Game Development Community

Benjamin Schneider's Forum Posts

Thread Post Date Posted
New constructor wish list I'd love to have the ability to name brushes.... read more 03/17/2008 (6:28 pm)
Constructor 1.04 Mac test @Jaimi: Thanks for doing this! I just discovered the thread. Will test and post the results. I... read more 02/18/2008 (4:45 pm)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) Jaimi would have to have a Mac to even do that. If he doesn't have XCode, he can't compile the Mac ... read more 01/19/2008 (6:00 pm)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) @Jaimi - Did I miss something? Did GG release Constructor's source code? If so, I could fix it mys... read more 01/19/2008 (11:40 am)
Compiled Torque on Mac using Windows? I use Visual Studio 2005 on Windows XP Pro SP2.... read more 01/10/2008 (11:32 am)
Compiled Torque on Mac using Windows? First a clarification. A G5 is a PowerPC processor manufacturered by IBM. You can't use a G5 to ru... read more 01/09/2008 (7:55 pm)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) Perhaps if we keep bumping, we'll eventually get a response.... read more 12/23/2007 (8:09 pm)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) Process: Constructor [1345] Path: /Developer/Applications/Constructor/Constructo... read more 11/07/2007 (3:07 pm)
Widescreen GUI Hi Harvey, If your display device supports 1280x720, it should already appear in the resolution l... read more 10/24/2007 (10:32 am)
Is there a dts exporter for Maya 8.5 on OSX? Hi Tim, Checkout this thread... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt... read more 08/28/2007 (9:58 pm)
Maya 8.5 exporter? Have you looked at this tutorial? http://tdn.garagegames.com/wiki/DTS/Maya/Creating_a_Simple_Char... read more 07/03/2007 (2:43 pm)
Maya 8.5 exporter? Sorry about that. Link is now fixed.... read more 07/02/2007 (7:52 pm)
Maya 8.5 exporter? @Adolfo: Are you on Windows or Mac? If you're on Windows, my suggestions are probably useless an... read more 07/02/2007 (4:37 pm)
Maya 8.5 exporter? @ Jack: Hi. The missing .cfg file being reported is standard for the Maya2DTS utility. If you'r... read more 05/09/2007 (8:52 pm)
RenderFirstPerson for shapeBasedImages? Oh! I didn't realize that's what the eyeOffset did. I thought it transformed the player's eyeNode ... read more 03/29/2007 (9:14 pm)
RenderFirstPerson for shapeBasedImages? Hi guys, Thanks for the suggestions. @Tim: I've tried offsetting the eyeNode so it is outsid... read more 03/29/2007 (10:57 am)
Anything similar to renderFirstPerson for mounted shapeBaseImage Also, if anyone has any alternative approaches to suggest, that would be welcome. Thanks, Ben... read more 03/28/2007 (3:49 pm)
Type conversion between ConsoleMethod and function Hi Mike, Try something like... object->setJumpType(int(dAtoi(argv[2]))); There are sever... read more 03/27/2007 (9:09 pm)
New to xcode Hi Bret, XCode is more like Visual Studio than Torsion but that doesn't mean you can't use it to ... read more 03/18/2007 (10:52 am)
Current Beta Version @Matt: Will the new beta for this week be ported to Mac too? It was great to get a new one (b18)... read more 03/15/2007 (8:40 am)
arrays in script Hi all, I know this thread has been dead for a very long time but it's the closest topic I found ... read more 03/14/2007 (8:20 pm)
Where to run initPersistFields() dependent functions? Thanks a bunch Matt.... read more 03/06/2007 (10:11 am)
Where to run initPersistFields() dependent functions? Sorry for spamming the list. I think I answered my own question. inspectPostApply(), yes? I also ... read more 03/05/2007 (11:50 pm)
Where to run initPersistFields() dependent functions? Okay so while this is a really old thread, hopefully someone is watching as I've got a follow up que... read more 03/05/2007 (11:40 pm)
Is there a recent Mac version for download? Rock!!! Thanks Matt. Ben... read more 03/01/2007 (6:37 pm)
Is there a recent Mac version for download? I'm definitely interested. I stopped reporting because it looked as though many problems I've run i... read more 02/25/2007 (4:35 am)
Pointing a sword? @Rob: Have you been able to make any headway on this based on the thread linked above? Thanks,... read more 02/08/2007 (1:49 pm)
Beta 16 reports Beta 16 is out? When did this happen? I didn't get an email. Hope I wasn't kicked out. :-(... read more 01/31/2007 (9:22 pm)
Maya 8.5 exporter? Hi Sean, No, I looked through the changes we had to make. They were mostly "... not defined in t... read more 01/30/2007 (11:28 pm)
Maya 8.5 exporter? Sean, Yes, Mac only. Take care, Ben... read more 01/30/2007 (9:20 am)
Maya 8.5 exporter? Sean, We had to do quite a bit of minor fixes to get the stock source to compile when we took on ... read more 01/29/2007 (8:04 pm)
Maya 8.5 exporter? Maya 8.5 requires that the plugin be linked to the 8.5 updated libraries so you can't use the 8.0 pl... read more 01/23/2007 (12:00 pm)
Maya2DTS for Maya 8.0 for Mac @Joseph: Check out this thread... http://www.garagegames.com/mg/forums/result.thread.php?qt=5067... read more 01/17/2007 (11:54 pm)
Maya2DTS for Maya 8.0 @Jonathan: @osxus3r: I just saw this thread so I don't know if someone else has already come to t... read more 01/17/2007 (11:49 pm)
Mac PPC, Mac Intel, and PC Profiler Dumps @Ben & @Gary: Thanks so much! One thing I really appreciate about working with Torque is the commun... read more 01/13/2007 (5:35 pm)
PlatformX86UNIX Hmm, didn't seem to like the copyright symbol so it truncated the log. Command: Torque X11 OSX P... read more 01/13/2007 (3:03 pm)
PlatformX86UNIX Hi Gary, I re-downloaded and installed XCode Tools, double-checked that X11 SDK was checked but s... read more 01/13/2007 (3:01 pm)
Mac PPC, Mac Intel, and PC Profiler Dumps HI Ben, Thanks so much for the detailed posts. Very good info. As a quick test, I did as you ... read more 01/13/2007 (2:58 pm)
Mac PPC, Mac Intel, and PC Profiler Dumps Hi all, I'm thinking there's more to this problem than the terrain blender. Going back to the or... read more 01/13/2007 (1:22 am)
PlatformX86UNIX Hi Gary, If you're meaning on any stock system (with no X11R6 tweaking) then we're missing libX11... read more 01/12/2007 (8:45 pm)
Video card recomendation Hi guys: @Mike: FYI, there was a 350MHz PCI G4 and a 350MHz AGP G4 and they look identical on the... read more 12/20/2006 (7:42 pm)
ToggleZoom kills framerate Hi Edward, Thanks for your report. Definitely interesting. I'm on a 2.16GHz Intel Core Duo 17... read more 12/03/2006 (8:25 pm)
Selecting Faces bad If you haven't already, you might try creating a new scene and doing the same test I mentioned? Tha... read more 11/15/2006 (10:27 pm)
Selecting Faces bad Hi Adam, I just added 2744 cubes (14 x 14 x 14) with the "Give Me Cubes" plugin to see if I could... read more 11/15/2006 (8:01 pm)
Incorrect "Save" behavior The more I get used to Constructor, the more I can understand why you allow multiple scenes to be op... read more 11/02/2006 (10:08 pm)
Incorrect "Save" behavior Ah, now this is interesting. Apparently, Constructor CAN have multiple documents opened at a time a... read more 10/30/2006 (9:22 pm)
Maya2DTS problems... (Maya 6.5 OSX, anyone?) Hi guys, If you've got a scene created in Maya 7 or 8 that you need to get back into Maya 6, try ... read more 10/24/2006 (12:18 pm)