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Freeze's Forum Posts

Thread Post Date Posted
Export Character for 3ds max 2009 to dts -issue with root Z level & mount nodes hm... Just maybe this will help. I had this problem before. 1.Set the bip01 pivot centered on the... read more 01/02/2010 (9:47 pm)
Translation Problem between 3D Max 2009 to Torque3D Shape Editor Hi, Did you select the model. Then reset "Transform and Scale" then re-export. ... read more 12/22/2009 (8:21 am)
Torque 3D Beta 1 Known Issues Well......... for me.. The download went fine along with the install. I launched the toolbox and ... read more 04/30/2009 (7:54 pm)
Pre-order Shirts! Also, got mine ;) Woooohoooo! kewl T-shirt. ... read more 04/27/2009 (6:28 pm)
First! Yummy, Can't wait to get the beta release.... read more 03/30/2009 (2:01 pm)
How to make an object "pulse" a color Brady - Instead of trying to do it with script/code and or changing the "customAmbientLighting"... read more 08/27/2008 (6:00 pm)
Rotating an Object Hm... select the object then press and hold ALT before you ask.. holding Shift will allow yo... read more 06/02/2008 (4:29 pm)
Exporting problem in 3dsmax9 Manas: I think everyone new to torque has a little problem getting it right the first few times tryi... read more 01/09/2008 (3:44 pm)
Loading models in a gui I would say no but what do I know? I wouldn't re-invent the wheel. ObjectView resource is a ve... read more 11/19/2007 (7:15 pm)
Loading models in a gui Something like this...... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 11/19/2007 (6:52 pm)
Strange export results...2 meshes in 1 .dts? [url]http://powaz.free.fr/max2dtsExporterPro_for_Max9.zip[/url] Truely I'm not sure which one is ... read more 11/18/2007 (11:16 am)
Strange export results...2 meshes in 1 .dts? HM.. if you open your max?\plugins folder do you have more then 1 max2dtsExporter???.dle... read more 11/18/2007 (10:05 am)
Strange export results...2 meshes in 1 .dts? Picasso : Ill try and give ya a hand. I always had problem exporting characters with the Dark In... read more 11/18/2007 (7:51 am)
Helicopter back rotor force Heres a resource to get ya started dated a little later then the orig post here. [url]http://w... read more 11/14/2007 (2:27 pm)
Map Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10333... read more 11/10/2007 (8:41 am)
It's Always Fun With a Shotgun Oh yea the Spaz !! [url="http://spas12.com/spas/franchimod12a.jpg"]Reference Picture Sample[/url] ... read more 09/03/2007 (9:32 am)
Maya 8.5 personal learning edition Hm.. I think you can find it for about 1999.00 - this is on sale, its normal cost was 7500 to 16k... read more 09/01/2007 (8:12 am)
3ds max 9 to Torque ( Student Question) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=64392]right here[/url]... read more 08/17/2007 (8:27 pm)
2d demo fish problem Your problem is right here... // Move function fishPlayerUp() { $FishPlayer.setLinearVelocit... read more 08/17/2007 (8:01 pm)
Constructor 1.0.3 ? Matt - Thanks for the bug fix link :) Could you tell us when you or some other member of GG will l... read more 07/21/2007 (7:33 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward Hello, The 50 bucks pulled me in here but this is something you shouldn't have to pay for... read more 05/28/2007 (5:18 pm)
Constructor DIF Export Troubles Hm.. now dats a ugly export. I would say it do to overlap of brushes. Select the pillars poles... read more 05/27/2007 (4:21 pm)
Constructor Released Dam!! man... dats just not right!! lol... read more 04/01/2007 (7:00 am)
Checker Demo: problem with "new ScriptClass Matthew: I had a couple of problems with this tutorial as I ran though it. Did you get this 1? m... read more 01/22/2007 (4:55 pm)
Still a virgin... Hi Krane: I'm not sure if you fixed your problem yet but I took a few seconds to look at the file.... read more 01/21/2007 (7:23 am)
Checker Demo: problem with "new ScriptClass Mord: Just comment out that line. // new ScriptClass new ScriptClass was removed and repl... read more 01/21/2007 (4:44 am)
How to make a -new- GUI control Common\gui\profiles.cs look at this file... read more 01/17/2007 (2:37 pm)
Unfinished project dump Very Nice Concept Art work!! Concept art like this ^ makes it easy for a 3d-artist. Any fro... read more 12/27/2006 (6:33 pm)
Lost Colony causing a stir in the MMOFPS community Sign me up!! LOL.. (laughed so hard my side hurts) Man I wouldn't even have showed this cr... read more 12/24/2006 (7:37 am)
Extra Character on Export I would have like to see what was in the first and second pass. Do you have a snapshot in your s... read more 12/11/2006 (3:40 pm)
Extra Character on Export Did export the DTS with animations in it? Are you clicking the DTS or DSQ? Did you try to export... read more 12/11/2006 (2:38 pm)
Drop Item next to player Hm.. this might help [url=http://www.wekickass.com/viewtopic.php?t=29]Maybe[/url] just add ... read more 11/30/2006 (9:51 pm)
9mm Thanks Markus.. Your right, they do kinda stagger like that. Ill be sure to update the clip as it... read more 10/13/2006 (4:35 pm)
New Dark Industries 3ds Max 7 & 8 Exporters @Spencer: Did you check the user properties of the bodymesh? Does it look like this? MULT... read more 10/06/2006 (8:46 pm)
Exporter detail level Bugs? @Spencer Just checked... Opened the player.max and exported with new textures. All seems fine. ... read more 10/06/2006 (1:01 pm)
Exporter detail level Bugs? Spencer, No I don't use them exporters. There buggy as hell when it comes to LOD meshes. ... read more 10/04/2006 (7:16 pm)
Max2dts is creating extra nodes Krane: Make sure not to have both exporters installed. If you do they will conflick. Quick Export ... read more 10/04/2006 (4:31 am)
Chaingun.... Checking back in... Still can't get max to export any damn thing with out adding a blank frame to... read more 09/27/2006 (3:31 pm)
Chaingun.... HI, I also have been plugin at this..... Like S. Lundmark stated above..... Need to export a... read more 09/26/2006 (3:30 pm)
9mm 2167 polys for the first person and 1st LOD of 3rd player is fine I think. Some of the detai... read more 09/04/2006 (10:53 am)
9mm Thanks Andrew, The weapon itself is 2167 poly's(tri's) and I used max 8 to create it. Useing m... read more 09/03/2006 (9:06 pm)
9mm Thanks guys!... read more 09/03/2006 (6:07 am)
Tried , tried again , failed... dts export problems Robin: Being it only the Blueguy and the Green guy, You should have added the max files your useing ... read more 08/16/2006 (2:42 pm)
Sequences exporting incorrectly/not at all - very confusing. Tim: The problem could be the Exporter. Been there done that. If you installed the new exporter... read more 08/15/2006 (4:23 am)
LOD always change in same pixel size, Help me pls. Np man, glad I could help. I had the same problem.... read more 08/14/2006 (4:33 am)
LOD always change in same pixel size, Help me pls. Hm... this might help you. [url=www.wekickass.com/viewtopic.php?t=28]Detail Debugged[/url]... read more 08/12/2006 (4:32 am)
Synapse Gaming: Exciting New Product Announcement GREAT NEWS!! Woooohooooo!... read more 08/07/2006 (2:11 pm)
Exporter detail level Bugs? ;) your welcome.... read more 08/04/2006 (1:52 pm)
Exporter detail level Bugs? Ok, I worked out the problem and will post the answer incase some one else runs into this problem. ... read more 07/23/2006 (8:51 am)
Implementing Heavy Weapon I would start here.... [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=411... read more 07/23/2006 (5:11 am)
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