Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Displaying a GUI when using a mounted camera | Yes, I use that approach to great success.... read more | 01/02/2013 (7:08 am) |
| Platformer Woes [Good for now...] | Yes, I feel very similarly many times about sharing my project. Whatever helps people. I experime... read more | 12/27/2012 (8:28 pm) |
| Platformer Woes [Good for now...] | Sorry for the massive triple post, but thought I should explain the bounding boxes a bit more - So t... read more | 12/27/2012 (3:36 pm) |
| Platformer Woes [Good for now...] | First, the appearance of your demo is so similar to my first foray into platformers that I was spook... read more | 12/27/2012 (3:32 pm) |
| Platformer Woes [Good for now...] | Interesting first choice for help on the forums. About to check it out.... read more | 12/27/2012 (2:59 pm) |
| TileMap | Great to know. I'm going to start using some tilemap art instead of super lame one pixel white block... read more | 12/18/2012 (8:27 pm) |
| Short-circuit boolean evaluation | Thank you fine people. @Scott maybe the && operator has always been in TS, but was recent... read more | 12/18/2012 (8:25 pm) |
| GuiMlTextControl New Line isn't quite working... | Can you do other html tags in gui text?... read more | 12/09/2012 (8:53 am) |
| GuiMlTextControl New Line isn't quite working... | You can try the following, but it seems like an issue with what you can do with that GUI control mor... read more | 12/08/2012 (1:05 pm) |
| Motion AfterImage Effect?? | It would be ideal if it worked ideally - you'll just have to see how well it works. A native run ... read more | 12/08/2012 (8:50 am) |
| Trying to add a behavior through script... | There's a way to programmtically change the behavior that you add to a sprite. I don't know off the ... read more | 12/07/2012 (11:36 am) |
| Recompiling the source code with no luck | Are you using the new binary?... read more | 12/06/2012 (9:51 am) |
| Motion AfterImage Effect?? | What's your tutorial going to be about? Oh and, using the particle system for afterimage is almos... read more | 12/06/2012 (7:41 am) |
| Motion AfterImage Effect?? | @Richard - I totally agree on both points (particle system and Torsion). On using particles: I wrote... read more | 12/06/2012 (7:32 am) |
| Spawn or cloning AnimatedSprite | Juan, it does sound like you are asking for how to make number of enemies increase exponentially. Fr... read more | 12/05/2012 (7:12 am) |
| adding an offset to the shoots behavior | [quote]yes, correct. The object doing the shooting, in this case a player, using the shooting behavi... read more | 12/04/2012 (10:32 pm) |
| adding an offset to the shoots behavior | There are all of the tutorials in the official documentation. You'll probably want to look at Game T... read more | 12/04/2012 (8:25 pm) |
| Problem making camera stationary | You might experience slightly more help in the appropriate engine forum. Also try the forums sear... read more | 12/03/2012 (9:56 pm) |
| For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? | Hmm. I was trying to say that if you were a [i]really[/i] early adopter, you should have access to t... read more | 12/02/2012 (10:29 pm) |
| For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? | I bought T2D about 7 years ago and have had access to source through this whole time. "T2D Pro&... read more | 12/02/2012 (7:45 pm) |
| behavior playground question | In my version of the Combat Game Behavior Playground, both the Tank and Asteroids (what I take to be... read more | 12/02/2012 (7:43 pm) |
| New Monetization Format, No Ad's | Hmm, no. Sorry, did not mean to appear as agreeing to anything. I merely was assenting that being... read more | 12/01/2012 (9:47 am) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | My huge comment above my line of code was warning you about this. Maybe a simple addition of a fi... read more | 12/01/2012 (9:31 am) |
| AudioBuffer failing to release | Awesome. What version of TGB does this problem crop up in?... read more | 11/30/2012 (6:24 pm) |
| Windows 8 compatibility? | I had that problem for a while on Windows 7. I would double click TGB icon, and in Task Manager, the... read more | 11/29/2012 (9:59 pm) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | [code] function PlatformBehavior::actorLanded(%this, %actor) { //sy: rotate player sprite t... read more | 11/29/2012 (9:56 pm) |
| AudioBuffer failing to release | Hmm, I have no idea what type really is either, but for my datablocks, I have a different int for ty... read more | 11/29/2012 (9:49 pm) |
| AudioBuffer failing to release | Really weird. I don't have any idea what is going on, but what do your audio datablocks look like?... read more | 11/29/2012 (7:42 pm) |
| Moving an object in a direction based on it's rotation | [url]http://docs.garagegames.com/tgb/official/[/url] [b]Reference -> T2D Class Reference ->... read more | 11/29/2012 (7:41 pm) |
| New Monetization Format, No Ad's | That works fine.... read more | 11/29/2012 (7:08 am) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | Awesome! So this almost definitely worked because getAnimationPuppet returns the animated sprite tha... read more | 11/29/2012 (7:06 am) |
| The Customer is always right? The dilemma of Art vs Product | I'm sure there's a niche crowd that enjoys playing games on their iPhone like a Gameboy Color. A ... read more | 11/28/2012 (7:36 am) |
| Compiler failing to recognize getPosition(), setRotation() | Chalk it up to either Jack or I's aura. (Though this is quite the aura snipe, you might be thousands... read more | 11/27/2012 (10:33 pm) |
| Compiler failing to recognize getPosition(), setRotation() | I don't think he's talking about compiling C++ (VisualStudio) but compiling TorqueScript. When yo... read more | 11/27/2012 (12:54 pm) |
| Difference between SimSet and SimGroup | Thanks Jack - turns out it is: Torque 3D Documentation -> Scripting -> Overview -> TorqueSc... read more | 11/26/2012 (12:13 pm) |
| Player Movement in Torque 2D | 500 is half a second. Jack that up to 2000 ms and it should def. be noticeable if it is working. ... read more | 11/26/2012 (8:01 am) |
| New Monetization Format, No Ad's | Really? People are willing to pay for online games like an arcade? Oh, I see, it's because the pe... read more | 11/26/2012 (7:58 am) |
| Difference between SimSet and SimGroup | Thank you for the education - this is great to know! Where's the Torque 3D Script Manual? It seem... read more | 11/25/2012 (3:48 pm) |
| Experience on heavy usage of SimSet | Cool, awesome to know. My 2d SimSets will probably be at most 10x10 and probably be referenced no mo... read more | 11/25/2012 (3:46 pm) |
| Items from my inventory disappear. How to check memory usage? | Awesome to know, thanks Doc!... read more | 11/24/2012 (7:41 pm) |
| Items from my inventory disappear. How to check memory usage? | If you know what your scenegraph is named, you can call setDebugOn on it and see a debug banner that... read more | 11/24/2012 (12:48 pm) |
| Items from my inventory disappear. How to check memory usage? | [code]%yourSceneGraph.setDebugOn(0);[/code] Also, make sure that you close a file once you write ... read more | 11/24/2012 (9:42 am) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | Ah! You're trying to setRotation on datablock not sprite. Gotta run!... read more | 11/23/2012 (11:05 am) |
| TGB: %this.name does not work? | @Phil and Orion: thanks! That's pretty crazy that Phil's method works, but Orion's method gives me t... read more | 11/23/2012 (7:49 am) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | The fully correct answer is: (Namespace)::(Anything in namespace) [b][url=http://docs.garagegames.c... read more | 11/22/2012 (4:46 pm) |
| PyTorque | !!!! Wow!... read more | 11/22/2012 (3:47 pm) |
| PyTorque | Some of my beefs with TorqueScript are: *Errors in compilation are always "Syntax error.&quo... read more | 11/22/2012 (9:24 am) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | Well then, I just tested both player.rotation = 45 and player.rotation = "45" and both hav... read more | 11/22/2012 (9:14 am) |
| t2dstaticsprite and GUIMouseEventCtrl interaction | [url]http://www.garagegames.com/community/forums/viewthread/77998[/url] [quote]T2dSceneWindows al... read more | 11/22/2012 (8:58 am) |
| t2dstaticsprite and GUIMouseEventCtrl interaction | There's a function that converts GUI coordinates to t2dSceneWindow coordinates ... Honestly, thou... read more | 11/22/2012 (8:47 am) |