Don Hogan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Are you a Mac TGB user? | With the current crop of iMacs being even better performers and lower priced, I'm moving that way. W... read more | 05/16/2008 (9:23 am) |
| The most useful code ever | EDIT: AANNDD... nevermind. If I had finished reading all the Public posts first, I'd have my answ... read more | 04/07/2008 (12:00 pm) |
| Ending the game | Wow, good question and great answers - I learned several things in that discussion. Thanks!... read more | 03/18/2008 (6:18 pm) |
| Polysoup integration help into 1.5 | I've been working on integrating this resource today, [url]http://www.garagegames.com/index.php?sec=... read more | 03/16/2008 (4:46 pm) |
| DTS exported yet problems | I don't think I've had a 0kbs DTS file happen before, so I'm just trying to think of some easy thing... read more | 03/16/2008 (11:21 am) |
| Polysoup integration help into 1.5 | No worries, I just had to chime in because this thread came up in my search to make sure I had it ri... read more | 03/16/2008 (11:09 am) |
| Polysoup integration help into 1.5 | Hey Mike, I've just been muscling my way through this over the past few hours, by some weird coincid... read more | 03/16/2008 (10:48 am) |
| Platforms Players can Ride Version 1.1 | @Picasso So give something back to the resource - find the problem and fix it. Or provide more i... read more | 02/24/2008 (11:45 am) |
| Platforms Players can Ride Version 1.1 | Whoa! Very nice - that has a lot of potential uses! Very nice to see you pushing the boundaries o... read more | 02/17/2008 (8:26 pm) |
| My first rant of 2008 | I fully realize that Stephen, I was simply cutting to the chase of what I was 'hearing' in all of th... read more | 02/15/2008 (4:06 pm) |
| My first rant of 2008 | Having just stumbled on this today, and being in the process of looking for a new engine (for entire... read more | 02/15/2008 (3:41 pm) |
| Another Try | Wow! I've had my head down working lately so I hadn't been able to see the videos and I have to say ... read more | 02/01/2008 (6:27 am) |
| Platforms Players can Ride Version 1.1 | I've been trying to make time to try it as well, but as an artist it takes a big chunk of time to wo... read more | 01/15/2008 (8:23 pm) |
| Another Try | Thank you for the further explanation, that does help me see the process a little clearer. As far... read more | 01/06/2008 (3:11 pm) |
| Another Try | @ Carpenter Software: I know just enough about the technical aspects of scripting to follow most... read more | 01/06/2008 (1:47 pm) |
| Show error when adding a huge plane above plane terrain. | Oh, I get what you're thinking of now. Unfortunately, I'm mainly an artist so my solutions aren't go... read more | 12/29/2007 (6:15 am) |
| Show error when adding a huge plane above plane terrain. | Ah, I see what you're trying to achieve. Honestly, your best bet for that would be implementing ... read more | 12/28/2007 (8:41 pm) |
| Show error when adding a huge plane above plane terrain. | More than likely it's a z-buffer sorting issue as you get farther from the object. Two options come... read more | 12/28/2007 (7:38 pm) |
| Another Try | It's interesting to me to think about how an FSM is organized, I realy should do some more reading o... read more | 12/15/2007 (3:53 pm) |
| Another Try | I actually found this and the previous thread really interesting - and for the reason you stated pre... read more | 12/10/2007 (8:16 pm) |
| Post your Behavior Requests here | Does anyone have the "PlaySoundOnCollision" behavior they could put up on the Wiki? (Or e-mail me I ... read more | 12/10/2007 (8:08 pm) |
| GameCamera: a third person, aiming camera (that works!) | Good point, Brian, I've read through a lot of threads with camera work from those folks as well as y... read more | 10/29/2007 (8:44 am) |
| GameCamera: a third person, aiming camera (that works!) | Great resource! I was able to implement this to a clean install of 1.5.2 and it worked first the fir... read more | 10/29/2007 (7:26 am) |
| Call for Torque X Tutorial Beta Testers | I would like to give TorqueX a try as well. don.hogan@sbcglobal.net... read more | 08/05/2007 (5:52 pm) |
| Modernization Kit Beta Thread 2 | I'm going to have to step up and confess I don't understand the 'per zone' definition. Can someone g... read more | 07/18/2007 (12:36 pm) |
| Modernization Kit Beta Thread 2 | I agree with less performance and no limits. As a tangent, how do DTS objects fit into the equat... read more | 07/18/2007 (6:25 am) |
| Modernization Kit Beta Thread 2 | I've been out of the loop and did know about this new thread until today. =) My 2 cents as an en... read more | 07/15/2007 (12:34 pm) |
| Is there no other way to work on tgea like tge?? | James, just to be the devil's advocate, the number of GF4's out there is *most definitely* in the mi... read more | 06/09/2007 (10:59 am) |
| Underwater Terrain Shading | I'd say that Legacy and Atlas each have their place, depending on what your project is. =) I'm happy... read more | 06/09/2007 (9:29 am) |
| Modernization Kit Beta | @David Ah, thanks good catch; and sorry, Joe. I tend to use the Notify feature on threads as opposed... read more | 06/06/2007 (6:57 am) |
| Modernization Kit Beta | @Joe You might find this thread interesting and exciting! =) [url]http://www.garagegames.com/mg/f... read more | 06/05/2007 (6:28 am) |
| Terrain Super Shader | Matt, I have to second the kudos everyone has given here. This looks really nice, and it's impressiv... read more | 06/02/2007 (8:38 am) |
| Modernization Kit Beta | I've tried to merge 4 different times now, and even overwritten and compiled that. No luck with any ... read more | 03/22/2007 (5:50 pm) |
| Conversation Tools | Eric, I haven't even looked at this yet, but it's a question that's been on my "list of things to lo... read more | 03/14/2007 (9:14 am) |
| Constructor testing blog - Don Hogan | I thought I'd share what I've been working on which is ultimately what I'd like to move into Constru... read more | 03/07/2007 (7:14 am) |
| Constructor testing blog - Don Hogan | I haven't forgotten or stopped working with Constructor, I just haven't been very good about my note... read more | 03/07/2007 (6:27 am) |
| Constructor testing blog - Don Hogan | I got a little more time in today and here's the notes. The interface doesn't like Wacom tablets.... read more | 02/19/2007 (4:55 pm) |
| Constructor testing blog - Don Hogan | Oh, absolutely! I know that I've just scratched the surface and I've already got plenty of what-if q... read more | 02/18/2007 (8:04 pm) |
| Constructor testing blog - Don Hogan | On to the experience. The first thing I did was create my own texture album. The texture swatch c... read more | 02/18/2007 (5:07 pm) |
| 3ds Max Collision meshes | Excellent! Glad to hear it helped, I completely understand what you're going through, it's only rece... read more | 02/13/2007 (5:54 am) |
| 3ds Max Collision meshes | All right then one last try at it. [url]http://www.donhogan.com/Torque/TGE_DTS_setup.jpg[/url] ... read more | 02/12/2007 (5:52 pm) |
| 3ds Max Collision meshes | Ok, let's back up a little bit - which exporter are you using for MAX? This is the one I use and rec... read more | 02/12/2007 (4:25 pm) |
| 3ds Max Collision meshes | Once you get used to it, the process is pretty easy to find problems in. It's all about having the r... read more | 02/12/2007 (1:04 pm) |
| 3ds Max Collision meshes | Do you also have a dummy object named collision-1 ?... read more | 02/12/2007 (12:11 pm) |
| Swap things and match recognition | @David: It is in fact a complicated approach, however it is also a robust approach in my opinion in ... read more | 02/08/2007 (6:21 am) |
| Swap things and match recognition | LOL - I have that 'problem' with my posts on occasion, too! I agree with Isaac, the explanation ... read more | 02/07/2007 (6:05 pm) |
| Swap things and match recognition | Hi David, forgive me if some of this is obvious, but in reading through your matching logic for a ge... read more | 02/07/2007 (8:31 am) |
| Alchemy System - in theory | Bumped due to massive edit of the previous post.... read more | 01/30/2007 (7:06 am) |
| Alchemy System - in theory | EDIT: Rewrote the post. Hi Tony, When I saw you mention cases, I remembered that I had used t... read more | 01/30/2007 (6:26 am) |
| T2dShape3D | I sort of follow what you're saying, and I think the result would still be the same. Here's an examp... read more | 01/28/2007 (5:35 pm) |