Game Development Community

Cristopher Boyer's Forum Posts

Thread Post Date Posted
Platformer Kit Indie or Pro Duly noted. As it happens, I might, so we'll see. Thanks for the update!... read more 06/22/2009 (4:52 pm)
Platformer Kit Indie or Pro Ok, fair enough. So what am I getting for that extra fifty? I don't know that I've seen any info... read more 06/22/2009 (1:52 pm)
Platformer Kit Indie or Pro Hey Phil, Sorry to bump an old thread but I'm just now coming to see this - there's no upgrade pr... read more 06/22/2009 (12:36 am)
Ground construction Well right. My thinking, more illustrated would be like thus: [image]http://farm4.static.flickr.c... read more 10/30/2008 (10:49 pm)
IceWolf This is awesome looking. Keep up the good work!... read more 04/05/2008 (10:50 am)
Class Problems in Level Editor Okay, I think I'm on the level now. I'll test my understanding when I play around in Torque tonight... read more 05/05/2006 (3:31 pm)
Class Problems in Level Editor Thanks for the help so far. Yes, the Level Editor does have a field to set the name for an object... read more 05/05/2006 (9:13 am)
Michigan Torque Awesome. So, free drinks, guys! We're gonna get that license cost back in booze!... read more 10/13/2005 (12:53 pm)
Michigan Torque I just got a phone call saying that the reception was TONIGHT at Harper's, not tomorrow. According t... read more 10/13/2005 (9:57 am)
Looking for code aces Haha Chris. =) Just lookin' for the more Torque-wieldy we talked about. heh... read more 04/22/2005 (9:04 am)
Demo v1.3 mirror? Yeah, it's coming now. Odd, I couldn't pull it down last night or this morning/early afternoon. So i... read more 04/19/2005 (1:32 pm)
Interest for martial art skeletal animation I think this would go over well. I think the strikes and weapon techniques would go over more than t... read more 04/19/2005 (1:25 pm)
Demo v1.3 mirror? No accelerators or anything. Just vanilla Firefox.... read more 04/19/2005 (1:17 pm)
City generation technology That sounds like interesting stuff. Has it been used anywhere yet?... read more 03/12/2005 (8:52 pm)