Game Development Community

Don Hogan's Forum Posts

Thread Post Date Posted
Are you a Mac TGB user? With the current crop of iMacs being even better performers and lower priced, I'm moving that way. W... read more 05/16/2008 (9:23 am)
The most useful code ever EDIT: AANNDD... nevermind. If I had finished reading all the Public posts first, I'd have my answ... read more 04/07/2008 (12:00 pm)
Ending the game Wow, good question and great answers - I learned several things in that discussion. Thanks!... read more 03/18/2008 (6:18 pm)
Polysoup integration help into 1.5 I've been working on integrating this resource today, [url]http://www.garagegames.com/index.php?sec=... read more 03/16/2008 (4:46 pm)
DTS exported yet problems I don't think I've had a 0kbs DTS file happen before, so I'm just trying to think of some easy thing... read more 03/16/2008 (11:21 am)
Polysoup integration help into 1.5 No worries, I just had to chime in because this thread came up in my search to make sure I had it ri... read more 03/16/2008 (11:09 am)
Polysoup integration help into 1.5 Hey Mike, I've just been muscling my way through this over the past few hours, by some weird coincid... read more 03/16/2008 (10:48 am)
Platforms Players can Ride Version 1.1 @Picasso So give something back to the resource - find the problem and fix it. Or provide more i... read more 02/24/2008 (11:45 am)
Platforms Players can Ride Version 1.1 Whoa! Very nice - that has a lot of potential uses! Very nice to see you pushing the boundaries o... read more 02/17/2008 (8:26 pm)
My first rant of 2008 I fully realize that Stephen, I was simply cutting to the chase of what I was 'hearing' in all of th... read more 02/15/2008 (4:06 pm)
My first rant of 2008 Having just stumbled on this today, and being in the process of looking for a new engine (for entire... read more 02/15/2008 (3:41 pm)
Another Try Wow! I've had my head down working lately so I hadn't been able to see the videos and I have to say ... read more 02/01/2008 (6:27 am)
Platforms Players can Ride Version 1.1 I've been trying to make time to try it as well, but as an artist it takes a big chunk of time to wo... read more 01/15/2008 (8:23 pm)
Another Try Thank you for the further explanation, that does help me see the process a little clearer. As far... read more 01/06/2008 (3:11 pm)
Another Try @ Carpenter Software: I know just enough about the technical aspects of scripting to follow most... read more 01/06/2008 (1:47 pm)
Show error when adding a huge plane above plane terrain. Oh, I get what you're thinking of now. Unfortunately, I'm mainly an artist so my solutions aren't go... read more 12/29/2007 (6:15 am)
Show error when adding a huge plane above plane terrain. Ah, I see what you're trying to achieve. Honestly, your best bet for that would be implementing ... read more 12/28/2007 (8:41 pm)
Show error when adding a huge plane above plane terrain. More than likely it's a z-buffer sorting issue as you get farther from the object. Two options come... read more 12/28/2007 (7:38 pm)
Another Try It's interesting to me to think about how an FSM is organized, I realy should do some more reading o... read more 12/15/2007 (3:53 pm)
Another Try I actually found this and the previous thread really interesting - and for the reason you stated pre... read more 12/10/2007 (8:16 pm)
Post your Behavior Requests here Does anyone have the "PlaySoundOnCollision" behavior they could put up on the Wiki? (Or e-mail me I ... read more 12/10/2007 (8:08 pm)
GameCamera: a third person, aiming camera (that works!) Good point, Brian, I've read through a lot of threads with camera work from those folks as well as y... read more 10/29/2007 (8:44 am)
GameCamera: a third person, aiming camera (that works!) Great resource! I was able to implement this to a clean install of 1.5.2 and it worked first the fir... read more 10/29/2007 (7:26 am)
Call for Torque X Tutorial Beta Testers I would like to give TorqueX a try as well. don.hogan@sbcglobal.net... read more 08/05/2007 (5:52 pm)
Modernization Kit Beta Thread 2 I'm going to have to step up and confess I don't understand the 'per zone' definition. Can someone g... read more 07/18/2007 (12:36 pm)
Modernization Kit Beta Thread 2 I agree with less performance and no limits. As a tangent, how do DTS objects fit into the equat... read more 07/18/2007 (6:25 am)
Modernization Kit Beta Thread 2 I've been out of the loop and did know about this new thread until today. =) My 2 cents as an en... read more 07/15/2007 (12:34 pm)
Is there no other way to work on tgea like tge?? James, just to be the devil's advocate, the number of GF4's out there is *most definitely* in the mi... read more 06/09/2007 (10:59 am)
Underwater Terrain Shading I'd say that Legacy and Atlas each have their place, depending on what your project is. =) I'm happy... read more 06/09/2007 (9:29 am)
Modernization Kit Beta @David Ah, thanks good catch; and sorry, Joe. I tend to use the Notify feature on threads as opposed... read more 06/06/2007 (6:57 am)
Modernization Kit Beta @Joe You might find this thread interesting and exciting! =) [url]http://www.garagegames.com/mg/f... read more 06/05/2007 (6:28 am)
Terrain Super Shader Matt, I have to second the kudos everyone has given here. This looks really nice, and it's impressiv... read more 06/02/2007 (8:38 am)
Modernization Kit Beta I've tried to merge 4 different times now, and even overwritten and compiled that. No luck with any ... read more 03/22/2007 (5:50 pm)
Conversation Tools Eric, I haven't even looked at this yet, but it's a question that's been on my "list of things to lo... read more 03/14/2007 (9:14 am)
Constructor testing blog - Don Hogan I thought I'd share what I've been working on which is ultimately what I'd like to move into Constru... read more 03/07/2007 (7:14 am)
Constructor testing blog - Don Hogan I haven't forgotten or stopped working with Constructor, I just haven't been very good about my note... read more 03/07/2007 (6:27 am)
Constructor testing blog - Don Hogan I got a little more time in today and here's the notes. The interface doesn't like Wacom tablets.... read more 02/19/2007 (4:55 pm)
Constructor testing blog - Don Hogan Oh, absolutely! I know that I've just scratched the surface and I've already got plenty of what-if q... read more 02/18/2007 (8:04 pm)
Constructor testing blog - Don Hogan On to the experience. The first thing I did was create my own texture album. The texture swatch c... read more 02/18/2007 (5:07 pm)
3ds Max Collision meshes Excellent! Glad to hear it helped, I completely understand what you're going through, it's only rece... read more 02/13/2007 (5:54 am)
3ds Max Collision meshes All right then one last try at it. [url]http://www.donhogan.com/Torque/TGE_DTS_setup.jpg[/url] ... read more 02/12/2007 (5:52 pm)
3ds Max Collision meshes Ok, let's back up a little bit - which exporter are you using for MAX? This is the one I use and rec... read more 02/12/2007 (4:25 pm)
3ds Max Collision meshes Once you get used to it, the process is pretty easy to find problems in. It's all about having the r... read more 02/12/2007 (1:04 pm)
3ds Max Collision meshes Do you also have a dummy object named collision-1 ?... read more 02/12/2007 (12:11 pm)
Swap things and match recognition @David: It is in fact a complicated approach, however it is also a robust approach in my opinion in ... read more 02/08/2007 (6:21 am)
Swap things and match recognition LOL - I have that 'problem' with my posts on occasion, too! I agree with Isaac, the explanation ... read more 02/07/2007 (6:05 pm)
Swap things and match recognition Hi David, forgive me if some of this is obvious, but in reading through your matching logic for a ge... read more 02/07/2007 (8:31 am)
Alchemy System - in theory Bumped due to massive edit of the previous post.... read more 01/30/2007 (7:06 am)
Alchemy System - in theory EDIT: Rewrote the post. Hi Tony, When I saw you mention cases, I remembered that I had used t... read more 01/30/2007 (6:26 am)
T2dShape3D I sort of follow what you're saying, and I think the result would still be the same. Here's an examp... read more 01/28/2007 (5:35 pm)
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