Game Development Community

Jason Ravencroft's Forum Posts

Thread Post Date Posted
Unreal Dev Kit free for non-commercial use. If your game is a smash hit, it is tremendously expensive compared to some options. If your goal is... read more 11/05/2009 (12:58 pm)
2d Illustrator/ Concept Artist Actually, I just sent you a mail about a paying quick project, but I am not going through the troubl... read more 08/18/2009 (4:58 pm)
how do i check memory consumption in a Mac ? It supports many common UNIX commands, such as 'top'.... read more 04/16/2009 (1:04 pm)
Ok let me ask Again I guess I should have been more specific, I understand the confusion with that. Look at the common/... read more 04/16/2009 (12:12 pm)
Ok let me ask Again That's really not a helpful way to title your thread. Look in the common folder for the prefs fil... read more 04/16/2009 (11:23 am)
Try out iTGB? The demo can't support it for a couple of reasons, firstly being that it's tightly integrated with X... read more 04/16/2009 (6:50 am)
Regular Icosahedron Needed Just for the record, for you non-artistic types, trust David's judgement. He was an awesome help in... read more 04/15/2009 (3:00 pm)
Regular Icosahedron Needed It's in my profile, but I understand not wanting to take liberties with mail, that's appreciated! ... read more 04/15/2009 (1:06 pm)
Second camera looks squished Three things, it looks like your cameras are overlapping, is that on purpose? Secondly, you have to... read more 04/15/2009 (12:55 pm)
Asset packaging for music Martin, I wish I had some advice for you on this. While I'm a strong proponent of IP law enforcemen... read more 03/26/2009 (10:05 am)
camera settings for one - to - one pixel resolution? I see what you're trying to say, just make your window and camera resolution the same and you'll hav... read more 03/24/2009 (8:28 pm)
Can't get my WASD controls to work If you scroll up, you'll see that I said that $Player is not the same as Player. Look at your fun... read more 03/24/2009 (1:49 pm)
Can't get my WASD controls to work You're calling the functions on an object named $Player. Any way you slice it, you're going to need... read more 03/24/2009 (1:10 pm)
Can't get my WASD controls to work Then you don't have an object called $Player (which would be global, obviously). In your screenshot... read more 03/24/2009 (10:53 am)
Can't get my WASD controls to work You have no parameter list () after the function name, so it's an incomplete function prototype.... read more 03/24/2009 (10:01 am)
Arteria3d launch biggest ever Medieval Worldbuilder Pack I played with it a bit, it looks really nice.... read more 03/23/2009 (2:41 pm)
any idea why this cast spell function isn't displaying the effect? [resolved] Sorry, but I don't use the editor, so I'm not entirely sure what you mean. In your level file, is t... read more 03/20/2009 (9:58 am)
any idea why this cast spell function isn't displaying the effect? [resolved] That value "myScenegraph", where are you setting it?... read more 03/20/2009 (4:51 am)
Map Generation based on Seed If I remember correctly, you can download the DLL for Civ IV for modding, but not the executable (th... read more 03/19/2009 (11:51 am)
Interesting article on T3D Maybe I'm in the minority here because I don't mind parting with my cash when I think it's warranted... read more 03/18/2009 (1:54 pm)
Unity 2.5 Is Out They're certainly "enthusiastic". Definitely though, I think with more competition ever... read more 03/18/2009 (1:40 pm)
Map Generation based on Seed Travis, if you made a great terrain generator for TGB, it would probably be something you could sell... read more 03/18/2009 (1:26 pm)
Map Generation based on Seed That would get you through your first run, probably not good looking, but you know that. A plausi... read more 03/17/2009 (1:26 pm)
Map Generation based on Seed Yes, did you read the links I sent you? They explain how to make a tile, assign values to tiles by ... read more 03/17/2009 (12:46 pm)
Map Generation based on Seed You mean like Civilization uses? If that's the case, you could probably do it, and it'd be easier i... read more 03/17/2009 (11:44 am)
Tile Based Movement Basically, you'd have to consider that each tile has it's own coordinate, right? So every time you ... read more 03/15/2009 (7:51 am)
What exactly does the onUpdate() function do? It does whatever is in it every tick. It can be expensive, so try not to over-use it.... read more 03/14/2009 (1:32 pm)
Text file coming up blank Well, clearly something is different, otherwise we wouldn't be having this conversation. ... read more 03/13/2009 (7:33 pm)
Text file coming up blank From the information given, I can't see a reason, but you're not giving us all of the information.... read more 03/13/2009 (5:02 pm)
Interactive Story Game. These "are my simple game ideas feasiable in TGB" threads are getting pretty old. The lon... read more 03/13/2009 (7:35 am)
Change a layer in code Missing something simple is right. http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_... read more 03/13/2009 (5:12 am)
Riddle me this (building whakamole tutorial) Do you want a version that'll work without the editor? If so, I can end it right back to you now. ... read more 03/06/2009 (12:26 pm)
Directory support for Static Sprites? Oh, that makes sense. Thanks for that effort of screenshots and all. As far as I know, there's no ... read more 03/06/2009 (7:07 am)
noob alert; publishing my game Do you want to use an actual installer for your game or just distribute it to your friends? Actua... read more 03/06/2009 (5:55 am)
Directory support for Static Sprites? Could you please elaborate on this a bit? Why can't you put your sprites in different folders or a... read more 03/06/2009 (5:05 am)
Need help with equations/Percentages. I can't tell if you're asking or saying, Eric, but yes, you could do that. Before you find the resu... read more 03/05/2009 (2:55 pm)
Torque 3D Documentation Discussion For me documentation is pretty important, as you know! Now, we have these tutorials which encourage ... read more 03/05/2009 (2:33 pm)
New, Looking for team to work with Sean, would you kindly send me an IM or mail? It's possible that we could use a hand with some smal... read more 03/05/2009 (1:45 pm)
Need help with equations/Percentages. You're going to have to do a lot more of the code on your own, Eric. Maybe people can help you gene... read more 03/05/2009 (1:43 pm)
TGB C++ code - Pool Ball Physics? Oh! A double post. Either way, you should probably *disable* physics in TorqueScript and instead us... read more 03/05/2009 (1:40 pm)
TGB C++ code - Pool Ball Physics? OK, this is making more sense. So, rather than rely on Torque's physics, you want to rely on your m... read more 03/05/2009 (1:39 pm)
TGB C++ code - Pool Ball Physics? OK, this is making more sense. So, rather than rely on Torque's physics, you want to rely on your m... read more 03/05/2009 (1:07 pm)
Riddle me this (building whakamole tutorial) OK, the problem is almost certainly in the game/gameScripts/datablocks.cs file. By default, this ... read more 03/05/2009 (12:40 pm)
Riddle me this (building whakamole tutorial) It definitely won't work with just the .dso files, I just tested that.... read more 03/05/2009 (12:21 pm)
TGB C++ code - Pool Ball Physics? My point being that let's just start at the beginning. You have collisions, right? The problem i... read more 03/05/2009 (12:16 pm)
TGB C++ code - Pool Ball Physics? Yes, new collision which passes the objects to it at the end of the onCallision callback would make ... read more 03/05/2009 (12:15 pm)
What type of TGB will i need? Kyle, there is no such thing as "real-time" networking. It's a myth. For games, there'... read more 03/05/2009 (12:09 pm)
Riddle me this (building whakamole tutorial) I've downloaded it, so you can remove it if you want. I'll look at it this weekend at the latest. ... read more 03/05/2009 (11:36 am)
TGB C++ code - Pool Ball Physics? Don't the balls have a fixed mass? Also, I don't think you should put the math in the onCollisi... read more 03/05/2009 (11:33 am)
Riddle me this (building whakamole tutorial) Cheryl, if you want to zip it up and put it someplace, I'll take a gander at it.... read more 03/05/2009 (9:01 am)
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