Doyoon Kim's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New release? | Hey, version 1.03 is now available for the full version. Here's what's new (mostly bug fixes): ... read more | 08/09/2003 (4:10 pm) |
| Critters question | The way GarageGames key registration works is you get to install on a single computer as many times ... read more | 08/09/2003 (4:02 pm) |
| Linux version | Yeah the linux version is coming. No need to keep it a secret though. Here's a sneak peek: [ima... read more | 07/03/2003 (6:02 pm) |
| Resetting Scores | Yeah, it's a bug. The old second/third/etc set scores are visible in the scoreboard after a reset. ... read more | 07/03/2003 (5:59 pm) |
| Feature request . | No problem. I added a checkbox to disable changing sides in the next version. (in single player onl... read more | 06/24/2003 (5:51 pm) |
| Mouse control | I've actually gotten mouse support working recently. It'll be available in the next version.... read more | 06/22/2003 (12:28 pm) |
| FAQ: How do I kick a player as an admin in a network game? | The console's disabled by default so it requires a manual edit of the prefs.cs file to get it workin... read more | 06/22/2003 (12:26 pm) |
| Ball control... | Oh one other thing I forgot to mention... some keyboards have problems with certain key combos (pres... read more | 06/08/2003 (10:57 am) |
| Nobody to play with | Yeah, that's too bad there aren't any players online. The game was just released and there aren't a... read more | 06/08/2003 (10:47 am) |
| Ball control... | Well, gamepad does help if you got one, but it usually helps by cutting down on the reaction time an... read more | 06/06/2003 (9:35 am) |
| Sound Cuts Out | Hmm, really? Ok thanks for the info. Bryan, could you try replacing the openal32.dll in the tc dir... read more | 05/31/2003 (5:29 pm) |
| Loading arrays from datablocks? | Well, if you initialize the array with zeros, then maybe can assume the data isn't used if the value... read more | 03/11/2002 (4:38 pm) |
| Loading arrays from datablocks? | mathread() and mathwrite() are in mathIO.h. Maybe the file needs to #include "math/mathIO.h" ? T... read more | 03/10/2002 (1:13 pm) |
| Loading arrays from datablocks? | First you need an array in your class such as: Point3F myPoints[ARRAY_SIZE]; You can define AR... read more | 03/08/2002 (8:51 pm) |
| Weapon disappears... | Try increasing the bounding box values in your player datablock and see if that fixes it.... read more | 01/07/2002 (5:52 pm) |
| Assigning skins to player models dynamically.. | I'm not sure how tribes 2 did it, but here's what I did. First make a method to change mSkinTag f... read more | 12/09/2001 (12:37 am) |
| my deathmatch demo released | Sure, I'll write something up later if I have time.... read more | 11/05/2001 (11:41 am) |
| What is it with 3D modellers? | Man, don't even get me started! I don't even care anymore. I learned a long time ago that you can ... read more | 11/05/2001 (11:38 am) |
| Footpuffs and footprints | The model needs to set animations triggers during the walk animation at each footstep. You can add ... read more | 11/02/2001 (10:26 pm) |
| 3d sounds sometimes not playing? | Yup, that's it right there. Thanks. Should've noticed the warning message it gave off too. heh. ... read more | 10/17/2001 (1:50 pm) |
| Peftect Game! | There's a game called Sheep. Though it's not really a sim. Looks more like lemmings with sheep. H... read more | 10/16/2001 (6:23 pm) |
| Why all games are "the same" | hey, that's a neat idea. Have a game that before you play, have the user select a bunch of random i... read more | 10/09/2001 (7:21 pm) |
| The game no one wants | How about make a deathmatch game and have additional detectives and a lawyer player classes and each... read more | 10/09/2001 (4:13 pm) |
| my deathmatch demo released | Well, there wasn't a whole lot of changes in the source. Almost everything was done with scripts ex... read more | 10/09/2001 (10:31 am) |
| my deathmatch demo released | > do you have projectile code in you demo? Well there aren't any real projectiles like a rockets ... read more | 10/02/2001 (9:10 pm) |
| my deathmatch demo released | I'll probably write some general stuff about the coding later. You can always look at the scripts. ... read more | 10/02/2001 (2:36 pm) |
| Urban maps from a design standpoint? | sure, check out mine [url]www.gamingbliss.com/v12/[/url]... read more | 09/29/2001 (3:30 pm) |
| Developer's screenshot area request | one word: fishmobile... read more | 09/29/2001 (1:29 pm) |