Game Development Community

Ken Finney's Forum Posts

Thread Post Date Posted
Torque 3D Community Edition Activation ken.finney@tubettiworld.com... read more 06/24/2012 (10:38 am)
1.2 purchase bug Ha, just saw it change, in quasi-real time. It's good now.... read more 11/16/2011 (8:26 am)
1.2 purchase bug Same here. Transferred (upgraded) 3 studio seats. 3 email confirms. No T3D 1.2 (or 1.1 for that matt... read more 11/16/2011 (8:22 am)
Torque 3D Embedded Browser (WebKit) There's a generated file: GuiWebMoc.cpp which I have from the original code (using QT 4.6.1) from J... read more 06/09/2011 (6:05 am)
Conversation/Dialog and Store Resource :-) More to come...... read more 05/23/2011 (11:03 am)
1.1p : EXE crashes during precompile from Torsion - LOGGED (THREED-3173) Woops! the above 2 ^ were by me logged in with a studio acct. also - I was mistaken in my OP - ... read more 05/17/2011 (6:46 pm)
1.1p : EXE crashes during precompile from Torsion - LOGGED (THREED-3173) okay, re-installing Torsion alone didn't help.... read more 05/17/2011 (9:51 am)
1.1p : EXE crashes during precompile from Torsion - LOGGED (THREED-3173) Thanks red-faced-cookie-monster guy! Dunno how I missed that thread, I went farther back than that. ... read more 05/17/2011 (9:37 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) How about making some macros - STD_TYPEMASK_OR, EXT_TYPEMASK_OR, STD_TYPEMASK_AND, etc. ? The mac... read more 04/18/2011 (11:12 am)
Torque 3D Embedded Browser (WebKit) @ Jamie62 < same results as you. Haven't delved into it any deeper, except to triple-check ... read more 04/16/2011 (8:12 am)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED >>A dev had added staticTSObjectType mask [b][i]and didn't comment-tag it... grrrr[/i][/b]... read more 04/08/2011 (11:54 am)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED Okay problem solved - not the fault of this patch. A dev had added staticTSObjectType mask into the ... read more 04/08/2011 (11:52 am)
T3D 1.1 Beta 3 - Singleplayer packetsize & packetrate parms not being correctly set - RESOLVED I applied this patch, and it crashed in a getShapeName call during mission loading (44 objects). Spe... read more 04/08/2011 (11:33 am)
GuideBot Beta 0.8 Yuri's position seems reasonable to me.... read more 02/24/2011 (4:30 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 ken.finney@gmail.com thanks!... read more 11/14/2010 (11:01 pm)
ShapeInstance Data Corruption with high values - LOGGED Was there more to your post that's now missing?... read more 11/13/2010 (5:20 am)
How to make mirror in Torque 3D? [image]www.tubettiworld.com/image/screenshot_001-00001.jpg[/image] [image]www.tubettiworld.com/imag... read more 11/04/2010 (5:05 pm)
GMK for T3D 1.1 Beta 2? I've got GMK working fine in B2 wrt functionality, for everything except the editors (never used the... read more 08/20/2010 (4:26 am)
T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED] Woohoo! QA team is gonna change the law! Now THAT's what I'm talking about...... read more 08/09/2010 (11:53 pm)
[beta 4 bug] Inconsistent filename case with gfx/primbuilder.h no difference in the two lines you posted... read more 08/09/2009 (6:30 pm)
[beta 4 bug] Inconsistent filename case with renderBinManager.h no difference in the two lines you posted... read more 08/09/2009 (6:25 pm)
[beta 4 bug] Inconsistent directory name case with shaderGen no difference in the two lines you posted... read more 08/09/2009 (6:24 pm)
[beta 4 bug] Inconsistent filename case with filestream.h no difference in the two lines you posted ... read more 08/09/2009 (6:22 pm)
Example using collada and TSShapeConstructor 3D Game Programming All In One, 3rd Edition ...which is T3D-centric. ... read more 07/04/2009 (7:12 am)
Example using collada and TSShapeConstructor Oh yeah, lotsa NWODT in the new T3D book :-)... read more 07/03/2009 (1:32 pm)
Example using collada and TSShapeConstructor Hi Jay, yeah, essentially that's it. The NWODT tidies that up so that it makes more sense - keep you... read more 07/03/2009 (12:57 pm)
Example using collada and TSShapeConstructor Okay, went a little bit farther - this is more in conformance with the new way of doing things (NWOD... read more 07/03/2009 (12:53 pm)
Example using collada and TSShapeConstructor Using your planets from the zip file, I found that there were no DTS files for the actual planets or... read more 07/03/2009 (12:26 pm)
Example using collada and TSShapeConstructor Jesse, your hierarchy link was malformed. Here: [url]http://tdn.garagegames.com/wiki/DTS/Scrip... read more 07/03/2009 (10:19 am)
[Beta 2 Bug]Sometimes materials edited in the Material editor don't work properly Hi Matt, We'll work something up and post it here tomorrow.... read more 06/24/2009 (8:34 pm)
what makes an associate an associate? Okay then, so what are "community alumni" ? 8^) Illuminati made of aluminum... that... read more 06/10/2009 (7:19 am)
Kit merging question Doh! I was looking in the TGEA version of our project... sorry about that!... read more 05/07/2009 (9:28 pm)
Kit merging question Hi Jonathan - The entry point is in main.cpp, arriving there from the windows shell. Here is ... read more 05/07/2009 (12:26 pm)
Which way is up? re Book: in the works, but there won't be anything for a while.... read more 04/24/2009 (8:39 am)
Problem with ContainerRayCast() Ah yes, the eyePoint & not the eyeTransform -- I didn't even twig to that in the base post...... read more 01/29/2009 (2:21 pm)
Problem with ContainerRayCast() Picasso, what did you change to get your ray cast to return something other than 0 for %found, as yo... read more 01/27/2009 (10:36 pm)
Modernization Kit Beta @James, Was it a problem with a missing definition for TextureHandle or something? I was talking ... read more 06/15/2007 (9:13 am)
1.5.2 SDK download not working When the squirrels get out of their cage, it sometimes seems to take forever to round them all up ag... read more 05/29/2007 (8:59 am)
1.5.2 SDK download not working >>This IS my first day here and it happened. So for me its happened every day I've been here. Rea... read more 05/27/2007 (6:07 am)
RC2 DIF export crashes in 1.42 and 1.5 Anton, are these map2difs, or direct-to-difs? If d-t-f then you need to use the torqueDemo.exe suppl... read more 03/31/2007 (8:55 pm)
Pan's Labrynth I saw it. Thought it was an awful movie. The storyline was pointless. The violence was gratuitous, o... read more 02/13/2007 (11:50 am)
Lost my key... *Bump*... read more 01/17/2007 (7:30 am)
Lost my key... Yeah, mine is squawking about being disabled as well...... read more 01/13/2007 (8:32 pm)
Lab Dilemma: Security v. Operability At AiTO we do a variation of Chris Frankie's approach: the drive has two volumes, C: for everyone, s... read more 12/21/2006 (9:15 am)
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