SqHd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Yet another post on Portals | @ChrisG - No prob. If you've been using 1.0.51, portals should be fine since it includes all the fi... read more | 06/16/2009 (2:03 pm) |
| Yet another post on Portals | Hey guys, try Constructor 1.04. It has a fix for portals. "1.This version fixes a bug where... read more | 06/15/2009 (6:58 pm) |
| Yack Pack for TGEA 1.8.1 | @Ilidrake - glad you got it working. @Novak - Yep, I have the same camera twitch problem. Its so ... read more | 05/21/2009 (5:47 am) |
| lwo problems importing in blender from constructor | I had the same issue. Unfortunately, I don't think there's a fix. Check out this thread for a brie... read more | 05/20/2009 (11:22 am) |
| Yack Pack for TGEA 1.8.1 | I posted a 1.8.1 merge update (to go along with the 1.7.1 update) on TDN: [url]http://tdn.garagegam... read more | 05/19/2009 (5:14 am) |
| Yack Pack 1.1 Wishlist | Is this update still in the works? ... read more | 03/23/2009 (11:41 am) |
| Theora inside TGEA 1.8.1 | This is great! Thanks!... read more | 03/22/2009 (8:26 am) |
| Xbox 360 Controller in TGEA | Well, unfortunately, still no luck. I'm probably missing something else in the defaultbind.cs... ... read more | 01/31/2009 (2:30 pm) |
| Xbox 360 Controller in TGEA | @ Jaimi: I did enter that code into PlayGui::OnWake. I think I will also copy the exact code you pos... read more | 01/30/2009 (9:07 pm) |
| Xbox 360 Controller in TGEA | Hi, Have you guys gotten this to work in the Stronghold mission? I'm having some troubles. Only... read more | 01/29/2009 (6:11 pm) |
| Yack Pack 1.1 Wishlist | I just did a minor update to the Yack Pack page on TDN. There were a couple of changes that needed ... read more | 12/20/2008 (5:09 pm) |
| Yack Pack 1.1 Wishlist | Any news on the update?... read more | 12/07/2008 (3:32 pm) |
| Yack Pack 1.1 Wishlist | @Jaimi - Thanks for the link. And I agree, a GUI designer would be great.... read more | 09/14/2008 (8:27 am) |
| Yack Pack 1.1 Wishlist | Would it be possible to make it so NPC's could continue on their 'path' after being interacted with?... read more | 09/07/2008 (12:13 pm) |
| Normals in Constructor | Would this also improve the smoothing / shading of baked in static meshes?... read more | 08/28/2008 (10:35 pm) |
| Constructor 1.05 for Windows | Thanks, Jaimi!... read more | 06/01/2008 (1:31 pm) |
| Yak Pak and TGEA | Thanks again, Mark. Everything compiles and works great now in the Stronghold demo.... read more | 05/28/2008 (9:12 am) |
| Yak Pak and TGEA | Thanks for the fix! I was able to get it to compile (with only 3 errors, but I think they are from ... read more | 05/27/2008 (5:32 pm) |
| Yak Pak and TGEA | @ Mark: Thanks for the great tutorial. I really appreciate it. I ran into a problem with the 'gui... read more | 05/27/2008 (11:49 am) |
| Yak Pak and TGEA | @Eric and Mark - That sounds great! I was hoping someone would do an update. Thanks for the TDN ar... read more | 05/14/2008 (7:13 pm) |
| Manage Entities | Thanks for the info. I didn't realize light leaks were a separate issue. I think I've been making ... read more | 04/11/2008 (1:43 pm) |
| DTS to DTS Shadowing | Yes, similar to light mapping. Constructor does something like this with baked dts objects and ligh... read more | 04/11/2008 (9:06 am) |
| Manage Entities | Thanks, Ryan. You wouldn't happen to have any tips / tutorials on using vertex snaps in 3ds Max to ... read more | 04/10/2008 (2:56 pm) |
| DTS to DTS Shadowing | Just curious if this is now possible in TGEA 1.7 or if its still being worked on. Here's a quote ... read more | 04/10/2008 (1:46 pm) |
| Constructor 1.04 Portal fix release | Awesome job, Jaimi! I just made a new test cube and moved / resized the portal to get it in positio... read more | 04/02/2008 (3:30 pm) |
| Black lines at brush borders | Thanks for the info and for testing my files. Well, I'm off to work on my dll problem.... read more | 04/02/2008 (7:06 am) |
| Black lines at brush borders | That's what I figured but I wanted to check just in case. I think the culprit may be my Constructor... read more | 04/01/2008 (7:48 pm) |
| Black lines at brush borders | @Ryan: First off, great looking stuff! I'm excited to see the final release and the tutorial. (I ... read more | 04/01/2008 (5:31 pm) |
| New 1.04 download available | @Jaimi: I made another one of my test cubes. This time I was attempting to test Constructor's ligh... read more | 03/30/2008 (10:07 pm) |
| Constructor Portal Fix Test | Modifying Q3Map2 sounds cool. Would it still support the 'dts' baking functions?... read more | 03/29/2008 (4:10 pm) |
| Constructor Portal Fix Test | I just sent you an email with 2 different tests. One, I transformed and moved the portal brush. Th... read more | 03/28/2008 (6:52 pm) |
| Constructor Portal Fix Test | Jaimi, I just did another simple cube test (like the files I emailed you a couple of days ago). ... read more | 03/28/2008 (3:50 pm) |
| Constructor 1.0.4 for Windows | @Jaimi Hi, I just emailed you some cubes with portals that I was testing. I made a simple hollo... read more | 03/25/2008 (2:16 pm) |
| TGEA 1.7.0 Beta1 feedback | Here's a quick fix for Sean's post to get 'Halo' style controls. I found that pushing forward on th... read more | 03/23/2008 (9:03 am) |
| Service Unavailable - Fail to connect | Thanks, David. I'll try to get that info to you by tomorrow.... read more | 03/18/2008 (8:39 am) |
| Service Unavailable - Fail to connect | Hi, I've been experiencing the same problem. Here's my info: Service Unavailable The server ... read more | 03/18/2008 (6:11 am) |
| DTS to DTS Shadowing | Thanks for the heads up on the whitepaper. There was a bunch of interesting reading on the develope... read more | 03/13/2008 (7:13 pm) |
| Polysoup + TGEA 1.0.3 | @Thomas: Did the files I sent help you at all? I also have files for TGE 1.5.2 if anyone wants the... read more | 02/08/2008 (6:35 am) |
| Polysoup + TGEA 1.0.3 | @Thomas: Just a heads up. I sent you the files last night.... read more | 02/07/2008 (9:50 am) |
| Polysoup + TGEA 1.0.3 | @Stefan: I just tried to email you the files, but the email wouldn't go through. Send me an email ... read more | 02/05/2008 (11:29 am) |
| Polysoup + TGEA 1.0.3 | @ Sean: I just sent you an email with the modified Polysoup TGEA files for 1.0.3. So check your ju... read more | 01/30/2008 (6:09 pm) |
| Possible for a door to stay open? | Thanks for the advice. I've checked out some of the other door resources. A couple had the same au... read more | 12/27/2007 (7:19 pm) |
| Opcode/Polysoup help | I spent the past week attempting to hand merge the proper code with 1.0.3. Unfortunately, even thou... read more | 12/26/2007 (9:42 pm) |
| Player Selection | Hi, Recently, I used James Tadeo's simple player selection tutorial and his previewer. Unfortuna... read more | 12/26/2007 (9:30 pm) |
| Constructor Exporting Bugfix Test | I just tested this with a structure I was having troubles with and it worked great. The 1.0.3 versi... read more | 09/27/2007 (7:40 pm) |
| Need help with Character Selection - TGE 1.5.2 | @Tim - Thanks for the info on the different 'Views'. I did as you suggested and went back through t... read more | 08/23/2007 (9:19 pm) |
| New Build of the Dark Industries DTS Exporter... | Hi, I was just wondering if there has been another update since January. Thanks, Kerry... read more | 06/30/2007 (8:44 am) |
| Transparent Glass and DIF | Great! Thanks for putting in the effort. I've heard the term 'Z sorting' in relation to transparen... read more | 05/04/2007 (7:54 pm) |
| Transparent Glass and DIF | Yeah, I mentioned the tree problem in my previous post. The leave textures (which contain an alpha ... read more | 05/03/2007 (3:42 pm) |
| Transparent Glass and DIF | Andrea - I just sent you an email with a test 'png' image with transparency and a test 'dif' with th... read more | 05/02/2007 (5:01 pm) |