Matt Huston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Key no longer valid | My key also does not register anymore.... read more | 01/05/2012 (5:37 am) |
| Can't activate Torsion | I am having trouble licensing Torsion on a new install of Windows.... read more | 10/07/2011 (7:44 am) |
| drawPolygon used in gui | We have all been there :D... read more | 08/19/2011 (11:13 am) |
| CursorOff(); TGB 2D | Are you calling Canvas.setCursorOn(false); ?... read more | 08/07/2011 (7:32 am) |
| 500X300 Resolution, the output is 320X320 | I've never seen 500x300 as a supported resolution by any game. Closest to what you have there is 64... read more | 08/06/2011 (5:35 am) |
| Accessing outside-of-file functions | You just call it, though you would need to make sure to exec(".."); the file first... read more | 08/03/2011 (4:54 pm) |
| Simple Database Support for Torque 3D. | @Anthony As you said though, Obsidian didn't make it very difficult to cheat in their game. You ... read more | 08/01/2011 (7:21 pm) |
| Exec statement not working | Is the player.cs in the same directory as the file with the startGame function?... read more | 07/30/2011 (8:34 pm) |
| Simple Database Support for Torque 3D. | @Anthony - You could easily encrypt the XML files. And also, considering it is a single player game... read more | 07/30/2011 (7:51 am) |
| Fullscreen game | There is an options dialog, press Ctrl + O that should be standard in your project. You could then ... read more | 07/29/2011 (7:43 am) |
| Simple Database Support for Torque 3D. | If you are making a small RPG, you could also just store your data in XML. I find that easier than ... read more | 07/29/2011 (6:42 am) |
| Making Rpg. Need help with cursor and quests | This is the resource you are looking for, does exactly what you want: [url]http://www.garagegames.co... read more | 07/29/2011 (4:49 am) |
| Fullscreen game | Press Alt + Enter... read more | 07/28/2011 (7:01 pm) |
| [BUG: T3D 1.1 Beta 1] Crash on Exit - TextureObject Usage Report - LOGGED | @John, I think you need to describe more specifically the issue you are having and specifics for rep... read more | 07/28/2011 (9:41 am) |
| Drag and Drop control appearing behind the dialog | Hard to see read your code without the code brackets Instead of [code]Canvas.getContent().add(%dr... read more | 07/26/2011 (5:57 pm) |
| [BUG: T3D 1.1 Beta 1] Crash on Exit - TextureObject Usage Report - LOGGED | @John Hasn't been happening for me so I think this specific issue has been fixed... read more | 07/26/2011 (5:04 pm) |
| How to do "phantom" collisions? | I would think that is what triggers are for.... read more | 07/25/2011 (11:43 am) |
| Basics: Can Torque handle Parkour-Type-Games? | Of course it can. The larger question is whether a team can handle the development of a game of tha... read more | 07/24/2011 (5:32 am) |
| Global Scope for ScriptObject | I think you are confusing your variable declarations. Global variables should be declared with a $ ... read more | 07/21/2011 (3:43 pm) |
| Center GUI | In the gui controls script definition, change the following lines: [code] horizSizing = "... read more | 07/17/2011 (4:59 am) |
| Dear Stickman Studios, I want to give you $$$ !!! - SOLVED | Maybe you could purchase it at [url=http://www.direct2drive.com/7852/product/Buy-Buccaneer:-The-Purs... read more | 07/16/2011 (5:02 pm) |
| Compiling Error | You could use WinMerge (www.winmerge.org) to compare the directories for differences in files.... read more | 07/16/2011 (2:43 pm) |
| Trouble installing T3D | Sounds like you might have a corrupted installer. I have Windows 7 Home Premium 64-bit too. Is you... read more | 07/16/2011 (12:16 pm) |
| Compiling Error | Are you using Visual Studio Express or Professional? I know Torque 3D works with VS2008/2010 Expres... read more | 07/16/2011 (7:27 am) |
| Compiling Error | unicows.lib is related to Unicode which a standard for handling text in various languages around the... read more | 07/15/2011 (3:10 pm) |
| Where are all the old resources? | All resources are still here. This page helps a bit with the searching: http://www.dreambuildrepeat... read more | 07/15/2011 (4:53 am) |
| Quick question about XML | Here's an example: XML: [code] <Item name = "Staff" thumbnail ... read more | 07/13/2011 (11:19 am) |
| Shaders explained? | Could this be a Vista/Windows 7 issue with permissions. Torque 3D generates a bunch of procedural H... read more | 07/13/2011 (8:38 am) |
| Abandoned projects for sale? | Any unfinished projects would be way more confusing than the 3D Action Adventure Kit. At least the ... read more | 07/13/2011 (6:22 am) |
| Disable specific collisions? | Likely modify the collision layers/groups for the specific object.... read more | 07/11/2011 (12:13 pm) |
| Trouble downloading Torque 3D Pro after purchase | If your download is timing out, you should try a program like GetRight, http://getright.com/... read more | 07/10/2011 (5:33 pm) |
| [T3D 1.1 Final] More script callback argument corruption (DECLARE_CALLBACK) - LOGGED (THREED-2100) | I was having issues with GuiMouseEventCtrl callbacks as well. for instance if I have the script: ... read more | 07/09/2011 (4:48 am) |
| question about Torque licence | Depends on when you purchased the engine, I believe only Torque 3D Professional is available now.... read more | 07/06/2011 (11:56 am) |
| Downloading older versions of TGB | Did you click Previous Versions in your download page? I see versions back to 1.1.3... read more | 07/06/2011 (6:16 am) |
| Deleting SimSet (unable to find objects) | Just put that in a loop then [code] while($mySimSet.getCount() > 0) { %rock = $mySimSet.... read more | 07/05/2011 (6:18 am) |
| Deleting SimSet (unable to find objects) | Are you trying to delete the rock object? $mySimSet.delete(); would delete the simset, not the rock... read more | 07/05/2011 (4:44 am) |
| Deleting SimSet (unable to find objects) | where is $mySimSet declared? You need $mySimSet = new SimSet(); somewhere... read more | 07/04/2011 (5:14 pm) |
| Disable the console | Couple ways to do it but one way would be to look for tilde in your ActionMap and remove it.... read more | 06/27/2011 (6:53 am) |
| Can't "Edit Source" | Yes, you just have to buy the Pro version now, which is $99 to get the source code. Which is newly ... read more | 06/25/2011 (3:16 pm) |
| TGB + Steam API? | Of course, though you'd need the Steamworks API - https://partner.steamgames.com/. Been several pro... read more | 06/22/2011 (1:12 pm) |
| AFX 2 for T3D 1.1 Final - Released | Thanks Jeff!... read more | 06/22/2011 (7:43 am) |
| It runs around for me in a DSQ loop :-O.. | I think you need to read the artist documentation, http://www.garagegames.com/documentation/artist ... read more | 06/22/2011 (3:42 am) |
| Unable to find object: '' attempting to call function 'setDataBlock'??? | [code] function createPlayer(%this, %spawnPoint) { $myGlobal = %player; $myGlobal.setDataBlock(G... read more | 06/21/2011 (7:53 pm) |
| It runs around for me in a DSQ loop :-O.. | Did you add a Sequence node? If you have, click the Sequence node and deselect the cyclic animation... read more | 06/21/2011 (5:34 am) |
| Vertex and Index buffer Question | You could possibly create a cube using only 8 vertices but you will need 36 indices still.... read more | 06/16/2011 (5:24 pm) |
| Development of a First Person Shooter | @Novack: I didn't even know about that one. I always glanced over it, I thought it was a sound pack... read more | 06/16/2011 (11:45 am) |
| Development of a First Person Shooter | I'll go ahead and answer your questions in-case 1) Torque 3D is made for FPS games outright. The... read more | 06/16/2011 (4:02 am) |
| exporting to collada file from 3ds max? | Are you using OpenCOLLADA for Max? That should work. Not sure about importing to Softimage but it ... read more | 06/15/2011 (4:03 pm) |
| my free character animations | Nice, good work. Came across your Spider model on Turbosquid recently.... read more | 06/15/2011 (7:28 am) |
| T3D vs TGEA? | Torque 3D performs quite a bit better on my PC than TGEA, however performance is entirely GPU relate... read more | 06/12/2011 (10:53 am) |