Game Development Community

Tom Perry's Forum Posts

Thread Post Date Posted
Key no longer valid Cheers, works perfectly now :)... read more 04/09/2009 (12:05 pm)
Key no longer valid My key is suddenly invalid. Torsion was working fine an hour or two ago and it's now saying my trial... read more 04/09/2009 (11:39 am)
Collision Problem I havn't checked the Max Collisions, so it is set to whatever the default value is. Physics was set ... read more 01/28/2009 (9:25 am)
New GarageGames.com Feedback I see a "Notify me of new replies" tickbox now exists. Has that just been added or am I go... read more 01/14/2009 (10:39 am)
TGB Top down 2D game.. No worries, good luck with your project :)... read more 01/06/2009 (5:24 am)
TGB Top down 2D game.. I think there is an example of this (using particles I think) in the behaviour playground.... read more 01/05/2009 (11:40 am)
God damn I got the same email from the same address yesterday as well.... read more 09/25/2008 (10:11 am)
NextGen Gaming In TGEA There is a [url =http://www.garagegames.com/index.php?sec=mg&mod=resource&page=home]resource[/url] s... read more 09/22/2008 (10:16 am)
TGEA Skin Shader kit Wow just seen your stuff (a bit late on the bandwagon). How have you kept quiet so long?! This is se... read more 09/21/2008 (7:37 am)
Got flamer? Maybe AFX?... read more 08/14/2008 (5:20 am)
Well im new to all of this and i need a lot of help TGEA has more features, but I'm not sure if that would make it harder (truth be told I haven't found... read more 06/27/2008 (6:01 am)
Zodiacs + Atlas AFAIK yes they do, since the last update, but someone with AFK for TGEA better confirm!... read more 05/28/2008 (11:48 am)
A few organic models Love the bird! What poly count are they?... read more 05/23/2008 (3:11 am)
DEXSOFT-GAMES: FREE Barrels and Crates model pack Cheers! :D... read more 05/09/2008 (2:46 am)
1.7.3 break anything? And does the improved physics make anything easier?... read more 04/29/2008 (7:32 am)
AFX 1.1.2 Polysoup Zodiac Progress Yep, I would reccommend dexsoft also. They are releasing some lovely interiors at the moment but the... read more 04/28/2008 (1:51 pm)
Different objects...same behavior. As you are using global variables they are being altered by every object with this behaviour. So whi... read more 04/28/2008 (2:17 am)
Spawn areas and objects I think there is a "template" behaviour. Have an instance of the enemy you want to continue to spawn... read more 04/27/2008 (5:03 am)
AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) Not sure if this is realted but I had a simlilar thing when I was using TGE+AFX with the advanced ca... read more 04/25/2008 (7:20 am)
Check if enemy is behind the player It's a suck it and see job then :P I think that would probably be a better way to go, doing the coll... read more 04/23/2008 (4:02 pm)
Check if enemy is behind the player @Tom: That would of been the main component of the function I was talking about in my post, but I... read more 04/23/2008 (2:00 pm)
Check if enemy is behind the player So you want the characters the player cant see to become invisable? Well there are a few ways to do ... read more 04/23/2008 (12:30 pm)
AFX 1.1.2 Polysoup Zodiac Progress I am always amazed at what you can do, and the speed that it is done! Awesome as always, keep it up ... read more 04/22/2008 (3:02 pm)
Tge Or Tgea This is my summary of the differences but I'm pretty ignorant so hopefully someone else in the commu... read more 04/14/2008 (10:23 am)
Newbie question - Games and MMo's [quote]A browser based 3D world requiring a small plug in - not a big download.[/quote] Not as far ... read more 04/10/2008 (6:30 am)
Old Strategy Tutorial I dont think that would matter, this isn't a mouse callback method, it's just a regular one.... read more 03/22/2008 (12:00 pm)
Old Strategy Tutorial I guess it means that the object %obj does not have a OnRightClick method. Try adding in a default m... read more 03/22/2008 (9:35 am)
Old Strategy Tutorial Can you post your code where the error occurs (line 78 of the file by the looks of things)? I hav't ... read more 03/22/2008 (8:20 am)
Camera that follows the player Yep that was it, problem solved :D... read more 03/13/2008 (1:27 pm)
Camera that follows the player Nope he doesn't. It doesn't look like PlayerMethods.cs or DrillMethods.cs are getting compiled, ther... read more 03/13/2008 (1:18 pm)
Camera that follows the player Nothing in the console and the echo statement does not appear in the output. So you guessed right, t... read more 03/13/2008 (1:05 pm)
Ninja Concept Art from New 3D Fighting Game A similar system (with a block meter) was used in a star wars game way back when...Jedi Knight Battl... read more 03/12/2008 (4:06 pm)
Really bothered by the Starter Kits Doh! My original post has been edited to include what I intended to write...missing out 2 letters co... read more 03/11/2008 (4:16 pm)
Really bothered by the Starter Kits To be honest the documentation is THAT poor, at least I've got a decent grasp of it all without any ... read more 03/11/2008 (2:18 pm)
AFX 1.1 TGE: Release Notes Addendum @Ariel, the difference is buying TGE then upgrading to TGEA costs the same as buying TGEA, but buyi... read more 03/11/2008 (4:57 am)
Cyborg character pack I love the look, can't wait to see the rest of the packs. What is the poly count? Also has where the... read more 03/11/2008 (4:51 am)
How do I get into a car? Google is your friend :D : http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1... read more 02/16/2008 (10:35 am)
Medieval city house pack - DEXSOFT Games They are .dts yes? So we can't walk around in them?... read more 01/30/2008 (5:25 am)
Medieval city house pack - DEXSOFT Games Wow, awesome work as usual... read more 01/21/2008 (2:34 am)
AFX/AFXA License Confirmation :D got it and love it :D... read more 01/17/2008 (2:21 pm)
Release TGB script? Thanks for the quick reply :)... read more 01/14/2008 (9:51 am)
Torsion vs. CodeWeaver I use Codeweaver and it works fine for my needs. I havn't used Torsion, but I've heard thats a quali... read more 01/09/2008 (10:25 am)
TGB Trial Versions Mike is right, a lot of the stuff done in C++ has been added to the engine. I can only think of the ... read more 01/07/2008 (1:50 pm)
Seeking Programmers to join the Super Tito Team Looking very nice, I hope you get this finished, looks fun to play. Best of luck :)... read more 01/07/2008 (1:43 pm)
Sprite Size [quote] Without going into too much detail TGB will load your 50x50 sprite, and copy it into a NEW ... read more 01/07/2008 (8:26 am)
Problems Using Multiple GUIs How do you load the level up? You probably are just missing out the line where you set the canvas to... read more 01/07/2008 (4:54 am)
Background objects I assume TGB has some sort of check to make sure it doesn't render things outside of the screen, but... read more 01/07/2008 (3:57 am)
Speed of script versus hard coding It would be faster if you wrote it directly in C++. How much...who knows until you try it ;) Give it... read more 01/07/2008 (3:54 am)
Sprite Size The size of the sprite has no reference on how big it will appear in game. Each sceneObject has a 's... read more 01/07/2008 (3:53 am)
PS2 configuration [url]http://tdn.garagegames.com/wiki/Script/Input_Keys_and_Maps#PS2_Controller[/url] At the bottom ... read more 01/02/2008 (5:44 pm)
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