Sean H.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Custom material shader: light color not being set - RESOLVED | Just for official closure, this is no longer an issue in 1.1 preview and I'm going to assume this is... read more | 07/17/2011 (10:03 am) |
| why it doesn't work? | it doesnt work because disconnect() deletes all objects and datablocks. so the trigger calls a ... read more | 06/23/2011 (5:19 pm) |
| T3D 1.1 Final - 3D math works fine ... nothing to see here ... | glad you got it sorted out Steve. 3d vector maths can be tedious. something which is so easy to ... read more | 06/15/2011 (7:11 pm) |
| T3D 1.1 Final - 3D math works fine ... nothing to see here ... | This isn't a bug this is expected behavior. mathematically, there's no such thing as an angle betwe... read more | 06/14/2011 (9:41 pm) |
| what means of "slot" and "offset"?? | slot number corresponds to a node called "mount(number)" in the model. for instance, yo... read more | 06/13/2011 (11:44 pm) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | Rex, ur my hero. your tutorial content was the only way I learned how to export blend animations fr... read more | 06/10/2011 (5:58 pm) |
| Am i missing some obvious place with documentation? | Did you try the [url=http://docs.torquepowered.com/torque-3d/official/content/documentation/Scriptin... read more | 05/31/2011 (8:40 pm) |
| from which main.cs of full template execution starts? | the engine will use which ever main.cs is in the same directory as the engine .exe file that was jus... read more | 05/31/2011 (8:23 pm) |
| Terrain, I need help! | you do realize torque 3d has an in-game terrain editor, right?... read more | 05/22/2011 (7:25 pm) |
| T3D performance vs TGE | [quote] Is there (or will be in the future) any way to set T3D not to use shaders? Including small ... read more | 05/21/2011 (11:49 am) |
| 1024 DataBlocks | @fire513 datablocks are created and deleted. when they are created and when they get deleted dep... read more | 05/20/2011 (11:36 pm) |
| 1024 DataBlocks | You can delete and create new datablocks at any time. Shouldn't be a problem for a single-player ga... read more | 05/18/2011 (6:28 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | [quote] Why is this a 3d 'volume', and not a 2d sheet? Seems extra complex to my ignorant understan... read more | 05/17/2011 (5:45 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Is every object in a zone always tested against every occlusion volume in the zone since theres no h... read more | 05/17/2011 (5:32 pm) |
| Custom material shader: light color not being set - RESOLVED | It did some more testing. It looks like it's not just the light color that's not being set in the s... read more | 05/07/2011 (12:11 pm) |
| Custom material shader: light color not being set - RESOLVED | @Tom Here's some information that may help. [code] //-------------------------- 5/7/2011 --... read more | 05/07/2011 (9:25 am) |
| Custom material shader: light color not being set - RESOLVED | now I'm tired of seeing colors for gideons head. Now I'll switch it back to black. I can easily do... read more | 05/06/2011 (10:40 pm) |
| Custom material shader: light color not being set - RESOLVED | now I'll switch to blue. again, I'll do this by modifying the output color in the pixel shader. [... read more | 05/06/2011 (10:39 pm) |
| Custom material shader: light color not being set - RESOLVED | now I'll switch to green. I'll do this by modifying the output color in the pixel shader. [code] ... read more | 05/06/2011 (10:38 pm) |
| Custom material shader: light color not being set - RESOLVED | now I'll switch to a red color. I'll do this by modifying the output color in the pixel shader. ... read more | 05/06/2011 (10:36 pm) |
| Custom material shader: light color not being set - RESOLVED | my vertex shader: [code] uniform float4 inLightColor[4]; struct VertData { float3 positi... read more | 05/06/2011 (10:31 pm) |
| Custom material shader: light color not being set - RESOLVED | Thanks Alfio. I appreciate you helping me out with this. [b]Update[/b] I just downloaded the ... read more | 05/04/2011 (8:28 pm) |
| Custom material shader: light color not being set - RESOLVED | [quote] Do not get angry if i asked you for the paths. =) [/quote] thats ironic because i thoug... read more | 05/04/2011 (6:07 am) |
| Custom material shader: light color not being set - RESOLVED | @Alfio- yes that is the correct path. I know the shader is working correctly and that the obje... read more | 05/03/2011 (8:44 pm) |
| Custom material shader: light color not being set - RESOLVED | @Alfio here's a complete example of what I'm doing. Hopefully you can take a look and see what I'm ... read more | 05/03/2011 (10:38 am) |
| Custom material shader: light color not being set - RESOLVED | Alfio- My issue is that the light color isn't being set in the shader. I tried the shader code y... read more | 05/02/2011 (6:39 pm) |
| Custom material shader: light color not being set - RESOLVED | Alfio - I've set forwardLit = true on the custom material. I took your advice and modified th... read more | 05/01/2011 (10:27 pm) |
| Custom material shader: light color not being set - RESOLVED | Nicolas, I can set the output of the shader to any color I want. if I set it to output red, gideo... read more | 05/01/2011 (8:07 pm) |
| "WAVY" Graphics Issue with Vertical Camera Movement | oh, this is torque "2d". i guess changing the field of view isnt exactly applicable he... read more | 04/20/2011 (7:54 pm) |
| "WAVY" Graphics Issue with Vertical Camera Movement | try decreasing the field of view.... read more | 04/19/2011 (8:16 pm) |
| Adding a Shader ... | do a search for post effects in t3d. it's definitely possible to do it in torquescript, you just ne... read more | 04/16/2011 (9:26 am) |
| Streaming engine/Dynamic Datablock Creation | [quote] When you say "creating datablocks and objects dynamically thru script" do you mea... read more | 04/15/2011 (5:42 pm) |
| We need a bug submission Button/Form website section -- not thread topics. | IMO, a bug report thread should never be ignored simply because it's not formatted correctly. If ... read more | 04/15/2011 (5:27 pm) |
| Streaming engine/Dynamic Datablock Creation | Any advice would be helpful. :)... read more | 04/13/2011 (7:38 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | cool! and it only took a little over a year. great job!... read more | 04/13/2011 (5:22 pm) |
| The red and green 'barriers' | this is called the "mission area". do a search for it. it's basically a way of setting... read more | 04/12/2011 (10:06 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | That's pretty brutal. Too bad no one's going to be using imposters in their game due to this ho... read more | 04/12/2011 (7:48 pm) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | isnt anyone gonna log this one?... read more | 04/11/2011 (8:51 pm) |
| Terrain showing black artifacts in Deathball Desert | Deleting that texture didn't fix it.... read more | 04/04/2011 (10:35 pm) |
| Torque 3D vs TGE comparison | [quote] How does T3D deal with shaders, as TGE did not have shaders. Does it fall back to no sh... read more | 03/29/2011 (10:46 pm) |
| Datablocks...classes...functions...mind exploding | class and superclass fields can be used for non-datablock script objects. I'm not sure what class i... read more | 03/28/2011 (7:03 am) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | Attempting to create GFX device: NVIDIA GeForce 7300 GT (D3D9) Device created, setting adapter and... read more | 03/27/2011 (4:28 pm) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | Thanks Andy. take a look at the images below. is anyone else seeing this? I never had this proble... read more | 03/27/2011 (2:14 pm) |
| Executing Script | heres one way to do it: [code] if(parameter == value) exec("script.cs"); [/code]... read more | 03/27/2011 (9:52 am) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | I'm not seeing the exact same problem on the terrain that I see with the imposters. on the terrai... read more | 03/26/2011 (4:09 pm) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | does Beta 3 use Sahara? I think that may be the reason for the terrain artifacts I'm seeing.... read more | 03/26/2011 (1:38 pm) |
| Normalmapping on Legacy Terrain | you need to indicate what happened. Did you get an error? Did you get a shader error? or did you ge... read more | 03/26/2011 (12:59 pm) |
| Datablocks...classes...functions...mind exploding | Storm- the system of namespaces is set up so you can have specialized objects which inherit from ... read more | 03/25/2011 (8:34 pm) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | does the terrain use the normal map generation? I see this happening on terrain as well.... read more | 03/25/2011 (7:37 pm) |
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | The best solution would be to use a dif. a dif with separate lighting passes for the interior and e... read more | 03/25/2011 (5:30 pm) |