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Peter Robinson's Forum Posts

Thread Post Date Posted
Bilinear Filtering Problems The simple way to solve this is just to put some empty space between the frames in the image. You c... read more 04/07/2016 (9:10 am)
isFile problem Sounds like a pull request just waiting to happen...... read more 04/07/2016 (8:53 am)
Torque 2D advanced sound And thanks for finding the version string. That would be my fault. I'll have to hunt it down and u... read more 04/07/2016 (8:47 am)
One-side collision with edge and chain shapes I'll merge it in then. Thanks! T6 has come up a few times in discussion before. I can't promise... read more 12/06/2015 (6:09 am)
One-side collision with edge and chain shapes @Richard: We're still considering if we should merge the pull request that spawned from this thread.... read more 12/05/2015 (6:54 am)
Open Source Software Agreement checks Has he signed it now? His reply was a bit cryptic...... read more 11/18/2015 (7:49 am)
Open Source Software Agreement checks Could we do a check on Github name yurembo?... read more 11/17/2015 (4:30 am)
Deleting an Object During a Callback Yes, but the object was a ScriptObject so there was no safeDelete (inherits from SimObject, not Scen... read more 09/22/2015 (2:48 pm)
Deleting an Object During a Callback I figured out my problem. No code change needed (although it's not a bad idea). I was trying to a... read more 09/21/2015 (11:03 am)
Deleting an Object During a Callback Exactly! So I take it you're in favor of fixing this? After more time with the code it looks like... read more 09/21/2015 (9:57 am)
Full Resolution but Windowed That should be easy to do. Try this: [code] %info = getDesktopResolution(); %width = getWord... read more 09/21/2015 (5:53 am)
why the difference between setangle and rotateTo? Just set the collision shape to have zero for the density and it won't affect the mass. [code] ... read more 09/21/2015 (5:43 am)
why the difference between setangle and rotateTo? Under the hood, rotateTo() calls setAngularVelocity() which sets the angularVelocity of the underlyi... read more 09/19/2015 (5:18 pm)
Forcing a smaller resolution if fullscreen mode? Sorry nobody ever answered this. You've probably long since moved on but I'll answer anyway. T... read more 09/17/2015 (12:13 pm)
No AppData in T2D MIT? That's exactly what I was hoping for. Thanks!... read more 08/05/2015 (10:02 am)
Torque 2D Future Plans As somebody who is planning to convert this year I think it would be good to stick the information y... read more 06/20/2014 (1:40 pm)
Torque 2D Future Plans I suppose if there was an update module that could be run before the game starts then that would wor... read more 06/13/2014 (11:11 am)
Torque 2D Future Plans Well, I'd like to officially withdraw my request for some sort of auto updater to be built into T2D.... read more 06/13/2014 (6:39 am)
Torque 2D Future Plans I had a feeling it was possible, but there's no documentation or example anywhere. I think it just ... read more 06/02/2014 (4:29 pm)
Torque 2D Future Plans Great news about the particle editor. I don't stay up to speed enough and I was talking about the o... read more 06/02/2014 (1:18 pm)
Torque 2D Future Plans I've been here since the early adopter days of T2D and I'm still using 1.8 but I plan to upgrade at ... read more 06/02/2014 (11:43 am)
audio stopped working, need help Seems the preference is being overwritten somehow and the value of $pref::Audio::driver = "&quo... read more 12/13/2013 (10:03 am)
TGB Compilation Troubles on Xcode (Fatal)! Did you ever figure out what the problem was? I'm running into the same thing in 1.7.6.... read more 12/12/2013 (6:26 pm)
Unable to open XML file in 64bit Vista Well for whatever reason I couldn't get the xml files to work in the install directory so I changed ... read more 11/12/2013 (12:05 pm)
Unable to open XML file in 64bit Vista I think that's how I'm going to try to fix this - moving the xml files to the install directory. I ... read more 11/10/2013 (1:59 pm)
Unable to open XML file in 64bit Vista After talking to the customer it looks like it's a problem with the installer. I think the engine i... read more 11/10/2013 (5:24 am)
Submitting an engine modification? For some reason, six years later, whenever I have a problem Vern has the answer. I couldn't underst... read more 10/30/2013 (10:02 am)
ScriptObject and Garbage Collection Good information guys. Thanks!... read more 07/17/2012 (6:48 am)
ScriptObject and Garbage Collection Thanks Chris! That's exactly what I needed to know. Consequently it means that my game is riddled ... read more 07/11/2012 (12:20 pm)
Con::execute - 0 has no namespace: onRemoveFromScene I got the same error when creating a t2dStaticSprite. I was using a datablock to init the sprite. ... read more 01/23/2011 (9:12 am)
TGB Success Stories and Show-Off Our team finished our first game last year called Super Cell. We're set to release our next game la... read more 08/14/2009 (10:13 am)
2D Tile-based game If you really want control you should probably just get into the script. Then come back to behavior... read more 09/30/2008 (4:50 pm)
Pause and Resume Animation Well if you're new then you probably want to do it in the editor. It's probably something you'll ne... read more 09/30/2008 (4:46 pm)
List of TGB developers - Please Add Your Name Peter Robinson Programmer Green Fire Software www.greenfiresoftware.com... read more 09/30/2008 (4:38 pm)
OpenAl in TGB Maybe you should try downloading the latest version of openAL. I think the version that comes with ... read more 02/10/2008 (3:21 pm)
Writing files to a releative path It would appear that GB 1.6 has fixed the file problem.... read more 12/19/2007 (12:55 pm)
Writing files to a releative path I'm glad I found this. I just spent four hours trying to get some simple saving code to work. I ju... read more 12/19/2007 (12:43 pm)
Melee combat ala Zelda I don't think I've ever used Caculus in programming, but I use a lot of trig. Vectors are more of a... read more 03/28/2007 (1:23 pm)
Collision Callback with receive collisions only Thanks David. I didn't know that triggers could use collision poly's. That's pretty cool. So yeah... read more 03/11/2007 (9:41 pm)
Collision Callback with receive collisions only Yes, but collisions make several passes right? So triggers could just use the first pass where the ... read more 03/11/2007 (6:51 pm)
Collision Callback with receive collisions only That sounds like a great method, Clint. I'm using triggers now and they work great. Does anyone kn... read more 03/11/2007 (10:40 am)
Collision Callback with receive collisions only Can I choose which objects can activate the trigger, like with the layer or group masks?... read more 03/10/2007 (11:11 am)
Collision Callback with receive collisions only I don't think that a custom response mode will work since I want the moving object to use the clamp ... read more 03/10/2007 (9:10 am)
Collision Callback with receive collisions only Actually I only need one of the objects to move so triggers might be the way to go. However, I forg... read more 03/08/2007 (10:25 pm)
Collision Callback with receive collisions only No I haven't. I'll look into that if I can't figure out anything else. I guess what I really want ... read more 03/07/2007 (10:45 am)
Differences between Mac and PC torque Good news! Well, actually its not that good. I just upgraded my mac version to 1.1.3 and now the b... read more 03/06/2007 (7:45 pm)
Differences between Mac and PC torque No, but I'll try that. Thanks! -Peter... read more 03/03/2007 (2:47 pm)
Differences between Mac and PC torque I think the Mac version is 1.1.1 where as the PC version is 1.1.3. I don't really see why the bad g... read more 03/03/2007 (1:43 pm)
Blending Per Tile. And probably a little slower...... read more 03/01/2007 (3:49 pm)
1.1.3 - installer bug, mac & linux versions Well I should metion that 1.1.3 worked fine for Mac. So that's not the problem with my windows vers... read more 02/08/2007 (7:28 pm)
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