Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Your choise for a modeling package | Logan is right on the money when it comes to the most important feature of your modelling package: ... read more | 04/25/2005 (5:00 pm) |
| Intermediate Level 14: "Take The High Road" | If you need hints on a different level than the one listed in the topic, please create a new post fo... read more | 04/25/2005 (4:44 pm) |
| Finishing a level | You can change the bounds by resizing the bounds object in the mission editor. Level name, etc, can... read more | 04/25/2005 (4:41 pm) |
| Reference frame for Torque stock skeleton? | @Todd: It will just be a different recommendation, the CS skeleton will serve you well so long as al... read more | 04/22/2005 (10:55 am) |
| First UV and texture. Crits? | @Bat: it is always a balancing act between detail and reusability. Just remember that a 1024x1024 ... read more | 04/21/2005 (3:57 pm) |
| Reference frame for Torque stock skeleton? | Todd, As Logan says, technically you could export those animations as morphs, it would just be a ... read more | 04/21/2005 (3:51 pm) |
| 3DS to DIF Conversion | If you don't plan on colliding with said parking garage (eg have it as a static background element) ... read more | 04/21/2005 (3:47 pm) |
| CS problem | Adam is right, if the skin is in the heirarchy AND connected to the bones via the skin modifier, it ... read more | 04/19/2005 (11:09 am) |
| Adult Games? | [quote]The thing is, looking back, now that we don't need "out of technology" reasons to play games ... read more | 04/18/2005 (11:56 am) |
| Reference frame for Torque stock skeleton? | I know that Chris Calef did some extensive work figuring out the correct rotations for the default p... read more | 04/18/2005 (11:46 am) |
| GarageGames, on a box, @ Best Buys! | Yes, Marble Blast is now bundled on all consumer apples (iMac, iBook, and mini). Not on the PowerBo... read more | 04/18/2005 (11:27 am) |
| x | Also, let me know once you've sent it. If our email server eats it, it probably won't let me know t... read more | 04/13/2005 (4:28 pm) |
| GarageGames, on a box, @ Best Buys! | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4350]GG version of the p... read more | 04/13/2005 (12:50 pm) |
| GarageGames, on a box, @ Best Buys! | We distributed the game to box channels through eGames, but for some reason their marketing departme... read more | 04/13/2005 (12:44 pm) |
| What is the TSE logo? | You can see the TSE logo in the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=961]GDC TSE... read more | 04/11/2005 (3:37 pm) |
| Advanced Level 2??? | Weird, I've never run into that bug on my computer.... read more | 04/11/2005 (3:33 pm) |
| x | Send them on over, Henry! Hopefully my email will be able to accept such a massive attachment. P... read more | 04/11/2005 (3:29 pm) |
| I can't highlight X,Y, and Z | They will not highlight if there is another object in the way. Sometimes when you are near another ... read more | 04/11/2005 (3:27 pm) |
| How do I download custom interiors for custom? | @St To: If you download the full package of files (all custom levels), all custom interiors should ... read more | 04/11/2005 (3:24 pm) |
| .dif creation in linux | I think that Radiant runs on linux, but the license is somewhat expensive for commercial use.... read more | 04/07/2005 (12:21 pm) |
| DTS Texture formats | You can also use JPG, but no alpha there either. PNG is the way to go if you want translucent objec... read more | 04/06/2005 (5:15 pm) |
| Done in T2D in a day (with access to some art) | That looks fantastic Matthew! Great demonstration of how quick you can get up and running in the T2... read more | 04/05/2005 (10:53 am) |
| x | No problem, happy level-making!... read more | 04/05/2005 (10:43 am) |
| Building Levels! | I assume you are using the build-in tools, not Quark. In the world editor inspector you can chang... read more | 04/05/2005 (10:43 am) |
| How do you use Quiver? | There really isn't a good level editor for Mac, yet. If quiver can export to Valve220 maps, you mig... read more | 04/05/2005 (10:41 am) |
| CactusMath TM ready to ship! | @Solo: Go ahead and send it to Chevy, he's been much better behaved of late.... read more | 04/05/2005 (10:36 am) |
| I DID IT! at last! I skipped al level! | Open the console by pressing the ~ key (or ctrl-F10 on the mac bundled version), type [code]$testCh... read more | 04/01/2005 (1:36 pm) |
| DirectX Required? | It does not require direct X if you have an OpenGL enabled graphics card. Make sure you have the la... read more | 04/01/2005 (1:34 pm) |
| .dts Vs. .dif | Rendering-performance-wise, the difference is not going to be huge. DTS will be better if you want ... read more | 04/01/2005 (1:33 pm) |
| x | Henry, I looked in the keybinding file: the key is control-F10 You will probably have to hold d... read more | 03/31/2005 (5:02 pm) |
| x | Henry, the console is in the OS X bundle version, but it has been remapped to something weird. I th... read more | 03/23/2005 (3:33 pm) |
| I DID IT! at last! I skipped al level! | Or just turn on cheat mode...... read more | 03/23/2005 (3:29 pm) |
| Tse & Os X | Yes. Absolutely. For linux as well. Here is the issue: OpenGL is currently a moving target for... read more | 03/22/2005 (1:41 pm) |
| Can't save maps?! | Does the folder exist? is it read-only for some reason?... read more | 03/22/2005 (1:36 pm) |
| Interior of interior | If you are going through the wall as a result of too many super-speeds, that is a known bug that can... read more | 03/22/2005 (1:35 pm) |
| Lost all progress / settings on OS X 10.3.5 | Luke, I don't believe that I have ever seen this bug posted before. I will try to reproduce it o... read more | 03/22/2005 (1:12 pm) |
| Normals | TSE makes normal mapping very easy with its materials system, you simply define the texture you want... read more | 03/22/2005 (12:59 pm) |
| Items & Textures | Did you relight the scene after placing the building? (ctrl-L in the mission editor (or is it alt-L?... read more | 03/22/2005 (12:56 pm) |
| Characters - GameSpace or MAX | Mounting characters to vehicles is something the engine takes care of. You'll just have to make sur... read more | 03/02/2005 (3:08 pm) |
| Dif as collision hull | I honestly do not know how a null interior will effect performance. I would be curious to hear how ... read more | 03/01/2005 (8:36 pm) |
| Problem downloading custom levels to Mac | I am not sure on this, I have never had anyone encounter a problem like this with the FTP server. I... read more | 03/01/2005 (8:33 pm) |
| How do i add marble blast to my sons user account applic. folder | @Frederic: there is a solution to this, but it requires replacing a file inside Marble Blast. If yo... read more | 03/01/2005 (8:32 pm) |
| Issues with art pipeline | Collision meshes must be closed convex hulls.... read more | 02/22/2005 (7:20 pm) |
| My first real attempt at a good dif | Shouldn't make a huge difference if you use one or many... depends on whether you plan to split the... read more | 02/21/2005 (2:43 pm) |
| Map2Dif Alpha ver 0.96 | @Matt: There is a fairly common error with Valve220 Maps (don't know about other format) from quark ... read more | 02/21/2005 (2:36 pm) |
| Cant download custom maps | Hmm, still, it should work in IE. That is strange. Hopefully this isn't the case with all our down... read more | 02/21/2005 (2:28 pm) |
| Gold Time | Shortcuts are fair game. Many gold times require that you take shortcuts like this. Cheating is ... read more | 02/21/2005 (2:27 pm) |
| Is there's any update for level? | Oh! yes, thanks for the idea :) I hope it helps out everyone who's keeping up on all of the updates... read more | 02/21/2005 (2:22 pm) |
| Two questions | You can auto-create this preview by pressing ctrl-L (or is it alt/option-L?) when in the level while... read more | 02/21/2005 (2:20 pm) |
| What is this problem? | This cannot be fixed, as terrain is not used in Marble Blast. We probably should have removed those... read more | 02/21/2005 (2:17 pm) |