Game Development Community

Devin Passage's Forum Posts

Thread Post Date Posted
Master Server? thanks everybody, i'll just run my own server like Bloodknight suggested. Rock!... read more 02/05/2011 (1:57 pm)
Sweet Parallax Terrain Materials Pack? You're doing a great job Andy, as soon as I get my hands on some of these I'll post a blog vid of my... read more 12/12/2010 (5:04 pm)
Sweet Parallax Terrain Materials Pack? Yeah I know... these are totally NSFW... :)... read more 12/02/2010 (8:27 pm)
Sweet Parallax Terrain Materials Pack? Outstanding man, let me know... here or at darkfarmer@gmail.com... read more 12/02/2010 (6:54 pm)
Sweet Parallax Terrain Materials Pack? Where can I preorder!? :D :D... read more 12/02/2010 (6:32 pm)
Implementing a Paging System for Coordinates My system is largely implemented, here is how it works. Pages - A "page" is a virtual z... read more 11/02/2010 (3:29 pm)
100+ FREE Fantasy RTS Assets I will check this out. Thank you for this contribution!... read more 10/27/2010 (10:10 pm)
Game design question. There is no reason the team needs to be on a LAN- they can just be riding on the same vehicle [multi... read more 10/27/2010 (8:33 pm)
Material only showing up on emissive Damn this has been up for awhile with no reply. TBH, your texture probably is there, but for some re... read more 10/27/2010 (8:26 pm)
Moon, scatterSky and TimeOfDay The moon used to fade in and out Beta 1, as night approached. it just pops in and out in beta 2. I d... read more 10/22/2010 (4:57 pm)
Terrain Generation Yeah there is a random terrain generator from TGE/TGEA in the hardcode somewhere. However it wil... read more 10/22/2010 (4:54 pm)
T3D needs art documentation Yes, please. Flame me for this, please, i dont mind, but... can a more obvious source MAX be provide... read more 10/19/2010 (8:23 pm)
Implementing a Paging System for Coordinates The same problems that arise in the 10K+ coordinate area would probably occur all the time if you &q... read more 10/14/2010 (8:07 pm)
Ghosting and Scoping Is the object appearing on the server ok? you can see it often using the mission editor (F11) and gr... read more 10/13/2010 (7:15 am)
Ghosting and Scoping your object must inherit from NetObject to have ghosting. if it is a netObject, it will automaticall... read more 10/12/2010 (5:01 pm)
Implementing a Paging System for Coordinates Im the middle of this modification now, it is going well enough. One unforseen issue is that you nee... read more 10/12/2010 (3:33 pm)
Implementing a Paging System for Coordinates The system I have ultimately begun implementing is basically the same as the idea you just laid out,... read more 10/03/2010 (11:51 pm)
Networking Yeah, you can do that. You create a TCPObject to send those types of messages across the connection.... read more 10/02/2010 (6:15 am)
[Nonpaid/RevenueShare] MartianArctic is hiring Artists (Sandbox MMOFPS) @matt Thank you!! that's very nice to say! Anybody who has sent me an email, thank you. I will... read more 10/02/2010 (1:03 am)
Z-Fighting when more than 1000 units from origin Ah, so its not a problem with the z buffer at all, but a problem with loss of precision in positions... read more 09/21/2010 (5:24 pm)
Z-Fighting when more than 1000 units from origin Thanks Ivan, but the problem is not lack of precision in the Z buffer, it is the position of the ren... read more 09/21/2010 (4:53 pm)
World coordinates precision issues Ideally, we would want to sneak in right before all the renderable coordinates get passed to D3D9, a... read more 09/20/2010 (5:02 pm)
World coordinates precision issues my idea is to set all x y z coordinates relative to the camera, not the middle of the world, just be... read more 09/20/2010 (7:28 am)
World coordinates precision issues Your problem is not view distance or shadows, it is how large your position xyz values are. Above 10... read more 09/20/2010 (3:14 am)
Help! Extremely long build times Changing the names did get rid of that warning message, seems faster now... have not actually tested... read more 09/14/2010 (7:48 am)
Client Side Only Shape Movement ok Sort of answered my own question. At the end of prepRenderImage in player (or whatever elses rend... read more 08/19/2010 (5:03 pm)
TimeOfDay not synched between clients Excellent, thank you David! I'll go ahead and post Konrad's fix here, so that the fix appears when y... read more 08/01/2010 (5:13 pm)
problem with scatter sky band at the bottom Well, it is a weird game where there is not SOME kind of horizon. Ground plane, water plane both giv... read more 07/13/2010 (8:34 am)
Need to hire a team. Publisher's don't shop independent game developers for the next game they want to put on XBLA or PSN... read more 07/13/2010 (8:24 am)
Volumetric clouds I have been working on this too, Adam. Several days of research has basically brought me to the conc... read more 07/01/2010 (2:58 pm)
Next Code drop ? using current is getting counter productive. Hate to chime in into this love fest but I'd like to ask something. I sweated through a year and a h... read more 07/01/2010 (2:06 pm)
Jerky Camera Motion when using Free Cam connected to remote server that doesnt write the camera speed permanently and if it did it would cause the bug. the speed of 45... read more 05/24/2009 (6:55 pm)
Rainbow and Grey Texture Bug our total texture memory footprint was close to 400 megs (translation: Way, way too much), not just ... read more 04/26/2009 (1:00 pm)
Maya and TSE See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=78662]my post[/url] on how to dea... read more 09/13/2008 (9:54 am)
Is the Artist page supposed to work? Thanks dude.... read more 06/17/2008 (4:34 pm)