Jeff Wellock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Its Fishin...Only its Online...and Massive Multiplayer...! | wee, im gonna go get it then drive my boat into all the serious fishermen mwuahhaha... read more | 09/13/2002 (6:16 am) |
| The Game Tower | oh dear, this is quite possible the funniest thing ive seen all week... read more | 08/26/2002 (4:58 am) |
| An ugly logo ;p | hehe I'd put on some AA before taking screenshots, jaggies!... read more | 07/11/2002 (3:54 am) |
| Am I loosing my mind? | lol if you want to see it I can host my little game thing if you want :) 8mb... read more | 05/21/2002 (2:44 pm) |
| Am I loosing my mind? | Playing online with friends, ive watched them drive about in circles, into walls for ages etc. doing... read more | 05/21/2002 (2:02 pm) |
| Torque Vehicles | OK, i got mountable = true (set it in vehicle.cs: function WheeledVehicleData::create(%data, %tea... read more | 05/21/2002 (9:29 am) |
| Am I loosing my mind? | Can any of the GG people shed anything on this?... read more | 05/20/2002 (2:44 pm) |
| Torque Vehicles | Uhm... third post in a row but... I have a really wierd problem when I'm playing online. I see... read more | 05/20/2002 (2:13 pm) |
| Menu Music | bumpity bump bump... read more | 05/20/2002 (11:01 am) |
| Torque Vehicles | Is there any way to enable people getting damaged by cars again? I re-add the damage bits and nothin... read more | 05/20/2002 (10:39 am) |
| Turrets? | would a mountable gun that the player holds be counted as a turret or would it be so different it ne... read more | 05/20/2002 (8:49 am) |
| Multiple mount points on vehicles | Thankyou loads, just sending my gamething to a friend now (he has 56k) so i'll tell you my results o... read more | 05/20/2002 (6:50 am) |
| Torque Vehicles | [image]http://62.31.12.67/torque/loveyou.jpg[/image] weee thankyou very muchly! I can now get o... read more | 05/20/2002 (12:56 am) |
| Torque Vehicles | [image]http://62.31.12.67/torque/oops.jpg[/image] woops made no difference :( thanks for the help... read more | 05/19/2002 (5:24 pm) |
| Torque Vehicles | Sorry to be SUCH a pain, you're a fantastic help! I got the vehicle to spawn into game (via edito... read more | 05/19/2002 (3:29 pm) |
| Torque Vehicles | Unfortunately I use milkshape so I'm a little confused by Badguy's tutorial (very nice though, got s... read more | 05/19/2002 (12:03 pm) |
| Torque Vehicles | Sorry to sound dumb, but how do I get the player to mount in the vehicle? (get in and out and show t... read more | 05/17/2002 (2:22 pm) |
| GG's been /.'ed | www.slashdot.org ok, how long until GG goes down? :)... read more | 04/23/2002 (6:04 am) |
| Wheeled Vehicle Update | I'm still trying to get the vehicle mountable (im not very good, i admit) if anyone else has got thi... read more | 02/23/2002 (3:52 am) |
| Racing Demo | I can't get it to work :( Can someone post their player.cs and any other scripts they have modified ... read more | 02/17/2002 (2:41 pm) |
| Racing Demo | I've tried all that, but it still doesn't work. It's definately acting as a vehicle, the suspension ... read more | 02/17/2002 (12:52 pm) |
| Racing Demo | I added the mount0 joint to my car, compiled it, got it into fps (through mission editor, it bounced... read more | 02/17/2002 (11:58 am) |
| Wheeled Vehicle Update | Is there any way to alter the speed of turning? Because for my game, the vehicle steers way too quic... read more | 02/16/2002 (4:24 pm) |
| Recent Screenshots! (Come on everybody!!!) | I guess you wanna see other screenshots yeah? go here for some of ours: [url]http://dynamic2.g... read more | 11/29/2001 (4:23 pm) |
| Best game machine? | if you're looking for a really good gaming system, check out www.astrodogindustries.com damned fine ... read more | 11/29/2001 (1:12 am) |
| Wierd thing with milkshape exporter | nope, it's all invisible, nothing there. Basically, what i did was load up your gun, and deleted you... read more | 10/20/2001 (11:31 pm) |
| Wierd thing with milkshape exporter | Yeah, i'd like to use 3d max, but it refuses to run on XP... read more | 10/20/2001 (8:00 am) |
| Wierd thing with milkshape exporter | yeah, i tried show. Do you number meshes in milkshape? and there is no dump file... read more | 10/20/2001 (6:27 am) |
| Projectile Weapon working? | well, i pick up the rifle, press fire and nothing seems to happen?... read more | 10/15/2001 (11:59 pm) |
| my deathmatch demo released | that's very nice! I don't suppose you have time to write a few tutorials do you? about player and we... read more | 10/02/2001 (9:56 am) |
| Terrain Display | I would LOVE that code, if you like, I would really appreciate it if you sent it to: brad@nightstrik... read more | 08/25/2001 (2:31 pm) |
| footpuffs & prints | I have made a custom map, and neither the particlestest or the footprints show up, the propmap.cs fo... read more | 08/25/2001 (8:24 am) |
| Complete Working Weapon Example | Erm, when the player stands still, the gun points away and looks stupid (and unreallistic when you s... read more | 08/25/2001 (6:04 am) |
| Licensing for non-game products | Yeah, are we allowed to give away our stuff if we want to? (for free)... read more | 08/25/2001 (5:51 am) |
| Setting up MY(!) game | the test app IS your game, when you change the source and compile it, the output is v12test.exe, so ... read more | 08/25/2001 (5:49 am) |
| Death messages | thanks... read more | 08/23/2001 (11:16 pm) |
| Another set of Energy / Health Gui Objects | OK, my game is in a different folder, so what i need to do is copy over any files that the last comp... read more | 08/23/2001 (11:29 am) |
| Another set of Energy / Health Gui Objects | Erm, when i run a new compile, it doesn't add the new files to the build, is there any way to force ... read more | 08/23/2001 (10:48 am) |
| Complete Working Weapon Example | ahhh, sorted it, it's not addrifle, it's addweapon any ideas on how to add effects?... read more | 08/23/2001 (5:07 am) |
| Complete Working Weapon Example | Thankyou so much Labrat and all others who contributed to this. Sorry to be a pain, but dummy w... read more | 08/23/2001 (1:25 am) |
| Complete Working Weapon Example | Erm, i sound really stupid saying this, but nothing seems to happen, or do i have to call the gun wi... read more | 08/23/2001 (1:04 am) |
| Extended Loading GUI | I found what was making it not work, it was on line 296: %index = getField(JS_serverList.getRowText... read more | 08/22/2001 (1:17 pm) |
| Extended Loading GUI | this is with my mod of the example app, i havent made any changes to the source, other than rename t... read more | 08/21/2001 (3:57 pm) |
| Extended Loading GUI | Labrat, the gui stops working after the first time i close the program. it just joins the server at ... read more | 08/21/2001 (2:19 pm) |
| Extended Loading GUI | That's great labrat, I do get a wierd error where it always tries to join the top server, but i thin... read more | 08/21/2001 (5:54 am) |
| World Craft and V12 question. | well bassically, the T2 editor creates massive landscapes and playing areas (levels) you dont have t... read more | 08/20/2001 (2:38 pm) |
| New Milkshape exporter | yeah, when i make a clean install of milkshape even, it crashes when i try to export. I have a gefor... read more | 08/20/2001 (2:37 pm) |
| Respawn Code | i have tried this, and it doesn't seem to do anything, i made a map with a high spawn point, so you ... read more | 08/20/2001 (2:19 pm) |
| Putting player names in the hud | Bump, I would really appreciate help with this.... read more | 08/20/2001 (11:43 am) |
| Respawn Code | nope :(... read more | 08/19/2001 (3:07 pm) |