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William Hilke's Forum Posts

Thread Post Date Posted
how to optimize SkeletonObject? Are you trying to animate 50 spine objects on screen at the same time, or just have 50 in your scene... read more 01/22/2015 (5:43 am)
Collision call back without bouncing If that is the case, just look at scene groups and collisions groups. put the three types on thei... read more 01/17/2015 (5:56 pm)
Collision call back without bouncing Make that *other* object a sensor. Your object can still bounce off wall fixtures, and just trigger ... read more 01/17/2015 (7:22 am)
How do you stop a scheduled event? schedule() returns an eventId. call cancel(eventId). Also.. isEventPending(eventId) will tell ... read more 01/17/2015 (7:19 am)
Building plug-in system, looking for opinions changing the engine to be a library is not going to change your class/function export issues. That's... read more 06/02/2013 (11:27 pm)
Building plug-in system, looking for opinions Don't know where you think you'll have a cyclic dependency issue. Your plugins link to the engine... read more 06/02/2013 (10:28 pm)
Building plug-in system, looking for opinions Export functions have nothing to do with your output being a library. Functions will need to be mark... read more 06/02/2013 (4:39 pm)
first cut: TMX map support If you want to go a step further you can submit a pull request to my branch and I can merge in your ... read more 05/10/2013 (9:28 am)
first cut: TMX map support Yeah, sorry. Real life creeps up sometimes :). It's high on my list, and I'll be hopefully getting i... read more 05/04/2013 (12:31 pm)
GuiBitmapCtrl output brighter than GuiSpriteCtrl @Jeffrey it's intentional as you can use the fill color of your GUI profile as a blend color against... read more 04/16/2013 (11:15 am)
first cut: TMX map support @Mich - Sure mich, I'm going to be adding some more functionality, but the basic code base isn't cha... read more 04/16/2013 (11:12 am)
first cut: TMX map support @Dylan, look at my blog post. You create a non-rendering tile layer as a data layer. On that layer y... read more 04/16/2013 (10:56 am)
first cut: TMX map support @Dylan - That is a good idea. What I will do is if a tile has a Tag defined, and linked to a SceneOb... read more 04/15/2013 (8:39 am)
first cut: TMX map support @Mich - Do you think I should rewrite the TMX reader to be embeded into T2D, or keep it as a 3rd pa... read more 04/15/2013 (8:35 am)
How does Torque2D handle rendering (entire game vs. only what's visible) Please don't try and build a tile layer using a sprite per tile. You will cry very soon. Look at ... read more 03/29/2013 (8:05 am)
Building plug-in system, looking for opinions @Demo: I said yet. Let the steering committee come out with their editor road map first (which shoul... read more 03/28/2013 (11:23 am)
Building plug-in system, looking for opinions @Richard & Demolish : I'm pretty sure that T2D is going to get turned into a dynamic module inst... read more 03/28/2013 (11:01 am)
Joints and rocket propulsion So, of course right after posting this I figured out how to make it work. CompositeSprite's local po... read more 03/27/2013 (1:22 pm)
Building plug-in system, looking for opinions @Richard: There are a few issues that I see for getting plugins running in T2D 1.) C++ has no s... read more 03/27/2013 (1:02 pm)
Joints and rocket propulsion Hey Melv, not to hijack the thread but since you are CompSprites. It would be awesome if a CompSprit... read more 03/27/2013 (11:32 am)
Setting Anchor Point (Local Center) of Sprite for Rotation I'm pretty sure right now you can't do this with a basic scene object as is. A scene object will be ... read more 03/27/2013 (11:03 am)
My TD game~ HOHO~ thank torque! Kevin, instead of updating your progress bar positions each frame, just use a joint between the prog... read more 03/19/2013 (8:43 am)
Getting started with TexturePacker In a real engine with physics, and mounting, and everything a general game engine needs to implement... read more 03/16/2013 (8:49 am)
Getting started with TexturePacker So your trimmed cells have all different sizes, and they all came from a base cell size of 528x528. ... read more 03/14/2013 (8:28 am)
Tutorial: How to setup Camera Size and Set Sprite Sizes Remember that your game will look right for anyone who has a 4:3 monitor if you hard code a 16:10 ra... read more 03/14/2013 (7:58 am)
Getting started with TexturePacker duplicate.... read more 03/13/2013 (1:28 am)
Getting started with TexturePacker You still need to know what the original h/w was to understand how to blit it to the destination. ... read more 03/12/2013 (7:10 pm)
Getting started with TexturePacker Richard was able to visualize what I was getting at. If you have the offset, that tells you how ... read more 03/11/2013 (6:08 pm)
first cut: TMX map support I've updated my feature repo with some warning cleanups and a script interface to be able to access ... read more 03/10/2013 (8:16 pm)
Seeking a better understanding of Torque 2D MIT, compared to other engines/frameworks. This has to be the strangest post I've seen here in awhile. T2D isn't here to try and get you to ... read more 03/07/2013 (6:35 am)
Is Torque 2D MIT ready for a real game. I've already switched my current project over to T2D MIT. Granted, most of the project was server si... read more 03/03/2013 (12:29 pm)
first cut: TMX map support For anyone interested, I put up a blog post that walks through the creation of the above map for sup... read more 02/28/2013 (3:24 pm)
Audio Capture Asset An asset is just that. An asset. It is the pipeline for feeding asset data into the engine. You'... read more 02/28/2013 (1:57 pm)
first cut: TMX map support Here's a video of how I'm planning to use TMX support: [youtube=-lGIcYNBY4Y width=640 height=480] ... read more 02/28/2013 (1:49 pm)
Getting started with TexturePacker Hmm. Don't you still need to know the source cell size? If the source image is already weighted t... read more 02/27/2013 (12:39 pm)
Getting started with TexturePacker Wouldn't you need to know the original cell x/y/h/w? If trim is shrinking the source cell to as sma... read more 02/27/2013 (9:01 am)
first cut: TMX map support Few updates: [ol] [li]Repo has been updated to use the new TAML serialization. [li]Layer override... read more 02/26/2013 (7:36 pm)
Getting started with TexturePacker I don't understand why you are not fixing up your images correctly in the first place? Why are you o... read more 02/25/2013 (3:44 pm)
Getting started with TexturePacker CompositeSprite has built in support for laying out iso tiles. You can also look at my TMX map repo ... read more 02/25/2013 (7:47 am)
first cut: TMX map support Sounds good Melv. I'll pull it in once it looks complete and switch over to it. I'm about to add a l... read more 02/25/2013 (7:36 am)
first cut: TMX map support repo has been updated with my new approach to the TmxMapAsset [code] <TmxMapAsset AssetN... read more 02/24/2013 (8:07 pm)
Getting started with TexturePacker I believe Richard is suggesting that the bug (if it really is a bug) is within T2D, and the Sprite c... read more 02/24/2013 (8:02 pm)
first cut: TMX map support I've added support for orth maps, but only tile layers. Will add in object layers later. I've als... read more 02/23/2013 (11:31 am)
first cut: TMX map support There will be a full toy added shortly :). I just wanted to put it out so anyone could get a first p... read more 02/23/2013 (8:12 am)
first cut: TMX map support Not yet. Wanted to get rectangle layout support added before I put in a toy that shows everything of... read more 02/23/2013 (7:48 am)
first cut: TMX map support Michael, couple of things to remember when building a map: 1.) It only supports embedded tile set... read more 02/23/2013 (7:40 am)
Help needed - Spriter Implementation Every game system/engine has it's own asset pipeline. Anyone trying to use 3rd party assets into tha... read more 02/22/2013 (7:46 pm)
Help needed - Spriter Implementation You should be setting up your image assets ahead of time with your module. You can query for an asse... read more 02/22/2013 (7:08 pm)
Help needed - Spriter Implementation [code] // Query the Database for our asset %query = new AssetQuery(); ... read more 02/22/2013 (6:27 pm)
Help needed - Spriter Implementation I just quickly glanced at your repo, but to me it looks like your sprite positioning is way off. ... read more 02/22/2013 (6:02 pm)
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