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Ed Johnson's Forum Posts

Thread Post Date Posted
Platforms Players can Ride Version 1.1 Cool, thats what I'm waiting for.. thinking it will make things much easier for what I'm doing. ... read more 03/13/2008 (7:24 pm)
Platforms Players can Ride Version 1.1 I am currently trying to figure that out... using a combination of your child attachment and some of... read more 03/13/2008 (2:53 pm)
Platforms Players can Ride Version 1.1 I just got this working, fantastic! Will have a sample video of my own here soon... :-) I would r... read more 03/13/2008 (1:38 pm)
GUI ARTIST - Graphics User Interface Design Haha I remember playing RuneScape yeeeears agooooo. Glad to see you guys still around!... read more 02/25/2008 (9:41 am)
Enemy's All you're doing there is just dropping down a 'static shape', an instance of that model, similar to... read more 02/22/2008 (11:01 am)
Havok goes free on PC So can this be plugged into TGE/A ?... read more 02/21/2008 (11:39 am)
VERY stupid question... Is it working now? What was wrong? What did you do to fix it? You ask for help, but you do nothi... read more 02/10/2008 (12:39 pm)
Getting an Executable for Starter.fps "So how do I freaking get it to work?" Wow, I wonder why you haven't gotten any help :-/ I'm n... read more 02/10/2008 (12:29 pm)
Ski Friction I remember a rudimentary ski mode in that Blockland torque game. Thats a good place to start.... read more 02/03/2008 (7:19 pm)
Multiple Bots with Different Logic I don't understand that really... what is wrong with bringing a thread back from the dead? Especiall... read more 01/13/2008 (10:07 am)
Torque DTS/DSQ format description If you would like them to do something, maybe you should, ya'know... ask nicely, instead of demand. ... read more 01/13/2008 (10:03 am)
2d In Torque Game Engine As far as a non-3d game with TGE, check out the "Tick Tack Toe" resource for torque. http://www.... read more 01/06/2008 (2:09 pm)
2d In Torque Game Engine You can do plenty of 2d stuff in TGE, infact... most of the things you mentioned are all GUI element... read more 01/06/2008 (2:04 pm)
Best way to rail slide (i.e. skateboarding) Joshua, did you ever accomplish this? I am in a similar situation myself :)... read more 12/11/2007 (1:19 pm)
Where Do I Buy Dts Exporter Pro Depends what modeller you're using. Check the Torque Art forums for the modelling program you're... read more 12/03/2007 (2:10 pm)
Where can I find C++ Torque tutorials? The best place to start learning the C++ side of Torque (in my opinion) are to check out the various... read more 09/26/2007 (2:31 pm)
So who the heck is IAC? [quote]Unless I'm mistaken, the deal was made earlier this year. That being the case, think about ho... read more 09/19/2007 (9:57 am)
What about Wii Metodi- none of the Wii games have shaders, do you think they all look bad? :) Besides, you can c... read more 08/26/2007 (2:01 pm)
Larger Textures? [quote]Create multiple materials and arange the uv's for seperate textures, so you have four or five... read more 08/24/2007 (3:28 pm)
Cant Download the PDF documentation. Link broke Uhhh any solution to this? where is TSTPro docs?... read more 08/15/2007 (10:36 am)
Swinging Rope Effect What kind of script would we have to write to add this to TGE? I noticed the datablock fields setup ... read more 08/13/2007 (3:25 pm)
Rope... Let us know if you get this working Viren! :)... read more 08/08/2007 (10:53 am)
Platforms Players can Ride Version 1.1 Trying to help a friend with this... Was anyone able to get this working in TGEA? It looks as tho... read more 08/05/2007 (5:15 pm)
Milkshape3D DTS Exporter Update This sounds cool, but how would we assign them? Doesn't it overwrite any previous assignments when y... read more 08/03/2007 (11:06 am)
Why is the reference documentation so lacking @Derry: I assumed the same at first, until I built my own. Trust me, everyone should be building the... read more 08/01/2007 (10:29 am)
Gasoline, Terrain, Flame Physics Hmmm.... I have seen this effect in games like Postal 2.. The last goal: " Flame physics(grows... read more 07/31/2007 (9:56 am)
Setarmthreadplayonce Error help If I understand your last post, that torque_demo.exe works but torque.exe doesn't, its because when ... read more 07/27/2007 (5:10 pm)
TGE demo wont even start Its hard to understand exactly what is going wrong. Is this the entire console log? Does the program... read more 07/25/2007 (1:53 pm)
Shaders not loading Ahhh, I'm so glad it was that simple! [b]The fix: Update DirectX[/b]... read more 07/25/2007 (10:12 am)
Shaders not loading Thanks, you gave me a few avenues to try. I'll try both.... read more 07/25/2007 (9:12 am)
Shaders not loading Any ideas.... because I am stumped. :-(... read more 07/24/2007 (11:57 pm)
How to get Blender installed and working Did this help William?... read more 07/24/2007 (9:41 pm)
Text/command parsing Reading through Michael's code (its pretty short) it seems like a good start. Now to get this base i... read more 07/24/2007 (12:19 pm)
RTSKit and TGE1.5 how-to When you say "here is the patch for the patch" do we do both patches, or just the most updated one? ... read more 07/22/2007 (2:05 pm)
Theif/stealth visibility meter Wow, thanks guys! I was able to call that function from script, and walking around under differi... read more 07/22/2007 (1:20 pm)
Theif/stealth visibility meter I'm actually looking for a completely dynamic solution, or at least one that works with dynamic ligh... read more 07/22/2007 (11:41 am)
Theif/stealth visibility meter Thanks to Edward Moyer for pointing this out to me: [url=http://www.garagegames.com/mg/forums/res... read more 07/21/2007 (7:30 pm)
Doc/ folder and doxygen.html.cfg are missing So have you guys been using the above ^ cfg file as a template, or where can we get the Doxygen c... read more 07/21/2007 (11:04 am)
MMO Workshop As far as I know its based on torque technology and heavily modified.... read more 07/16/2007 (6:23 pm)
Un-reverse skybox Wow, that extra step (rotating ccw 90') always bugged me! I really hope this code change works, I'll... read more 06/24/2007 (11:19 pm)
Different enemy models? You're going to need to create datablocks for these new enemy characters. If you make a copy of play... read more 06/11/2007 (8:27 pm)
Any ideas for making a grappling hook? Anyone able to do something useful with this yet? Grappling hook? Fishing line? I'm thinking abo... read more 06/05/2007 (3:21 pm)
Generic Avatars How about this as a start? http://www.cubixstudio.com/index.html or any of these? http://ww... read more 06/04/2007 (6:40 pm)
Melee Animation crash I scoured the forums looking for this particular issue: engine crashing when trying to play custom m... read more 06/03/2007 (1:36 pm)
Static mesh animation Heres an excerpt from some tutorials I'm working on... If you want to drop in a shape and have it... read more 05/24/2007 (9:34 am)
Creating a gun What program would you be exporting from?... read more 05/21/2007 (10:56 am)
Textures on objects problems Constructor isn't meant to edit DTS objects, the skins or anything. When you're importing a referenc... read more 05/17/2007 (8:57 am)
Mount points Http://www.dannyngan.com/torque/maya2dts/ Make sure you have the dtsUtility, it pops up in its ow... read more 05/09/2007 (8:55 pm)
How to costomize characters? Blender is great once you get to know it. Learn the hotkeys first, as always, and you'll be swimming... read more 05/06/2007 (12:19 pm)
Content Packs Just look at what else is being sold, use them as a reference. Check the garage games developer stor... read more 05/01/2007 (6:02 pm)
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