Vincent BILLET's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiCanvas::getCursorPos() broken (Fix Inside!) | It can also be done with a script like this : [code] function getCursorPos() { return canva... read more | 01/03/2013 (10:41 am) |
| Larger Terrain Brush size | Settings.xml is regenerated each time you use Torque and saved with previous maxBrushSize (the same)... read more | 12/19/2012 (11:30 am) |
| Request - Larger Brush sizes and pressures | For T3D 1.2 MIT check Here : [url]http://www.garagegames.com/community/forums/viewthread/132613[/url... read more | 12/19/2012 (6:53 am) |
| Brush size | For T3D 1.2 MIT check Here : [url]http://www.garagegames.com/community/forums/viewthread/132613[/url... read more | 12/19/2012 (6:51 am) |
| Some general help with the beginning. | [quote] I'm 14 years old and I don't have much time, before this I worked in the Server Side of a m... read more | 12/11/2012 (3:33 pm) |
| Committee Meeting Notes: 12/03/2012 | 2. Please, check current documentation. Documented functions/methods/procedures MUST work, even if y... read more | 12/11/2012 (1:37 pm) |
| Indie Developers | Good Idea ! Is there any WebSite, or Preview ?... read more | 12/11/2012 (1:18 pm) |
| T3D 1.2 ShapeBase::ChangeMaterial BugFix | @Steve, ChangeMaterial is really usefull... It can change each Material of a particular instance o... read more | 12/05/2012 (8:01 am) |
| Search broken? | Cache cleaned, And ... It works.. sorry for not having thought of something as simple. Tanks for t... read more | 05/23/2012 (9:41 am) |
| T3D 1.2 'Pausing' bug. | I've got the same issue, I compiled with VC++ 2008 - Release, it's still freezing 1 to 4 seconds. I... read more | 12/12/2011 (11:53 pm) |
| Torque 3D Embedded Browser (WebKit) | [quote] Would you and others support us by buying it as an add-on? [/quote] YES Of course !... read more | 11/20/2011 (10:58 am) |
| T3D 1.2: wrong terrain rendering (like in 1.1) | I've got the Same issue... BUT Saving Mission, restarting it and all goes fine.... read more | 11/20/2011 (6:06 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | [quote] As I've said already in an earlier post: re-institute the delay before deletion and everyth... read more | 07/16/2011 (2:19 pm) |
| T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED | Solved in T3D 1.1 Preview ! GREAT GREAT NEWS AND THANKS TO GG TEAM !... read more | 04/11/2011 (10:13 am) |
| Torque 3D Status - 9/11/2010 | Yes ! Good Job David !... read more | 03/21/2011 (11:30 am) |
| Torque 3D Status - 9/11/2010 | No more LOGGED - CONFIRMED - SOLVED in T3D Bug Forum... So we haven't any visibility, except few w... read more | 03/21/2011 (12:51 am) |
| T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED | Cool ! Happy to see it fix! Jameson fix also seems interesting.... read more | 02/20/2011 (11:39 pm) |
| GuiWindowCtrl winRect extent is incorrect + Fix - LOGGED | Moved to B3 forum... read more | 01/24/2011 (6:19 am) |
| T3D1.1 Beta 2/3 - HTTPObject queries doesn't work properly + fixes - RESOLVED | Moved to B3 Forum... read more | 01/24/2011 (6:14 am) |
| Torque 3D Status - 7/29/2010 | If there is one really great thing in this release, it's Bug forum, with LOGGED - CONFIRMED - RESOLV... read more | 09/01/2010 (10:46 am) |
| New Map Exporter | I changed server some time ago, and I never noticed that .py mimes were misconfigured... Sorry :S . ... read more | 08/26/2010 (8:46 am) |
| HTTPObject EOF Detection? | It can also be done with a code like this : [code] function ini_http() { $WebServer = "... read more | 08/08/2010 (11:59 am) |
| Torque 3D Status - 7/29/2010 | LOL more seriously... @Matt : Just a question what do you mean when you say : GuiObjectViewe... read more | 08/03/2010 (8:35 pm) |
| Torque 3D Status - 7/29/2010 | waiting too... 8.. 7... 6.... 5........ read more | 08/03/2010 (8:22 pm) |
| Externally Funded Projects | Thank you to check this point. The main Idea is : What shall I recommand to a customer, who want a ... read more | 04/02/2010 (10:56 am) |
| getting Terrain Material Name | @Scot : all of the technicals aside, your players are able to build in the world? Yes How did yo... read more | 01/27/2010 (4:40 pm) |
| Materials questions. | Thank's a lot Ivan... ChangeMaterial works properly with T3D 1.01. @Steven : Comments are comment... read more | 01/27/2010 (2:52 pm) |
| Torque 3D Embedded Browser (WebKit) | Yes ! really cool... But What's about T3D 1.01 (Stable version)?... read more | 01/22/2010 (3:51 am) |
| Torque 3D Embedded Browser (WebKit) | for sure, I will buy it too !... read more | 01/21/2010 (5:50 am) |
| Torque 3D Embedded Browser (WebKit) | Wow ! Amazing !!!!! ... read more | 01/19/2010 (6:07 am) |
| [Bug 1.1 Alpha] Keyboard issue & Texteditctrl | I Have the same issue. No solution at the momment.... read more | 01/17/2010 (12:10 pm) |
| Run Walk speed | @Scot : Let's check some points : try to put in moveforward and moveforwardRun functions [code]... read more | 01/16/2010 (6:16 pm) |
| getting Terrain Material Name | @Steve : Unfortunately, since 2005, I almost spend 4 entire months on terrain problems with Torque... read more | 01/16/2010 (2:20 pm) |
| Run Walk speed | @Steve, Yes it's totally dynamic. When You press forward Key, start to walk... Then 1 second late... read more | 01/16/2010 (1:39 pm) |
| Torque 3D Embedded Browser (WebKit) | Amazing ! This would be a really great key feature for Torque ! ... read more | 01/16/2010 (7:10 am) |
| Run Walk speed | You also simply have to update art/datablocks/player.cs the following line : [code] runEnerg... read more | 01/16/2010 (6:52 am) |
| getting Terrain Material Name | Finally, after a good night of search, I found a solution, It doesn't give the material's name but t... read more | 01/16/2010 (6:14 am) |
| getting Terrain Material Name | Tried TerrainMaterial, it seems cast doesn't work at all (null object)... Tried getInternalName()... read more | 01/15/2010 (9:32 pm) |
| getting Terrain Material Name | Thanks for your answer, It's a good idea, unfortunately, When I cast a ray on a terrain, it seems th... read more | 01/15/2010 (4:10 pm) |
| Awesomium 1.5 available - Browser into game | Yep, 5000$ per application, [b]without source code[/b]... It's a little bit expansive. So Sad... :(... read more | 01/15/2010 (3:43 pm) |
| Run Walk speed | Here is a solution to change dynamically the speed by pressing the shift or Ctrl key like Oblivion d... read more | 01/15/2010 (5:03 am) |
| Materials questions. | After reeading ShapeBase.cpp, this method seems to fit (not tested yet). But the following line of c... read more | 12/19/2009 (6:20 pm) |
| We've got to go Back to the Future! | Yep, for this post it gives to me : We've got to go Back to the Future! by Scott Burns ·... read more | 10/07/2009 (7:04 am) |
| Does Blender suck or rule? | lol, this thread is really awesome! Why should I pay a modeling tool to make games? Only because ... read more | 07/03/2009 (5:19 am) |
| AFX for the new Torque3d? | really cool screens ! When will come the T3D-AFX's Beta ?... read more | 07/02/2009 (11:06 pm) |
| AFX for the new Torque3d? | @Jeff : [quote]Fortunately, my terrain zodiacs continue to work without any changes.[/quote] Eve... read more | 06/29/2009 (7:34 am) |
| AFX for the new Torque3d? | Great! I see, you... like me are looking forward to T3D, which is greatly promising. Architecture of... read more | 06/28/2009 (6:55 am) |
| AFX for the new Torque3d? | It seems GG need to make changes to terrains systems before the final release. So I don't think it's... read more | 06/26/2009 (11:19 pm) |
| console call with AZERTY keyboard | [quote]This is not specific to Torque 3D[/quote] It is ! It worked perfectly since my first TGE ver... read more | 06/26/2009 (10:31 pm) |
| Huge Terrain Creator (HTC) for TSE | HTC For TSE MS3 is now available for Free here : [URL]http://www.dragonheadstudio.com[/URL]. HTC ... read more | 04/05/2008 (1:27 am) |