Melv May's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [RESOLVED] Jitter with Mounted Particles while Moving | Time is very limited right now but if you could email me a small example project with your images/pa... read more | 01/11/2010 (4:02 am) |
| What would you like to see addressed in Torque 2D? | Now I'm really confused. TGB is the old product, Torque 2D is the new one in development as the blo... read more | 01/10/2010 (11:40 am) |
| What would you like to see addressed in Torque 2D? | @Aditya: You mean like [url=http://www.torquepowered.com/community/blogs/view/18641]this[/url]? I... read more | 01/10/2010 (8:54 am) |
| What would you like to see addressed in Torque 2D? | It's alright David, it can be confusing! Bringing together these products is one of our goals though... read more | 12/23/2009 (10:50 am) |
| What would you like to see addressed in Torque 2D? | @Vern: Don't use "preload=true". You could also use the memory-reduction code which also... read more | 12/22/2009 (10:29 am) |
| What would you like to see addressed in Torque 2D? | @David: This is for Torque2D not TorqueX. Torque2D can't target XBox Live. TGB doesn't "bu... read more | 12/22/2009 (10:25 am) |
| What would you like to see addressed in Torque 2D? | Just wanted to pop by and say thanks to everyone participating in this thread and mention that it is... read more | 12/21/2009 (10:10 am) |
| What is "setActiveTile"?? | They are all still on that server. I will enquire why they cannot be linked to. EDIT: Support ti... read more | 12/17/2009 (5:29 am) |
| Creating sprites causes hiccups | I see now Vern. I'll ask around but I'm not sure of the specific versions for any one game. You'd ... read more | 12/15/2009 (4:44 am) |
| Creating sprites causes hiccups | I don't know them off the top of my head although I do know this code has been used and has been con... read more | 12/14/2009 (2:44 pm) |
| Creating sprites causes hiccups | sent. It should be noted that this code stops the original bitmap from staying in memory co-resid... read more | 12/14/2009 (4:44 am) |
| What would you like to see addressed in Torque 2D? | There's no problem there William. Everything rotates around a body and you place everything else re... read more | 12/11/2009 (2:31 pm) |
| What would you like to see addressed in Torque 2D? | Behaviors will absolutely be carried forward but will be more integrated with the system and play a ... read more | 12/11/2009 (10:23 am) |
| Schedule; wrong number of arg, says console.log | Well there's nothing wrong with asking programming specific questions but if nearly all of them are ... read more | 12/09/2009 (7:02 pm) |
| Schedule; wrong number of arg, says console.log | Again, I just don't want you to put off folks from helping you. There'll come a time when you're mu... read more | 12/09/2009 (4:40 pm) |
| Schedule; wrong number of arg, says console.log | The trouble is that learning programming needs to be done from the ground-up and starting half way b... read more | 12/09/2009 (2:41 pm) |
| Schedule; wrong number of arg, says console.log | The problem is that you're asking general programming questions in a product specific forum. That a... read more | 12/09/2009 (2:22 pm) |
| Schedule; wrong number of arg, says console.log | Rennie, As much as you didn't like what Devin said, it does appear that you are not grasping basi... read more | 12/09/2009 (12:18 pm) |
| White line & filterpad- solved? | I don't use it myself (not being an artist) but there's got to be a "magic wand" tool to s... read more | 12/03/2009 (7:57 am) |
| White line & filterpad- solved? | Okay so I added this image to stock TGB and immediately I saw the artifact. The thing is, the artif... read more | 12/02/2009 (10:50 am) |
| White line & filterpad- solved? | I really haven't got much time to look at this but I'll see what I can do. Can you put up a link to... read more | 12/02/2009 (3:44 am) |
| backGround for Level... A "trapObject"? | I absolutely have no idea what you're asking. Again, are you just using your own terms because I do... read more | 12/01/2009 (2:07 pm) |
| A sceneGraph can Be? | I absolutely have no idea what you're asking. The sentence doesn't make sense. Are you using your ... read more | 12/01/2009 (2:06 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Yes, echo will only "echo" whatever you put in there. Remember though that you don't put ... read more | 12/01/2009 (4:03 am) |
| Mouse click in SceneWindow Makes Object move to WorldPos | well it's "%srcObject" and assuming you've not got any errors typing it then it's probably... read more | 11/30/2009 (6:37 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Assuming you've got a new project with no errors then putting in something like: [code] echo( &quo... read more | 11/30/2009 (5:30 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | That's all good to hear. I wanted to say though that if I sounds critical it's because I don't real... read more | 11/30/2009 (5:29 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Well I really don't want to go over that again. If you recall, I went into it in great detail in a ... read more | 11/30/2009 (5:12 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | No Rennie, you're getting confused over stuff. I was highlighting that the above sequence of "... read more | 11/30/2009 (4:37 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | They are completely different things. When the compiler is "compiling", it outputs stuff... read more | 11/30/2009 (3:08 pm) |
| White line & filterpad- solved? | Have you made changes to the t2dImageMapDatablock code because "createColorMap" isn't part... read more | 11/30/2009 (3:00 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Rennie, Yes, sorry, I was assuming you know about this stuff. It is really basic stuff but it's ... read more | 11/30/2009 (2:56 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | The very first thing you should do is look at the console to see that there are no errors. If you'v... read more | 11/30/2009 (1:50 pm) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Finally, in your : [code] # function sceneWindow2D::onMouseDown(%this, %modifier, %worldPosition, ... read more | 11/30/2009 (11:50 am) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Try adding: [code] echo( "I am Rennie" ); [/code] ... into a function that you know ge... read more | 11/30/2009 (11:47 am) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Well I've not read that book to be perfectly honest but I would suggest getting some material on the... read more | 11/30/2009 (11:43 am) |
| White line & filterpad- solved? | I suspect that this fix doesn't fix anything, it just changes it. These sampling lines will change ... read more | 11/30/2009 (11:40 am) |
| Mouse click in SceneWindow Makes Object move to WorldPos | Rennie, I don't mean this in a bad way, just an honest way but if you can't understand the "... read more | 11/30/2009 (11:35 am) |
| Mouse click in SceneWindow Makes Object move to WorldPos | So are you getting any errors in the console? Have you tried debugging it? What are the results? ... read more | 11/30/2009 (11:26 am) |
| TGB crashes upon deleting tile layers | You can iterate things like you're doing but if you're deleting stuff whilst iterating then that's a... read more | 11/27/2009 (10:58 am) |
| Does TBG have support for true gravity? | TGB doesn't come with the ability to allow objects to attract/repulse each other as it's a very spec... read more | 11/23/2009 (8:33 am) |
| What would you like to see addressed in Torque 2D? | Oh yeah, I've wanted to get the bug reporting online and public for a long time. The biggest hurdle... read more | 11/21/2009 (1:30 pm) |
| What would you like to see addressed in Torque 2D? | I have to disagree with you on the code comments. All of the T2D API code I wrote myself and I am s... read more | 11/21/2009 (1:23 pm) |
| White line & filterpad- solved? | To be honest, I don't understand why this affects TGB at all. If it's a POT texture, it wouldn't m... read more | 11/21/2009 (11:29 am) |
| T2d 1.1a bug: t2dSceneObject.SetCollisionCircleScale | ? Well this was four years ago in v1.1a and related to how many parameters can be passed to the f... read more | 11/15/2009 (10:47 am) |
| Difference in TorqueScript between TGB and TGE? | Specifically I believe the last merge from TGE was v1.5 although there *may* be minor differences.... read more | 11/13/2009 (4:49 am) |
| To GG: Should I Create A Tutorial? | As I mentioned in the blog, T2D is a completely new ground-up development and everything is differen... read more | 11/13/2009 (4:44 am) |
| Torque 2D Development Series | New blog is up (post#6) [url=http://www.garagegames.com/community/blogs/view/18735]here[/url].... read more | 11/10/2009 (8:44 pm) |
| TGB To Torque2D Migration tips | If you're starting a game project on TGB then I assume TGB is good enough to finish what you're doin... read more | 11/10/2009 (2:35 pm) |