Game Development Community

Doyoon Kim's Forum Posts

Thread Post Date Posted
New release? Hey, version 1.03 is now available for the full version. Here's what's new (mostly bug fixes): ... read more 08/09/2003 (4:10 pm)
Critters question The way GarageGames key registration works is you get to install on a single computer as many times ... read more 08/09/2003 (4:02 pm)
Linux version Yeah the linux version is coming. No need to keep it a secret though. Here's a sneak peek: [ima... read more 07/03/2003 (6:02 pm)
Resetting Scores Yeah, it's a bug. The old second/third/etc set scores are visible in the scoreboard after a reset. ... read more 07/03/2003 (5:59 pm)
Feature request . No problem. I added a checkbox to disable changing sides in the next version. (in single player onl... read more 06/24/2003 (5:51 pm)
Mouse control I've actually gotten mouse support working recently. It'll be available in the next version.... read more 06/22/2003 (12:28 pm)
FAQ: How do I kick a player as an admin in a network game? The console's disabled by default so it requires a manual edit of the prefs.cs file to get it workin... read more 06/22/2003 (12:26 pm)
Ball control... Oh one other thing I forgot to mention... some keyboards have problems with certain key combos (pres... read more 06/08/2003 (10:57 am)
Nobody to play with Yeah, that's too bad there aren't any players online. The game was just released and there aren't a... read more 06/08/2003 (10:47 am)
Ball control... Well, gamepad does help if you got one, but it usually helps by cutting down on the reaction time an... read more 06/06/2003 (9:35 am)
Sound Cuts Out Hmm, really? Ok thanks for the info. Bryan, could you try replacing the openal32.dll in the tc dir... read more 05/31/2003 (5:29 pm)
Loading arrays from datablocks? Well, if you initialize the array with zeros, then maybe can assume the data isn't used if the value... read more 03/11/2002 (4:38 pm)
Loading arrays from datablocks? mathread() and mathwrite() are in mathIO.h. Maybe the file needs to #include "math/mathIO.h" ? T... read more 03/10/2002 (1:13 pm)
Loading arrays from datablocks? First you need an array in your class such as: Point3F myPoints[ARRAY_SIZE]; You can define AR... read more 03/08/2002 (8:51 pm)
Weapon disappears... Try increasing the bounding box values in your player datablock and see if that fixes it.... read more 01/07/2002 (5:52 pm)
Assigning skins to player models dynamically.. I'm not sure how tribes 2 did it, but here's what I did. First make a method to change mSkinTag f... read more 12/09/2001 (12:37 am)
my deathmatch demo released Sure, I'll write something up later if I have time.... read more 11/05/2001 (11:41 am)
What is it with 3D modellers? Man, don't even get me started! I don't even care anymore. I learned a long time ago that you can ... read more 11/05/2001 (11:38 am)
Footpuffs and footprints The model needs to set animations triggers during the walk animation at each footstep. You can add ... read more 11/02/2001 (10:26 pm)
3d sounds sometimes not playing? Yup, that's it right there. Thanks. Should've noticed the warning message it gave off too. heh. ... read more 10/17/2001 (1:50 pm)
Peftect Game! There's a game called Sheep. Though it's not really a sim. Looks more like lemmings with sheep. H... read more 10/16/2001 (6:23 pm)
Why all games are "the same" hey, that's a neat idea. Have a game that before you play, have the user select a bunch of random i... read more 10/09/2001 (7:21 pm)
The game no one wants How about make a deathmatch game and have additional detectives and a lawyer player classes and each... read more 10/09/2001 (4:13 pm)
my deathmatch demo released Well, there wasn't a whole lot of changes in the source. Almost everything was done with scripts ex... read more 10/09/2001 (10:31 am)
my deathmatch demo released > do you have projectile code in you demo? Well there aren't any real projectiles like a rockets ... read more 10/02/2001 (9:10 pm)
my deathmatch demo released I'll probably write some general stuff about the coding later. You can always look at the scripts. ... read more 10/02/2001 (2:36 pm)
Urban maps from a design standpoint? sure, check out mine [url]www.gamingbliss.com/v12/[/url]... read more 09/29/2001 (3:30 pm)
Developer's screenshot area request one word: fishmobile... read more 09/29/2001 (1:29 pm)