Alex Swanson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vislink Cannot Be Coplanar with a Node???!?!?!? | This error is my pet peeve too. I have found that sometimes it occurs when I've used the cut polys ... read more | 06/11/2003 (3:39 pm) |
| Advanced Level 50 - Pathways | How weird... uhm... wish I could offer an explanation, but I am glad it is there now.... read more | 06/11/2003 (3:33 pm) |
| i'm flying through the walls | can you walk strait through the walls as well? If the building is portalized and you are inside... read more | 06/11/2003 (3:22 pm) |
| New Level - VORTEX | Thats what gold times are for, all the sneaky little shortcuts ;)... read more | 06/10/2003 (4:41 pm) |
| Advanced Level 50 - Pathways | Far side purple top - on the flipside from the gem on the yellow bottom.... read more | 06/10/2003 (4:37 pm) |
| Quark 6.3 Cut faces tool question! | Why do you want to get rid of it? is it causing problems in your maps export?... read more | 06/10/2003 (4:27 pm) |
| How do you record MB Demos? | I don't think its supposed to be a conspiracy. I have seen Mark record demos but don't remember the... read more | 06/02/2003 (1:13 pm) |
| Stuck between surfaces of bricks? | I think what Ann is saying is that it is actually falling inside the geometry and getting stuck, rat... read more | 06/02/2003 (1:08 pm) |
| Getting custom levels to work | let see... you should just be able to put the geometry (.dif) files in data/interiors/ and the miss... read more | 06/02/2003 (1:06 pm) |
| Level 41 not unlocked. | There is a bug - unfortunately overlooked because everyone testing it had cheat mode enabled and had... read more | 05/29/2003 (4:20 pm) |
| Some advanced level-building questions... | Glad to help, looking forward to more awesome custom levels :)... read more | 05/29/2003 (4:14 pm) |
| registration? | Maxime - there won't be a problem downloading both OS X and win98 version, the same ignition key wil... read more | 05/29/2003 (4:09 pm) |
| Stuck between surfaces of bricks? | Sounds like a gap in the geometry, Ann. I didn't make Leap of Faith but I do have a copy of Kevin's... read more | 05/29/2003 (4:04 pm) |
| Can you make a game like myst using this game engine? | If you just want to make a slideshow type interface like the original Myst (using still renders and ... read more | 05/29/2003 (3:26 pm) |
| Some advanced level-building questions... | Here's some of the ways I dealt with these issues when building MB levels... many of these solutions... read more | 05/22/2003 (3:30 pm) |
| Torque Artwork on Macintosh | QuArK stands for Quake Army Knife. Quite different from Quark Express. It is a free Quake format m... read more | 05/20/2003 (5:49 pm) |
| How do i start the ingame editor ? | you can also run marbleblastgold -cheats to have testcheats enabled on startup (without havin... read more | 05/15/2003 (3:52 pm) |
| Marble Blast Gold: Hideously difficult! | Icarus is actually sort of similar to the last section of scaffold, just long distance. The key is ... read more | 05/15/2003 (3:48 pm) |
| Difference between MB and MB Gold? | The only addition to the original levels is the addition of Gold Times. These have essentially give... read more | 05/15/2003 (3:41 pm) |
| Ragnarok Online | It's still around, their download servers are just not set up to handle the capacity they are gettin... read more | 05/13/2003 (7:43 pm) |
| Marble Blast Gold: Hideously difficult! | If it helps anyone, the last set of trapdoors is the mirror image (in terms of placement) of the set... read more | 05/13/2003 (10:50 am) |
| Isometric (2D) vs. 3D | also, check out ragnarokonline (http://www.ragnarokonline.com/) for a really cool combination of 2d ... read more | 05/12/2003 (6:59 pm) |
| Ragnarok Online | I've been playing Ragnarok since the original beta (about a year ago?) Really charming and cute gam... read more | 05/12/2003 (6:55 pm) |
| partial removal of collision for a dif, interior | I believe that you can make detail brushes that render but do not collide... just a brush group type... read more | 04/11/2003 (2:34 pm) |
| Factions and Player Guilds | I have seen a few MMORPGs that allow players to give each other good and bad karma points based on t... read more | 04/10/2003 (5:42 pm) |
| I made a level | You can also automatically generate a level preview image ingame by flying the camera to where you w... read more | 04/03/2003 (3:25 pm) |
| 3dsmax5 - tutorials? | Ron, When I was learning 3dsMax one of the best tutorial sites was 3dcafe.com Since then they ... read more | 03/28/2003 (12:33 pm) |
| Shadowbane, what a computer game shouldn't be | I beta tested Shadowbane for a while and I have to say I actually liked it better than any other MMO... read more | 03/27/2003 (11:13 am) |
| Adding buildings to Torque | If you were using the same interior object and wanted different details in it in multiple instances ... read more | 03/21/2003 (10:48 am) |
| Quark map2dif entity forcefield question | if you are looking to make an invisible collision space you can use the collision detail brush type ... read more | 03/18/2003 (3:06 pm) |
| General Mac question | The terrain editing does not work because it is the outdoor (landscape) terrain engine editor (which... read more | 03/11/2003 (10:30 am) |
| Mac version of Orbz | We were, in fact, showing off the Orbz and ThinkTanks demos on OS X (with beautiful 23" cinema displ... read more | 03/11/2003 (10:26 am) |
| How to make a movie with 2d and 3d? | You were planning to draw the characters on the computer, or scan them from existing drawings? Afte... read more | 02/21/2003 (11:21 am) |
| Where to put Textures with Interiors | Are you using QuArK or worldcraft?... read more | 02/19/2003 (1:07 pm) |
| Rolling Hills | Not to mention that the level designers couldn't be nearly as fiendish if you had nice, stable groun... read more | 02/18/2003 (3:54 pm) |
| Very smooth curves for chutes,gripes and requests | I have posted this elsewhere in the forums, but I'll post it here as well as it was mentioned (albei... read more | 02/18/2003 (3:49 pm) |
| New custom MarbleBlast level | I think I have posted this elsewhere in the forums, but I'll post it here as well as it was mentione... read more | 02/18/2003 (3:39 pm) |
| Help! Trouble w/ the ingame editor... | Marble Blast does not use the Torque engine's exterior terrain. All the levels are interior objects... read more | 02/18/2003 (3:25 pm) |
| Mac Cheats? | That demo at the intro (as played by Mark Frohnmayer) doesn't show the *easiest* route through the l... read more | 02/04/2003 (6:40 pm) |
| Help with Fan Lift | Marc, It is possible to just hover strait upwards on the fan if you are careful, and then roll forw... read more | 02/04/2003 (6:19 pm) |
| Initial release of Marble Blast level editing tools | Larry - as far as I know worldcraft should work for making geometry, but you probably wouldn't be ab... read more | 01/07/2003 (2:46 pm) |
| Class Writeup Discussion | Also, if it were really necessary to have floating arrows/icons to indicate team members, it seems t... read more | 08/02/2002 (5:17 pm) |
| Class Writeup Discussion | I have to say that I like the idea of making 3 or 4 sides with highly contrasting powers (not unlike... read more | 08/02/2002 (5:13 pm) |
| Blender goes open source | It should be noted that according to their website, blender won't be released under the GPL until th... read more | 07/22/2002 (1:42 pm) |
| Tribes 2: Fast Attack | Just a side note.. I hadn't noticed the similarities between Tribes and Warhammer 40K nearly as much... read more | 04/15/2002 (4:42 pm) |