Karsten "Clocks" Viese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tech-creep vs. panels (names) | Hey Steve How about using "spread" for "creep" as thats what it does as well. I like the name ... read more | 10/22/2003 (12:34 am) |
| Q: What unit of measure are the speeds in the scripts? | I once did this simple test to calculate the speed in TGE. First I made a 100 meters long track i... read more | 10/16/2003 (5:09 am) |
| Makeing a basic sphere | Okay Ron this is done from memory but it should work. 1. Make sphere and name it "sphere128" 2. ... read more | 09/05/2003 (1:19 am) |
| Melv May - waterblock and TM issue | I got a similar problem when using water on a mission where the terrain tiles are set to 4 instead o... read more | 09/01/2003 (10:56 pm) |
| Some questions about modles... | There are no limitation so its kinda up to yourself. If you are good at making LOD's then I would... read more | 08/31/2003 (1:05 am) |
| Didn't know where to put this | The image file need to have an alpha channel with the unwanted background painted black. Use the .p... read more | 08/25/2003 (7:56 am) |
| Skip the startup screen! | Great, I was just thinking about this the other after I entered my mission for the 168'th time that ... read more | 08/19/2003 (10:19 am) |
| World Size... | The terrain tiles and repeat itself endlessly.... read more | 08/14/2003 (4:33 pm) |
| World Size... | That blue default guy is around 2.4 meter.... read more | 08/13/2003 (8:49 am) |
| World Size... | Default the terrain is 2048 x 2048 meters.... read more | 08/13/2003 (8:41 am) |
| How do you UVW-unwrap a segmented mesh model into a single file? | I havent done any animation yet but as I remember then yes you have to move forward a bit in the run... read more | 08/11/2003 (1:52 pm) |
| How do you UVW-unwrap a segmented mesh model into a single file? | Well just umwrap the whole model as a single model. Then break it into smaller parts (each segment)... read more | 08/10/2003 (12:14 pm) |
| How do you UVW-unwrap a segmented mesh model into a single file? | I would simply place them all on the same texture sheet. But each segment in a different place. Th... read more | 08/09/2003 (12:27 pm) |
| Application error during DTS exporting in max5 -- please help ^_ | I thought that it might be the multires plugin after I re read the exporter doc yesterday. From m... read more | 08/09/2003 (7:37 am) |
| Application error during DTS exporting in max5 -- please help ^_ | Hmmm I just got a thought :) I dont have your file (or Max) on this computer so I cant test this ... read more | 08/08/2003 (1:49 pm) |
| Application error during DTS exporting in max5 -- please help ^_ | I could open the file in max 5.1 without any problems, execpt for a missing texture path. I could... read more | 08/08/2003 (12:44 pm) |
| Interior MipMaps? | The smaller the texure the faster will it blur as there is not enough "pixel infomation" on the text... read more | 08/08/2003 (1:19 am) |
| Application error during DTS exporting in max5 -- please help ^_ | Yeah I got an Error as well and Max closes. Did you try to load the TGE player and then change ou... read more | 08/08/2003 (12:27 am) |
| Weapon recoil? | Daniel Neilsen has made this to his first project and since he is a very helpful guy Im sure he migh... read more | 08/06/2003 (11:51 pm) |
| Terrain units of measure | It refers to a mesh of 256 x 256 squares. Each of these squares are 8 x 8 meters with the default s... read more | 08/06/2003 (9:13 am) |
| Tribal IDE | I downloaded it earlier today, cant remember where though but mail me and I will send it to you. Its... read more | 08/05/2003 (6:14 am) |
| Looking for dedicated team to add my skills to..... | Ahhhh how time flies. Karsten "Clocks" Viese... read more | 08/05/2003 (2:38 am) |
| OpenAl driverkit gone? | Thanks for the help :) Karsten "Clocks" Viese... read more | 08/04/2003 (4:17 pm) |
| Buildings under water | Maybe portals would fix this problem. It fixed the problem with the rain and snow showing inside th... read more | 03/24/2003 (3:35 am) |
| FlashThunder's "After The Wall" - what happened to it? | Drop me a line maybe we can figure something out. Just dont expect a deadline :) // Karsten "Clo... read more | 02/22/2003 (4:47 pm) |
| FlashThunder's "After The Wall" - what happened to it? | Hey Well I was the one running and designing the After the Wall project. And sadly it stopped so... read more | 02/22/2003 (12:10 am) |
| WireFrame Prob | @ Joe Maruschak Max 5 do the exact same thing here. But since there is no real reason to run in ... read more | 01/20/2003 (1:59 am) |
| Creative Give and Take, Multiple Project Juggling | I totally agree in your first view (the second kinda depends on the person). Maybe it would be a ... read more | 01/17/2003 (1:32 am) |
| Heightmaps - where do I put em? | Make a new folder in fps/common/editor and name it heightscripts. Put your 256x256 .png's in here... read more | 11/04/2002 (12:37 pm) |
| Placing objects on the landscape | Heh, clever. /me make a note. // Clocks out... read more | 06/12/2002 (1:02 pm) |
| Placing objects on the landscape | After you enter the numbers and it "looks" like its only moving the bounding box do this: Grab th... read more | 06/12/2002 (12:43 pm) |
| YES!!! your opinion wanted! | Im from denmark and I think that 99.9% of the danish population knows what NZ and Austrailia is (we ... read more | 06/05/2002 (4:34 pm) |
| How would I verify a license holder? | Just select a line from any part of the code and tell them to tell you want that line contains. L... read more | 06/05/2002 (4:30 pm) |
| Weird exporting: no error, but nothing is exported | Then you should try with 145 :) I didnt try to export with multires yet so im not sure what else ... read more | 06/03/2002 (12:53 pm) |
| Weird exporting: no error, but nothing is exported | Sounds like everything is working fine execpt one thing that i can thinks off: [b]4. Snapshot my ... read more | 06/03/2002 (12:01 pm) |
| Putting in water | You could also open the 2 mission files in notepad (or some other text editor) and copy/paste in the... read more | 05/21/2002 (1:05 pm) |
| The Explosion of game projects and their practicality | Heh... [b]I mean really... "lol" is a poor replacement for the real thing...[/b] True, it's al... read more | 05/13/2002 (2:55 am) |
| LOD, Multires | You dont need LOD's, its entire up to you. // Clocks out... read more | 05/06/2002 (5:02 am) |
| Multiple Detail textures | I think it would be very cool to be able to paint the terrain with more than 1 detail texture just l... read more | 05/03/2002 (6:03 am) |
| Client Only Effects. Best Approach? | Just aquick thought for you Phil. In maps with rain your little project here could also be used t... read more | 05/03/2002 (5:58 am) |
| EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL | /me showing support for this post. Havent tried it yet, just wanted to say "Nice Job". If it don... read more | 05/03/2002 (2:23 am) |
| Need help welding splines | You cannot weld splines together. What you should do is snap the vertices of one spline to the othe... read more | 05/03/2002 (1:58 am) |
| How to control the texture mimap ? | You could use the LOD's and apply different textures to them. Thats probably not what you meant. ... read more | 04/28/2002 (11:56 am) |
| How to control the texture mimap ? | You can do at least 2 things. 1) Make the base texture bigger. If its 64x64 now, you could redo ... read more | 04/28/2002 (11:08 am) |
| Saving heightfields | If the editor crash all the time you probably just need new drivers for your gfx card. The editor r... read more | 04/28/2002 (9:24 am) |
| More information needed about the GaradgeGames Software and Tool | The real difference between a MOD and a GAME is that the MOD need another GAME to run it. This mi... read more | 04/28/2002 (7:39 am) |
| LOOKING FOR CHARACTER TUTORIALS / DOC'S | WHY ARE YOU YELLING?????? // Clocks out... read more | 04/28/2002 (6:51 am) |
| Client Only Effects. Best Approach? | @Ken OK, I didnt know that the BB already did restrict the z-axis. That's very cool. /me go pl... read more | 04/28/2002 (6:50 am) |
| Client Only Effects. Best Approach? | One more thought :) I was looking at Ken's elephant grass and another possible problem jumped to ... read more | 04/28/2002 (5:58 am) |
| Client Only Effects. Best Approach? | @ Phil I just wanted to add something to this. You say that "only" the client need to see it. ... read more | 04/28/2002 (4:24 am) |