Devin Passage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Master Server? | thanks everybody, i'll just run my own server like Bloodknight suggested. Rock!... read more | 02/05/2011 (1:57 pm) |
| Sweet Parallax Terrain Materials Pack? | You're doing a great job Andy, as soon as I get my hands on some of these I'll post a blog vid of my... read more | 12/12/2010 (5:04 pm) |
| Sweet Parallax Terrain Materials Pack? | Yeah I know... these are totally NSFW... :)... read more | 12/02/2010 (8:27 pm) |
| Sweet Parallax Terrain Materials Pack? | Outstanding man, let me know... here or at darkfarmer@gmail.com... read more | 12/02/2010 (6:54 pm) |
| Sweet Parallax Terrain Materials Pack? | Where can I preorder!? :D :D... read more | 12/02/2010 (6:32 pm) |
| Implementing a Paging System for Coordinates | My system is largely implemented, here is how it works. Pages - A "page" is a virtual z... read more | 11/02/2010 (3:29 pm) |
| 100+ FREE Fantasy RTS Assets | I will check this out. Thank you for this contribution!... read more | 10/27/2010 (10:10 pm) |
| Game design question. | There is no reason the team needs to be on a LAN- they can just be riding on the same vehicle [multi... read more | 10/27/2010 (8:33 pm) |
| Material only showing up on emissive | Damn this has been up for awhile with no reply. TBH, your texture probably is there, but for some re... read more | 10/27/2010 (8:26 pm) |
| Moon, scatterSky and TimeOfDay | The moon used to fade in and out Beta 1, as night approached. it just pops in and out in beta 2. I d... read more | 10/22/2010 (4:57 pm) |
| Terrain Generation | Yeah there is a random terrain generator from TGE/TGEA in the hardcode somewhere. However it wil... read more | 10/22/2010 (4:54 pm) |
| T3D needs art documentation | Yes, please. Flame me for this, please, i dont mind, but... can a more obvious source MAX be provide... read more | 10/19/2010 (8:23 pm) |
| Implementing a Paging System for Coordinates | The same problems that arise in the 10K+ coordinate area would probably occur all the time if you &q... read more | 10/14/2010 (8:07 pm) |
| Ghosting and Scoping | Is the object appearing on the server ok? you can see it often using the mission editor (F11) and gr... read more | 10/13/2010 (7:15 am) |
| Ghosting and Scoping | your object must inherit from NetObject to have ghosting. if it is a netObject, it will automaticall... read more | 10/12/2010 (5:01 pm) |
| Implementing a Paging System for Coordinates | Im the middle of this modification now, it is going well enough. One unforseen issue is that you nee... read more | 10/12/2010 (3:33 pm) |
| Implementing a Paging System for Coordinates | The system I have ultimately begun implementing is basically the same as the idea you just laid out,... read more | 10/03/2010 (11:51 pm) |
| Networking | Yeah, you can do that. You create a TCPObject to send those types of messages across the connection.... read more | 10/02/2010 (6:15 am) |
| [Nonpaid/RevenueShare] MartianArctic is hiring Artists (Sandbox MMOFPS) | @matt Thank you!! that's very nice to say! Anybody who has sent me an email, thank you. I will... read more | 10/02/2010 (1:03 am) |
| Z-Fighting when more than 1000 units from origin | Ah, so its not a problem with the z buffer at all, but a problem with loss of precision in positions... read more | 09/21/2010 (5:24 pm) |
| Z-Fighting when more than 1000 units from origin | Thanks Ivan, but the problem is not lack of precision in the Z buffer, it is the position of the ren... read more | 09/21/2010 (4:53 pm) |
| World coordinates precision issues | Ideally, we would want to sneak in right before all the renderable coordinates get passed to D3D9, a... read more | 09/20/2010 (5:02 pm) |
| World coordinates precision issues | my idea is to set all x y z coordinates relative to the camera, not the middle of the world, just be... read more | 09/20/2010 (7:28 am) |
| World coordinates precision issues | Your problem is not view distance or shadows, it is how large your position xyz values are. Above 10... read more | 09/20/2010 (3:14 am) |
| Help! Extremely long build times | Changing the names did get rid of that warning message, seems faster now... have not actually tested... read more | 09/14/2010 (7:48 am) |
| Client Side Only Shape Movement | ok Sort of answered my own question. At the end of prepRenderImage in player (or whatever elses rend... read more | 08/19/2010 (5:03 pm) |
| TimeOfDay not synched between clients | Excellent, thank you David! I'll go ahead and post Konrad's fix here, so that the fix appears when y... read more | 08/01/2010 (5:13 pm) |
| problem with scatter sky band at the bottom | Well, it is a weird game where there is not SOME kind of horizon. Ground plane, water plane both giv... read more | 07/13/2010 (8:34 am) |
| Need to hire a team. | Publisher's don't shop independent game developers for the next game they want to put on XBLA or PSN... read more | 07/13/2010 (8:24 am) |
| Volumetric clouds | I have been working on this too, Adam. Several days of research has basically brought me to the conc... read more | 07/01/2010 (2:58 pm) |
| Next Code drop ? using current is getting counter productive. | Hate to chime in into this love fest but I'd like to ask something. I sweated through a year and a h... read more | 07/01/2010 (2:06 pm) |
| Jerky Camera Motion when using Free Cam connected to remote server | that doesnt write the camera speed permanently and if it did it would cause the bug. the speed of 45... read more | 05/24/2009 (6:55 pm) |
| Rainbow and Grey Texture Bug | our total texture memory footprint was close to 400 megs (translation: Way, way too much), not just ... read more | 04/26/2009 (1:00 pm) |
| Maya and TSE | See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=78662]my post[/url] on how to dea... read more | 09/13/2008 (9:54 am) |
| Is the Artist page supposed to work? | Thanks dude.... read more | 06/17/2008 (4:34 pm) |