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Kevin James's Forum Posts

Thread Post Date Posted
Displaying a GUI when using a mounted camera Yes, I use that approach to great success.... read more 01/02/2013 (7:08 am)
Platformer Woes [Good for now...] Yes, I feel very similarly many times about sharing my project. Whatever helps people. I experime... read more 12/27/2012 (8:28 pm)
Platformer Woes [Good for now...] Sorry for the massive triple post, but thought I should explain the bounding boxes a bit more - So t... read more 12/27/2012 (3:36 pm)
Platformer Woes [Good for now...] First, the appearance of your demo is so similar to my first foray into platformers that I was spook... read more 12/27/2012 (3:32 pm)
Platformer Woes [Good for now...] Interesting first choice for help on the forums. About to check it out.... read more 12/27/2012 (2:59 pm)
TileMap Great to know. I'm going to start using some tilemap art instead of super lame one pixel white block... read more 12/18/2012 (8:27 pm)
Short-circuit boolean evaluation Thank you fine people. @Scott maybe the && operator has always been in TS, but was recent... read more 12/18/2012 (8:25 pm)
GuiMlTextControl New Line isn't quite working... Can you do other html tags in gui text?... read more 12/09/2012 (8:53 am)
GuiMlTextControl New Line isn't quite working... You can try the following, but it seems like an issue with what you can do with that GUI control mor... read more 12/08/2012 (1:05 pm)
Motion AfterImage Effect?? It would be ideal if it worked ideally - you'll just have to see how well it works. A native run ... read more 12/08/2012 (8:50 am)
Trying to add a behavior through script... There's a way to programmtically change the behavior that you add to a sprite. I don't know off the ... read more 12/07/2012 (11:36 am)
Recompiling the source code with no luck Are you using the new binary?... read more 12/06/2012 (9:51 am)
Motion AfterImage Effect?? What's your tutorial going to be about? Oh and, using the particle system for afterimage is almos... read more 12/06/2012 (7:41 am)
Motion AfterImage Effect?? @Richard - I totally agree on both points (particle system and Torsion). On using particles: I wrote... read more 12/06/2012 (7:32 am)
Spawn or cloning AnimatedSprite Juan, it does sound like you are asking for how to make number of enemies increase exponentially. Fr... read more 12/05/2012 (7:12 am)
adding an offset to the shoots behavior [quote]yes, correct. The object doing the shooting, in this case a player, using the shooting behavi... read more 12/04/2012 (10:32 pm)
adding an offset to the shoots behavior There are all of the tutorials in the official documentation. You'll probably want to look at Game T... read more 12/04/2012 (8:25 pm)
Problem making camera stationary You might experience slightly more help in the appropriate engine forum. Also try the forums sear... read more 12/03/2012 (9:56 pm)
For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? Hmm. I was trying to say that if you were a [i]really[/i] early adopter, you should have access to t... read more 12/02/2012 (10:29 pm)
For 1.7.6, do I have to "Transfer to Studio" to get the version with source code? I bought T2D about 7 years ago and have had access to source through this whole time. "T2D Pro&... read more 12/02/2012 (7:45 pm)
behavior playground question In my version of the Combat Game Behavior Playground, both the Tank and Asteroids (what I take to be... read more 12/02/2012 (7:43 pm)
New Monetization Format, No Ad's Hmm, no. Sorry, did not mean to appear as agreeing to anything. I merely was assenting that being... read more 12/01/2012 (9:47 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? My huge comment above my line of code was warning you about this. Maybe a simple addition of a fi... read more 12/01/2012 (9:31 am)
AudioBuffer failing to release Awesome. What version of TGB does this problem crop up in?... read more 11/30/2012 (6:24 pm)
Windows 8 compatibility? I had that problem for a while on Windows 7. I would double click TGB icon, and in Task Manager, the... read more 11/29/2012 (9:59 pm)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? [code] function PlatformBehavior::actorLanded(%this, %actor) { //sy: rotate player sprite t... read more 11/29/2012 (9:56 pm)
AudioBuffer failing to release Hmm, I have no idea what type really is either, but for my datablocks, I have a different int for ty... read more 11/29/2012 (9:49 pm)
AudioBuffer failing to release Really weird. I don't have any idea what is going on, but what do your audio datablocks look like?... read more 11/29/2012 (7:42 pm)
Moving an object in a direction based on it's rotation [url]http://docs.garagegames.com/tgb/official/[/url] [b]Reference -> T2D Class Reference ->... read more 11/29/2012 (7:41 pm)
New Monetization Format, No Ad's That works fine.... read more 11/29/2012 (7:08 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Awesome! So this almost definitely worked because getAnimationPuppet returns the animated sprite tha... read more 11/29/2012 (7:06 am)
The Customer is always right? The dilemma of Art vs Product I'm sure there's a niche crowd that enjoys playing games on their iPhone like a Gameboy Color. A ... read more 11/28/2012 (7:36 am)
Compiler failing to recognize getPosition(), setRotation() Chalk it up to either Jack or I's aura. (Though this is quite the aura snipe, you might be thousands... read more 11/27/2012 (10:33 pm)
Compiler failing to recognize getPosition(), setRotation() I don't think he's talking about compiling C++ (VisualStudio) but compiling TorqueScript. When yo... read more 11/27/2012 (12:54 pm)
Difference between SimSet and SimGroup Thanks Jack - turns out it is: Torque 3D Documentation -> Scripting -> Overview -> TorqueSc... read more 11/26/2012 (12:13 pm)
Player Movement in Torque 2D 500 is half a second. Jack that up to 2000 ms and it should def. be noticeable if it is working. ... read more 11/26/2012 (8:01 am)
New Monetization Format, No Ad's Really? People are willing to pay for online games like an arcade? Oh, I see, it's because the pe... read more 11/26/2012 (7:58 am)
Difference between SimSet and SimGroup Thank you for the education - this is great to know! Where's the Torque 3D Script Manual? It seem... read more 11/25/2012 (3:48 pm)
Experience on heavy usage of SimSet Cool, awesome to know. My 2d SimSets will probably be at most 10x10 and probably be referenced no mo... read more 11/25/2012 (3:46 pm)
Items from my inventory disappear. How to check memory usage? Awesome to know, thanks Doc!... read more 11/24/2012 (7:41 pm)
Items from my inventory disappear. How to check memory usage? If you know what your scenegraph is named, you can call setDebugOn on it and see a debug banner that... read more 11/24/2012 (12:48 pm)
Items from my inventory disappear. How to check memory usage? [code]%yourSceneGraph.setDebugOn(0);[/code] Also, make sure that you close a file once you write ... read more 11/24/2012 (9:42 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Ah! You're trying to setRotation on datablock not sprite. Gotta run!... read more 11/23/2012 (11:05 am)
TGB: %this.name does not work? @Phil and Orion: thanks! That's pretty crazy that Phil's method works, but Orion's method gives me t... read more 11/23/2012 (7:49 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? The fully correct answer is: (Namespace)::(Anything in namespace) [b][url=http://docs.garagegames.c... read more 11/22/2012 (4:46 pm)
PyTorque !!!! Wow!... read more 11/22/2012 (3:47 pm)
PyTorque Some of my beefs with TorqueScript are: *Errors in compilation are always "Syntax error.&quo... read more 11/22/2012 (9:24 am)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Well then, I just tested both player.rotation = 45 and player.rotation = "45" and both hav... read more 11/22/2012 (9:14 am)
t2dstaticsprite and GUIMouseEventCtrl interaction [url]http://www.garagegames.com/community/forums/viewthread/77998[/url] [quote]T2dSceneWindows al... read more 11/22/2012 (8:58 am)
t2dstaticsprite and GUIMouseEventCtrl interaction There's a function that converts GUI coordinates to t2dSceneWindow coordinates ... Honestly, thou... read more 11/22/2012 (8:47 am)
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