Steve L's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Platformer Kit level load bug? | Danilo, could you give more detail?... read more | 02/09/2009 (3:11 am) |
| New tutorial | Great tutorials. Keep 'em coming!... read more | 01/23/2009 (4:43 am) |
| Bad reviews of torqueX does 3.0 Change it? | I think that a multiplayer (like the TGE FPS Starter Kit) and a GUI kit would be a fantastic startin... read more | 01/20/2009 (1:31 am) |
| NullReferenceException on loading level | This is a problem that I and others have been having. As yet I haven't seen any postings where someo... read more | 01/20/2009 (1:21 am) |
| Is anybody activly working with this kit right now? | Yes, I am working with it. I've found it pretty useful but I wish there was a bit more support.... read more | 01/20/2009 (1:14 am) |
| Mars Textures | I would've thought that the sandstorm environment included with TGE1.5 would be a good starting poin... read more | 06/15/2007 (8:00 am) |
| United Kingdom Game Development. | There are a few of us about. I'm in North Wales (moving to mid-Wales over the summer) and I'm defini... read more | 06/13/2007 (8:52 am) |
| DroneSwarm - for the shmup-dev contest | Looks great! Good luck! Is the background going to stay like that or change?... read more | 06/13/2007 (3:23 am) |
| Content Packs with Demo? | Yes, I think you will be able to use most of the content packs with the demo. Most of the content pa... read more | 06/12/2007 (10:58 am) |
| White flickers on seams | I get this in 1.5.2 when using the Dungeon Pack map files as prefabs in Constructor.... read more | 06/05/2007 (5:23 pm) |
| 1.5.2 SDK download not working | I feel bad now :( I searched the forums last night after I couldn't download and didn't find thi... read more | 05/29/2007 (2:35 am) |
| More Tunnel Issues | I have managed this quite successfully in the past by setting the squareSize of the TerrainBlock to ... read more | 05/24/2007 (4:09 am) |
| Game Music Production | They do sound good.... read more | 05/22/2007 (1:10 am) |
| Learning Constructor (a warehouse) | I agree. The ability to add a dts shape for reference is one of the most useful features IMO. The... read more | 04/12/2007 (2:54 am) |
| Dexsoft-games, Free Christmas Gift | Missed it by 2 days :(... read more | 01/08/2007 (7:26 am) |
| Possible character animation application | That looks great. Thanks!... read more | 09/04/2006 (2:13 am) |
| Long pauses | I don't think it is your processor as I have experienced the same problem on my Pentium 4 machine an... read more | 08/22/2006 (2:15 am) |
| I just bought TSE!!! | Merry Christmas to me! I just got it. Promised my wife I wouldn't "play" with it until Christmas Day... read more | 12/22/2005 (6:35 pm) |
| DETAIL MAPS for everyone... | I'd buy it! If I could, I'd help make it! But this is way above me at the moment! :) Good luck an... read more | 12/14/2005 (3:31 am) |
| Can't seem to get water block to work | Maybe you made the block but it was too small. Try setting the size to 2048 * 2048. That will give y... read more | 12/13/2005 (5:54 am) |
| Make Lager Terrain around 400^2 miles | As far as I know there is no easy way of doing this in TGE. Have you seen the Atlas terrain in TSE, ... read more | 12/12/2005 (10:15 am) |
| Orkhall | I can't wait to get this!!... read more | 12/12/2005 (3:00 am) |
| ORKVALE - Stronghold - Preorders | Sent you a mail for preorder. Thanks!... read more | 12/09/2005 (4:53 am) |
| ORKVALE - Stronghold - Preorders | Had a look at the Googlebase site to preorder but I've no idea how to do it. Could you give me a clu... read more | 12/08/2005 (8:52 am) |
| Midlands, uk? | @Wysardry - Sorry, haven't looked at this in ages. I don't know any welsh equivalent to "echtrae", b... read more | 12/07/2005 (11:55 am) |
| Homebrew USB Devices? | You might find something useful at [url]http://www.phidgets.com[/url].... read more | 12/06/2005 (2:05 am) |
| ORKVALE - Stronghold - Preorders | This is AWESOME! I can't wait! Great work. This is some of the nicest looking stuff I've seen in TGE... read more | 12/06/2005 (1:59 am) |
| Problem with rain and snow | I would guess so. Have you tried it at 24bit?... read more | 12/05/2005 (1:30 am) |
| Problem with rain and snow | I had this problem and it turned out to be the .png files I was using. I replaced them with the rain... read more | 12/02/2005 (1:49 am) |
| 1.4 and feeds.feedburner.com | I am guessing that this is just to get the RSS feed on the main page of the GUI. You can use it to i... read more | 11/29/2005 (2:58 am) |
| Tunnels through terrain! | You could make some DTS objects (rocks and stuff) to plug the gaps, or even make some pseudo-terrain... read more | 11/23/2005 (9:13 am) |
| Should I wait to I get the book | Have you looked at the Essential Guide to the Torque Game Engine? [url]http://www.garagegames.com... read more | 11/22/2005 (3:38 am) |
| State of Texas vs. Sony (cd trojan lawsuit) | Yeah, I agree, that would be a great game. I'll keep an eye out for your .plan Jeff! :)... read more | 11/22/2005 (3:32 am) |
| Setting up quark | Always a pleasure!... read more | 11/21/2005 (1:36 am) |
| Garage Games article on Next Gen Biz | Just for info. The book (see my last post) has a shipping date of March 2006. The summary reads as f... read more | 11/21/2005 (1:35 am) |
| Problem with rain and snow | @Shawn - Have emailed you a rain.png, water_splash.png and rain.dml. It works for me using Johan'... read more | 11/18/2005 (6:44 am) |
| Greedy Blastards FPS | Great idea. Simple and original like all the best ones!! How does the round end? is it on a timer? I... read more | 11/17/2005 (8:27 am) |
| Setting up quark | Try this, it worked for me: [url]http://holodeck.st.usm.edu/vrcomputing/toolkit/map_editors/quark... read more | 11/15/2005 (5:08 am) |
| Terragen to Torque | Yeah I managed to get a Terragen heightmap into TGE using the method Fail66 describes above. You may... read more | 11/15/2005 (2:14 am) |
| Garage Games article on Next Gen Biz | Great article. The mention of the book series had me Googling immediately, found this: [url]http:... read more | 11/15/2005 (2:08 am) |
| A step up from the "Which dot" pic.. | I'm there.... read more | 11/11/2005 (3:55 am) |
| Terrain (Chapter 12) | Have a look at the excellent article about creating torque terrains at: [url]http://holodeck.st.u... read more | 11/01/2005 (1:34 am) |
| Terrain (Chapter 12) | You can set the Max and Min terrain height in the TGE mission editor.... read more | 10/31/2005 (6:48 am) |
| Graveyard of dead projects | Oh yeah. Without a doubt. What does everyone else think? :)... read more | 06/21/2005 (4:10 am) |
| Hammer time. | Mike, thanks so much!! I've got this document from your link and it is exactly what I was after. Ful... read more | 06/21/2005 (3:55 am) |
| Hammer time. | Thanks Mike. Had a look at the link you suggested but it refers to another document for setup instru... read more | 06/17/2005 (7:02 am) |
| Loops, curves and roads? | @Ramen Just had a look at that URL. Really useful. Thanks!... read more | 06/17/2005 (5:04 am) |
| Car with weapon mounts | Just tries the link in the original post. It works fine.... read more | 06/16/2005 (3:59 am) |
| SP Starter Kit for single player | Got it. I'll have a play with it tonight. Thanks!... read more | 06/16/2005 (3:07 am) |
| Changable model skins | If you have a look at Realm Wars you can choose a player model before the level starts. You might ge... read more | 06/16/2005 (2:58 am) |