Game Development Community

Rubes's Forum Posts

Thread Post Date Posted
Looking for a Maya-TGE modeling and animation expert (paid) Hi Suresh, Please send me an email at [b]rubes at me dot com[/b] so we can discuss further. Thank... read more 01/05/2011 (4:26 pm)
AFX-like Unity Product (Factsheet, Q+A) I don't have any specific comments, other than that I'm following along and I hope you achieve this ... read more 11/14/2010 (4:42 am)
AFX Survey (Please Respond) 1. Yes 2. No, but close (Vespers3D, at http://orangeriverstudio.com) 3. Yes 4. Not really 5. AFX... read more 11/12/2010 (10:47 pm)
The Uncertain Future I can't say I'd be any good at it, but I'd like to see it happen. If I ever have to port things over... read more 11/11/2010 (9:33 pm)
Need Help - Opinions about what happened to classic graphic adventure games Nice work! ... read more 03/16/2010 (11:35 am)
Dts Exporting on Mac The DTS exporter works for Maya on the Mac, although with later versions (like Maya 2008) it will cr... read more 11/25/2009 (1:10 pm)
nonblend DSQ trouble Not sure if this helps... I have NPCs in my game for which I need to play full-body non-blend ani... read more 11/09/2009 (12:16 pm)
Billboard + IFL DTS object not displaying I've had the same result in 1.8.1 and 1.8.2... ... read more 11/02/2009 (11:22 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Great, thanks for the update, Jeff. Let me know if you need any Mac testing. ... read more 10/26/2009 (11:45 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Cool, thanks Jeff. Let us know if it's anywhere in our future! ... read more 10/19/2009 (11:33 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Drat, that's too bad. Sounds like some needed upgrades in 1.8.2. ... read more 10/19/2009 (9:30 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Jeff, will AFX2 for TGEA include the new code for TGEA 1.8.2? ... read more 10/19/2009 (9:13 pm)
Need Help - Opinions about what happened to classic graphic adventure games That's excellent! Nice work. Just a quick check, did you mean Cyan Studios? (The Myst folks.) ... read more 07/15/2009 (8:59 pm)
Need Help - Opinions about what happened to classic graphic adventure games Cool, I'd be interested to hear the responses. Will we get a chance to read or hear them? ... read more 07/14/2009 (8:18 am)
Need Help - Opinions about what happened to classic graphic adventure games Here's a suggestion: how about interviewing specific individuals associated with adventure game deve... read more 07/09/2009 (12:08 pm)
Mac Terrain rendering glitches? I see similar terrain rendering problems with 1.8.1 on my MacBook Pro, Core Duo (not Core 2 Duo), AT... read more 07/08/2009 (2:52 pm)
Torque 3D Vs Unity If you search the forums for Unity you should find a healthy dose of threads devoted to the use of U... read more 07/08/2009 (10:55 am)
TSstatic and hide mesh Seconded! ... read more 07/07/2009 (9:35 am)
TSstatic and hide mesh Yeah, that's exactly what I'm using it for (with TGE). I use scripted triggers to keep track of wher... read more 07/06/2009 (2:27 pm)
TSstatic and hide mesh It does sound very similar to the way it was set up in TGE, with the functionality implemented for S... read more 07/06/2009 (1:21 pm)
TSstatic and hide mesh Ah, crud. Wasn't paying attention to which forum I was in, so no, I haven't done this in T3D. Not en... read more 07/06/2009 (9:44 am)
TSstatic and hide mesh I don't know the technical answer to this, but it's interesting that you brought it up because I jus... read more 07/06/2009 (9:33 am)
Hiding ScenObjects on client side Ah, ignore me. I just wasn't properly initializing mHidden when TSStatic objects are created. Seems ... read more 06/28/2009 (3:56 pm)
Hiding ScenObjects on client side Hate to resurrect such an old thread, but I've been trying to do the exact same thing in the same fa... read more 06/28/2009 (3:28 pm)
Looking for lip-sync ready models You're pretty close with the approach we've taken. We basically set up bones around the mouth (as... read more 06/25/2009 (8:14 am)
Looking for lip-sync ready models We've done it in our ongoing TGE 1.52 project, although we haven't created a resource for it. We've ... read more 06/21/2009 (2:46 pm)
Installing & Setting up Plastic Tweaker The updated files that I use have a lot of my other custom changes in them, so it wouldn't help to j... read more 06/11/2009 (12:34 pm)
Beam of light problems with portals and DIF walls. I basically have the same problem (with TGE), but my understanding is that you can restrict lights t... read more 06/09/2009 (1:22 pm)
Installing & Setting up Plastic Tweaker One other thing that wasn't immediately clear was Step 1 in the installation process: [quote] 1)... read more 06/09/2009 (8:21 am)
Installing & Setting up Plastic Tweaker I found that I needed to make one small modification to the installation instructions in order for i... read more 06/07/2009 (2:59 pm)
OSX - Alternative to Torsion? I've been using [url=http://macromates.com/]TextMate[/url] for a few years now. It doesn't have the ... read more 06/05/2009 (10:22 pm)
How does Torque know which footstep sounds to play? It's definitely not straightforward. Hopefully it's the same for TGEA as it is for TGE -- for the la... read more 06/04/2009 (7:18 pm)
Animation script: declaring a default state? Yes, that would be a good reason for using two different datablocks. ... read more 04/01/2009 (4:00 pm)
Animation script: declaring a default state? I'm not sure what you want with a checkbox...from what I gather, the DoorState is a text value (&quo... read more 04/01/2009 (12:17 pm)
Animation script: declaring a default state? Yes, for those routines %this refers to the datablock, and %obj is the specific object of interest t... read more 04/01/2009 (8:54 am)
Mask Type Hierarchy Also, if you click on the SceneObject (parent of GameBase), you'll see many of the other classes you... read more 04/01/2009 (8:50 am)
Mask Type Hierarchy [url=http://docs.garagegames.com/tge/official/content/documentation/Engine/Reference/classGameBase.h... read more 04/01/2009 (8:45 am)
Animation script: declaring a default state? Damn web site ate my nice long response, so I'll try to reproduce it again. By the way, never, ever ... read more 03/30/2009 (9:25 am)
Horsepack Purchase Thread Just purchased the horse pack! Looking forward to it... ... read more 02/26/2009 (9:20 am)
PlayThread, end of thread script callback? Yes, the callback for that is called "onEndSequence", I believe. Look in shapebase.cc, in ... read more 02/08/2009 (8:08 am)
Exporting DSQ s from Maya DSQ files are never exported with mesh data. They only contain the data related to the movement of t... read more 02/06/2009 (9:14 am)
Two web site bugs No problem, thanks. ... read more 02/02/2009 (9:49 am)
irc down til late saturday Damn...I haven't tried connecting to the IRC channel in a while up until last night, and I couldn't ... read more 01/31/2009 (8:22 am)
Character Exporting The file that tells the DTS exporter what to export is a .cfg file, not a .cs file. The .cs file is ... read more 01/31/2009 (8:20 am)
Key no longer valid That did the trick. Thanks, David! ... read more 01/29/2009 (4:26 pm)
Key no longer valid Certainly, but I do have the latest version. Just to be sure, I re-downloaded and reinstalled, but s... read more 01/29/2009 (10:48 am)
Mac-Centric Torque user group I would certainly participate, as I am Mac-first. I've been developing with TGE 1.5.2 for some time ... read more 01/21/2009 (6:34 pm)
Torque Game Engine Cinematics We're doing in-game cutscenes using triggered animations and camera paths. I plan on putting up a .p... read more 01/20/2009 (12:21 pm)
Question on object manipulation It's not utilized anywhere else in script, but it is in the C++ engine code. To my understanding,... read more 01/19/2009 (9:07 am)
TLK Bug - overuse of dStrcmp(). Interesting, thanks. I'll have to look into this, too...... read more 01/13/2009 (3:26 pm)
Page «Previous 1 2 3 4 5 6 7 Last »