Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Another blow for game devs in general | @Josh R: Awesome amusing article :) [quote]And surely the ability to have naked skins is a value ... read more | 07/26/2005 (2:57 pm) |
| Another blow for game devs in general | [quote]On the other hand It seems the mod only allowed access to content that was there. Now if the ... read more | 07/25/2005 (6:26 pm) |
| Check this cheat out! works for every level so u can beat it | On the mac bundled version the ~ key is replaced by ctrl-F10... read more | 07/20/2005 (12:59 pm) |
| Mesh Not Found Problem | Is the mesh embeded in the heirarchy? does it have a trailing number in its name to register its de... read more | 07/20/2005 (12:52 pm) |
| Trouble with install | The maya2dtsExporter.mll files are in subdirectories inside the zip file named for the version of Ma... read more | 07/20/2005 (12:50 pm) |
| Birthday Cake! (new level and pics) | Lance, how would you feel about us posting your images of the birthday cake as a [url=http://www.gar... read more | 07/20/2005 (12:44 pm) |
| Level editor won't open.... | The version that comes bundled with the mac uses ctrl-F10 instead of the ~ key... read more | 07/20/2005 (12:39 pm) |
| New Member | Ctrl-F10 replaces the ~ key for the macs with bundled MB... read more | 07/20/2005 (12:38 pm) |
| Birthday Cake! (new level and pics) | Wow, that is so cool :) I never imagined seeing a Marble Blast themed cake, it boggles my mind!... read more | 07/20/2005 (12:33 pm) |
| Pinball | It is hidden on the right side behind 3 doors, you have to hit the 3 peg near the center to open the... read more | 07/20/2005 (12:27 pm) |
| MBG game editor for mac? | On the bundled version that ships with new macs: The key is control-F10 You will probably have to h... read more | 07/20/2005 (12:26 pm) |
| Torque capabilities | [quote]why not just mod an existing game?[/quote] As Jack said, some people don't like to have ow... read more | 07/20/2005 (11:42 am) |
| How do i add marble blast to my sons user account applic. folder | Update: The fix is now available for download [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 07/20/2005 (11:05 am) |
| Reviving the "Roleplaying experience" thread | Yes... specifically if the dialogue options were generated based on chracter alignment, specific goa... read more | 07/19/2005 (9:30 pm) |
| Reviving the "Roleplaying experience" thread | @Mike: I wouldn't envision it as pure text based, but rather as controlling the dialogue options in ... read more | 07/19/2005 (4:07 pm) |
| Reviving the "Roleplaying experience" thread | @Michael: No prototype from me anytime soon, I've been quite busy with things here at GG - and I'm p... read more | 07/19/2005 (12:53 pm) |
| Reviving the "Roleplaying experience" thread | [quote]A text-parsing system would be tough, but potentially more rewarding in the end. But are play... read more | 07/19/2005 (12:15 pm) |
| Reviving the "Roleplaying experience" thread | Apple has had a fairly robust text-to-speech system as part of their OS for nearly 10 years (anyone ... read more | 07/19/2005 (12:09 pm) |
| Reviving the "Roleplaying experience" thread | Cool! Very interesting thread to be sure. I look forward to seeing/playing the results of such res... read more | 07/18/2005 (4:35 pm) |
| Reviving the "Roleplaying experience" thread | [quote] then the best way to do this would be ot have npc's speak and react to pc's in a highly real... read more | 07/18/2005 (3:32 pm) |
| Maya exporting problem | [quote]Scale it up in maya. 1 unit in your 3d software equals 1 meter i torque if I remember correct... read more | 07/18/2005 (11:36 am) |
| Reviving the "Roleplaying experience" thread | Another option would be to make the Guild Hall or what have you a common respawn or bind point, so t... read more | 07/18/2005 (11:11 am) |
| Reviving the "Roleplaying experience" thread | @Michael: But the point of having the small servers was not for any load issue - rather to create th... read more | 07/15/2005 (2:06 pm) |
| Reviving the "Roleplaying experience" thread | It would be an interesting business model to try, for sure. I do think that it would be difficult t... read more | 07/14/2005 (2:02 pm) |
| Reviving the "Roleplaying experience" thread | @Joe: I had always been interested in how those games played. I am glad to hear that they are cl... read more | 07/12/2005 (12:56 pm) |
| XBOX Lv 46 Endurance | One is hidden on the beam behind the arrow sign at the second corner. It takes a very precise jump ... read more | 07/12/2005 (11:03 am) |
| Max characters for an RPG? | One think I liked a lot about FF4 (2 US) is that, though there were many characters through the stor... read more | 07/12/2005 (10:21 am) |
| Maya 6.5 exporter | [url=http://www.dannyngan.com/torque/maya2dts/reference/index.htm]Instructions for downloading and i... read more | 07/12/2005 (9:59 am) |
| Reviving the "Roleplaying experience" thread | @Joe: I think that a static stat RPG has a lot of potential, and is easier to translate into a co... read more | 07/11/2005 (4:58 pm) |
| Reviving the "Roleplaying experience" thread | [quote]Everyone knows Lord Of The Rings, a shining example (if not over-relative ;). Many characters... read more | 07/11/2005 (12:24 pm) |
| T2d vs. FlashMX? | Flash does have very nice vector tools, in many ways superior to Illustrator's (though frustratingly... read more | 07/08/2005 (4:33 pm) |
| RPG Map Editor Ease of Use | You might want to look at Neverwinter Nights for inspiration - it has quite an extensive toolkit.... read more | 07/08/2005 (4:25 pm) |
| Reviving the "Roleplaying experience" thread | @Matthew: I do however, think that the sort of progression you suggested would be great for a small... read more | 07/08/2005 (4:24 pm) |
| Reviving the "Roleplaying experience" thread | @Matthew: the problem is that this is very similar to the way that many MMOs currently operate (WoW... read more | 07/08/2005 (4:20 pm) |
| Reviving the "Roleplaying experience" thread | @Christopher: I think that where you are going is apparent, I don't think we need to get too in dep... read more | 07/08/2005 (2:09 pm) |
| Whatts your favorite lvling system? | Part of the problem with many leveling systems is the exposition of the spreadsheet of the game, and... read more | 07/08/2005 (1:59 pm) |
| Whatts your favorite lvling system? | [quote]Think about it this way: What gives you more satifaction in a game... Going up a level ? or f... read more | 07/08/2005 (1:53 pm) |
| Looking for feedback | I agree, font 2 is the most legible, though font 3 looks neatest for large text.... read more | 07/08/2005 (1:47 pm) |
| Reviving the "Roleplaying experience" thread | @ Joe Bourrie I really like the Zelda/Castlevania method of "leveling" - though having a characte... read more | 07/07/2005 (3:18 pm) |
| Reviving the "Roleplaying experience" thread | [quote]I have thought for some time that progressing from FPS type game play to RTS type game play a... read more | 07/07/2005 (3:15 pm) |
| Guide? | A gold time guide is available [url=http://waterfallsw.com/%7Emike/MarbleBlastGold.txt]here.[/url]... read more | 07/06/2005 (2:34 pm) |
| Maya and TSE | Are you sure that rockwall is the name of the material as maya is exporting it? You may want to che... read more | 07/05/2005 (12:50 pm) |
| Please Help Me | You will have to go into the marble/data/missions/custom folder, and find the file by name, and dele... read more | 07/05/2005 (12:38 pm) |
| Urban Areas | Chris, I don't think that Torque supports LOD in quite the way that you are thinking - heirarchical ... read more | 07/05/2005 (12:34 pm) |
| Reviving the "Roleplaying experience" thread | It would allow you to have a world that was non-persistent - so if you killed off X tribe of orcs, t... read more | 07/05/2005 (12:26 pm) |
| Reviving the "Roleplaying experience" thread | Regarding the problem of players having an integral role in the world/making a difference: I thin... read more | 07/05/2005 (12:23 pm) |
| Features that would be nice to see in Torque Constructor | [quote]If a lack of v1.0 functionality can be scripted in then a lot of questions I would come up wi... read more | 06/17/2005 (11:06 am) |
| Mispost in the animation forum. Hey, I'm new | Can you see her in the show tool? Does the dump.dmp file generated on export get all the way throug... read more | 06/17/2005 (10:44 am) |
| Transfer Between Copies - MARBLE BLAST | There is a file called prefs.cs inside the marble/client folders. The marble folder is in the Mar... read more | 06/16/2005 (4:07 pm) |
| Murphy's Law as a gameplay element | Okay, so this is off the topic of conversation - but has anyone else played the card game "Gloom"? ... read more | 06/16/2005 (2:54 pm) |