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Melv May's Forum Posts

Thread Post Date Posted
loading time/image prep I didn't misread it, it's not exactly clear. You mix-up the term background and level, they're not ... read more 03/08/2010 (7:59 am)
loading time/image prep Would you create two files with identical images in them to use on two sprites? No, of course you w... read more 03/08/2010 (7:51 am)
Constant Force Effects and Calculations William is correct but if you're explicitly setting the mass/inertia to be the same on both objects ... read more 03/03/2010 (2:55 am)
stopContantForce() does it work? A constant force causes acceleration which is stated by Newtons second law, that's all it is; a forc... read more 02/28/2010 (11:23 am)
stopContantForce() does it work? Even if it didn't exist then you could just set the linear or angular velocity to zero. I'm sure yo... read more 02/28/2010 (10:40 am)
stopContantForce() does it work? You're making something that's very easy to understand very complex. Just issue: [code] %myOb... read more 02/28/2010 (8:57 am)
Washed out look to sprites ingame. I know very little about TorqueX but what you're showing seems to be nothing related to color but th... read more 02/28/2010 (8:52 am)
stopContantForce() does it work? A quick read of [url=http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion]Newton's laws of motions... read more 02/28/2010 (1:30 am)
More moving sprites means sluggish performance? Yeah, there's nothing worse than stuff happening and you don't know why. That's why I wrote the deb... read more 02/26/2010 (2:11 pm)
More moving sprites means sluggish performance? Triggers send collisions although having 8-10 on each vehicle sounds like overkill but of course I d... read more 02/26/2010 (1:29 pm)
More moving sprites means sluggish performance? Per-frame you've got 5817 potential collisions (PotCol) resulting in no actual collisions (ActCol) w... read more 02/26/2010 (1:16 pm)
Just simple question TGB doesn't provide any MMOPRG infrastructure so nobody can offer any information like lag (presumin... read more 02/26/2010 (10:27 am)
More moving sprites means sluggish performance? TGB offers no limits unless you factor in a specific hardware configuration you/your users are using... read more 02/26/2010 (10:08 am)
Smooth Camera Zoom The previous post was 5 years ago and it was a different product (TGB) which doesn't use FOV code. :... read more 02/26/2010 (8:08 am)
[resolved]setPositions not lining up. A bug with "setPosition"? I think that would pretty much make TGB useless. ;) They eit... read more 02/21/2010 (7:52 am)
What would you like to see addressed in Torque 2D? The T2D and Box2D terminology is the same. A T2D Body is a Box2D Body. Also, T2D supports static, ... read more 02/19/2010 (3:38 pm)
What would you like to see addressed in Torque 2D? [quote]Given that the most popular implementation I've seen from people using Box2D is to maintain a... read more 02/19/2010 (2:59 pm)
What would you like to see addressed in Torque 2D? Not sure how well it actually worked in TGB but I do appreciate you reminding me. Stick it on the T... read more 02/19/2010 (12:22 pm)
What would you like to see addressed in Torque 2D? You're talking about a journal which is already part of the core engine I believe.... read more 02/19/2010 (11:49 am)
1.7.3 pickRect returning no results This will be included in the free upgrade v1.7.5 when it is released. There has been no release sin... read more 02/19/2010 (6:32 am)
What would you like to see addressed in Torque 2D? no problema and thanks for your list of request. You wouldn't want #14, thats' my job. You wouldn'... read more 02/18/2010 (1:07 pm)
What would you like to see addressed in Torque 2D? @Glenn: You already have that in TGB, they are in the t2dSceneGraph. pickPoint pickLine pickRe... read more 02/18/2010 (12:29 pm)
Torque 2D Development Series New blog is up [url=http://www.torquepowered.com/community/blogs/view/19347]here[/url].... read more 02/17/2010 (4:11 am)
button problems Rennie, you're falling down on basic syntax. Most of your posts suffer from this. When using &qu... read more 02/16/2010 (3:35 pm)
TGB OR TORQUEX2D? TorqueX uses Microsofts XNA, uses C# as the language and can produce 2D & 3D games for the XBox3... read more 02/14/2010 (9:14 am)
Start TGB, create new project - CPU 50% Game engines don't sit idle until you move something or do something, they typically render the fram... read more 02/13/2010 (11:41 am)
Question about the proposed realtime networking features of Torque 2D The new T2D isn't an upgrade to TGB from a project sense, only a product sense. You can always conv... read more 02/13/2010 (7:13 am)
Windows 7 compliance Yeah, want a job? ;)... read more 02/11/2010 (8:08 am)
Windows 7 compliance I always find the DPI thing funny, there are SO many commercial apps that don't work well with DPI c... read more 02/11/2010 (6:52 am)
Windows 7 compliance I've just sent an email internally regarding your help. I'll get back to you ASAP and chase it up.... read more 02/11/2010 (5:18 am)
Windows 7 compliance I'm not sure of the answer here but I'll make some enquiries shortly. Thanks for all your help!... read more 02/11/2010 (5:14 am)
Windows 7 compliance Thomas, Perhaps you need to read the thread. Melv.... read more 02/11/2010 (5:01 am)
Windows 7 compliance No argument from me. I wish it were not so and those handful of Vista compatibility fixes were in t... read more 02/11/2010 (4:09 am)
Particle Engine and Performance. The disk size of your game doesn't have any relationship to how performance hungry it is. I could c... read more 02/10/2010 (8:42 am)
Windows 7 compliance Please note that TGB has been used to make a LOT of games, all of which have worked on Vista. Grant... read more 02/08/2010 (4:55 pm)
Windows 7 compliance So we stop the latest engine development, spend months working on a release to fix OS problems. The... read more 02/08/2010 (3:31 pm)
TGB takes a long time to load image datablocks The main problem here is not so much the imagemap datablock but the various users of it, in this cas... read more 02/05/2010 (9:18 am)
TGB takes a long time to load image datablocks It's no problem at all. Be careful about that "mTotalFrames = some large number" hack. U... read more 02/03/2010 (11:14 am)
TGB takes a long time to load image datablocks I just had a little thought on this... Note below is code based upon the memory reduction codebas... read more 02/03/2010 (10:45 am)
TGB takes a long time to load image datablocks I don't see why the packing algorithm in TGB is worse than useless! I suspect a combination of igno... read more 02/03/2010 (9:57 am)
Windows 7 compliance Well we could stop selling TGB if that would make things better for you? *cheap sarcasm* If anyon... read more 01/14/2010 (3:34 pm)
[RESOLVED] Jitter with Mounted Particles while Moving :)... read more 01/13/2010 (2:50 pm)
What would you like to see addressed in Torque 2D? +1 Listening to Josh. :)... read more 01/13/2010 (10:11 am)
What would you like to see addressed in Torque 2D? We already have that situation where there are a number of associates that have full access to both ... read more 01/13/2010 (9:16 am)
Insectoid - your feedback welcome I'm running Windows 7 Ultimate 64-bit and I experienced no problems. Not a lot to say on the game... read more 01/13/2010 (5:45 am)
[RESOLVED] Jitter with Mounted Particles while Moving Okay, so I just had 15 mins to look at this and I think I found the problem immediately. I am amaze... read more 01/13/2010 (5:34 am)
[RESOLVED] Jitter with Mounted Particles while Moving I can confirm that I've seen it in both examples that were sent to me. I'm crazy busy right now, I'... read more 01/13/2010 (3:53 am)
What would you like to see addressed in Torque 2D? No problem David, I wish I could say more! I'm definately interested in what people want from a 2... read more 01/12/2010 (8:50 am)
What would you like to see addressed in Torque 2D? Torque 2D is not finished and not usable so it doesn't make sense to release it. Neither are we jus... read more 01/11/2010 (1:09 pm)