Peter Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bilinear Filtering Problems | The simple way to solve this is just to put some empty space between the frames in the image. You c... read more | 04/07/2016 (9:10 am) |
| isFile problem | Sounds like a pull request just waiting to happen...... read more | 04/07/2016 (8:53 am) |
| Torque 2D advanced sound | And thanks for finding the version string. That would be my fault. I'll have to hunt it down and u... read more | 04/07/2016 (8:47 am) |
| One-side collision with edge and chain shapes | I'll merge it in then. Thanks! T6 has come up a few times in discussion before. I can't promise... read more | 12/06/2015 (6:09 am) |
| One-side collision with edge and chain shapes | @Richard: We're still considering if we should merge the pull request that spawned from this thread.... read more | 12/05/2015 (6:54 am) |
| Open Source Software Agreement checks | Has he signed it now? His reply was a bit cryptic...... read more | 11/18/2015 (7:49 am) |
| Open Source Software Agreement checks | Could we do a check on Github name yurembo?... read more | 11/17/2015 (4:30 am) |
| Deleting an Object During a Callback | Yes, but the object was a ScriptObject so there was no safeDelete (inherits from SimObject, not Scen... read more | 09/22/2015 (2:48 pm) |
| Deleting an Object During a Callback | I figured out my problem. No code change needed (although it's not a bad idea). I was trying to a... read more | 09/21/2015 (11:03 am) |
| Deleting an Object During a Callback | Exactly! So I take it you're in favor of fixing this? After more time with the code it looks like... read more | 09/21/2015 (9:57 am) |
| Full Resolution but Windowed | That should be easy to do. Try this: [code] %info = getDesktopResolution(); %width = getWord... read more | 09/21/2015 (5:53 am) |
| why the difference between setangle and rotateTo? | Just set the collision shape to have zero for the density and it won't affect the mass. [code] ... read more | 09/21/2015 (5:43 am) |
| why the difference between setangle and rotateTo? | Under the hood, rotateTo() calls setAngularVelocity() which sets the angularVelocity of the underlyi... read more | 09/19/2015 (5:18 pm) |
| Forcing a smaller resolution if fullscreen mode? | Sorry nobody ever answered this. You've probably long since moved on but I'll answer anyway. T... read more | 09/17/2015 (12:13 pm) |
| No AppData in T2D MIT? | That's exactly what I was hoping for. Thanks!... read more | 08/05/2015 (10:02 am) |
| Torque 2D Future Plans | As somebody who is planning to convert this year I think it would be good to stick the information y... read more | 06/20/2014 (1:40 pm) |
| Torque 2D Future Plans | I suppose if there was an update module that could be run before the game starts then that would wor... read more | 06/13/2014 (11:11 am) |
| Torque 2D Future Plans | Well, I'd like to officially withdraw my request for some sort of auto updater to be built into T2D.... read more | 06/13/2014 (6:39 am) |
| Torque 2D Future Plans | I had a feeling it was possible, but there's no documentation or example anywhere. I think it just ... read more | 06/02/2014 (4:29 pm) |
| Torque 2D Future Plans | Great news about the particle editor. I don't stay up to speed enough and I was talking about the o... read more | 06/02/2014 (1:18 pm) |
| Torque 2D Future Plans | I've been here since the early adopter days of T2D and I'm still using 1.8 but I plan to upgrade at ... read more | 06/02/2014 (11:43 am) |
| audio stopped working, need help | Seems the preference is being overwritten somehow and the value of $pref::Audio::driver = "&quo... read more | 12/13/2013 (10:03 am) |
| TGB Compilation Troubles on Xcode (Fatal)! | Did you ever figure out what the problem was? I'm running into the same thing in 1.7.6.... read more | 12/12/2013 (6:26 pm) |
| Unable to open XML file in 64bit Vista | Well for whatever reason I couldn't get the xml files to work in the install directory so I changed ... read more | 11/12/2013 (12:05 pm) |
| Unable to open XML file in 64bit Vista | I think that's how I'm going to try to fix this - moving the xml files to the install directory. I ... read more | 11/10/2013 (1:59 pm) |
| Unable to open XML file in 64bit Vista | After talking to the customer it looks like it's a problem with the installer. I think the engine i... read more | 11/10/2013 (5:24 am) |
| Submitting an engine modification? | For some reason, six years later, whenever I have a problem Vern has the answer. I couldn't underst... read more | 10/30/2013 (10:02 am) |
| ScriptObject and Garbage Collection | Good information guys. Thanks!... read more | 07/17/2012 (6:48 am) |
| ScriptObject and Garbage Collection | Thanks Chris! That's exactly what I needed to know. Consequently it means that my game is riddled ... read more | 07/11/2012 (12:20 pm) |
| Con::execute - 0 has no namespace: onRemoveFromScene | I got the same error when creating a t2dStaticSprite. I was using a datablock to init the sprite. ... read more | 01/23/2011 (9:12 am) |
| TGB Success Stories and Show-Off | Our team finished our first game last year called Super Cell. We're set to release our next game la... read more | 08/14/2009 (10:13 am) |
| 2D Tile-based game | If you really want control you should probably just get into the script. Then come back to behavior... read more | 09/30/2008 (4:50 pm) |
| Pause and Resume Animation | Well if you're new then you probably want to do it in the editor. It's probably something you'll ne... read more | 09/30/2008 (4:46 pm) |
| List of TGB developers - Please Add Your Name | Peter Robinson Programmer Green Fire Software www.greenfiresoftware.com... read more | 09/30/2008 (4:38 pm) |
| OpenAl in TGB | Maybe you should try downloading the latest version of openAL. I think the version that comes with ... read more | 02/10/2008 (3:21 pm) |
| Writing files to a releative path | It would appear that GB 1.6 has fixed the file problem.... read more | 12/19/2007 (12:55 pm) |
| Writing files to a releative path | I'm glad I found this. I just spent four hours trying to get some simple saving code to work. I ju... read more | 12/19/2007 (12:43 pm) |
| Melee combat ala Zelda | I don't think I've ever used Caculus in programming, but I use a lot of trig. Vectors are more of a... read more | 03/28/2007 (1:23 pm) |
| Collision Callback with receive collisions only | Thanks David. I didn't know that triggers could use collision poly's. That's pretty cool. So yeah... read more | 03/11/2007 (9:41 pm) |
| Collision Callback with receive collisions only | Yes, but collisions make several passes right? So triggers could just use the first pass where the ... read more | 03/11/2007 (6:51 pm) |
| Collision Callback with receive collisions only | That sounds like a great method, Clint. I'm using triggers now and they work great. Does anyone kn... read more | 03/11/2007 (10:40 am) |
| Collision Callback with receive collisions only | Can I choose which objects can activate the trigger, like with the layer or group masks?... read more | 03/10/2007 (11:11 am) |
| Collision Callback with receive collisions only | I don't think that a custom response mode will work since I want the moving object to use the clamp ... read more | 03/10/2007 (9:10 am) |
| Collision Callback with receive collisions only | Actually I only need one of the objects to move so triggers might be the way to go. However, I forg... read more | 03/08/2007 (10:25 pm) |
| Collision Callback with receive collisions only | No I haven't. I'll look into that if I can't figure out anything else. I guess what I really want ... read more | 03/07/2007 (10:45 am) |
| Differences between Mac and PC torque | Good news! Well, actually its not that good. I just upgraded my mac version to 1.1.3 and now the b... read more | 03/06/2007 (7:45 pm) |
| Differences between Mac and PC torque | No, but I'll try that. Thanks! -Peter... read more | 03/03/2007 (2:47 pm) |
| Differences between Mac and PC torque | I think the Mac version is 1.1.1 where as the PC version is 1.1.3. I don't really see why the bad g... read more | 03/03/2007 (1:43 pm) |
| Blending Per Tile. | And probably a little slower...... read more | 03/01/2007 (3:49 pm) |
| 1.1.3 - installer bug, mac & linux versions | Well I should metion that 1.1.3 worked fine for Mac. So that's not the problem with my windows vers... read more | 02/08/2007 (7:28 pm) |