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TheMartian's Forum Posts

Thread Post Date Posted
What makes a AAA game AAA ? AAA definition is highly subjective. wikipedia defines it as the following "In the video ... read more 07/14/2015 (1:54 pm)
SpeedHacking Torque for fun and profit. updating this old thread in case some one runs into it. But as this thread points out http://www.g... read more 04/06/2015 (6:28 pm)
Is Torsion still supported? Another possible option might be this http://torqueide.sourceforge.net/ ... read more 03/27/2014 (2:59 pm)
Torque3D Linux Status This is really neat. I haven't seen torque run on linux since back in the TGE days, something we lo... read more 03/13/2014 (11:03 am)
Will GarageGames open-source the code of it's past projects? Under the NDA are you not allowed to say who purchased Legions? They dont appear to have anything o... read more 09/27/2013 (12:40 pm)
Will GarageGames open-source the code of it's past projects? hmm so who technically owns the Fallen Empire IP?... read more 09/20/2013 (3:06 pm)
Will GarageGames open-source the code of it's past projects? Would that mean you could release the engine code for Fallen Empire? They already provide all the s... read more 09/20/2013 (10:05 am)
What are some really good effective was of keeping hackers from ruining the game? There is no golden hammer solution for security. Being secure is not a do this one thing and your g... read more 09/13/2013 (4:24 pm)
Move Class and Networking So if I have a 64 multi player map with fast moving projectiles from some of the weapons the standar... read more 07/11/2013 (4:13 pm)
RTS Building starting position ah yeah would be nice to have a RTS kit for Torque3D and not just the FPS stuff. as for world dom... read more 07/10/2013 (11:50 am)
RTS Building starting position ah very cool. wasn't real intuitive but doing it through the animation is effective. thanks! ... read more 07/08/2013 (3:21 pm)
T3D v3.0 work in progress I haven't looked at this code in ages but those problems (bitstream and pack/unpack) actually sound ... read more 07/01/2013 (1:33 pm)
Splitting Client/Server Tweaking the size of the packet by itself is not enough. I found the thread and its probably way ... read more 03/19/2013 (2:25 pm)
Splitting Client/Server I can't find the details but some of the slow down usually has to do with the network settings in to... read more 03/12/2013 (11:00 am)
HoverVehicle not meant for land? awesome, thanks Kevin!... read more 02/25/2013 (11:44 am)
HoverVehicle not meant for land? any chance you could post the datablock settings your using for the hovervehicle (in this case the y... read more 02/21/2013 (5:07 pm)
Torque3D (client-side) on Linux discussion k a little digging and realized the files didnt merge completely. When you try to build the default... read more 11/11/2012 (3:31 pm)
Torque3D (client-side) on Linux discussion anyone try the linux branch recently? (not the linux-client) I know the default MIT branch of T3D ... read more 11/11/2012 (11:21 am)
Torque 3D's Achilles heel Can you add me as well Alfio? themartians@yahoo.com Thanks!... read more 06/07/2012 (7:03 pm)
Torque 3D's Achilles heel (double post argh)... read more 05/18/2012 (11:42 am)
Torque 3D's Achilles heel Works, I get a certificate validation error for the ssl connection but I can connect to it. Any w... read more 05/18/2012 (11:39 am)
Welcome to the Torque 3D Collada Test Ok thats understandable. Although keeping your own tools up to date along with your engines is stil... read more 03/18/2012 (8:44 am)
Welcome to the Torque 3D Collada Test so not to beat a dead horse but this comment "We currently have no plans for updating Construc... read more 03/16/2012 (11:17 am)
fxForceField, Collision Object, Walls - request for beta tester so apparently there have been some significant changes to the rendering management/code. The files ... read more 03/06/2012 (9:10 am)
fxForceField, Collision Object, Walls - request for beta tester hey steve themartians(at)yahoo(dot)com thanks! ... read more 03/05/2012 (12:22 pm)
fxForceField, Collision Object, Walls - request for beta tester any chance of getting a working link to the zip file?... read more 03/02/2012 (8:58 pm)
Inside the buildings - not visible quick question, selecting for example one of the old interior instances like one of the hovels and e... read more 02/24/2012 (10:51 pm)
GG Soldier Art Pack and T3D 1.2 K cool guys, just keep us up to date on it. I was able to fudge the model into the engine after con... read more 02/01/2012 (11:24 am)
GG Soldier Art Pack and T3D 1.2 Do you have any suggestions on how to fix it so I can use it in 1.2? Thanks :)... read more 01/28/2012 (11:38 am)
GG Soldier Art Pack and T3D 1.2 nope, for some reason it gets to generating skins 2 of 6 and locks up the editor. something quirky ... read more 01/26/2012 (8:58 pm)
Inside the buildings - not visible @quiton, true that works, certainly an temporary way to do it, but not a good long term solution if ... read more 01/24/2012 (10:32 am)
Welcome to the Torque 3D Collada Test hey so this collada test thing expired. The ability to export in constructor in collada format neve... read more 01/23/2012 (5:01 pm)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) Hey while you guys are looking into this bug. converting a large asset base is a huge hassle. ... read more 01/23/2012 (4:54 pm)
Inside the buildings - not visible converting a large asset base is a huge hassle. another issue us constructor does not export to c... read more 01/23/2012 (4:52 pm)
Inside the buildings - not visible ugh interiors use to work just fine, kinda of a bummer they are still broken.... read more 01/22/2012 (6:25 pm)
T3D 1.1 Final -- DIF Interior Zoning Problems - LOGGED (THREED-1969) I agree this is a bit of a bummer, especially since this was a feature that use to work just fine. ... read more 01/22/2012 (6:24 pm)
T3D 1.2 latest AFX - weird water bug just wanted to thank you and confirm that that was indeed the problem and the post from Thomas works... read more 01/19/2012 (3:49 pm)
Question, Server / Client seperation, can you ? I agree that is a horrible way to have to do it. We really could use a nice clean distinction bet... read more 01/19/2012 (12:42 pm)
DRIVE: Advanced Vehicles Kit thread Is this going to be available in the GG store at some point? Just nice to have all the downloads an... read more 01/06/2012 (3:03 pm)
DRIVE: Advanced Vehicles Kit thread hey deep any luck on a script file for hovercraft?... read more 12/01/2011 (12:44 pm)
DRIVE: Advanced Vehicles Kit thread any chance of adding a well made hovercraft or even just something like a hover skateboard. Reason ... read more 11/14/2011 (11:16 am)
3d radar for t3d I admit I have not had a chance to dig through the code, but is this implemented so that the server ... read more 11/08/2011 (11:13 am)
T3D 1.1 Final - Server does not sanity check the timing of moves from client - RESOLVED (THREED-2600) Back in the day with GG we had CVS access and could research the code and see when code was changed ... read more 09/23/2011 (3:03 pm)
AFX TGEA 1.8.2 Lockups Interesting, changing that value to 0.2 resulted in a pause where it would normally lock up but it c... read more 04/09/2011 (1:31 pm)
AFX TGEA 1.8.2 Lockups ok so I put that one line back and set the portal flame lighting to false in the sub file and it wor... read more 04/08/2011 (8:18 pm)
AFX TGEA 1.8.2 Lockups update if I comment out this one line in that effect file addCastingEffect = GBoF_FirePortal1_... read more 04/07/2011 (7:31 pm)
AFX TGEA 1.8.2 Lockups By lockup I mean the entire application stops responding. So the program itself locks up. The lo... read more 04/07/2011 (7:23 pm)
Next T3D 1.1 release? "... Our current customer base has proven time and time again over the course of a decade that ... read more 05/28/2010 (11:36 am)
Next T3D 1.1 release? So I generally like and agree with Matt's response. Except for one item. The whole, this is a hig... read more 05/27/2010 (2:47 pm)
Next T3D 1.1 release? nightly builds is what a lot of other products do not just OS projects. If your nightly builds don'... read more 05/19/2010 (10:44 am)
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