Game Development Community

Sean H.'s Forum Posts

Thread Post Date Posted
Custom material shader: light color not being set - RESOLVED Just for official closure, this is no longer an issue in 1.1 preview and I'm going to assume this is... read more 07/17/2011 (10:03 am)
why it doesn't work? it doesnt work because disconnect() deletes all objects and datablocks. so the trigger calls a ... read more 06/23/2011 (5:19 pm)
T3D 1.1 Final - 3D math works fine ... nothing to see here ... glad you got it sorted out Steve. 3d vector maths can be tedious. something which is so easy to ... read more 06/15/2011 (7:11 pm)
T3D 1.1 Final - 3D math works fine ... nothing to see here ... This isn't a bug this is expected behavior. mathematically, there's no such thing as an angle betwe... read more 06/14/2011 (9:41 pm)
what means of "slot" and "offset"?? slot number corresponds to a node called "mount(number)" in the model. for instance, yo... read more 06/13/2011 (11:44 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Rex, ur my hero. your tutorial content was the only way I learned how to export blend animations fr... read more 06/10/2011 (5:58 pm)
Am i missing some obvious place with documentation? Did you try the [url=http://docs.torquepowered.com/torque-3d/official/content/documentation/Scriptin... read more 05/31/2011 (8:40 pm)
from which main.cs of full template execution starts? the engine will use which ever main.cs is in the same directory as the engine .exe file that was jus... read more 05/31/2011 (8:23 pm)
Terrain, I need help! you do realize torque 3d has an in-game terrain editor, right?... read more 05/22/2011 (7:25 pm)
T3D performance vs TGE [quote] Is there (or will be in the future) any way to set T3D not to use shaders? Including small ... read more 05/21/2011 (11:49 am)
1024 DataBlocks @fire513 datablocks are created and deleted. when they are created and when they get deleted dep... read more 05/20/2011 (11:36 pm)
1024 DataBlocks You can delete and create new datablocks at any time. Shouldn't be a problem for a single-player ga... read more 05/18/2011 (6:28 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote] Why is this a 3d 'volume', and not a 2d sheet? Seems extra complex to my ignorant understan... read more 05/17/2011 (5:45 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Is every object in a zone always tested against every occlusion volume in the zone since theres no h... read more 05/17/2011 (5:32 pm)
Custom material shader: light color not being set - RESOLVED It did some more testing. It looks like it's not just the light color that's not being set in the s... read more 05/07/2011 (12:11 pm)
Custom material shader: light color not being set - RESOLVED @Tom Here's some information that may help. [code] //-------------------------- 5/7/2011 --... read more 05/07/2011 (9:25 am)
Custom material shader: light color not being set - RESOLVED now I'm tired of seeing colors for gideons head. Now I'll switch it back to black. I can easily do... read more 05/06/2011 (10:40 pm)
Custom material shader: light color not being set - RESOLVED now I'll switch to blue. again, I'll do this by modifying the output color in the pixel shader. [... read more 05/06/2011 (10:39 pm)
Custom material shader: light color not being set - RESOLVED now I'll switch to green. I'll do this by modifying the output color in the pixel shader. [code] ... read more 05/06/2011 (10:38 pm)
Custom material shader: light color not being set - RESOLVED now I'll switch to a red color. I'll do this by modifying the output color in the pixel shader. ... read more 05/06/2011 (10:36 pm)
Custom material shader: light color not being set - RESOLVED my vertex shader: [code] uniform float4 inLightColor[4]; struct VertData { float3 positi... read more 05/06/2011 (10:31 pm)
Custom material shader: light color not being set - RESOLVED Thanks Alfio. I appreciate you helping me out with this. [b]Update[/b] I just downloaded the ... read more 05/04/2011 (8:28 pm)
Custom material shader: light color not being set - RESOLVED [quote] Do not get angry if i asked you for the paths. =) [/quote] thats ironic because i thoug... read more 05/04/2011 (6:07 am)
Custom material shader: light color not being set - RESOLVED @Alfio- yes that is the correct path. I know the shader is working correctly and that the obje... read more 05/03/2011 (8:44 pm)
Custom material shader: light color not being set - RESOLVED @Alfio here's a complete example of what I'm doing. Hopefully you can take a look and see what I'm ... read more 05/03/2011 (10:38 am)
Custom material shader: light color not being set - RESOLVED Alfio- My issue is that the light color isn't being set in the shader. I tried the shader code y... read more 05/02/2011 (6:39 pm)
Custom material shader: light color not being set - RESOLVED Alfio - I've set forwardLit = true on the custom material. I took your advice and modified th... read more 05/01/2011 (10:27 pm)
Custom material shader: light color not being set - RESOLVED Nicolas, I can set the output of the shader to any color I want. if I set it to output red, gideo... read more 05/01/2011 (8:07 pm)
"WAVY" Graphics Issue with Vertical Camera Movement oh, this is torque "2d". i guess changing the field of view isnt exactly applicable he... read more 04/20/2011 (7:54 pm)
"WAVY" Graphics Issue with Vertical Camera Movement try decreasing the field of view.... read more 04/19/2011 (8:16 pm)
Adding a Shader ... do a search for post effects in t3d. it's definitely possible to do it in torquescript, you just ne... read more 04/16/2011 (9:26 am)
Streaming engine/Dynamic Datablock Creation [quote] When you say "creating datablocks and objects dynamically thru script" do you mea... read more 04/15/2011 (5:42 pm)
We need a bug submission Button/Form website section -- not thread topics. IMO, a bug report thread should never be ignored simply because it's not formatted correctly. If ... read more 04/15/2011 (5:27 pm)
Streaming engine/Dynamic Datablock Creation Any advice would be helpful. :)... read more 04/13/2011 (7:38 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED cool! and it only took a little over a year. great job!... read more 04/13/2011 (5:22 pm)
The red and green 'barriers' this is called the "mission area". do a search for it. it's basically a way of setting... read more 04/12/2011 (10:06 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG That's pretty brutal. Too bad no one's going to be using imposters in their game due to this ho... read more 04/12/2011 (7:48 pm)
T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) isnt anyone gonna log this one?... read more 04/11/2011 (8:51 pm)
Terrain showing black artifacts in Deathball Desert Deleting that texture didn't fix it.... read more 04/04/2011 (10:35 pm)
Torque 3D vs TGE comparison [quote] How does T3D deal with shaders, as TGE did not have shaders. Does it fall back to no sh... read more 03/29/2011 (10:46 pm)
Datablocks...classes...functions...mind exploding class and superclass fields can be used for non-datablock script objects. I'm not sure what class i... read more 03/28/2011 (7:03 am)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED Attempting to create GFX device: NVIDIA GeForce 7300 GT (D3D9) Device created, setting adapter and... read more 03/27/2011 (4:28 pm)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED Thanks Andy. take a look at the images below. is anyone else seeing this? I never had this proble... read more 03/27/2011 (2:14 pm)
Executing Script heres one way to do it: [code] if(parameter == value) exec("script.cs"); [/code]... read more 03/27/2011 (9:52 am)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED I'm not seeing the exact same problem on the terrain that I see with the imposters. on the terrai... read more 03/26/2011 (4:09 pm)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED does Beta 3 use Sahara? I think that may be the reason for the terrain artifacts I'm seeing.... read more 03/26/2011 (1:38 pm)
Normalmapping on Legacy Terrain you need to indicate what happened. Did you get an error? Did you get a shader error? or did you ge... read more 03/26/2011 (12:59 pm)
Datablocks...classes...functions...mind exploding Storm- the system of namespaces is set up so you can have specialized objects which inherit from ... read more 03/25/2011 (8:34 pm)
T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED does the terrain use the normal map generation? I see this happening on terrain as well.... read more 03/25/2011 (7:37 pm)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED The best solution would be to use a dif. a dif with separate lighting passes for the interior and e... read more 03/25/2011 (5:30 pm)
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