Vince Gee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Binary TCPObject? | The winterleaf version of this functionality will be in 3.7. ... read more | 12/27/2014 (8:19 am) |
| The future of the Project Generator | As long as it generates the DLL and it's easy to use I'm fine. Well, I take that back it needs to... read more | 11/28/2014 (2:34 pm) |
| Ideas for moving a large number of objects simultaneously | I had this problem with prefabs in oneworld. When you would move a prefab all the components would ... read more | 11/04/2014 (3:08 am) |
| Let the flames begin: remove the 'package' keyword from TS | The crux of the problem is that Packages do not translate to any other language. The ideal solu... read more | 10/29/2014 (12:17 pm) |
| Ghosting Limits | @Jesse, Yes my resource would do what your looking to do at the network level. It basically cull... read more | 09/10/2014 (3:07 am) |
| Ghosting Limits | I think this is what your looking for. In NetConnection.h [code] //Winterleaf Entertainment ... read more | 09/09/2014 (5:27 am) |
| Downloading custom content files from the server | OneWorld Source has this functionality where it will sync the game folder with the server (Everythin... read more | 08/29/2014 (4:58 am) |
| Modular Scripting Integration Thread | Yes, WLE did rewrite the tools.... and yes it [b]IS VERY PAINFUL[/b]. We are still debugging some o... read more | 08/12/2014 (5:31 am) |
| IDEA: Change TorqueScript Extension | I think the reason they haven't is because the only decent ts editor is torosion and it expects a cs... read more | 05/20/2014 (6:56 am) |
| Runtime Client-Side Terrain Modification | There are a of problems with doing this process. Modifying terrain and moving stuff around isn't as... read more | 02/28/2014 (9:58 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | [b]Business Issues[/b] We have invested significant funds into setting up and operating WLE. T... read more | 01/31/2014 (7:55 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | @MonkeyChops, Actually Paul and I have had some lengthy discussions about merging OMNI into T3D... read more | 01/31/2014 (7:53 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | @DreamPharaoh, Yeah we felt the same way about Physix, we kinda changed Omni around so it uses pr... read more | 01/31/2014 (5:54 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Oh, before I forget... Rewrite the damn simdictionaries to use unordered hashs' the current impleme... read more | 01/30/2014 (7:47 pm) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | @Everyone, The C# bindings aren't really that difficult. What made DNT/OMNI so cool was the stat... read more | 01/30/2014 (7:32 pm) |
| IndieGoGo to re-create experimental FPS ROTC: Ethernet using Torque3D | There ya go, I kicked ya 50 bucks. Great game concept. Also, When your ready I can host a dedica... read more | 01/22/2014 (2:22 pm) |
| About T3D Steering Committee (01/2014) | I don't usually get involved in politics and such. So I won't. Paul and I had a discussion abo... read more | 01/22/2014 (8:43 am) |
| Visual Scripting Feature? | @Antton, What would you need to move forward? I've written a static code parser for T3D which ex... read more | 01/16/2014 (5:30 am) |
| Delay NetEvent untill object has been ghosted | Or... you could have your object signal an event that it was ghosted... Just an idea.... read more | 01/04/2014 (10:51 pm) |
| Delay NetEvent untill object has been ghosted | Did you try sending the netevent in the pack? with a schedule say of a few milleseconds. I dunno,... read more | 01/04/2014 (10:50 pm) |
| Lag compensation? | [code] Asynchronous Connection processing on the server. All Connection managers are currently pr... read more | 12/03/2013 (5:40 am) |
| A TorqueScript (pre)compiler - anybody interested? | I've converted the scripts to C# 6 or 7 times. Most of the packages can be removed, and I've done... read more | 11/24/2013 (12:22 pm) |
| A TorqueScript (pre)compiler - anybody interested? | We are trying for 1st Quarter 2014. We haven't firmed up pricing yet and we are researching out opt... read more | 11/14/2013 (5:35 pm) |
| A TorqueScript (pre)compiler - anybody interested? | @Antony, In Omni, everything is a p-invoke and I hijacked the console to shortcut it back into th... read more | 11/14/2013 (6:33 am) |
| A TorqueScript (pre)compiler - anybody interested? | @Dan I had no clue if there would be an interest for DNT when I wrote it. In fact I thought I wo... read more | 11/12/2013 (6:22 pm) |
| A TorqueScript (pre)compiler - anybody interested? | @Frank, Thanks for the compliment about DNT! The only thing faster than DNT is OMNI. Which ... read more | 11/12/2013 (5:32 pm) |
| How can I save a image file from one format to another in TorqueScript? | Ok, did some more digging, [code] //GFXTextureProfile* profile; BitStream* tempStream = BitS... read more | 10/10/2013 (7:12 am) |
| How can I save a image file from one format to another in TorqueScript? | So far the code is looking like: [code] extern "C" __declspec(dllexport) void __cdecl ... read more | 10/10/2013 (6:57 am) |
| can you use ogre with Torque 3d | @Stefan, I'd be very interest in seeing what it took. Do you think I could get a copy of the cod... read more | 10/01/2013 (3:18 pm) |
| Transfering String Data from client to server and vice versa in C++ | cpp Part 5 [code] else if (dStrcmp(mClassName,"GuiInspectorTypeSFXEnvironmentName")==0) ... read more | 08/12/2013 (3:38 am) |
| Transfering String Data from client to server and vice versa in C++ | CPP Part 4 [code] void NetFetchInspectorDataBlocks_Event::process(NetConnection *conn) { if(... read more | 08/12/2013 (3:37 am) |
| Transfering String Data from client to server and vice versa in C++ | CPP Part 3 [code] void NetFetchInspectorDataBlocks_Event::unpack(NetConnection* conn, BitStream *s... read more | 08/12/2013 (3:36 am) |
| Transfering String Data from client to server and vice versa in C++ | CPP Part 2 [code] void NetFetchInspectorDataBlocks_Event::pack(NetConnection* conn, BitStream *str... read more | 08/12/2013 (3:34 am) |
| Transfering String Data from client to server and vice versa in C++ | CPP [code] IMPLEMENT_CO_NETEVENT_V1(NetFetchInspectorDataBlocks_Event); NetFetchInspectorDa... read more | 08/12/2013 (3:33 am) |
| Transfering String Data from client to server and vice versa in C++ | Robert, This is the header file from Oneworld where I transmit the datablock names over the wire ... read more | 08/12/2013 (3:31 am) |
| A bug! or atleast something that shouldn't be possible.... | Ok, so it is doing what I thought, it allows you to re-define a console method in a later derived cl... read more | 08/01/2013 (2:26 pm) |
| A bug! or atleast something that shouldn't be possible.... | Since ambiguity is so rampant in this engine, I am starting to think that there is a "new"... read more | 08/01/2013 (2:17 pm) |
| A bug! or atleast something that shouldn't be possible.... | I wish I was done... guiPopUpCtrl has [code] ConsoleMethod( GuiPopUpMenuCtrl, add, void, 3, 5... read more | 08/01/2013 (2:14 pm) |
| A bug! or atleast something that shouldn't be possible.... | Wait... that's not all guiInstpectorTypes has a console method defined as [code] ConsoleMetho... read more | 08/01/2013 (2:04 pm) |
| A bug! or atleast something that shouldn't be possible.... | Eek found another one.. GuiFilterCtrl.cpp which is based off of GuiControl has a console method d... read more | 08/01/2013 (1:57 pm) |
| Behavior/Component System discussion | Never heard of "Rude Goldberg" machines before, lol... sometimes I think that best describ... read more | 07/25/2013 (8:34 pm) |
| lagg problem bei neuen object | Hit the console, my bet is that you have a material that isn't loading correctly or the material ima... read more | 07/12/2013 (4:12 am) |
| how to convert String to char* ? | const char* blah = StringTable->insert("Blah"); String s = String(blah); Con::war... read more | 06/27/2013 (4:18 am) |
| Questions about T3DEditor, Art, etc .. | The tools only show in windowed mode because the toolbar uses the Microsoft C++ Window Toolbar contr... read more | 06/24/2013 (5:02 am) |
| Would a file transfer system built into T3D have value to anyone? | Well for Oneworld, I needed it to download all content so people could just update the server and th... read more | 06/12/2013 (6:48 am) |
| Would a file transfer system built into T3D have value to anyone? | @Nathan, It's all good, but I think you might be mistaken. [h2]Stock never worked[/h2] I've n... read more | 06/11/2013 (6:31 am) |
| Behavior/Component System discussion | Could someone explain this a bit more to me? So, you would have a control object, then add a Ca... read more | 06/04/2013 (10:51 am) |
| A Question About Collaborative Work | Beta is available for download at www.winterleafentertainment.com please see blog for details.... read more | 06/03/2013 (9:10 am) |
| A Question About Collaborative Work | Andrew, one last thing, make sure you register on WinterleafEntertainment.com I will need your u... read more | 06/03/2013 (8:15 am) |
| A Question About Collaborative Work | Thanks Andrew, I have no issues with kicking out a beta to you. You would need to sign our NDA, ... read more | 06/03/2013 (6:28 am) |