Scott Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Process order of mounted objects and all children (+ fix) | Melv, this is being discussed here: [url=http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 09/25/2008 (10:18 am) |
| Datablocks and Sprite Animations | Also, another way that should work to create your t2dStaticSprite is something like: [code] %ene... read more | 09/16/2008 (7:55 pm) |
| Datablocks and Sprite Animations | Regarding how to determine your scenegraph, If you look into your .gui files, you should find someth... read more | 09/16/2008 (7:47 pm) |
| Datablocks and Sprite Animations | Try: %enemy = new t2dStaticSprite() { scenegraph = %mySceneGraph; config=enemyship1ImageMap; }; ... read more | 09/16/2008 (7:35 am) |
| IRC Hour Discussion Thread | Additionally, Knowing which version of TGB the documenation applies to would be useful... cause ... read more | 09/15/2008 (2:44 pm) |
| IRC Hour Discussion Thread | Thanks Michael, I usually just read the "unread" posts, and this one had fallen of the list last wee... read more | 09/15/2008 (2:33 pm) |
| Official TGB Documentation Feedback | I'd like to follow on to the comments by James.. There are a *LOT* of undocumented classes, and a lo... read more | 09/07/2008 (3:19 pm) |
| Board Game Technique? | Phillip, Thanks for the heads up on the t2dShapeVector, I'll have to play around with this as it ... read more | 07/07/2008 (6:48 pm) |
| Collision With Large 2D Terrain | I think Paul is looking for pixel perfect collisions... ala old school 2D games. I had a similar ... read more | 06/05/2008 (1:15 pm) |
| File IO tutorial problems...at wits end | You might check your "My Documents" folder (or some subfolder within it), or search your hard drive.... read more | 06/04/2008 (7:54 am) |
| The Breakout Tutorial - Part Two | Thanks Greg! I should have read ahead a bit.. I have seen the paddle double bounce issue. The... read more | 06/03/2008 (9:42 pm) |
| 1.7.2 - Crashes with t2dSceneGraph::removeFromScene | Vern I completely agree that there should be more documentation regarding functions such as ::rem... read more | 06/03/2008 (9:31 pm) |
| The Breakout Tutorial - Part Two | Ok, I've been following the tutorial, with good success, and I would like to say what a good job you... read more | 06/02/2008 (10:32 pm) |
| Board Game Technique? | Glenn, Thanks for the feedback. However I believe that the collision suggestion was being tossed ... read more | 05/27/2008 (11:03 pm) |
| Board Game Technique? | James, Nikos, Thanks for the feedback, unfortunately I don't own the pro version, and probably wo... read more | 05/26/2008 (11:24 pm) |
| Board Game Technique? | Nikos, I had thought of using the collision polygon, however due to the fact that convex collsion... read more | 05/25/2008 (9:20 pm) |
| Board Game Technique? | Thanks for the feedback Brian, I can certainly see the usefulness of individual sprites per terri... read more | 05/22/2008 (7:27 am) |
| Error, a DecalManager (xxxxxxx) isn't properly out of the bins | I'm sure you've probably tried this, but try deletedso.bat (I think that's the right name) to remove... read more | 02/29/2008 (2:14 pm) |
| Game Design Wiki | Something like [url]http://www.gamedev.net[/url]? or maybe [url]http://www.gamasutra.com[/url]?... read more | 02/25/2008 (9:18 pm) |
| Constructor question | I found after doing the exact same experiment you are doing now, that after I had "perfected" my win... read more | 02/12/2008 (6:41 pm) |
| Versioning with Game Builders | Are you speaking of application versioning (i.e. 1.0.0.1) or are you talking about source control? ... read more | 02/12/2008 (6:33 pm) |
| Kudos to Penumbra team | According to that post they're using an "in-house" engine, just like David Mentioned... Still loo... read more | 02/12/2008 (2:17 pm) |
| How do I combine two Missions? | Try this: [url]http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Creating_Triggers[/url]... read more | 02/11/2008 (5:22 pm) |
| Beginner Question | The TGB Engine is written in C++, and the source code is provided with the Pro license. The .cs f... read more | 02/11/2008 (5:12 pm) |
| Central server and multiple clients | Joe, these are all great questions, ones that I would also like to have more feedback on. So cons... read more | 02/06/2008 (9:35 am) |
| Which part of Killer Kork's code is for flocking? | Alfonse is using the Killer Kork Resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 02/05/2008 (8:26 am) |
| Constructor Fixes | Jaimi, Yea! I would be interested in checking it out. Just let me know what I need to do!... read more | 01/18/2008 (8:57 pm) |
| Constructor Fixes | [quote]You'd think this thread would be swamped with bug reports since so many people have been comp... read more | 01/17/2008 (9:22 pm) |
| Will Constructor be fished or droped -- ? | If this is the case, I'm wondering about the possiblity of having the source for it provided? I w... read more | 12/13/2007 (3:03 pm) |
| Torque Constructor importer? | You will want to use the torque exporter for MAX that will produce .dts files. A little searching... read more | 11/09/2007 (9:55 am) |
| Request: Support TortoiseSVN's Icon Overlays | I use perforce, and when I right-click->Explorer on a file in the project tree, I see my perforce ex... read more | 10/31/2007 (10:13 am) |
| Dif2Map Is it Possible? | I agree, However, I'm wondering if it's even possible to go back to .map, since I can't see anyth... read more | 10/26/2007 (1:41 pm) |
| Dif2Map Is it Possible? | Just in case someone found my post... This was separate thread regarding the same info: [url]htt... read more | 10/26/2007 (7:42 am) |
| Torsion IDE or Visual Studio Express? | I'll second this. Use VS for the engine and tool changes, the Torsion IDE is a really good choice... read more | 10/17/2007 (10:36 pm) |
| Building in a week | @Vlad Be sure you're saving your constructor files with the .csx extension, I believe that if you... read more | 10/12/2007 (11:56 am) |
| Building in a week | @Adam, With your baked in .dts's for windows, are you able to view other .dts, or player models t... read more | 10/12/2007 (10:47 am) |
| Animated Building Construction? | This is exactly what I was interested in! @Stephen, thanks for the "visibility animation" hint, I... read more | 10/11/2007 (9:22 pm) |
| Animated Building Construction? | Hmm.. I didn't realize the RTS Pack (I assume that's your reference) contains this type of construct... read more | 10/11/2007 (8:09 pm) |
| Nice Product | LOL... The "day job" keeps me in the C# side of things... which is why the refactoring, auto comp... read more | 10/09/2007 (12:04 pm) |
| Nice Product | @James VS 2005 Pro has them by default (at least I didn't do anything special to make it show up...... read more | 10/09/2007 (10:12 am) |
| Nice Product | Although I've never used CW, I did find a few features that would be *nice* to have compared to VS20... read more | 10/09/2007 (8:44 am) |
| Nice Product | Glad to see some folks are actually trolling the forums still... I've always been an advocate of... read more | 10/08/2007 (10:44 pm) |
| Using TGE 1.5.2 Lighting Entities In Hammer | Well, after playing around with Constructor I was able to solve my portals issue However I am sti... read more | 10/03/2007 (10:31 pm) |
| SgLightingScaleEntity in Torque 1.5.2 from Constructor? | Howdy, I have a related question I'm a Hammer user, and I noticed that there was a SgLightingScal... read more | 10/03/2007 (1:54 pm) |
| Objects Passing Through Collision Boxes | Holy Cow!! I come back from a few months away from TGB and the first post I see is about improvin... read more | 02/08/2007 (8:41 pm) |
| TGB Pro Upgrade cost | I disagree, Indie (binary only version) = 100$ Indie Pro (with source ) = 250$ Upgrading from ... read more | 10/08/2006 (9:43 pm) |
| Can I do this with collision?? | I would like to chime in and say how important the following point Thomas made really is: [quote]By... read more | 09/26/2006 (7:47 pm) |
| Just to Make Sure: No "extends" keyword in script? | Look [url=http://tdn.garagegames.com/wiki/Torque_Console_Objects_9#ScriptObject]HERE[/url] under the... read more | 09/21/2006 (10:04 pm) |
| Non-convex collision polygons | For anyone who wants to reply... I know I'm Digging up an Old topic here, but... thats what googl... read more | 09/20/2006 (9:47 pm) |
| Jumpy performance | Runs really smoothly for me. I didn't notice too much spamming in the console, not nearly as muc... read more | 09/18/2006 (11:28 am) |