Melv May's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| loading time/image prep | I didn't misread it, it's not exactly clear. You mix-up the term background and level, they're not ... read more | 03/08/2010 (7:59 am) |
| loading time/image prep | Would you create two files with identical images in them to use on two sprites? No, of course you w... read more | 03/08/2010 (7:51 am) |
| Constant Force Effects and Calculations | William is correct but if you're explicitly setting the mass/inertia to be the same on both objects ... read more | 03/03/2010 (2:55 am) |
| stopContantForce() does it work? | A constant force causes acceleration which is stated by Newtons second law, that's all it is; a forc... read more | 02/28/2010 (11:23 am) |
| stopContantForce() does it work? | Even if it didn't exist then you could just set the linear or angular velocity to zero. I'm sure yo... read more | 02/28/2010 (10:40 am) |
| stopContantForce() does it work? | You're making something that's very easy to understand very complex. Just issue: [code] %myOb... read more | 02/28/2010 (8:57 am) |
| Washed out look to sprites ingame. | I know very little about TorqueX but what you're showing seems to be nothing related to color but th... read more | 02/28/2010 (8:52 am) |
| stopContantForce() does it work? | A quick read of [url=http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion]Newton's laws of motions... read more | 02/28/2010 (1:30 am) |
| More moving sprites means sluggish performance? | Yeah, there's nothing worse than stuff happening and you don't know why. That's why I wrote the deb... read more | 02/26/2010 (2:11 pm) |
| More moving sprites means sluggish performance? | Triggers send collisions although having 8-10 on each vehicle sounds like overkill but of course I d... read more | 02/26/2010 (1:29 pm) |
| More moving sprites means sluggish performance? | Per-frame you've got 5817 potential collisions (PotCol) resulting in no actual collisions (ActCol) w... read more | 02/26/2010 (1:16 pm) |
| Just simple question | TGB doesn't provide any MMOPRG infrastructure so nobody can offer any information like lag (presumin... read more | 02/26/2010 (10:27 am) |
| More moving sprites means sluggish performance? | TGB offers no limits unless you factor in a specific hardware configuration you/your users are using... read more | 02/26/2010 (10:08 am) |
| Smooth Camera Zoom | The previous post was 5 years ago and it was a different product (TGB) which doesn't use FOV code. :... read more | 02/26/2010 (8:08 am) |
| [resolved]setPositions not lining up. | A bug with "setPosition"? I think that would pretty much make TGB useless. ;) They eit... read more | 02/21/2010 (7:52 am) |
| What would you like to see addressed in Torque 2D? | The T2D and Box2D terminology is the same. A T2D Body is a Box2D Body. Also, T2D supports static, ... read more | 02/19/2010 (3:38 pm) |
| What would you like to see addressed in Torque 2D? | [quote]Given that the most popular implementation I've seen from people using Box2D is to maintain a... read more | 02/19/2010 (2:59 pm) |
| What would you like to see addressed in Torque 2D? | Not sure how well it actually worked in TGB but I do appreciate you reminding me. Stick it on the T... read more | 02/19/2010 (12:22 pm) |
| What would you like to see addressed in Torque 2D? | You're talking about a journal which is already part of the core engine I believe.... read more | 02/19/2010 (11:49 am) |
| 1.7.3 pickRect returning no results | This will be included in the free upgrade v1.7.5 when it is released. There has been no release sin... read more | 02/19/2010 (6:32 am) |
| What would you like to see addressed in Torque 2D? | no problema and thanks for your list of request. You wouldn't want #14, thats' my job. You wouldn'... read more | 02/18/2010 (1:07 pm) |
| What would you like to see addressed in Torque 2D? | @Glenn: You already have that in TGB, they are in the t2dSceneGraph. pickPoint pickLine pickRe... read more | 02/18/2010 (12:29 pm) |
| Torque 2D Development Series | New blog is up [url=http://www.torquepowered.com/community/blogs/view/19347]here[/url].... read more | 02/17/2010 (4:11 am) |
| button problems | Rennie, you're falling down on basic syntax. Most of your posts suffer from this. When using &qu... read more | 02/16/2010 (3:35 pm) |
| TGB OR TORQUEX2D? | TorqueX uses Microsofts XNA, uses C# as the language and can produce 2D & 3D games for the XBox3... read more | 02/14/2010 (9:14 am) |
| Start TGB, create new project - CPU 50% | Game engines don't sit idle until you move something or do something, they typically render the fram... read more | 02/13/2010 (11:41 am) |
| Question about the proposed realtime networking features of Torque 2D | The new T2D isn't an upgrade to TGB from a project sense, only a product sense. You can always conv... read more | 02/13/2010 (7:13 am) |
| Windows 7 compliance | Yeah, want a job? ;)... read more | 02/11/2010 (8:08 am) |
| Windows 7 compliance | I always find the DPI thing funny, there are SO many commercial apps that don't work well with DPI c... read more | 02/11/2010 (6:52 am) |
| Windows 7 compliance | I've just sent an email internally regarding your help. I'll get back to you ASAP and chase it up.... read more | 02/11/2010 (5:18 am) |
| Windows 7 compliance | I'm not sure of the answer here but I'll make some enquiries shortly. Thanks for all your help!... read more | 02/11/2010 (5:14 am) |
| Windows 7 compliance | Thomas, Perhaps you need to read the thread. Melv.... read more | 02/11/2010 (5:01 am) |
| Windows 7 compliance | No argument from me. I wish it were not so and those handful of Vista compatibility fixes were in t... read more | 02/11/2010 (4:09 am) |
| Particle Engine and Performance. | The disk size of your game doesn't have any relationship to how performance hungry it is. I could c... read more | 02/10/2010 (8:42 am) |
| Windows 7 compliance | Please note that TGB has been used to make a LOT of games, all of which have worked on Vista. Grant... read more | 02/08/2010 (4:55 pm) |
| Windows 7 compliance | So we stop the latest engine development, spend months working on a release to fix OS problems. The... read more | 02/08/2010 (3:31 pm) |
| TGB takes a long time to load image datablocks | The main problem here is not so much the imagemap datablock but the various users of it, in this cas... read more | 02/05/2010 (9:18 am) |
| TGB takes a long time to load image datablocks | It's no problem at all. Be careful about that "mTotalFrames = some large number" hack. U... read more | 02/03/2010 (11:14 am) |
| TGB takes a long time to load image datablocks | I just had a little thought on this... Note below is code based upon the memory reduction codebas... read more | 02/03/2010 (10:45 am) |
| TGB takes a long time to load image datablocks | I don't see why the packing algorithm in TGB is worse than useless! I suspect a combination of igno... read more | 02/03/2010 (9:57 am) |
| Windows 7 compliance | Well we could stop selling TGB if that would make things better for you? *cheap sarcasm* If anyon... read more | 01/14/2010 (3:34 pm) |
| [RESOLVED] Jitter with Mounted Particles while Moving | :)... read more | 01/13/2010 (2:50 pm) |
| What would you like to see addressed in Torque 2D? | +1 Listening to Josh. :)... read more | 01/13/2010 (10:11 am) |
| What would you like to see addressed in Torque 2D? | We already have that situation where there are a number of associates that have full access to both ... read more | 01/13/2010 (9:16 am) |
| Insectoid - your feedback welcome | I'm running Windows 7 Ultimate 64-bit and I experienced no problems. Not a lot to say on the game... read more | 01/13/2010 (5:45 am) |
| [RESOLVED] Jitter with Mounted Particles while Moving | Okay, so I just had 15 mins to look at this and I think I found the problem immediately. I am amaze... read more | 01/13/2010 (5:34 am) |
| [RESOLVED] Jitter with Mounted Particles while Moving | I can confirm that I've seen it in both examples that were sent to me. I'm crazy busy right now, I'... read more | 01/13/2010 (3:53 am) |
| What would you like to see addressed in Torque 2D? | No problem David, I wish I could say more! I'm definately interested in what people want from a 2... read more | 01/12/2010 (8:50 am) |
| What would you like to see addressed in Torque 2D? | Torque 2D is not finished and not usable so it doesn't make sense to release it. Neither are we jus... read more | 01/11/2010 (1:09 pm) |