Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to do cel shading with Marble Blast | This would be a quick-fix, but to do true cel-shading you'd have to have a custom renderer written, ... read more | 01/17/2005 (1:40 pm) |
| Path in the sky | You are doing this in Marble Blast? Are you sure that you shouldn't be posting in the Torque or con... read more | 01/17/2005 (1:39 pm) |
| Mac Box Version | If you purchase Marble Blast Gold from GarageGames.com, you will have access to the PC, Mac, and Lin... read more | 01/17/2005 (1:32 pm) |
| Path in the sky | I am fairly certain that AIPlayer is not implemented in Marble Blast, as it is not used at all in th... read more | 01/17/2005 (1:29 pm) |
| Marble Blast on Powerbook G3? | Also, note that Mac OS X is up to version 10.3.7 now. Theoretically 10.2.5 should work, though.... read more | 01/17/2005 (1:27 pm) |
| .map / .dif | Well, the problem is in 2 parts - 1, there is currently no mac version of map2dif that I am aware of... read more | 01/04/2005 (9:46 am) |
| Any new versions of Marble Blast? | As far as I know, the version of MB for the iBook is the same as the one for iMac - 1.5.0. Mark can... read more | 01/04/2005 (9:20 am) |
| Require Mappers | Please do not spam the forums. Use Team Building or Job Opportunities forums when you are looking f... read more | 01/04/2005 (9:07 am) |
| Skins and Models | Good luck, most of the developers here are working with Torque, and really talented artists have all... read more | 01/04/2005 (9:05 am) |
| How to Fix Triangle Strips? | The Maya exporter does support triangle stipping. Latest version linked from [url=http://www.garage... read more | 01/04/2005 (9:03 am) |
| Object formats supported in torque | Valve220 .map format is supported. I think Matt Fairfax has released a resource that will directl... read more | 01/04/2005 (9:00 am) |
| Marble blast rip off? | @Sebas: You think that spending time mocking the things people enjoy is a more useful pastime than p... read more | 01/03/2005 (12:22 pm) |
| Snapshot: The Nest by Marshal D. Hernandez | Additional Images by Marshal are also posted: [url=http://www.garagegames.com/mg/projects/torque1/v... read more | 12/22/2004 (4:05 pm) |
| Snapshot: Enemy Concept Art by Milton Cadogan | Fixed the title, oops :)... read more | 12/22/2004 (3:55 pm) |
| Worldcraft-need a little advice. | @Kenneth: neither Blender nor G-Max is designed for csg (interior) modelling. They are great tools ... read more | 12/22/2004 (3:54 pm) |
| Normal Mapping show off | The map23DS solution is a good start, but the construction philosopies are quite different between .... read more | 12/21/2004 (10:48 am) |
| Fruitbats Medieval/fantasy content pack | Your stuff is looking cooler and cooler, FruitBat. Your textures are absolutely fantastic, and the ... read more | 12/21/2004 (10:06 am) |
| Worldcraft-need a little advice. | There is a grid scale factor that you can set in worldcraft when building. I believe that this effe... read more | 12/21/2004 (9:59 am) |
| Fantasy/RPG Themed Character by Will Harrison | Will, could you post the sketch-> complete progression image that you made in this thread as well? ... read more | 12/20/2004 (4:07 pm) |
| Does Torque work with G-Max???????? | This is a very [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5134]freq... read more | 12/20/2004 (11:11 am) |
| Torque Pipeline and Other questions | [quote]I don't suppose that the World Editor Supports Pressure Sensitivity either... [/quote] By... read more | 12/20/2004 (10:25 am) |
| Is QuArK our only option? | Yes, GLB has its own map output. The Map2Max included in the Torque download is an unfinished tool ... read more | 12/17/2004 (12:38 pm) |
| Is QuArK our only option? | CS seems rather weak on the texturing side to me. All CSG tools currently available have major limi... read more | 12/16/2004 (9:16 am) |
| Only image materials, right? | In realtime applications like Torque, you generally always have to use UV mapped images as the basis... read more | 12/16/2004 (9:15 am) |
| How I can create a dif. file/interiors files | Milkshape3D cannot export DIF, it does DTS. There are some plugins for max (max2map, Game Level Bui... read more | 12/16/2004 (9:02 am) |
| Quark settup problem | Sounds like you might not have your export format set to Valve220.... read more | 12/14/2004 (1:00 pm) |
| Map2Dif Errors and solutions : Feedback | @Kjell: No: If all the polies were set to detail you would have worse performance than if they w... read more | 12/14/2004 (12:58 pm) |
| Getting Started With Blended Animation | First blend animation advice: Make sure your config file culls out all the nodes you don't want to ... read more | 12/14/2004 (12:26 pm) |
| Advanced level 19: Escher | You might want to look on the [url=http://waterfallsw.com/%7Emike/MarbleBlastGold.txt]gold time guid... read more | 12/14/2004 (12:12 pm) |
| Dollar Tree Ilegally selling Marble Blast? | It is Marble Blast (not gold) version, and available for PC only through eGames. There is also a ve... read more | 12/14/2004 (12:02 pm) |
| Extreme Librarian | Teach people the dewey-decimal system!... read more | 12/14/2004 (10:41 am) |
| To site admins: | I'll make a note of that for the next update.... read more | 12/06/2004 (10:52 am) |
| Map2Dif Errors and solutions | No, it is not the milestone 5 rewrite, which is likely to be TSE specific.... read more | 12/06/2004 (10:50 am) |
| Need Help about Terrian Brush in TSE | A milestone list can be found on the [url=http://www.garagegames.com/mg/projects/tse/]main TSE page.... read more | 12/06/2004 (10:46 am) |
| Does this mean it's ready? | Update should be up very soon, yes.... read more | 12/06/2004 (10:44 am) |
| Advanced Level 24: Survival of the Fittest | Just make sure that you roll out to the center of the platform before going through, then charge str... read more | 12/06/2004 (10:43 am) |
| Need Help about Terrian Brush in TSE | The TSE editor is currently being reworked. It will be fixed before final release of TSE, along wit... read more | 12/03/2004 (10:59 am) |
| Art Store - Coming Soon. | Gabor, This is going to be a general artists store for things like art related content packs, art... read more | 12/03/2004 (10:58 am) |
| Map2Dif Errors and solutions | Actually Tom, a rewrite of the Map2Dif parser is currently underway. It is a temporary solution, bu... read more | 12/03/2004 (10:51 am) |
| Some questions about the GUI | Re: 1) I cannot directy answer this question, I don't know exactly how it functions. I would reco... read more | 12/03/2004 (10:48 am) |
| COPY-CATlemania??? (Dynamic Objects) | Rory, If you are using QuArK, information on how to use moving platforms is available in [url=htt... read more | 12/03/2004 (10:00 am) |
| Max6/7 exporter !! Updated 12/25/04 . | Updated on exporter matrix and the artists site.... read more | 11/29/2004 (2:24 pm) |
| Marble blast rip off? | Nah, doesn't look like the same gameplay as MB. There are indeed a lot of Marble based games out th... read more | 11/29/2004 (2:02 pm) |
| MBG glitch | There are a couple levels where you can go upwards out of bounds if you try hard enough...... read more | 11/29/2004 (2:00 pm) |
| Map2Dif Errors and solutions | Yes, sorry to not mention before, I did convert a number of these to Resources in the QuArK FAQ sect... read more | 11/24/2004 (8:43 am) |
| WIP thread | Looks very nice so far Adam, I do like the stylization a lot.... read more | 11/24/2004 (8:39 am) |
| Does Support Exist? | @Dan: He has purchased a commercial licence. That dies not show up in the Notes (another website bu... read more | 11/24/2004 (8:33 am) |
| Easier Editing Solution? | I don't think that an easier editing solution was ever promised for MBG. I did say that if we make ... read more | 11/24/2004 (8:27 am) |
| MBG version 1.5? | Text changes mostly, if I recall.... read more | 11/24/2004 (8:21 am) |
| FruitBatInShades Free Content | Cool stuff! I like your wood texture on the shed.... read more | 11/22/2004 (10:07 am) |