Game Development Community

Scott Johnson's Forum Posts

Thread Post Date Posted
Process order of mounted objects and all children (+ fix) Melv, this is being discussed here: [url=http://www.garagegames.com/mg/forums/result.thread.php?q... read more 09/25/2008 (10:18 am)
Datablocks and Sprite Animations Also, another way that should work to create your t2dStaticSprite is something like: [code] %ene... read more 09/16/2008 (7:55 pm)
Datablocks and Sprite Animations Regarding how to determine your scenegraph, If you look into your .gui files, you should find someth... read more 09/16/2008 (7:47 pm)
Datablocks and Sprite Animations Try: %enemy = new t2dStaticSprite() { scenegraph = %mySceneGraph; config=enemyship1ImageMap; }; ... read more 09/16/2008 (7:35 am)
IRC Hour Discussion Thread Additionally, Knowing which version of TGB the documenation applies to would be useful... cause ... read more 09/15/2008 (2:44 pm)
IRC Hour Discussion Thread Thanks Michael, I usually just read the "unread" posts, and this one had fallen of the list last wee... read more 09/15/2008 (2:33 pm)
Official TGB Documentation Feedback I'd like to follow on to the comments by James.. There are a *LOT* of undocumented classes, and a lo... read more 09/07/2008 (3:19 pm)
Board Game Technique? Phillip, Thanks for the heads up on the t2dShapeVector, I'll have to play around with this as it ... read more 07/07/2008 (6:48 pm)
Collision With Large 2D Terrain I think Paul is looking for pixel perfect collisions... ala old school 2D games. I had a similar ... read more 06/05/2008 (1:15 pm)
File IO tutorial problems...at wits end You might check your "My Documents" folder (or some subfolder within it), or search your hard drive.... read more 06/04/2008 (7:54 am)
The Breakout Tutorial - Part Two Thanks Greg! I should have read ahead a bit.. I have seen the paddle double bounce issue. The... read more 06/03/2008 (9:42 pm)
1.7.2 - Crashes with t2dSceneGraph::removeFromScene Vern I completely agree that there should be more documentation regarding functions such as ::rem... read more 06/03/2008 (9:31 pm)
The Breakout Tutorial - Part Two Ok, I've been following the tutorial, with good success, and I would like to say what a good job you... read more 06/02/2008 (10:32 pm)
Board Game Technique? Glenn, Thanks for the feedback. However I believe that the collision suggestion was being tossed ... read more 05/27/2008 (11:03 pm)
Board Game Technique? James, Nikos, Thanks for the feedback, unfortunately I don't own the pro version, and probably wo... read more 05/26/2008 (11:24 pm)
Board Game Technique? Nikos, I had thought of using the collision polygon, however due to the fact that convex collsion... read more 05/25/2008 (9:20 pm)
Board Game Technique? Thanks for the feedback Brian, I can certainly see the usefulness of individual sprites per terri... read more 05/22/2008 (7:27 am)
Error, a DecalManager (xxxxxxx) isn't properly out of the bins I'm sure you've probably tried this, but try deletedso.bat (I think that's the right name) to remove... read more 02/29/2008 (2:14 pm)
Game Design Wiki Something like [url]http://www.gamedev.net[/url]? or maybe [url]http://www.gamasutra.com[/url]?... read more 02/25/2008 (9:18 pm)
Constructor question I found after doing the exact same experiment you are doing now, that after I had "perfected" my win... read more 02/12/2008 (6:41 pm)
Versioning with Game Builders Are you speaking of application versioning (i.e. 1.0.0.1) or are you talking about source control? ... read more 02/12/2008 (6:33 pm)
Kudos to Penumbra team According to that post they're using an "in-house" engine, just like David Mentioned... Still loo... read more 02/12/2008 (2:17 pm)
How do I combine two Missions? Try this: [url]http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Creating_Triggers[/url]... read more 02/11/2008 (5:22 pm)
Beginner Question The TGB Engine is written in C++, and the source code is provided with the Pro license. The .cs f... read more 02/11/2008 (5:12 pm)
Central server and multiple clients Joe, these are all great questions, ones that I would also like to have more feedback on. So cons... read more 02/06/2008 (9:35 am)
Which part of Killer Kork's code is for flocking? Alfonse is using the Killer Kork Resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more 02/05/2008 (8:26 am)
Constructor Fixes Jaimi, Yea! I would be interested in checking it out. Just let me know what I need to do!... read more 01/18/2008 (8:57 pm)
Constructor Fixes [quote]You'd think this thread would be swamped with bug reports since so many people have been comp... read more 01/17/2008 (9:22 pm)
Will Constructor be fished or droped -- ? If this is the case, I'm wondering about the possiblity of having the source for it provided? I w... read more 12/13/2007 (3:03 pm)
Torque Constructor importer? You will want to use the torque exporter for MAX that will produce .dts files. A little searching... read more 11/09/2007 (9:55 am)
Request: Support TortoiseSVN's Icon Overlays I use perforce, and when I right-click->Explorer on a file in the project tree, I see my perforce ex... read more 10/31/2007 (10:13 am)
Dif2Map Is it Possible? I agree, However, I'm wondering if it's even possible to go back to .map, since I can't see anyth... read more 10/26/2007 (1:41 pm)
Dif2Map Is it Possible? Just in case someone found my post... This was separate thread regarding the same info: [url]htt... read more 10/26/2007 (7:42 am)
Torsion IDE or Visual Studio Express? I'll second this. Use VS for the engine and tool changes, the Torsion IDE is a really good choice... read more 10/17/2007 (10:36 pm)
Building in a week @Vlad Be sure you're saving your constructor files with the .csx extension, I believe that if you... read more 10/12/2007 (11:56 am)
Building in a week @Adam, With your baked in .dts's for windows, are you able to view other .dts, or player models t... read more 10/12/2007 (10:47 am)
Animated Building Construction? This is exactly what I was interested in! @Stephen, thanks for the "visibility animation" hint, I... read more 10/11/2007 (9:22 pm)
Animated Building Construction? Hmm.. I didn't realize the RTS Pack (I assume that's your reference) contains this type of construct... read more 10/11/2007 (8:09 pm)
Nice Product LOL... The "day job" keeps me in the C# side of things... which is why the refactoring, auto comp... read more 10/09/2007 (12:04 pm)
Nice Product @James VS 2005 Pro has them by default (at least I didn't do anything special to make it show up...... read more 10/09/2007 (10:12 am)
Nice Product Although I've never used CW, I did find a few features that would be *nice* to have compared to VS20... read more 10/09/2007 (8:44 am)
Nice Product Glad to see some folks are actually trolling the forums still... I've always been an advocate of... read more 10/08/2007 (10:44 pm)
Using TGE 1.5.2 Lighting Entities In Hammer Well, after playing around with Constructor I was able to solve my portals issue However I am sti... read more 10/03/2007 (10:31 pm)
SgLightingScaleEntity in Torque 1.5.2 from Constructor? Howdy, I have a related question I'm a Hammer user, and I noticed that there was a SgLightingScal... read more 10/03/2007 (1:54 pm)
Objects Passing Through Collision Boxes Holy Cow!! I come back from a few months away from TGB and the first post I see is about improvin... read more 02/08/2007 (8:41 pm)
TGB Pro Upgrade cost I disagree, Indie (binary only version) = 100$ Indie Pro (with source ) = 250$ Upgrading from ... read more 10/08/2006 (9:43 pm)
Can I do this with collision?? I would like to chime in and say how important the following point Thomas made really is: [quote]By... read more 09/26/2006 (7:47 pm)
Just to Make Sure: No "extends" keyword in script? Look [url=http://tdn.garagegames.com/wiki/Torque_Console_Objects_9#ScriptObject]HERE[/url] under the... read more 09/21/2006 (10:04 pm)
Non-convex collision polygons For anyone who wants to reply... I know I'm Digging up an Old topic here, but... thats what googl... read more 09/20/2006 (9:47 pm)
Jumpy performance Runs really smoothly for me. I didn't notice too much spamming in the console, not nearly as muc... read more 09/18/2006 (11:28 am)
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