Game Development Community

Tom Eastman (Eastbeast314)'s Forum Posts

Thread Post Date Posted
still need help with pinball functionality Yo Will, haven't done any TGB stuff in a bit, but I'd probably do it like this: Make chargingBall... read more 01/16/2011 (5:51 pm)
What would you like to see addressed in Torque 2D? Haven't used TGB in the past year, so pardon me if I list something that can be done! -ability to... read more 11/08/2009 (2:50 pm)
Unearthly Challenge 2009 Entries Looks great! Can't wait to see how it all fits together!... read more 11/06/2009 (9:14 pm)
Unearthly Challenge 2009 Entries You know you can edit your posts and put more than one image in each, right? I can see the image... read more 11/04/2009 (9:57 am)
Torque 3D Show Off Thread! Wow, great character in every sense!... read more 10/05/2009 (12:58 am)
Low Fps With Torque 3D demo [quote]Honestly... I want osmeone to say different because your wrong, if it does anything it is VER... read more 10/04/2009 (11:27 am)
cloneWithBehaviors purpose Off topic a bit: Looking back on that code (I wrote it quite a while back now, wow!), I should have ... read more 09/18/2009 (11:19 pm)
Student Support? You'll probably get a prompt answer here, but it might be faster to email the address on [url=http:/... read more 08/10/2009 (8:20 pm)
Congrats to Andrew and Nathan Nice!... read more 08/04/2009 (1:53 pm)
Spawning objects that are not on top of each other I'm not sure that would work. If you spawn and then set the position before checking isColliding, yo... read more 08/03/2009 (9:04 pm)
Torque 3D Show Off Thread! Keep that around for a really nice effect! A little tuning and it would be great for flashing occasi... read more 08/01/2009 (6:28 pm)
Torque 3D Show Off Thread! Reminds me of debugging a raytracer ;)... read more 07/31/2009 (6:37 pm)
Moving Between Scenes Just for bulletproofing the great above suggestion for future uses with the same question, the Behav... read more 07/30/2009 (4:22 pm)
onAdd() before onLevelLoaded() where is scenegraph? Or, are you using onAdd instead of onAddToScene? I think onAdd isn't documented because it's not as ... read more 07/29/2009 (5:38 am)
onAdd() before onLevelLoaded() where is scenegraph? I still don't understand why those reasons preclude using onLevelLoaded, but if they're in the level... read more 07/29/2009 (5:36 am)
Font issue : artefacts Great, glad you got it working. It's definitely a bit wonky and hopefully will get some love in T2D.... read more 07/28/2009 (3:51 pm)
Font issue : artefacts Good luck!... read more 07/28/2009 (10:57 am)
Font issue : artefacts No prob, I remember this being annoying. Hmm...have you tried seeing if other fonts are generated... read more 07/28/2009 (10:50 am)
Font issue : artefacts Hmm, yeah. Have you made sure the addAutoFontSize is doing something? What happens if you mess with ... read more 07/28/2009 (10:42 am)
Font issue : artefacts You really should post from the account with the license, just so that people don't think you're a p... read more 07/28/2009 (10:22 am)
Font issue : artefacts I remember using addAutoFontSize and getting it to look nice. I think I might have removed all the f... read more 07/28/2009 (10:04 am)
Font issue : artefacts Haha, just kidding, had to wait for an installer ;) [url=http://tdn.garagegames.com/wiki/TGB/Refe... read more 07/28/2009 (9:27 am)
Font issue : artefacts TGB builds fonts at whatever size it thinks is right and then uses those generated ones...I think th... read more 07/28/2009 (9:21 am)
onAdd() before onLevelLoaded() where is scenegraph? Can't you mount the dynamic objects onto the enemies in the enemy's onLevelLoaded? If you do that, y... read more 07/28/2009 (7:26 am)
setRotation seriously degrades performance? No idea if this is really the case, but it might fit the data: what happens if you remove physics/co... read more 07/25/2009 (2:47 pm)
Timed Enemy Pattern No problem - sorry if that came off harsh :) When I'm scripting, I always have a bunch of those l... read more 07/24/2009 (11:45 am)
Timed Enemy Pattern Yeah, moveTo is a base call - have you read all the documentation? There's an awesome list of all of... read more 07/24/2009 (11:42 am)
Timed Enemy Pattern If you want to learn TorqueScript, TorqueX won't help you - it doesn't use scripting, it's all C#. I... read more 07/24/2009 (11:08 am)
Timed Enemy Pattern No idea where it's defined in that example, but an easy way would be like this: Make an object in... read more 07/24/2009 (10:58 am)
Timed Enemy Pattern Yeah, so $mouseObj is an object created somewhere else. The $mouseObj variable itself is a global va... read more 07/24/2009 (10:51 am)
Timed Enemy Pattern onMouseDown is just a built-in object mouse callback. More examples can be see [url=http://tdn.garag... read more 07/24/2009 (10:43 am)
Timed Enemy Pattern It takes time to get comfortable with it - I think most people already have significant programming ... read more 07/24/2009 (10:22 am)
Timed Enemy Pattern I don't know what the moveMap is for - maybe that behavior added an actionmap for controls or someth... read more 07/24/2009 (10:10 am)
still need help with pinball functionality I made a super quick pinball prototype to appease some customer back when I was an intern in 1.1 - I... read more 07/23/2009 (4:50 pm)
Timed Enemy Pattern [code] %this.safe = true; //Creates a local boolean variable (can be true or false) //So, both ... read more 07/23/2009 (2:00 pm)
Timed Enemy Pattern That's not a comparison (that would be ==), it's an assignment. It makes it so %this.safe changes ch... read more 07/23/2009 (1:51 pm)
Timed Enemy Pattern Yep, exactly. Instead of thinking about it as a timer that ticks down, think of an infinite schedule... read more 07/23/2009 (1:49 pm)
Timed Enemy Pattern Yeah, I think you've got it. If you see my code, the schedule is started again every time the functi... read more 07/23/2009 (1:42 pm)
Timed Enemy Pattern Just for some clarification, onLevelLoaded and onAddToScene are pretty much the same thing, except t... read more 07/23/2009 (1:35 pm)
Timed Enemy Pattern I'm confused by your question :) I'll see if describing the code's behavior helps: if you put the b... read more 07/23/2009 (1:13 pm)
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