Game Development Community

Brian Ramage's Forum Posts

Thread Post Date Posted
Expert Torque Programmer available for contracting I'm booked up for the next few months. I'll post again when I'm available. ... read more 03/23/2013 (5:43 pm)
Users hacking achievements / leaderboards Thanks Michael, yeah I forgot about using .dso's, that will help a bit, and yeah, was going to move ... read more 02/01/2012 (9:51 pm)
Console missing in 1.4 There are some fantastic features in Torque (such as journaling) which cannot be used on the iPhone,... read more 08/03/2010 (9:20 pm)
iPad Input Limited to Lower 480x320 Nevermind - hadn't got the fullscreen working yet, once I did, the input worked fine.... read more 07/31/2010 (12:57 am)
iPad Input Limited to Lower 480x320 Changing mainwindow.xib to "full screen at launch" does not work for me on the 1.4 build. ... read more 07/31/2010 (12:44 am)
Compile problem after iOS4 upgrade OK, finally found the problem. When installing the 4.0 SDK, I unchecked the "UNIX development&... read more 07/14/2010 (11:37 pm)
Compile problem after iOS4 upgrade I've checked the SDK is 4.0 and deploy target is 3.0+ dozens of times for both the iTGB target and t... read more 07/13/2010 (1:03 pm)
Compile problem after iOS4 upgrade Re-installed and its still not there. That's so bizarre, I don't see how I can be the only one with... read more 07/12/2010 (9:26 pm)
Compile problem after iOS4 upgrade OK, so digging through my Developer dir, there is no CoreServices framework installed in my iPhoneOS... read more 07/12/2010 (9:01 pm)
Compile problem after iOS4 upgrade Thanks again Scott, but no luck with that. ... read more 07/12/2010 (8:02 pm)
Compile problem after iOS4 upgrade Hey Scott, I'm not really a Mac guy and it's not clear from the errors which frameworks I am missing... read more 07/12/2010 (2:55 pm)
Compile problem after iOS4 upgrade Thanks for the reply Scott, yes I saw that and have made the appropriate changes in the project sett... read more 07/12/2010 (1:31 pm)
FieldRunners Sergei is a good guy, had lunch with him a few weeks ago, he's Portland based. They used Ogre for r... read more 03/12/2009 (5:24 pm)
Music support? Thanks.... read more 02/11/2009 (11:42 pm)
Subversion on Mac? Thank you Michael, svnX is a step up from SCPlugin and makes things a lot more tolerable. ... read more 02/08/2009 (3:33 pm)
Killing .dso's OK, so it looks like .dso's get created and packaged into the .app before getting sent to the simula... read more 02/07/2009 (1:20 pm)
Killing .dso's Also - what are .edso's?... read more 02/07/2009 (12:24 pm)
GPU Gems 2" - Now Readable Online Note, they only have the first 3 out of 48 chapters up there.... read more 05/20/2008 (5:07 pm)
Microsoft Visual Studio 2005 makes me want to die. Try plugging your computer into the internet ;)... read more 05/20/2008 (5:05 pm)
Metal Drift players needed Aww man, I thought you were going to post a screenshot!... read more 04/01/2008 (11:06 pm)
RC1 Bug - DDS textures are not cached OK, I figured out what the console errors were. The generated .dds needs to have a lower class file... read more 02/17/2008 (11:59 pm)
Default Material as CustomMaterial Nice catch Jeff, I'll make the appropriate changes.... read more 07/01/2007 (11:43 am)
Default Material as CustomMaterial It's prob not the shader that's the problem then. Might be related to shader constant values passed... read more 06/30/2007 (12:20 pm)
Default Material as CustomMaterial If you look in example/shaders/procedural, you'll find the procedural shaders that are created. Sho... read more 06/29/2007 (3:29 pm)
TGEA crashes in vista Yes, you must install DX if you haven't already on Vista.... read more 05/11/2007 (10:43 am)
When will the 1.02 out? It's looking like it'll be a little further out than we originally planned. Have patience.... read more 04/30/2007 (10:54 am)
Matrix Palette Skinning? It would be a pain in the ass, particularly if your models have a lot of bones. It probably won't i... read more 04/18/2007 (7:09 pm)
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