Depth of Field Problem? - NOT A BUG | So won't that mean that in games where you might have to focus on objects that are in the sky, but t... read more | 12/01/2011 (11:19 pm) |
| Atlas in Torque3D | Lol Greyfort. "Atlas" is the system that was implemented for huge terrains in TGEA (TSE). ... read more | 11/30/2011 (12:07 am) |
| [INFO] Got a Torque game/project you want to show off? Read on... | @Thomas: Lol. Whenever I use that flaming tower it kills me. Lucky you to get away from it. Th... read more | 11/27/2011 (11:32 pm) |
| Time of Day Problem | Late 2013...but the world ends in 2012.... read more | 11/25/2011 (12:44 pm) |
| No more particle waterfalls, its all in the river Editor. | That's looking nice. =D... read more | 11/25/2011 (12:41 pm) |
| No more particle waterfalls, its all in the river Editor. | [youtube=IK_08SCOaz8 width=640 height=480] I want water like this in T3D. =D... read more | 11/22/2011 (2:35 pm) |
| Current building editor? | Google Sketchup is quite simple to use. Create your model, export as collada, and there you have it.... read more | 08/18/2011 (12:26 am) |
| Site going down every night? | I hope the downtime will be fixed soon. It always occurs during the only time I have available to us... read more | 07/06/2011 (1:42 am) |
| exporting to collada file from 3ds max? | [quote]wow. This should be stickied as a classic.[/quote] I concur.... read more | 06/16/2011 (11:54 pm) |
| I'm pretty convinced some of you folks are magicians... | Yes, Andy Wright is a magician. =P... read more | 06/14/2011 (12:46 am) |
| Website down every morning (UK Time) | Glad you guys are on it. Guess you can ignore my email to Support. =)... read more | 06/14/2011 (12:36 am) |
| New Destructible Objects Tutorial | Sweet! =D... read more | 06/13/2011 (11:23 pm) |
| New Destructible Objects Tutorial | The website hates me. Sorry for the multi-post...... read more | 06/13/2011 (11:23 pm) |
| New Destructible Objects Tutorial | ...... read more | 06/13/2011 (11:23 pm) |
| "Eck" Status Update | I would certainly be interested.... read more | 06/11/2011 (2:53 pm) |
| Iphone setup | http://www.garagegames.com/products/torque-2d/iphone... read more | 04/29/2011 (9:01 pm) |
| Creating a new function inside a game mode | Argh - too many ********************************************************.... read more | 04/20/2011 (10:38 pm) |
| Preview screens, Environment Creation Kit | Excellent. I've been waiting for you to bring this topic back up. =)... read more | 04/09/2011 (12:05 pm) |
| Hey I'm new | Welcome to Torque. Some of us have been trying to figure it out for a decade. Fun stuff. =)... read more | 04/07/2011 (11:23 pm) |
| Is any one interested in a user controlled wiki for Torque? | It would be great if TDN were used more. I actually found some good, relevant information there not ... read more | 04/03/2011 (11:07 am) |
| UnrealEd export to usable files in Torque3D | The Pro version of Sketchup is required to be able to export, is that correct?... read more | 03/02/2011 (11:48 pm) |
| Suggestion for a new laptop | While the Quadro is certainly not a gaming card, I have had no trouble running recent games with hig... read more | 02/03/2011 (12:07 am) |
| Suggestion for a new laptop | If you're going 64-bit, might as well get more than 4 GB RAM. RAM is cheap these days. I'd also go W... read more | 02/01/2011 (5:47 pm) |
| Sweet Parallax Terrain Materials Pack? | No rush. I was just checking in. Sorry to hear about your dad. Hope he gets better.... read more | 01/31/2011 (10:42 pm) |
| Sweet Parallax Terrain Materials Pack? | Any new updates on this? ... read more | 01/30/2011 (11:15 pm) |
| Underwater caustics | Search is great, but new questions may bring new answers from new people with more relevance to newe... read more | 01/25/2011 (12:08 pm) |
| how to use fxGuiSnooper? | Keep up the good work, fellas.... read more | 12/31/2010 (8:19 pm) |
| Ground cover following the camera | [quote] BTW I had troubles with groundcover objects,I still cannot get them working,that's why I'm ... read more | 12/29/2010 (8:02 am) |
| Sweet Parallax Terrain Materials Pack? | Count me in when you decide to start selling these. Great work!... read more | 12/05/2010 (7:41 pm) |
| Luma's Racing Kit | Wouldn't count on it.... read more | 11/30/2010 (12:55 am) |
| Need advice for "Character Clothing"... | You can bake it into bones? Cool stuff. If you have time, a tutorial would be great. ;)... read more | 09/23/2010 (6:28 am) |
| Detail maps | You hijacked it nicely, and provided some good tips to those of us who aren't as good at terrain tex... read more | 09/22/2010 (6:29 am) |
| Luma's Racing Kit | Ok...poor sense of humor.... read more | 09/19/2010 (3:14 am) |
| Luma's Racing Kit | Well, as they always say, "you have the code, make your own." ... read more | 09/19/2010 (3:12 am) |
| Luma's Racing Kit | http://www.motorworldonline.com isn't a real site. It's parked.... read more | 09/15/2010 (6:21 am) |
| Sahara Discussion Thread | Excellent. Thank you.... read more | 09/10/2010 (7:51 am) |
| Sahara Discussion Thread | Thanks for the tips. My materials.cs file had like 12 semicolons before the material declaration. Re... read more | 09/10/2010 (7:19 am) |
| Luma's Racing Kit | The racing kit is in a race with Duke Nukem Forever to see which product will make it out the gate f... read more | 09/10/2010 (7:00 am) |
| Detail maps | Why in the world would the other comments be deleted from this thread? If you misstate something, ju... read more | 09/10/2010 (6:57 am) |
| Sahara Discussion Thread | Problems here...probably just noob stuff, but maybe someone can guide me in the right direction. ... read more | 09/09/2010 (4:57 am) |
| Help with torquescript for melee weapons | Uhhh...... read more | 09/01/2010 (4:35 am) |
| Sahara Discussion Thread | I figured out that patching process and used it instead of manually patching this time. All of the p... read more | 08/25/2010 (6:18 am) |