Game Development Community

Alex Swanson's Forum Posts

Thread Post Date Posted
Another blow for game devs in general @Josh R: Awesome amusing article :) [quote]And surely the ability to have naked skins is a value ... read more 07/26/2005 (2:57 pm)
Another blow for game devs in general [quote]On the other hand It seems the mod only allowed access to content that was there. Now if the ... read more 07/25/2005 (6:26 pm)
Check this cheat out! works for every level so u can beat it On the mac bundled version the ~ key is replaced by ctrl-F10... read more 07/20/2005 (12:59 pm)
Mesh Not Found Problem Is the mesh embeded in the heirarchy? does it have a trailing number in its name to register its de... read more 07/20/2005 (12:52 pm)
Trouble with install The maya2dtsExporter.mll files are in subdirectories inside the zip file named for the version of Ma... read more 07/20/2005 (12:50 pm)
Birthday Cake! (new level and pics) Lance, how would you feel about us posting your images of the birthday cake as a [url=http://www.gar... read more 07/20/2005 (12:44 pm)
Level editor won't open.... The version that comes bundled with the mac uses ctrl-F10 instead of the ~ key... read more 07/20/2005 (12:39 pm)
New Member Ctrl-F10 replaces the ~ key for the macs with bundled MB... read more 07/20/2005 (12:38 pm)
Birthday Cake! (new level and pics) Wow, that is so cool :) I never imagined seeing a Marble Blast themed cake, it boggles my mind!... read more 07/20/2005 (12:33 pm)
Pinball It is hidden on the right side behind 3 doors, you have to hit the 3 peg near the center to open the... read more 07/20/2005 (12:27 pm)
MBG game editor for mac? On the bundled version that ships with new macs: The key is control-F10 You will probably have to h... read more 07/20/2005 (12:26 pm)
Torque capabilities [quote]why not just mod an existing game?[/quote] As Jack said, some people don't like to have ow... read more 07/20/2005 (11:42 am)
How do i add marble blast to my sons user account applic. folder Update: The fix is now available for download [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more 07/20/2005 (11:05 am)
Reviving the "Roleplaying experience" thread Yes... specifically if the dialogue options were generated based on chracter alignment, specific goa... read more 07/19/2005 (9:30 pm)
Reviving the "Roleplaying experience" thread @Mike: I wouldn't envision it as pure text based, but rather as controlling the dialogue options in ... read more 07/19/2005 (4:07 pm)
Reviving the "Roleplaying experience" thread @Michael: No prototype from me anytime soon, I've been quite busy with things here at GG - and I'm p... read more 07/19/2005 (12:53 pm)
Reviving the "Roleplaying experience" thread [quote]A text-parsing system would be tough, but potentially more rewarding in the end. But are play... read more 07/19/2005 (12:15 pm)
Reviving the "Roleplaying experience" thread Apple has had a fairly robust text-to-speech system as part of their OS for nearly 10 years (anyone ... read more 07/19/2005 (12:09 pm)
Reviving the "Roleplaying experience" thread Cool! Very interesting thread to be sure. I look forward to seeing/playing the results of such res... read more 07/18/2005 (4:35 pm)
Reviving the "Roleplaying experience" thread [quote] then the best way to do this would be ot have npc's speak and react to pc's in a highly real... read more 07/18/2005 (3:32 pm)
Maya exporting problem [quote]Scale it up in maya. 1 unit in your 3d software equals 1 meter i torque if I remember correct... read more 07/18/2005 (11:36 am)
Reviving the "Roleplaying experience" thread Another option would be to make the Guild Hall or what have you a common respawn or bind point, so t... read more 07/18/2005 (11:11 am)
Reviving the "Roleplaying experience" thread @Michael: But the point of having the small servers was not for any load issue - rather to create th... read more 07/15/2005 (2:06 pm)
Reviving the "Roleplaying experience" thread It would be an interesting business model to try, for sure. I do think that it would be difficult t... read more 07/14/2005 (2:02 pm)
Reviving the "Roleplaying experience" thread @Joe: I had always been interested in how those games played. I am glad to hear that they are cl... read more 07/12/2005 (12:56 pm)
XBOX Lv 46 Endurance One is hidden on the beam behind the arrow sign at the second corner. It takes a very precise jump ... read more 07/12/2005 (11:03 am)
Max characters for an RPG? One think I liked a lot about FF4 (2 US) is that, though there were many characters through the stor... read more 07/12/2005 (10:21 am)
Maya 6.5 exporter [url=http://www.dannyngan.com/torque/maya2dts/reference/index.htm]Instructions for downloading and i... read more 07/12/2005 (9:59 am)
Reviving the "Roleplaying experience" thread @Joe: I think that a static stat RPG has a lot of potential, and is easier to translate into a co... read more 07/11/2005 (4:58 pm)
Reviving the "Roleplaying experience" thread [quote]Everyone knows Lord Of The Rings, a shining example (if not over-relative ;). Many characters... read more 07/11/2005 (12:24 pm)
T2d vs. FlashMX? Flash does have very nice vector tools, in many ways superior to Illustrator's (though frustratingly... read more 07/08/2005 (4:33 pm)
RPG Map Editor Ease of Use You might want to look at Neverwinter Nights for inspiration - it has quite an extensive toolkit.... read more 07/08/2005 (4:25 pm)
Reviving the "Roleplaying experience" thread @Matthew: I do however, think that the sort of progression you suggested would be great for a small... read more 07/08/2005 (4:24 pm)
Reviving the "Roleplaying experience" thread @Matthew: the problem is that this is very similar to the way that many MMOs currently operate (WoW... read more 07/08/2005 (4:20 pm)
Reviving the "Roleplaying experience" thread @Christopher: I think that where you are going is apparent, I don't think we need to get too in dep... read more 07/08/2005 (2:09 pm)
Whatts your favorite lvling system? Part of the problem with many leveling systems is the exposition of the spreadsheet of the game, and... read more 07/08/2005 (1:59 pm)
Whatts your favorite lvling system? [quote]Think about it this way: What gives you more satifaction in a game... Going up a level ? or f... read more 07/08/2005 (1:53 pm)
Looking for feedback I agree, font 2 is the most legible, though font 3 looks neatest for large text.... read more 07/08/2005 (1:47 pm)
Reviving the "Roleplaying experience" thread @ Joe Bourrie I really like the Zelda/Castlevania method of "leveling" - though having a characte... read more 07/07/2005 (3:18 pm)
Reviving the "Roleplaying experience" thread [quote]I have thought for some time that progressing from FPS type game play to RTS type game play a... read more 07/07/2005 (3:15 pm)
Guide? A gold time guide is available [url=http://waterfallsw.com/%7Emike/MarbleBlastGold.txt]here.[/url]... read more 07/06/2005 (2:34 pm)
Maya and TSE Are you sure that rockwall is the name of the material as maya is exporting it? You may want to che... read more 07/05/2005 (12:50 pm)
Please Help Me You will have to go into the marble/data/missions/custom folder, and find the file by name, and dele... read more 07/05/2005 (12:38 pm)
Urban Areas Chris, I don't think that Torque supports LOD in quite the way that you are thinking - heirarchical ... read more 07/05/2005 (12:34 pm)
Reviving the "Roleplaying experience" thread It would allow you to have a world that was non-persistent - so if you killed off X tribe of orcs, t... read more 07/05/2005 (12:26 pm)
Reviving the "Roleplaying experience" thread Regarding the problem of players having an integral role in the world/making a difference: I thin... read more 07/05/2005 (12:23 pm)
Features that would be nice to see in Torque Constructor [quote]If a lack of v1.0 functionality can be scripted in then a lot of questions I would come up wi... read more 06/17/2005 (11:06 am)
Mispost in the animation forum. Hey, I'm new Can you see her in the show tool? Does the dump.dmp file generated on export get all the way throug... read more 06/17/2005 (10:44 am)
Transfer Between Copies - MARBLE BLAST There is a file called prefs.cs inside the marble/client folders. The marble folder is in the Mar... read more 06/16/2005 (4:07 pm)
Murphy's Law as a gameplay element Okay, so this is off the topic of conversation - but has anyone else played the card game "Gloom"? ... read more 06/16/2005 (2:54 pm)