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Karsten "Clocks" Viese's Forum Posts

Thread Post Date Posted
Tech-creep vs. panels (names) Hey Steve How about using "spread" for "creep" as thats what it does as well. I like the name ... read more 10/22/2003 (12:34 am)
Q: What unit of measure are the speeds in the scripts? I once did this simple test to calculate the speed in TGE. First I made a 100 meters long track i... read more 10/16/2003 (5:09 am)
Makeing a basic sphere Okay Ron this is done from memory but it should work. 1. Make sphere and name it "sphere128" 2. ... read more 09/05/2003 (1:19 am)
Melv May - waterblock and TM issue I got a similar problem when using water on a mission where the terrain tiles are set to 4 instead o... read more 09/01/2003 (10:56 pm)
Some questions about modles... There are no limitation so its kinda up to yourself. If you are good at making LOD's then I would... read more 08/31/2003 (1:05 am)
Didn't know where to put this The image file need to have an alpha channel with the unwanted background painted black. Use the .p... read more 08/25/2003 (7:56 am)
Skip the startup screen! Great, I was just thinking about this the other after I entered my mission for the 168'th time that ... read more 08/19/2003 (10:19 am)
World Size... The terrain tiles and repeat itself endlessly.... read more 08/14/2003 (4:33 pm)
World Size... That blue default guy is around 2.4 meter.... read more 08/13/2003 (8:49 am)
World Size... Default the terrain is 2048 x 2048 meters.... read more 08/13/2003 (8:41 am)
How do you UVW-unwrap a segmented mesh model into a single file? I havent done any animation yet but as I remember then yes you have to move forward a bit in the run... read more 08/11/2003 (1:52 pm)
How do you UVW-unwrap a segmented mesh model into a single file? Well just umwrap the whole model as a single model. Then break it into smaller parts (each segment)... read more 08/10/2003 (12:14 pm)
How do you UVW-unwrap a segmented mesh model into a single file? I would simply place them all on the same texture sheet. But each segment in a different place. Th... read more 08/09/2003 (12:27 pm)
Application error during DTS exporting in max5 -- please help ^_ I thought that it might be the multires plugin after I re read the exporter doc yesterday. From m... read more 08/09/2003 (7:37 am)
Application error during DTS exporting in max5 -- please help ^_ Hmmm I just got a thought :) I dont have your file (or Max) on this computer so I cant test this ... read more 08/08/2003 (1:49 pm)
Application error during DTS exporting in max5 -- please help ^_ I could open the file in max 5.1 without any problems, execpt for a missing texture path. I could... read more 08/08/2003 (12:44 pm)
Interior MipMaps? The smaller the texure the faster will it blur as there is not enough "pixel infomation" on the text... read more 08/08/2003 (1:19 am)
Application error during DTS exporting in max5 -- please help ^_ Yeah I got an Error as well and Max closes. Did you try to load the TGE player and then change ou... read more 08/08/2003 (12:27 am)
Weapon recoil? Daniel Neilsen has made this to his first project and since he is a very helpful guy Im sure he migh... read more 08/06/2003 (11:51 pm)
Terrain units of measure It refers to a mesh of 256 x 256 squares. Each of these squares are 8 x 8 meters with the default s... read more 08/06/2003 (9:13 am)
Tribal IDE I downloaded it earlier today, cant remember where though but mail me and I will send it to you. Its... read more 08/05/2003 (6:14 am)
Looking for dedicated team to add my skills to..... Ahhhh how time flies. Karsten "Clocks" Viese... read more 08/05/2003 (2:38 am)
OpenAl driverkit gone? Thanks for the help :) Karsten "Clocks" Viese... read more 08/04/2003 (4:17 pm)
Buildings under water Maybe portals would fix this problem. It fixed the problem with the rain and snow showing inside th... read more 03/24/2003 (3:35 am)
FlashThunder's "After The Wall" - what happened to it? Drop me a line maybe we can figure something out. Just dont expect a deadline :) // Karsten "Clo... read more 02/22/2003 (4:47 pm)
FlashThunder's "After The Wall" - what happened to it? Hey Well I was the one running and designing the After the Wall project. And sadly it stopped so... read more 02/22/2003 (12:10 am)
WireFrame Prob @ Joe Maruschak Max 5 do the exact same thing here. But since there is no real reason to run in ... read more 01/20/2003 (1:59 am)
Creative Give and Take, Multiple Project Juggling I totally agree in your first view (the second kinda depends on the person). Maybe it would be a ... read more 01/17/2003 (1:32 am)
Heightmaps - where do I put em? Make a new folder in fps/common/editor and name it heightscripts. Put your 256x256 .png's in here... read more 11/04/2002 (12:37 pm)
Placing objects on the landscape Heh, clever. /me make a note. // Clocks out... read more 06/12/2002 (1:02 pm)
Placing objects on the landscape After you enter the numbers and it "looks" like its only moving the bounding box do this: Grab th... read more 06/12/2002 (12:43 pm)
YES!!! your opinion wanted! Im from denmark and I think that 99.9% of the danish population knows what NZ and Austrailia is (we ... read more 06/05/2002 (4:34 pm)
How would I verify a license holder? Just select a line from any part of the code and tell them to tell you want that line contains. L... read more 06/05/2002 (4:30 pm)
Weird exporting: no error, but nothing is exported Then you should try with 145 :) I didnt try to export with multires yet so im not sure what else ... read more 06/03/2002 (12:53 pm)
Weird exporting: no error, but nothing is exported Sounds like everything is working fine execpt one thing that i can thinks off: [b]4. Snapshot my ... read more 06/03/2002 (12:01 pm)
Putting in water You could also open the 2 mission files in notepad (or some other text editor) and copy/paste in the... read more 05/21/2002 (1:05 pm)
The Explosion of game projects and their practicality Heh... [b]I mean really... "lol" is a poor replacement for the real thing...[/b] True, it's al... read more 05/13/2002 (2:55 am)
LOD, Multires You dont need LOD's, its entire up to you. // Clocks out... read more 05/06/2002 (5:02 am)
Multiple Detail textures I think it would be very cool to be able to paint the terrain with more than 1 detail texture just l... read more 05/03/2002 (6:03 am)
Client Only Effects. Best Approach? Just aquick thought for you Phil. In maps with rain your little project here could also be used t... read more 05/03/2002 (5:58 am)
EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL /me showing support for this post. Havent tried it yet, just wanted to say "Nice Job". If it don... read more 05/03/2002 (2:23 am)
Need help welding splines You cannot weld splines together. What you should do is snap the vertices of one spline to the othe... read more 05/03/2002 (1:58 am)
How to control the texture mimap ? You could use the LOD's and apply different textures to them. Thats probably not what you meant. ... read more 04/28/2002 (11:56 am)
How to control the texture mimap ? You can do at least 2 things. 1) Make the base texture bigger. If its 64x64 now, you could redo ... read more 04/28/2002 (11:08 am)
Saving heightfields If the editor crash all the time you probably just need new drivers for your gfx card. The editor r... read more 04/28/2002 (9:24 am)
More information needed about the GaradgeGames Software and Tool The real difference between a MOD and a GAME is that the MOD need another GAME to run it. This mi... read more 04/28/2002 (7:39 am)
LOOKING FOR CHARACTER TUTORIALS / DOC'S WHY ARE YOU YELLING?????? // Clocks out... read more 04/28/2002 (6:51 am)
Client Only Effects. Best Approach? @Ken OK, I didnt know that the BB already did restrict the z-axis. That's very cool. /me go pl... read more 04/28/2002 (6:50 am)
Client Only Effects. Best Approach? One more thought :) I was looking at Ken's elephant grass and another possible problem jumped to ... read more 04/28/2002 (5:58 am)
Client Only Effects. Best Approach? @ Phil I just wanted to add something to this. You say that "only" the client need to see it. ... read more 04/28/2002 (4:24 am)
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