Game Development Community

Melv May's Forum Posts

Thread Post Date Posted
[RESOLVED] Jitter with Mounted Particles while Moving Time is very limited right now but if you could email me a small example project with your images/pa... read more 01/11/2010 (4:02 am)
What would you like to see addressed in Torque 2D? Now I'm really confused. TGB is the old product, Torque 2D is the new one in development as the blo... read more 01/10/2010 (11:40 am)
What would you like to see addressed in Torque 2D? @Aditya: You mean like [url=http://www.torquepowered.com/community/blogs/view/18641]this[/url]? I... read more 01/10/2010 (8:54 am)
What would you like to see addressed in Torque 2D? It's alright David, it can be confusing! Bringing together these products is one of our goals though... read more 12/23/2009 (10:50 am)
What would you like to see addressed in Torque 2D? @Vern: Don't use "preload=true". You could also use the memory-reduction code which also... read more 12/22/2009 (10:29 am)
What would you like to see addressed in Torque 2D? @David: This is for Torque2D not TorqueX. Torque2D can't target XBox Live. TGB doesn't "bu... read more 12/22/2009 (10:25 am)
What would you like to see addressed in Torque 2D? Just wanted to pop by and say thanks to everyone participating in this thread and mention that it is... read more 12/21/2009 (10:10 am)
What is "setActiveTile"?? They are all still on that server. I will enquire why they cannot be linked to. EDIT: Support ti... read more 12/17/2009 (5:29 am)
Creating sprites causes hiccups I see now Vern. I'll ask around but I'm not sure of the specific versions for any one game. You'd ... read more 12/15/2009 (4:44 am)
Creating sprites causes hiccups I don't know them off the top of my head although I do know this code has been used and has been con... read more 12/14/2009 (2:44 pm)
Creating sprites causes hiccups sent. It should be noted that this code stops the original bitmap from staying in memory co-resid... read more 12/14/2009 (4:44 am)
What would you like to see addressed in Torque 2D? There's no problem there William. Everything rotates around a body and you place everything else re... read more 12/11/2009 (2:31 pm)
What would you like to see addressed in Torque 2D? Behaviors will absolutely be carried forward but will be more integrated with the system and play a ... read more 12/11/2009 (10:23 am)
Schedule; wrong number of arg, says console.log Well there's nothing wrong with asking programming specific questions but if nearly all of them are ... read more 12/09/2009 (7:02 pm)
Schedule; wrong number of arg, says console.log Again, I just don't want you to put off folks from helping you. There'll come a time when you're mu... read more 12/09/2009 (4:40 pm)
Schedule; wrong number of arg, says console.log The trouble is that learning programming needs to be done from the ground-up and starting half way b... read more 12/09/2009 (2:41 pm)
Schedule; wrong number of arg, says console.log The problem is that you're asking general programming questions in a product specific forum. That a... read more 12/09/2009 (2:22 pm)
Schedule; wrong number of arg, says console.log Rennie, As much as you didn't like what Devin said, it does appear that you are not grasping basi... read more 12/09/2009 (12:18 pm)
White line & filterpad- solved? I don't use it myself (not being an artist) but there's got to be a "magic wand" tool to s... read more 12/03/2009 (7:57 am)
White line & filterpad- solved? Okay so I added this image to stock TGB and immediately I saw the artifact. The thing is, the artif... read more 12/02/2009 (10:50 am)
White line & filterpad- solved? I really haven't got much time to look at this but I'll see what I can do. Can you put up a link to... read more 12/02/2009 (3:44 am)
backGround for Level... A "trapObject"? I absolutely have no idea what you're asking. Again, are you just using your own terms because I do... read more 12/01/2009 (2:07 pm)
A sceneGraph can Be? I absolutely have no idea what you're asking. The sentence doesn't make sense. Are you using your ... read more 12/01/2009 (2:06 pm)
Mouse click in SceneWindow Makes Object move to WorldPos Yes, echo will only "echo" whatever you put in there. Remember though that you don't put ... read more 12/01/2009 (4:03 am)
Mouse click in SceneWindow Makes Object move to WorldPos well it's "%srcObject" and assuming you've not got any errors typing it then it's probably... read more 11/30/2009 (6:37 pm)
Mouse click in SceneWindow Makes Object move to WorldPos Assuming you've got a new project with no errors then putting in something like: [code] echo( &quo... read more 11/30/2009 (5:30 pm)
Mouse click in SceneWindow Makes Object move to WorldPos That's all good to hear. I wanted to say though that if I sounds critical it's because I don't real... read more 11/30/2009 (5:29 pm)
Mouse click in SceneWindow Makes Object move to WorldPos Well I really don't want to go over that again. If you recall, I went into it in great detail in a ... read more 11/30/2009 (5:12 pm)
Mouse click in SceneWindow Makes Object move to WorldPos No Rennie, you're getting confused over stuff. I was highlighting that the above sequence of "... read more 11/30/2009 (4:37 pm)
Mouse click in SceneWindow Makes Object move to WorldPos They are completely different things. When the compiler is "compiling", it outputs stuff... read more 11/30/2009 (3:08 pm)
White line & filterpad- solved? Have you made changes to the t2dImageMapDatablock code because "createColorMap" isn't part... read more 11/30/2009 (3:00 pm)
Mouse click in SceneWindow Makes Object move to WorldPos Rennie, Yes, sorry, I was assuming you know about this stuff. It is really basic stuff but it's ... read more 11/30/2009 (2:56 pm)
Mouse click in SceneWindow Makes Object move to WorldPos The very first thing you should do is look at the console to see that there are no errors. If you'v... read more 11/30/2009 (1:50 pm)
Mouse click in SceneWindow Makes Object move to WorldPos Finally, in your : [code] # function sceneWindow2D::onMouseDown(%this, %modifier, %worldPosition, ... read more 11/30/2009 (11:50 am)
Mouse click in SceneWindow Makes Object move to WorldPos Try adding: [code] echo( "I am Rennie" ); [/code] ... into a function that you know ge... read more 11/30/2009 (11:47 am)
Mouse click in SceneWindow Makes Object move to WorldPos Well I've not read that book to be perfectly honest but I would suggest getting some material on the... read more 11/30/2009 (11:43 am)
White line & filterpad- solved? I suspect that this fix doesn't fix anything, it just changes it. These sampling lines will change ... read more 11/30/2009 (11:40 am)
Mouse click in SceneWindow Makes Object move to WorldPos Rennie, I don't mean this in a bad way, just an honest way but if you can't understand the "... read more 11/30/2009 (11:35 am)
Mouse click in SceneWindow Makes Object move to WorldPos So are you getting any errors in the console? Have you tried debugging it? What are the results? ... read more 11/30/2009 (11:26 am)
TGB crashes upon deleting tile layers You can iterate things like you're doing but if you're deleting stuff whilst iterating then that's a... read more 11/27/2009 (10:58 am)
Does TBG have support for true gravity? TGB doesn't come with the ability to allow objects to attract/repulse each other as it's a very spec... read more 11/23/2009 (8:33 am)
What would you like to see addressed in Torque 2D? Oh yeah, I've wanted to get the bug reporting online and public for a long time. The biggest hurdle... read more 11/21/2009 (1:30 pm)
What would you like to see addressed in Torque 2D? I have to disagree with you on the code comments. All of the T2D API code I wrote myself and I am s... read more 11/21/2009 (1:23 pm)
White line & filterpad- solved? To be honest, I don't understand why this affects TGB at all. If it's a POT texture, it wouldn't m... read more 11/21/2009 (11:29 am)
T2d 1.1a bug: t2dSceneObject.SetCollisionCircleScale ? Well this was four years ago in v1.1a and related to how many parameters can be passed to the f... read more 11/15/2009 (10:47 am)
Difference in TorqueScript between TGB and TGE? Specifically I believe the last merge from TGE was v1.5 although there *may* be minor differences.... read more 11/13/2009 (4:49 am)
To GG: Should I Create A Tutorial? As I mentioned in the blog, T2D is a completely new ground-up development and everything is differen... read more 11/13/2009 (4:44 am)
Torque 2D Development Series New blog is up (post#6) [url=http://www.garagegames.com/community/blogs/view/18735]here[/url].... read more 11/10/2009 (8:44 pm)
TGB To Torque2D Migration tips If you're starting a game project on TGB then I assume TGB is good enough to finish what you're doin... read more 11/10/2009 (2:35 pm)