Tom Eastman (Eastbeast314)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| still need help with pinball functionality | Yo Will, haven't done any TGB stuff in a bit, but I'd probably do it like this: Make chargingBall... read more | 01/16/2011 (5:51 pm) |
| What would you like to see addressed in Torque 2D? | Haven't used TGB in the past year, so pardon me if I list something that can be done! -ability to... read more | 11/08/2009 (2:50 pm) |
| Unearthly Challenge 2009 Entries | Looks great! Can't wait to see how it all fits together!... read more | 11/06/2009 (9:14 pm) |
| Unearthly Challenge 2009 Entries | You know you can edit your posts and put more than one image in each, right? I can see the image... read more | 11/04/2009 (9:57 am) |
| Torque 3D Show Off Thread! | Wow, great character in every sense!... read more | 10/05/2009 (12:58 am) |
| Low Fps With Torque 3D demo | [quote]Honestly... I want osmeone to say different because your wrong, if it does anything it is VER... read more | 10/04/2009 (11:27 am) |
| cloneWithBehaviors purpose | Off topic a bit: Looking back on that code (I wrote it quite a while back now, wow!), I should have ... read more | 09/18/2009 (11:19 pm) |
| Student Support? | You'll probably get a prompt answer here, but it might be faster to email the address on [url=http:/... read more | 08/10/2009 (8:20 pm) |
| Congrats to Andrew and Nathan | Nice!... read more | 08/04/2009 (1:53 pm) |
| Spawning objects that are not on top of each other | I'm not sure that would work. If you spawn and then set the position before checking isColliding, yo... read more | 08/03/2009 (9:04 pm) |
| Torque 3D Show Off Thread! | Keep that around for a really nice effect! A little tuning and it would be great for flashing occasi... read more | 08/01/2009 (6:28 pm) |
| Torque 3D Show Off Thread! | Reminds me of debugging a raytracer ;)... read more | 07/31/2009 (6:37 pm) |
| Moving Between Scenes | Just for bulletproofing the great above suggestion for future uses with the same question, the Behav... read more | 07/30/2009 (4:22 pm) |
| onAdd() before onLevelLoaded() where is scenegraph? | Or, are you using onAdd instead of onAddToScene? I think onAdd isn't documented because it's not as ... read more | 07/29/2009 (5:38 am) |
| onAdd() before onLevelLoaded() where is scenegraph? | I still don't understand why those reasons preclude using onLevelLoaded, but if they're in the level... read more | 07/29/2009 (5:36 am) |
| Font issue : artefacts | Great, glad you got it working. It's definitely a bit wonky and hopefully will get some love in T2D.... read more | 07/28/2009 (3:51 pm) |
| Font issue : artefacts | Good luck!... read more | 07/28/2009 (10:57 am) |
| Font issue : artefacts | No prob, I remember this being annoying. Hmm...have you tried seeing if other fonts are generated... read more | 07/28/2009 (10:50 am) |
| Font issue : artefacts | Hmm, yeah. Have you made sure the addAutoFontSize is doing something? What happens if you mess with ... read more | 07/28/2009 (10:42 am) |
| Font issue : artefacts | You really should post from the account with the license, just so that people don't think you're a p... read more | 07/28/2009 (10:22 am) |
| Font issue : artefacts | I remember using addAutoFontSize and getting it to look nice. I think I might have removed all the f... read more | 07/28/2009 (10:04 am) |
| Font issue : artefacts | Haha, just kidding, had to wait for an installer ;) [url=http://tdn.garagegames.com/wiki/TGB/Refe... read more | 07/28/2009 (9:27 am) |
| Font issue : artefacts | TGB builds fonts at whatever size it thinks is right and then uses those generated ones...I think th... read more | 07/28/2009 (9:21 am) |
| onAdd() before onLevelLoaded() where is scenegraph? | Can't you mount the dynamic objects onto the enemies in the enemy's onLevelLoaded? If you do that, y... read more | 07/28/2009 (7:26 am) |
| setRotation seriously degrades performance? | No idea if this is really the case, but it might fit the data: what happens if you remove physics/co... read more | 07/25/2009 (2:47 pm) |
| Timed Enemy Pattern | No problem - sorry if that came off harsh :) When I'm scripting, I always have a bunch of those l... read more | 07/24/2009 (11:45 am) |
| Timed Enemy Pattern | Yeah, moveTo is a base call - have you read all the documentation? There's an awesome list of all of... read more | 07/24/2009 (11:42 am) |
| Timed Enemy Pattern | If you want to learn TorqueScript, TorqueX won't help you - it doesn't use scripting, it's all C#. I... read more | 07/24/2009 (11:08 am) |
| Timed Enemy Pattern | No idea where it's defined in that example, but an easy way would be like this: Make an object in... read more | 07/24/2009 (10:58 am) |
| Timed Enemy Pattern | Yeah, so $mouseObj is an object created somewhere else. The $mouseObj variable itself is a global va... read more | 07/24/2009 (10:51 am) |
| Timed Enemy Pattern | onMouseDown is just a built-in object mouse callback. More examples can be see [url=http://tdn.garag... read more | 07/24/2009 (10:43 am) |
| Timed Enemy Pattern | It takes time to get comfortable with it - I think most people already have significant programming ... read more | 07/24/2009 (10:22 am) |
| Timed Enemy Pattern | I don't know what the moveMap is for - maybe that behavior added an actionmap for controls or someth... read more | 07/24/2009 (10:10 am) |
| still need help with pinball functionality | I made a super quick pinball prototype to appease some customer back when I was an intern in 1.1 - I... read more | 07/23/2009 (4:50 pm) |
| Timed Enemy Pattern | [code] %this.safe = true; //Creates a local boolean variable (can be true or false) //So, both ... read more | 07/23/2009 (2:00 pm) |
| Timed Enemy Pattern | That's not a comparison (that would be ==), it's an assignment. It makes it so %this.safe changes ch... read more | 07/23/2009 (1:51 pm) |
| Timed Enemy Pattern | Yep, exactly. Instead of thinking about it as a timer that ticks down, think of an infinite schedule... read more | 07/23/2009 (1:49 pm) |
| Timed Enemy Pattern | Yeah, I think you've got it. If you see my code, the schedule is started again every time the functi... read more | 07/23/2009 (1:42 pm) |
| Timed Enemy Pattern | Just for some clarification, onLevelLoaded and onAddToScene are pretty much the same thing, except t... read more | 07/23/2009 (1:35 pm) |
| Timed Enemy Pattern | I'm confused by your question :) I'll see if describing the code's behavior helps: if you put the b... read more | 07/23/2009 (1:13 pm) |