Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Editor Mode Is Very Confusing! | @Max: All the things listed in Rory's tutorial work on the mac, but if you are running in windowed m... read more | 02/21/2005 (2:15 pm) |
| The install file creator | You shouldn't be in any open dialogue, you should be ctrl-clicking on the Marble Blast Gold icon fro... read more | 02/21/2005 (2:08 pm) |
| Torque 2D? | @Will: I don't know if I am qualified to answer the performance question, but the capabilities are ... read more | 02/21/2005 (1:54 pm) |
| Grass, plants et al billboards | @Luis: I would recommend png format so that you can support full transparency for your grass, this ... read more | 02/18/2005 (1:17 pm) |
| Why no hammer forum | The current Hammer license does not allow it to be used for commercial products. The license is the... read more | 02/18/2005 (1:14 pm) |
| Cant download custom maps | Can you put the full text of the error here, as well as telling us what web browser you are using?... read more | 02/18/2005 (12:59 pm) |
| Interior or exterior? | I do not think that the performance would be significantly different for 4 large segments or several... read more | 02/18/2005 (12:57 pm) |
| LightWave LOD ( Level Of Detail ) | Brice, you may want to post in the Lightwave section of the [url=http://www.garagegames.com/mg/foru... read more | 02/18/2005 (12:50 pm) |
| Torque 2D? | @will: it seems to me that the style of BoF4/Xenogears/Ragnarok Online could be accomplished in T3D... read more | 02/18/2005 (12:44 pm) |
| My first real attempt at a good dif | A [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4648]resource for addi... read more | 02/17/2005 (4:36 pm) |
| Required: proper max 6/7 exporter | There is a max 6/7 exporter, please look at the [url=http://www.garagegames.com/mg/projects/torque1/... read more | 02/17/2005 (4:08 pm) |
| Is there's any update for level? | Devin, I did not get any new levels from you via email. Maybe they got eaten by our email server... read more | 02/17/2005 (10:59 am) |
| Upcoming Update | The update is now up. There was some delay and confusion due to the old version of the levels.php f... read more | 02/17/2005 (10:56 am) |
| Interior or exterior? | Personally I would build the city buildings and the wall segments all as separate DIFs in Quark, the... read more | 02/17/2005 (10:53 am) |
| 3dsmax 7 | .fx shaders would not be used with TGE or TSE, TSE supports hlsl shaders, though.... read more | 02/16/2005 (10:32 am) |
| What would YOU like to see in a content pack? | A horse/ riding pack would be awesome if you have the coding expertise to provide both the art and t... read more | 02/16/2005 (10:31 am) |
| Map2Dif Alpha ver 0.96 | Seems to fix most of the issues... actually makes Quark feel like a functional tool.... read more | 02/15/2005 (3:11 pm) |
| Is there's any update for level? | The update is now up. Should have been up last week, but somehow the old HTML version got uploaded,... read more | 02/15/2005 (2:48 pm) |
| Best way to Portalize "Open/Destroyed" Buildings? | In this instance, portalization is not likely to help with your performance, as the inside of all th... read more | 02/15/2005 (2:45 pm) |
| Torque 2D? | @Will: PNG is the primary format for sprites. Yes, from what I understand it would be possible (e... read more | 02/15/2005 (2:35 pm) |
| What does the unlink dummy node do? | IIRC, the unlink node unlinks anything attached to it from the heirarchy. This way the cam node can... read more | 02/11/2005 (5:16 pm) |
| Map2Dif Alpha ver 0.96 | I will be adding this Alpha version to the [url=http://www.garagegames.com/mg/projects/torque1/artis... read more | 02/10/2005 (1:49 pm) |
| Shape not exporting :( Help! | My guess would be the same as Rex's - scale transforms are often lost during the export process. Wh... read more | 02/09/2005 (2:33 pm) |
| Im new here | In the [url=http://www.garagegames.com/marbleblast/levels.php]Level Archive[/url] near the bottom.... read more | 02/09/2005 (2:28 pm) |
| Misson Template? | @Helene: alternately, open the editor in an existing mission you want to modify, then choose "save ... read more | 02/09/2005 (2:27 pm) |
| Fixed) Request: Forum & Resource Web Page Titles | I agree that this would be cool :) Rick has a very tall stack of things he is working on right now,... read more | 02/09/2005 (2:26 pm) |
| Mount prob: animation delay in the linked head. | I will point out this thread to Ben Garney, I know he worked with some issues similar to this not lo... read more | 02/09/2005 (2:19 pm) |
| 3dsmax 7 | Thanks Matthew. I am glad that things went smoothly for you. Tim and I use the exporters from Ma... read more | 02/09/2005 (2:18 pm) |
| Dynasty Engine | @Christian: Torque is actually perfectly suited to this type of game - large outdoor scenes with de... read more | 02/09/2005 (2:04 pm) |
| Tunnels through terrain! | Set empty is the most reliable solution for this task. Culling terrain visibility does not cull ter... read more | 02/09/2005 (1:56 pm) |
| How important is story to you? | Well, Carmack should be an expert on games with porn-movie quality backstories. Personally I tend... read more | 02/08/2005 (2:49 pm) |
| 3dsmax 7 | The exporter for Max 6 and 7 can be downloaded on the [url=http://www.garagegames.com/mg/projects/to... read more | 02/08/2005 (2:28 pm) |
| Torque game engine licence | The example folder (with your version of the compiled executable) and the executables of the exporte... read more | 02/08/2005 (2:21 pm) |
| Dynasty Engine | I am a great fan of the Dynasty Warriors games as well. Great fun to play with friends. Torque w... read more | 02/08/2005 (2:15 pm) |
| Upcoming Update | I gave the update files to Rick on Friday, just waiting to hear back when he gets a chance to upload... read more | 02/08/2005 (2:06 pm) |
| Do we HAVE to use Quark as the middleman? | I agree completely that we need a better front end on the art tools - and additional features to mak... read more | 02/07/2005 (2:27 pm) |
| Advanced level 42, I can't find the finish | Thank you for saying so, It is really good to hear that you are enjoying something we spent so much ... read more | 01/31/2005 (2:49 pm) |
| Advanced level 42, I can't find the finish | Oops, I guess you're right :) Not quite sure what I was thinking there.... read more | 01/28/2005 (1:16 pm) |
| MAK Fireball | Very cool! Especially like the texture. That sure is a neat plugin.... read more | 01/28/2005 (1:15 pm) |
| Max6/7 exporter !! Updated 12/25/04 . | @Matthew: I assume the old download link points to the updated version? I'll copy that one to the ... read more | 01/28/2005 (1:14 pm) |
| Old English Style Village | @John: Are you using TGERad? The radiosity lighting might help with the wierdness of the corners (... read more | 01/28/2005 (1:10 pm) |
| Dragon WIP | Looks very nice, I looks forward to seeing how it progresses.... read more | 01/28/2005 (1:08 pm) |
| A couple questions | [quote]Important- how the heck do you rotate things?[/quote] As Rory said, the rotation is a scal... read more | 01/27/2005 (2:17 pm) |
| Permission??? | Well, I am fairly certain that it would fall under fair use when used for education. You are pretty... read more | 01/27/2005 (12:12 pm) |
| Advanced level 42, I can't find the finish | It is on the highest (well, lowest really) point of the underside (purple side) of the level. Pathw... read more | 01/25/2005 (1:00 pm) |
| Maya2MAP - compiled for Maya 6.0 | If anyone can send me the compiled version (for Mac too if anyone ever got that running), I'd be gla... read more | 01/25/2005 (12:51 pm) |
| How in the heck did this happen? | Try putting most of the small brushes for the spikes, fence, and so-forth into a detail brush group.... read more | 01/25/2005 (12:43 pm) |
| Error, Line out of Clip | Do you get this error when floating point export is turned off? How about when it is turned on? So... read more | 01/25/2005 (12:22 pm) |
| SURVEY: How Old Are You??? | 24 years old... read more | 01/25/2005 (11:54 am) |
| Im new here | As far as I know, there were no bug fixes in 1.5 or 1.5.1 - only content changes that apple wanted f... read more | 01/17/2005 (1:43 pm) |