Brian Ramage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Expert Torque Programmer available for contracting | I'm booked up for the next few months. I'll post again when I'm available. ... read more | 03/23/2013 (5:43 pm) |
| Users hacking achievements / leaderboards | Thanks Michael, yeah I forgot about using .dso's, that will help a bit, and yeah, was going to move ... read more | 02/01/2012 (9:51 pm) |
| Console missing in 1.4 | There are some fantastic features in Torque (such as journaling) which cannot be used on the iPhone,... read more | 08/03/2010 (9:20 pm) |
| iPad Input Limited to Lower 480x320 | Nevermind - hadn't got the fullscreen working yet, once I did, the input worked fine.... read more | 07/31/2010 (12:57 am) |
| iPad Input Limited to Lower 480x320 | Changing mainwindow.xib to "full screen at launch" does not work for me on the 1.4 build. ... read more | 07/31/2010 (12:44 am) |
| Compile problem after iOS4 upgrade | OK, finally found the problem. When installing the 4.0 SDK, I unchecked the "UNIX development&... read more | 07/14/2010 (11:37 pm) |
| Compile problem after iOS4 upgrade | I've checked the SDK is 4.0 and deploy target is 3.0+ dozens of times for both the iTGB target and t... read more | 07/13/2010 (1:03 pm) |
| Compile problem after iOS4 upgrade | Re-installed and its still not there. That's so bizarre, I don't see how I can be the only one with... read more | 07/12/2010 (9:26 pm) |
| Compile problem after iOS4 upgrade | OK, so digging through my Developer dir, there is no CoreServices framework installed in my iPhoneOS... read more | 07/12/2010 (9:01 pm) |
| Compile problem after iOS4 upgrade | Thanks again Scott, but no luck with that. ... read more | 07/12/2010 (8:02 pm) |
| Compile problem after iOS4 upgrade | Hey Scott, I'm not really a Mac guy and it's not clear from the errors which frameworks I am missing... read more | 07/12/2010 (2:55 pm) |
| Compile problem after iOS4 upgrade | Thanks for the reply Scott, yes I saw that and have made the appropriate changes in the project sett... read more | 07/12/2010 (1:31 pm) |
| FieldRunners | Sergei is a good guy, had lunch with him a few weeks ago, he's Portland based. They used Ogre for r... read more | 03/12/2009 (5:24 pm) |
| Music support? | Thanks.... read more | 02/11/2009 (11:42 pm) |
| Subversion on Mac? | Thank you Michael, svnX is a step up from SCPlugin and makes things a lot more tolerable. ... read more | 02/08/2009 (3:33 pm) |
| Killing .dso's | OK, so it looks like .dso's get created and packaged into the .app before getting sent to the simula... read more | 02/07/2009 (1:20 pm) |
| Killing .dso's | Also - what are .edso's?... read more | 02/07/2009 (12:24 pm) |
| GPU Gems 2" - Now Readable Online | Note, they only have the first 3 out of 48 chapters up there.... read more | 05/20/2008 (5:07 pm) |
| Microsoft Visual Studio 2005 makes me want to die. | Try plugging your computer into the internet ;)... read more | 05/20/2008 (5:05 pm) |
| Metal Drift players needed | Aww man, I thought you were going to post a screenshot!... read more | 04/01/2008 (11:06 pm) |
| RC1 Bug - DDS textures are not cached | OK, I figured out what the console errors were. The generated .dds needs to have a lower class file... read more | 02/17/2008 (11:59 pm) |
| Default Material as CustomMaterial | Nice catch Jeff, I'll make the appropriate changes.... read more | 07/01/2007 (11:43 am) |
| Default Material as CustomMaterial | It's prob not the shader that's the problem then. Might be related to shader constant values passed... read more | 06/30/2007 (12:20 pm) |
| Default Material as CustomMaterial | If you look in example/shaders/procedural, you'll find the procedural shaders that are created. Sho... read more | 06/29/2007 (3:29 pm) |
| TGEA crashes in vista | Yes, you must install DX if you haven't already on Vista.... read more | 05/11/2007 (10:43 am) |
| When will the 1.02 out? | It's looking like it'll be a little further out than we originally planned. Have patience.... read more | 04/30/2007 (10:54 am) |
| Matrix Palette Skinning? | It would be a pain in the ass, particularly if your models have a lot of bones. It probably won't i... read more | 04/18/2007 (7:09 pm) |