Game Development Community

Vincent BILLET's Forum Posts

Thread Post Date Posted
GuiCanvas::getCursorPos() broken (Fix Inside!) It can also be done with a script like this : [code] function getCursorPos() { return canva... read more 01/03/2013 (10:41 am)
Larger Terrain Brush size Settings.xml is regenerated each time you use Torque and saved with previous maxBrushSize (the same)... read more 12/19/2012 (11:30 am)
Request - Larger Brush sizes and pressures For T3D 1.2 MIT check Here : [url]http://www.garagegames.com/community/forums/viewthread/132613[/url... read more 12/19/2012 (6:53 am)
Brush size For T3D 1.2 MIT check Here : [url]http://www.garagegames.com/community/forums/viewthread/132613[/url... read more 12/19/2012 (6:51 am)
Some general help with the beginning. [quote] I'm 14 years old and I don't have much time, before this I worked in the Server Side of a m... read more 12/11/2012 (3:33 pm)
Committee Meeting Notes: 12/03/2012 2. Please, check current documentation. Documented functions/methods/procedures MUST work, even if y... read more 12/11/2012 (1:37 pm)
Indie Developers Good Idea ! Is there any WebSite, or Preview ?... read more 12/11/2012 (1:18 pm)
T3D 1.2 ShapeBase::ChangeMaterial BugFix @Steve, ChangeMaterial is really usefull... It can change each Material of a particular instance o... read more 12/05/2012 (8:01 am)
Search broken? Cache cleaned, And ... It works.. sorry for not having thought of something as simple. Tanks for t... read more 05/23/2012 (9:41 am)
T3D 1.2 'Pausing' bug. I've got the same issue, I compiled with VC++ 2008 - Release, it's still freezing 1 to 4 seconds. I... read more 12/12/2011 (11:53 pm)
Torque 3D Embedded Browser (WebKit) [quote] Would you and others support us by buying it as an add-on? [/quote] YES Of course !... read more 11/20/2011 (10:58 am)
T3D 1.2: wrong terrain rendering (like in 1.1) I've got the Same issue... BUT Saving Mission, restarting it and all goes fine.... read more 11/20/2011 (6:06 am)
T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED [quote] As I've said already in an earlier post: re-institute the delay before deletion and everyth... read more 07/16/2011 (2:19 pm)
T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED Solved in T3D 1.1 Preview ! GREAT GREAT NEWS AND THANKS TO GG TEAM !... read more 04/11/2011 (10:13 am)
Torque 3D Status - 9/11/2010 Yes ! Good Job David !... read more 03/21/2011 (11:30 am)
Torque 3D Status - 9/11/2010 No more LOGGED - CONFIRMED - SOLVED in T3D Bug Forum... So we haven't any visibility, except few w... read more 03/21/2011 (12:51 am)
T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED Cool ! Happy to see it fix! Jameson fix also seems interesting.... read more 02/20/2011 (11:39 pm)
GuiWindowCtrl winRect extent is incorrect + Fix - LOGGED Moved to B3 forum... read more 01/24/2011 (6:19 am)
T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED Moved to B3 Forum... read more 01/24/2011 (6:14 am)
Torque 3D Status - 7/29/2010 If there is one really great thing in this release, it's Bug forum, with LOGGED - CONFIRMED - RESOLV... read more 09/01/2010 (10:46 am)
New Map Exporter I changed server some time ago, and I never noticed that .py mimes were misconfigured... Sorry :S . ... read more 08/26/2010 (8:46 am)
HTTPObject EOF Detection? It can also be done with a code like this : [code] function ini_http() { $WebServer = "... read more 08/08/2010 (11:59 am)
Torque 3D Status - 7/29/2010 LOL more seriously... @Matt : Just a question what do you mean when you say : GuiObjectViewe... read more 08/03/2010 (8:35 pm)
Torque 3D Status - 7/29/2010 waiting too... 8.. 7... 6.... 5........ read more 08/03/2010 (8:22 pm)
Externally Funded Projects Thank you to check this point. The main Idea is : What shall I recommand to a customer, who want a ... read more 04/02/2010 (10:56 am)
getting Terrain Material Name @Scot : all of the technicals aside, your players are able to build in the world? Yes How did yo... read more 01/27/2010 (4:40 pm)
Materials questions. Thank's a lot Ivan... ChangeMaterial works properly with T3D 1.01. @Steven : Comments are comment... read more 01/27/2010 (2:52 pm)
Torque 3D Embedded Browser (WebKit) Yes ! really cool... But What's about T3D 1.01 (Stable version)?... read more 01/22/2010 (3:51 am)
Torque 3D Embedded Browser (WebKit) for sure, I will buy it too !... read more 01/21/2010 (5:50 am)
Torque 3D Embedded Browser (WebKit) Wow ! Amazing !!!!! ... read more 01/19/2010 (6:07 am)
[Bug 1.1 Alpha] Keyboard issue & Texteditctrl I Have the same issue. No solution at the momment.... read more 01/17/2010 (12:10 pm)
Run Walk speed @Scot : Let's check some points : try to put in moveforward and moveforwardRun functions [code]... read more 01/16/2010 (6:16 pm)
getting Terrain Material Name @Steve : Unfortunately, since 2005, I almost spend 4 entire months on terrain problems with Torque... read more 01/16/2010 (2:20 pm)
Run Walk speed @Steve, Yes it's totally dynamic. When You press forward Key, start to walk... Then 1 second late... read more 01/16/2010 (1:39 pm)
Torque 3D Embedded Browser (WebKit) Amazing ! This would be a really great key feature for Torque ! ... read more 01/16/2010 (7:10 am)
Run Walk speed You also simply have to update art/datablocks/player.cs the following line : [code] runEnerg... read more 01/16/2010 (6:52 am)
getting Terrain Material Name Finally, after a good night of search, I found a solution, It doesn't give the material's name but t... read more 01/16/2010 (6:14 am)
getting Terrain Material Name Tried TerrainMaterial, it seems cast doesn't work at all (null object)... Tried getInternalName()... read more 01/15/2010 (9:32 pm)
getting Terrain Material Name Thanks for your answer, It's a good idea, unfortunately, When I cast a ray on a terrain, it seems th... read more 01/15/2010 (4:10 pm)
Awesomium 1.5 available - Browser into game Yep, 5000$ per application, [b]without source code[/b]... It's a little bit expansive. So Sad... :(... read more 01/15/2010 (3:43 pm)
Run Walk speed Here is a solution to change dynamically the speed by pressing the shift or Ctrl key like Oblivion d... read more 01/15/2010 (5:03 am)
Materials questions. After reeading ShapeBase.cpp, this method seems to fit (not tested yet). But the following line of c... read more 12/19/2009 (6:20 pm)
We've got to go Back to the Future! Yep, for this post it gives to me : We've got to go Back to the Future! by Scott Burns ·... read more 10/07/2009 (7:04 am)
Does Blender suck or rule? lol, this thread is really awesome! Why should I pay a modeling tool to make games? Only because ... read more 07/03/2009 (5:19 am)
AFX for the new Torque3d? really cool screens ! When will come the T3D-AFX's Beta ?... read more 07/02/2009 (11:06 pm)
AFX for the new Torque3d? @Jeff : [quote]Fortunately, my terrain zodiacs continue to work without any changes.[/quote] Eve... read more 06/29/2009 (7:34 am)
AFX for the new Torque3d? Great! I see, you... like me are looking forward to T3D, which is greatly promising. Architecture of... read more 06/28/2009 (6:55 am)
AFX for the new Torque3d? It seems GG need to make changes to terrains systems before the final release. So I don't think it's... read more 06/26/2009 (11:19 pm)
console call with AZERTY keyboard [quote]This is not specific to Torque 3D[/quote] It is ! It worked perfectly since my first TGE ver... read more 06/26/2009 (10:31 pm)
Huge Terrain Creator (HTC) for TSE HTC For TSE MS3 is now available for Free here : [URL]http://www.dragonheadstudio.com[/URL]. HTC ... read more 04/05/2008 (1:27 am)
Page «Previous 1 2 3 4 5 6 7 Last »