Melv May's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D - Tips! | [b]Tip #1[/b] The "Canvas" type now provides the ability to control whether the backgro... read more | 02/18/2013 (2:23 am) |
| Compsitesprite as Tilemaps - at first glance | No problem and no need to be sorry, this is all new stuff. There will be problems in the engine so ... read more | 02/18/2013 (12:57 am) |
| Compsitesprite as Tilemaps - at first glance | I'm a little confused by what you're saying here. The composite sprite is auto-sizing just like a p... read more | 02/17/2013 (6:37 am) |
| Ordering issues when reading DynamicFields from TAML Scriptobject | The fields are assigned sequentially as they appear in the file, it's a forward parse. Taml does ... read more | 02/11/2013 (8:35 am) |
| Torque 2D game with C++ | Ah sorry, forgot to mention. I believe you might be referring to those static methods? If so, thos... read more | 02/09/2013 (8:49 am) |
| Torque 2D game with C++ | For starters, why are you looking at a sandbox scene if you're doing this all in C++? The trick t... read more | 02/09/2013 (8:39 am) |
| A couple of questions | Seems you guys are on top of things here but let me jump in for others perhaps reading this. If y... read more | 02/08/2013 (1:51 am) |
| Torque 2D game with C++ | You can easily stop the "main.cs" from executing if you so desire. Go to the "engine... read more | 02/08/2013 (12:33 am) |
| Toy Assets License? | I can't speak for how GG want to organize their repos but anything is possible. I guess the beaut... read more | 02/07/2013 (2:40 am) |
| Toy Assets License? | I believe the license applies to everything in that repository although I agree, perhaps the licensi... read more | 02/06/2013 (11:59 pm) |
| How to turn off a single t2dSceneGraph layer? [solved] | The "t2dSceneWindow" has several methods that control which groups and which layers render... read more | 01/24/2013 (11:53 pm) |
| Torque3D Destroys Space-Time Continuum | I think where you probably went wrong was getting a Brambleweeny57 sub-meson brain and then linking ... read more | 12/07/2012 (12:01 am) |
| LETZ - exploding puzzle action game for MAC/PC/iPad coming October 2012 | Very cool.... read more | 09/16/2012 (12:43 am) |
| Collisions From a Distance | Maybe too large a "targetMargin" parameter? If it's too small the end-point may not be de... read more | 09/13/2010 (9:18 pm) |
| Global Gravity | You can call "setConstantForce(...)" or "setConstantForcePolar(...)" on the t2dS... read more | 09/10/2010 (10:17 am) |
| Dynamic Shadow In TGB? Yes! | Nice! I saw this article a long time ago and was always interested in implementing it just for fu... read more | 08/23/2010 (5:22 pm) |
| creating specific collision responses | If you want a bounce to always be on one of the (say) 4 [url=http://en.wikipedia.org/wiki/Cardinal_d... read more | 06/28/2010 (1:19 pm) |
| creating specific collision responses | Being completely honest Rennie ... you'll do it your way if you don't want to read/understand basic ... read more | 06/25/2010 (11:15 am) |
| creating specific collision responses | When you use numbers like that in code they're typically referred to as "[url=http://en.wikiped... read more | 06/25/2010 (12:59 am) |
| Scrollers | They are not performance intensive (even though that's subjective) but 1000 of anything is quite a l... read more | 06/18/2010 (8:49 am) |
| 3d objects | The underlying engine is a 3D engine. TGB is a 2D engine based upon it. Even a 2D engine can rende... read more | 06/14/2010 (4:13 am) |
| What would you like to see addressed in Torque 2D? | It's just you. ;) Under Windows you use the right-mouse button to pan the scene.... read more | 06/11/2010 (11:54 am) |
| Praise | The TGB team accept all praise, food tokens and all forms of [url=http://www.digitalapoptosis.com/ar... read more | 06/09/2010 (12:27 am) |
| This makes no sense. Echo not returning. | [quote]But then just didn't think it mattered, regarding echo placemnt. [/quote] Seriously? Like... read more | 06/02/2010 (10:36 am) |
| This makes no sense. Echo not returning. | If you want people to help, try posting the actual code that you're using. If you are indeed using ... read more | 06/02/2010 (9:20 am) |
| TGB Reefing on MacBook | [quote]I'm sure there's a reason for this heat, and it's only mildly inconvenient, so I'm not compla... read more | 06/02/2010 (6:48 am) |
| major question | I have no idea about TDN. Perhaps its down for maintenance or there's a problem, I don't know. I c... read more | 06/01/2010 (10:25 am) |
| major question | collision-send=false, collision-receive=true and immovable=true is correct yes. Note that you don... read more | 06/01/2010 (10:24 am) |
| major question | I said turning-off "send" collisions occupies cpu time, not receive. I you want things ... read more | 06/01/2010 (10:12 am) |
| TGB Reefing on MacBook | Not crazy. TGB isn't just sitting there, it's rendering as fast as it can. It's not a business app... read more | 06/01/2010 (10:01 am) |
| major question | To be clear, I'm not saying that sending collisions will stop them moving, just that if these object... read more | 06/01/2010 (9:44 am) |
| major question | If these objects don't move then turn off send collisions as they are the expensive (active) ones. ... read more | 06/01/2010 (9:09 am) |
| is sprites position relative to itself always dead center? | Another method is to mount one object onto another using the offset you require. Then you can posit... read more | 05/28/2010 (12:03 am) |
| Sub Layering | If you spent a little more time reading my post you'd see I quite clearly state "Scene Graph Me... read more | 05/26/2010 (7:44 am) |
| Sub Layering | [quote]But it would be nice to be able to "pushtofront" or "pushtoback" within a... read more | 05/26/2010 (6:37 am) |
| Tracking Rotations Higher Than 360 | Knowing the angular velocity and knowing the time elapsed, you'd know the number of degrees rotated.... read more | 05/21/2010 (1:06 am) |
| World Limit Bounce | No problem, glad I could help.... read more | 05/18/2010 (8:00 am) |
| World Limit Bounce | If you use "setWorldLimit(...)" you can use "NULL" as the response (meaning no r... read more | 05/18/2010 (1:22 am) |
| Fraps is real laggy in TGB? | I've used Fraps on TGB many, many times without that problem.... read more | 05/14/2010 (12:41 am) |
| Way to temporary stop flipx? | I'm not being funny but if you don't want it to flip then don't call flip! Add a field to your obje... read more | 05/14/2010 (12:35 am) |
| t2dSceneObject.rendered? | No this isn't available because it'd require setting and resetting them each frame which is a waste ... read more | 05/05/2010 (12:12 am) |
| Source Rect does not work properly [FIXED] - RESOLVED | Yeah, I hadn't run-up TGB 1.7.5 for this so I didn't noticed any editor problems, I just did it by l... read more | 05/04/2010 (11:59 pm) |
| White Noise | [url=http://www.torquepowered.com/community/forums/viewthread/109425/1#comment-745509]iTGB Post[/url... read more | 05/04/2010 (10:48 am) |
| White Noise | Well that makes it more confusing. You're having the problem in TGB? Why did you post in the iTGB ... read more | 05/04/2010 (10:34 am) |
| White Noise | Posting more and more threads won't help resolve the issue. You should try to post the product you'... read more | 05/04/2010 (10:28 am) |
| Source Rect does not work properly [FIXED] - RESOLVED | Just change the "TypeRectF" for "TypeRectI" above and it should work.... read more | 05/04/2010 (7:58 am) |
| White Noise | If this whole thread was about iTGB then it should've perhaps been posted on that forum and not this... read more | 05/04/2010 (6:57 am) |